WindowsXP-SP1/shell/comctl32/v6/subclass.c

1815 lines
53 KiB
C

#include "ctlspriv.h"
///////////////////////////////////////////////////////////////////////////////
// SUBCLASS.C -- subclassing helper functions
//
// SetWindowSubclass
// GetWindowSubclass
// RemoveWindowSubclass
// DefSubclassProc
//
// This module defines helper functions that make subclassing windows safe(er)
// and easy(er). The code maintains a single property on the subclassed window
// and dispatches various "subclass callbacks" to its clients a required. The
// client is provided reference data and a simple "default processing" API.
//
// Semantics:
// A "subclass callback" is identified by a unique pairing of a callback
// function pointer and an unsigned ID value. Each callback can also store a
// single DWORD of reference data, which is passed to the callback function
// when it is called to filter messages. No reference counting is performed
// for the callback, it may repeatedly call the SetWindowSubclass API to alter
// the value of its reference data element as desired.
//
// Warning: You cannot use these to subclass a window across threads since
// the critical sections have been removed. 05-May-97
//
// History:
// 26-April-96 francish Created.
// 05-May -97 davidds Stopped serializing the world.
///////////////////////////////////////////////////////////////////////////////
//
// NOTE: Although a linked list would have made the code slightly simpler, this
// module uses a packed callback array to avoid unneccessary fragmentation. fh
//
struct _SUBCLASS_HEADER;
typedef struct
{
SUBCLASSPROC pfnSubclass; // subclass procedure
WPARAM uIdSubclass; // unique subclass identifier
DWORD_PTR dwRefData; // optional ref data
} SUBCLASS_CALL;
typedef struct _SUBCLASS_FRAME
{
UINT uCallIndex; // index of next callback to call
UINT uDeepestCall; // deepest uCallIndex on stack
struct _SUBCLASS_FRAME *pFramePrev; // previous subclass frame pointer
struct _SUBCLASS_HEADER *pHeader; // header associated with this frame
} SUBCLASS_FRAME;
typedef struct _SUBCLASS_HEADER
{
UINT uRefs; // subclass count
UINT uAlloc; // allocated subclass call nodes
UINT uCleanup; // index of call node to clean up
DWORD dwThreadId; // thread id of window we are hooking
SUBCLASS_FRAME *pFrameCur; // current subclass frame pointer
SUBCLASS_CALL CallArray[1]; // base of packed call node array
} SUBCLASS_HEADER;
#define CALLBACK_ALLOC_GRAIN (3) // 1 defproc, 1 subclass, 1 spare
#ifdef DEBUG
BOOL IsValidPSUBCLASS_CALL(SUBCLASS_CALL * pcall)
{
return (IS_VALID_WRITE_PTR(pcall, SUBCLASS_CALL) &&
(NULL == pcall->pfnSubclass || IS_VALID_CODE_PTR(pcall->pfnSubclass, SUBCLASSPROC)));
}
// The LITE version does not validate the pHeader.
// Use this if you expect the pHeader to be bad.
BOOL IsValidPSUBCLASS_FRAME_LITE(SUBCLASS_FRAME * pframe)
{
return (IS_VALID_WRITE_PTR(pframe, SUBCLASS_FRAME) &&
(NULL == pframe->pFramePrev || IS_VALID_WRITE_PTR(pframe->pFramePrev, SUBCLASS_FRAME)));
}
// The regular version does all the LITE validation plus validates
// the pHeader. Most people will use this version.
BOOL IsValidPSUBCLASS_FRAME(SUBCLASS_FRAME * pframe)
{
return (IS_VALID_STRUCT_PTR(pframe, SUBCLASS_FRAME_LITE) &&
IS_VALID_WRITE_PTR(pframe->pHeader, SUBCLASS_HEADER));
}
//
// The LITE version validates the SUBCLASS_FRAME the LITE way rather
// than the regular way.
