WindowsXP-SP1/enduser/troubleshoot/tshoot/stateless.cpp

139 lines
4.1 KiB
C++

//
// MODULE: Stateless.CPP
//
// PURPOSE: CStateless is the base for a hierarchy of classes intended for stateless operation
// in a multithreaded environment. The idea is that each public method in any class inheriting
// from CStateless should be atomic. Typically, a public method will begin with Lock() and
// end with Unlock(). It should represent a complete process.
// In general, public methods should fall into two categories.
// 1. Determine certain irreversible statuses (e.g. whether certain things are initialized).
// 2. Perform atomic operations. For example, it is appropriate to write a method that
// will take a complete set of node states and return a vector of recommendations.
//
// It is NOT appropriate to write methods to
// - associate a a single node and state, this method to be called repeatedly
// - get a vector of recommendations based on previousl established node/state associations.
// This relies on a state to be maintained across calls, but that state may be lost due to
// other threads using the same object.
//
// It is legitimate, but not recommended to write the following methods:
// - associate a uniquely identified query, a node, and a state
// - get a vector of recommendations for a uniquely identified query, based on node/state
// associations.
// This last approach is not truly stateless, but at least provides sufficient information to
// allow appropriate preservation of state without denying other threads the use of the
// CStateless object.
//
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 support@saltmine.com
//
// AUTHOR: Joe Mabel
//
// ORIGINAL DATE: 9-9-98
//
// NOTES:
// 1. Lock() and Unlock() are const methods so that (for example) a simple "get" in a
// class which inherits from this can be const. E.g.:
//
// class CFoo : public CStateless
// {
// int i;
// public:
// int GetI() const
// {
// Lock();
// int ret = i;
// Unlock();
// retrn ret;
// }
// ...
// };
//
// Version Date By Comments
//--------------------------------------------------------------------
// V3.0 9-9-98 JM
//
#include "stdafx.h"
#include "Stateless.h"
#include "APIWraps.h"
#include "Event.h"
#include "BaseException.h"
#include <algorithm>
using namespace std;
////////////////////////////////////////////////////////////////////////////////////
// CStateless
/////////////////////////////////////////////////////////////////////////////////////
CStateless::CStateless(DWORD TimeOutVal /*= 60000 */)
{
m_TimeOutVal = TimeOutVal;
m_hMutex = ::CreateMutex(NULL, FALSE, NULL);
if (!m_hMutex)
{
CBuildSrcFileLinenoStr SrcLoc( __FILE__, __LINE__ );
CEvent::ReportWFEvent( SrcLoc.GetSrcFileLineStr(),
SrcLoc.GetSrcFileLineStr(),
_T("Hourly"),
_T(""),
EV_GTS_ERROR_MUTEX );
throw bad_alloc();
}
}
CStateless::~CStateless()
{
::CloseHandle(m_hMutex);
}
void CStateless::Lock(
LPCSTR srcFile, // Calling source file (__FILE__), used for logging.
// LPCSTR, not LPCTSTR, because __FILE__ is a char*, not a TCHAR*
int srcLine // Calling source line (__LINE__), used for logging.
) const
{
APIwraps::WaitAndLogIfSlow(m_hMutex, srcFile, srcLine, m_TimeOutVal);
}
void CStateless::Unlock() const
{
::ReleaseMutex(m_hMutex);
}
// this function is needed to support multi-mutex locking.
HANDLE CStateless::GetMutexHandle() const
{
return m_hMutex;
}
////////////////////////////////////////////////////////////////////////////////////
// CNameStateless
/////////////////////////////////////////////////////////////////////////////////////
CNameStateless::CNameStateless()
: CStateless()
{
}
CNameStateless::CNameStateless(const CString& str)
: CStateless()
{
LOCKOBJECT();
m_strName = str;
UNLOCKOBJECT();
}
void CNameStateless::Set(const CString& str)
{
LOCKOBJECT();
m_strName = str;
UNLOCKOBJECT();
}
CString CNameStateless::Get() const
{
LOCKOBJECT();
CString ret = m_strName;
UNLOCKOBJECT();
return ret;
}