239 lines
7.8 KiB
C++
239 lines
7.8 KiB
C++
/* Timer.h
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*
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* Copyright (c) 1993-1995 by DataBeam Corporation, Lexington, KY
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*
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* Abstract:
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* This class maintains the current time and dispathes function calls
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* when timers expire. If a routine wants to be called in X amount of
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* time, it creates a timer event with this class. When the time expires,
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* the function is called. If the user wants to cancel the timer before
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* it expires, he can use the DeleteTimerEvent() function.
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*
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* When a person creates a timer event, one of the parameters is the
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* control flags. The user can set the flag so that the event is a
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* one-time thing or a constant event that occurs every X milliseconds.
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*
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* This timer has a millisecond granularity. The time passed into the
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* CreateEventTimer() function is assumed to be in milliseconds.
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*
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* The ProcessTimerEvents() function must be called frequently and
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* regularly so that the timeouts occur promptly.
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*
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* Caveats:
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* None.
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*
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* Author:
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* James P. Galvin
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* James W. Lawwill
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*/
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#ifndef _TIMER_
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#define _TIMER_
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/*
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** Possible Error values
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*/
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typedef enum
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{
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TIMER_NO_ERROR,
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TIMER_NO_TIMERS_AVAILABLE,
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TIMER_NO_TIMER_MEMORY,
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TIMER_INVALID_TIMER_HANDLE
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}
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TimerError, * PTimerError;
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/*
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** These defines are used in the control_flags variable in the TimerEvent
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** structure. TIMER_EVENT_IN_USE is a flag used internal to the timer
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** procedure. TIMER_EVENT_ONE_SHOT can be passed in by the user to
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** signify that the timer should only occur once.
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*/
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#define TIMER_EVENT_IN_USE 0x0001
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#define TIMER_EVENT_ONE_SHOT 0x0002
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#define TRANSPORT_HASHING_BUCKETS 3
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typedef USHORT TimerEventHandle;
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typedef TimerEventHandle *PTimerEventHandle;
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typedef void (IObject::*PTimerFunction) (TimerEventHandle);
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/*
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** Each timer event has a TimerEvent structure associated with it.
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*/
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typedef struct TimerEventStruct
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{
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TimerEventHandle event_handle;
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ULong timer_duration;
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ULong total_duration;
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IObject *object_ptr;
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PTimerFunction timer_func_ptr;
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USHORT control_flags;
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TimerEventStruct *next_timer_event;
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TimerEventStruct *previous_timer_event;
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}
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TimerEvent, * PTimerEvent;
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class Timer
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{
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public:
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Timer (
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Void);
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~Timer (
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Void);
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TimerEventHandle CreateTimerEvent (
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ULong timer_duration,
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USHORT control_flags,
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IObject * object_ptr,
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PTimerFunction timer_function);
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TimerError DeleteTimerEvent (
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TimerEventHandle timer_event);
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Void ProcessTimerEvents (
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Void);
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private:
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USHORT Maximum_Timer_Events;
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USHORT Timer_Event_Count;
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SListClass Timer_Event_Free_Stack;
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PTimerEvent First_Timer_Event_In_Chain;
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DWORD Last_Timer_Value;
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DictionaryClass Timer_List;
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};
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typedef Timer * PTimer;
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extern PTimer System_Timer;
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#define InstallTimerEvent(duration, control, func) \
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(g_pSystemTimer->CreateTimerEvent((duration),(control),this,(PTimerFunction)(func)))
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#endif
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/*
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* Timer (Void)
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*
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* Functional Description:
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* This is the constructor for the timer class. This procedure gets
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* thc current Windows system time.
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*
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* Formal Parameters:
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* None
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*
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* Return Value:
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* None
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*
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* Side Effects:
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* None
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*
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* Caveats:
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* None
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*/
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/*
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* ~Timer (Void)
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*
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* Functional Description:
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* This is the destructor for the timer class. This routine frees all
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* memory associated with timer events.
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*
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* Formal Parameters:
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* None
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*
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* Return Value:
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* None
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*
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* Side Effects:
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* None
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*
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* Caveats:
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* None
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*/
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/*
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* TimerEventHandle CreateTimerEvent (
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* ULong timer_duration,
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* USHORT control_flags,
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* IObject * object_ptr,
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* PTimerFunction timer_function);
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*
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* Functional Description:
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* This routine is called to create a timer event. The routine stores the
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* information passed-in in a TimerEvent structure. When the timer expires
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* the function will be called.
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*
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* Formal Parameters:
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* timer_duration - (i) Amount of time to wait before calling the
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* function. The granularity of the timer
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* is milliseconds.
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* control_flags - (i) This is a USHORT but currently we only
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* look at one of the bits. The
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* TIMER_EVENT_ONE_SHOT can be passed-in by
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* the user if they only want this timeout
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* to occur once. If this value is 0, the
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* event will occur time after time.
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* object_ptr - (i) This is the data address of the object. It
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* is the 'this' pointer of the calling object.
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* timer_function - (i) This is the address of the function to
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* call after the timer expires.
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*
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* Return Value:
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* TimerEventHandle - This is a handle to the timer event. If you
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* need to delete the timer event, pass this
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* handle to the DeleteTimer() function. A NULL
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* handle is returned if the create failed.
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*
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* Side Effects:
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* None
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*
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* Caveats:
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* None
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*/
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/*
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* TimerError DeleteTimerEvent (TimerEventHandle timer_event)
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*
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* Functional Description:
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* This routine is called by the user to delete a timer event that is
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* currently active.
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*
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* Formal Parameters:
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* timer_event - (i) Handle to a timer event
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*
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* Return Value:
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* TIMER_NO_ERROR - Successful Delete
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* TIMER_NO_TIMER_MEMORY - The timer_event can't exist because
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* there was never any Timer memory
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* TIMER_INVALID_TIMER_HANDLE - timer_event is not in our list
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* of timers
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*
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* Side Effects:
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* None
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*
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* Caveats:
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* None
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*/
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/*
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* Void ProcessTimerEvents (Void)
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*
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* Functional Description:
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* This routine MUST be called frequently and regularly so that we can
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* manage our timers. This function gets the current system time and
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* goes through each of the timers to see which have expired. If a timer
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* has expired, we call the function associated with it. Upon return,
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* if the timer was marked as a one-shot event, we remove it from our
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* list of timers.
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*
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* Formal Parameters:
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* None
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*
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* Return Value:
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* None
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*
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* Side Effects:
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* None
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*
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* Caveats:
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* None
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*/
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