//
BOOL IsValidPSUBCLASS_HEADER_LITE(SUBCLASS_HEADER * phdr)
{
BOOL bRet = (IS_VALID_WRITE_PTR(phdr, SUBCLASS_HEADER) &&
(NULL == phdr->pFrameCur || IS_VALID_STRUCT_PTR(phdr->pFrameCur, SUBCLASS_FRAME_LITE)) &&
IS_VALID_WRITE_BUFFER(phdr->CallArray, SUBCLASS_CALL, phdr->uAlloc));
if (bRet)
{
UINT i;
SUBCLASS_CALL * pcall = phdr->CallArray;
for (i = 0; i < phdr->uRefs; i++, pcall++)
{
if (!IS_VALID_STRUCT_PTR(pcall, SUBCLASS_CALL))
return FALSE;
}
}
return bRet;
}
// The regular version does regular validation of the SUBCLASS_FRAME.
BOOL IsValidPSUBCLASS_HEADER(SUBCLASS_HEADER * phdr)
{
return (IS_VALID_STRUCT_PTR(phdr, SUBCLASS_HEADER_LITE) &&
(NULL == phdr->pFrameCur || IS_VALID_STRUCT_PTR(phdr->pFrameCur, SUBCLASS_FRAME)));
}
#endif
///////////////////////////////////////////////////////////////////////////////
// DEBUG CODE TO CHECK IF WINDOW IS ON SAME THREAD AS CALLER
// Since we don't do any serialization, we need this to make sure of this.
///////////////////////////////////////////////////////////////////////////////
#ifdef DEBUG
BOOL IsWindowOnCurrentThread(HWND hWnd)
{
DWORD foo;
if (!IsWindow(hWnd))
// bail if the window is dead so we dont bogusly rip
return(TRUE);
if (GetCurrentThreadId() != GetWindowThreadProcessId(hWnd, &foo))
{
DebugMsg(TF_ALWAYS, TEXT("wn: WindowSubclass - Called from wrong thread %08X"), hWnd);
return(FALSE);
}
else
return(TRUE);
}
#endif
///////////////////////////////////////////////////////////////////////////////
LRESULT CALLBACK MasterSubclassProc(HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam);
LRESULT CallNextSubclassProc(SUBCLASS_HEADER *pHeader, HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam);
//-----------------------------------------------------------------------------
// RETAIL_ZOMBIE_MESSAGE_WNDPROC
//
// this macro controls the generation of diagnostic code for an error condition
// in the subclass code (see the SubclassDeath function below).
//
// commenting out this macro will zombie windows using DefWindowProc instead.
//
//-----------------------------------------------------------------------------
//#define RETAIL_ZOMBIE_MESSAGE_WNDPROC
#if defined(RETAIL_ZOMBIE_MESSAGE_WNDPROC) || defined(DEBUG)
#ifndef DEBUG
#pragma message("\r\nWARNING: disable retail ZombieWndProc before final release\r\n")
#endif
LRESULT ZombieWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#else
#define ZombieWndProc DefWindowProc
#endif
//-----------------------------------------------------------------------------
// SubclassDeath
//
// this function is called if we ever enter one of our subclassing procedures
// without our reference data (and hence without the previous wndproc).
//
// hitting this represents a catastrophic failure in the subclass code.
//
// the function resets the wndproc of the window to a 'zombie' window
// procedure to avoid faulting. the RETAIL_ZOMBIE_MESSAGE_WNDPROC macro above
// controls the generation of diagnostic code for this wndproc.
//
//-----------------------------------------------------------------------------
LRESULT SubclassDeath(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
//
// WE SHOULD NEVER EVER GET HERE
// if we do please find francish to debug it immediately
//
DebugMsg(TF_ALWAYS, TEXT("fatal: SubclassDeath in window %08X"), hWnd);
#ifdef DEBUG
//
// if we are in a debugger, stop now regardless of break flags
//
__try { DebugBreak(); } __except(EXCEPTION_EXECUTE_HANDLER) {;} __endexcept
#endif
//
// we call the outside world so prepare to deadlock if we have the critsec
//
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTNONCRITICAL
#endif
//
// in theory we could save the original wndproc in a separate property
// but that just wastes memory for something that should never happen
//
// convert this window to a zombie in hopes that it will get debugged
//
InvalidateRect(hWnd, NULL, TRUE);
SubclassWindow(hWnd, ZombieWndProc);
return ZombieWndProc(hWnd, uMsg, wParam, lParam);
}
//-----------------------------------------------------------------------------
// GetWindowProc
//
// this inline function returns the current wndproc for the specified window.
//
//-----------------------------------------------------------------------------
__inline WNDPROC GetWindowProc(HWND hWnd)
{
return (WNDPROC)GetWindowLongPtr(hWnd, GWLP_WNDPROC);
}
//-----------------------------------------------------------------------------
// g_aCC32Subclass
//
// This is the global ATOM we use to store our SUBCLASS_HEADER property on
// random windows that come our way.
//
// HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK
//
// Win95's property code is BROKEN. If you SetProp using a text string, USER
// adds and removes atoms for the property symmetrically, including when the
// window is destroyed with properties lying around (good). Unfortunately, if
// you SetProp using a global atom, USER doesn't do things quite right in the
// window cleanup case. It uses the atom without adding references in SetProp
// calls and without deleting them in RemoveProp calls (good so far). However,
// when a window with one of these properties lying around is cleaned up, USER
// will delete the atom on you. This tends to break apps that do the
// following:
//
// - MyAtom = GlobalAddAtom("foo"); // at app startup
// - SetProp(SomeWindow, MyAtom, MyData);
// - <window gets destroyed, USER deletes atom>
// - <time passes>
// - SetProp(SomeOtherWindow, MyAtom, MyData); // fails or uses random atom
// - GlobalDeleteAtom(MyAtom); // fails or deletes random atom
//
// One might be tempted to ask why this file uses atom properties if they are
// so broken. Put simply, it is the only way to defend yourself against other
// apps that use atom properties (like the one described above). Imagine that
// we call SetProp(OurWindow, "bar", OurData) in some other app at about the
// <time passes> point in the sequence above. USER has just nuked some poor
// app's atom, and we wander into SetProp, which calls GlobalAddAtom, which
// just happens to give us the free slot created by USER's window cleanup code.
// Now we have a real problem because the very same atom is sitting in some
// global variable in the other app, just waiting to be deleted when that app
// exits (Peachtree Accounting tends to be very good at this...) Of course the
// ultimate outcome of this is that we will call GetProp in some critical
// routine and our data will have vanished (it's actually still in the window's
// property table but GetProp("bar") calls GlobalFindAtom("bar") to get the
// atom to scan the property table for; and that call will fail so the property
// will be missed and we'll get back NULL).
//
// Basically, we create an atom and aggressively increment its reference count
// so that it can withstand a few GlobalDeleteAtom calls every now and then.
// Since we are using an atom property, we need to worry about USER's cleanup
// code nuking us too. Thus we just keep incrementing the reference count
// until it pegs.
//
// IEUNIX
// We doesn't have the above problems, but MainWin SetProp implementation
// doesn't create GlobalAtom when it gets 2nd argument as a string.
// And it doesn't have to - that's non-documented NT/Win95 implementation.
// So, if UNIX, we will use the ATOM in all the cases, marking #ifdef MAINWIN.
//
// HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK
//
//-----------------------------------------------------------------------------
extern ATOM g_aCC32Subclass;
//-----------------------------------------------------------------------------
// FastGetSubclassHeader
//
// this inline function returns the subclass header for the specified window.
// if the window has no subclass header the return value is NULL.
//
//-----------------------------------------------------------------------------
__inline SUBCLASS_HEADER *FastGetSubclassHeader(HWND hWnd)
{
return (g_aCC32Subclass ?
((SUBCLASS_HEADER *)GetProp(hWnd, MAKEINTATOM(g_aCC32Subclass))) :
NULL);
}
//-----------------------------------------------------------------------------
// GetSubclassHeader
//
// this function returns the subclass header for the specified window. it
// fails if the caller is on the wrong process, but will allow the caller to
// get the header from a thread other than the specified window's thread.
//
//-----------------------------------------------------------------------------
SUBCLASS_HEADER *GetSubclassHeader(HWND hWnd)
{
DWORD dwProcessId;
//
// only return the header if we are in the right process
//
if (!GetWindowThreadProcessId(hWnd, &dwProcessId))
dwProcessId = 0;
if (dwProcessId != GetCurrentProcessId())
{
if (dwProcessId)
DebugMsg(TF_ALWAYS, TEXT("error: XxxWindowSubclass - wrong process for window %08X"), hWnd);
ASSERT(FALSE);
return NULL;
}
if (g_aCC32Subclass == 0)
{
//
// HACK: we are intentionally incrementing the refcount on this atom
// WE DO NOT WANT IT TO GO BACK DOWN so we will not delete it in process
// detach (see comments for g_aCC32Subclass in subclass.c for more info)
//
ATOM a;
if ((a = GlobalAddAtom(c_szCC32Subclass)) != 0)
g_aCC32Subclass = a; // in case the old atom got nuked
}
//
// return the header
//
return FastGetSubclassHeader(hWnd);
}
//-----------------------------------------------------------------------------
// SetSubclassHeader
//
// this function sets the subclass header for the specified window.
//
//-----------------------------------------------------------------------------
BOOL SetSubclassHeader(HWND hWnd, SUBCLASS_HEADER *pHeader,
SUBCLASS_FRAME *pFrameFixup)
{
BOOL fResult = TRUE; // assume success
ASSERT(NULL == pHeader || IS_VALID_STRUCT_PTR(pHeader, SUBCLASS_HEADER_LITE));
ASSERT(NULL == pFrameFixup || IS_VALID_STRUCT_PTR(pFrameFixup, SUBCLASS_FRAME_LITE));
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we are partying on the header and frame list
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// update the frame list if required
//
while (pFrameFixup)
{
pFrameFixup->pHeader = pHeader;
pFrameFixup = pFrameFixup->pFramePrev;
}
//
// do we have a window to update?
//
if (hWnd)
{
//
// update/remove the property as required
//
if (!pHeader)
{
//
// HACK: we remove with an ATOM so the refcount won't drop
// (see comments for g_aCC32Subclass above)
//
RemoveProp(hWnd, MAKEINTATOM(g_aCC32Subclass));
}
else
{
LPCTSTR lpPropAtomOrStr;
#ifndef MAINWIN
//
// HACK: we add using a STRING so the refcount will go up
// (see comments for g_aCC32Subclass above)
//
lpPropAtomOrStr = c_szCC32Subclass;
#else
if (! g_aCC32Subclass)
g_aCC32Subclass = GlobalAddAtom(c_szCC32Subclass);
if (! g_aCC32Subclass) {
DebugMsg(TF_ALWAYS, TEXT("wn: SetWindowSubclass - couldn't subclass window %08X\
GlobalAddAtom failed for %s"), hWnd, c_szCC32Subclass);
return FALSE;
}
lpPropAtomOrStr = g_aCC32Subclass;
#endif
if (!SetProp(hWnd, lpPropAtomOrStr, (HANDLE)pHeader))
{
DebugMsg(TF_ALWAYS, TEXT("wn: SetWindowSubclass - couldn't subclass window %08X"), hWnd);
fResult = FALSE;
}
}
}
return fResult;
}
//-----------------------------------------------------------------------------
// FreeSubclassHeader
//
// this function frees the subclass header for the specified window.
//
//-----------------------------------------------------------------------------
void FreeSubclassHeader(HWND hWnd, SUBCLASS_HEADER *pHeader)
{
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we will be removing the subclass header
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// sanity
//
if (!pHeader)
{
ASSERT(FALSE);
return;
}
//
// clean up the header
//
SetSubclassHeader(hWnd, NULL, pHeader->pFrameCur);
LocalFree((HANDLE)pHeader);
}
//-----------------------------------------------------------------------------
// ReAllocSubclassHeader
//
// this function allocates/reallocates a subclass header for the specified
// window.
//
//-----------------------------------------------------------------------------
SUBCLASS_HEADER *ReAllocSubclassHeader(HWND hWnd, SUBCLASS_HEADER *pHeader,
UINT uCallbacks)
{
UINT uAlloc;
ASSERT(NULL == pHeader || IS_VALID_STRUCT_PTR(pHeader, SUBCLASS_HEADER));
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we will be replacing the subclass header
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// granularize the allocation
//
uAlloc = CALLBACK_ALLOC_GRAIN *
((uCallbacks + CALLBACK_ALLOC_GRAIN - 1) / CALLBACK_ALLOC_GRAIN);
//
// do we need to change the allocation?
//
if (!pHeader || (uAlloc != pHeader->uAlloc))
{
//
// compute bytes required
//
uCallbacks = uAlloc * sizeof(SUBCLASS_CALL) + sizeof(SUBCLASS_HEADER);
//
// and try to alloc
//
pHeader = CCLocalReAlloc(pHeader, uCallbacks);
//
// did it work?
//
if (pHeader)
{
//
// yup, update info
//
pHeader->uAlloc = uAlloc;
if (!SetSubclassHeader(hWnd, pHeader, pHeader->pFrameCur))
{
FreeSubclassHeader(hWnd, pHeader);
pHeader = NULL;
}
}
}
return pHeader;
}
//-----------------------------------------------------------------------------
// CallOriginalWndProc
//
// this procedure is the default SUBCLASSPROC which is always installed when we
// subclass a window. the original window procedure is installed as the
// reference data for this callback. it simply calls the original wndproc and
// returns its result.
//
//-----------------------------------------------------------------------------
LRESULT CALLBACK CallOriginalWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData)
{
//
// dwRefData should be the original window procedure
//
ASSERT(dwRefData);
//
// and call it
//
return CallWindowProc((WNDPROC)dwRefData, hWnd, uMsg, wParam, lParam);
}
//-----------------------------------------------------------------------------
// AttachSubclassHeader
//
// this procedure makes sure that a given window is subclassed by us. it
// maintains a reference count on the data structures associated with our
// subclass. if the window is not yet subclassed by us then this procedure
// installs our subclass procedure and associated data structures.
//
//-----------------------------------------------------------------------------
SUBCLASS_HEADER *AttachSubclassHeader(HWND hWnd)
{
SUBCLASS_HEADER *pHeader;
DWORD dwThreadId;
//
// we party on the subclass call chain here
//
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// we only call SetWindowLong for the first caller, which would cause this
// operation to work out of context sometimes and fail others...
// artifically prevent people from subclassing from the wrong thread
//
if ((dwThreadId = GetWindowThreadProcessId(hWnd, NULL)) !=
GetCurrentThreadId())
{
AssertMsg(FALSE, TEXT("error: SetWindowSubclass - wrong thread for window %08X"), hWnd);
return NULL;
}
//
// if haven't already subclassed the window then do it now
//
if ((pHeader = GetSubclassHeader(hWnd)) == NULL)
{
WNDPROC pfnOldWndProc;
SUBCLASS_CALL *pCall;
//
// attach our header data to the window
// we need space for two callbacks; the subclass and the original proc
//
if ((pHeader = ReAllocSubclassHeader(hWnd, NULL, 2)) == NULL)
return NULL;
pHeader->dwThreadId = dwThreadId;
//
// actually subclass the window
//
if ((pfnOldWndProc = SubclassWindow(hWnd, MasterSubclassProc)) == NULL)
{
// clean up and get out
FreeSubclassHeader(hWnd, pHeader);
return NULL;
}
//
// set up the first node in the array to call the original wndproc
//
ASSERT(pHeader->uAlloc);
pCall = pHeader->CallArray;
pCall->pfnSubclass = CallOriginalWndProc;
pCall->uIdSubclass = 0;
pCall->dwRefData = (DWORD_PTR)pfnOldWndProc;
//
// init our subclass refcount...
//
pHeader->uRefs = 1;
}
return pHeader;
}
//-----------------------------------------------------------------------------
// DetachSubclassHeader
//
// this procedure attempts to detach the subclass header from the specified
// window
//
//-----------------------------------------------------------------------------
void DetachSubclassHeader(HWND hWnd, SUBCLASS_HEADER *pHeader, BOOL fForce)
{
WNDPROC pfnOldWndProc;
#ifdef DEBUG
SUBCLASS_CALL *pCall;
UINT uCur;
#endif
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we party on the subclass call chain here
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
ASSERT(pHeader); // fear
//
// if we are not being forced to remove and the window is still valid then
// sniff around a little and decide if it's a good idea to detach now
//
if (!fForce && hWnd)
{
ASSERT(pHeader == FastGetSubclassHeader(hWnd)); // paranoia
//
// do we still have active clients?
//
if (pHeader->uRefs > 1)
return;
ASSERT(pHeader->uRefs); // should always have the "call original" node
//
// are people on our stack?
//
if (pHeader->pFrameCur)
return;
//
// if we are out of context then we should try again later
//
if (pHeader->dwThreadId != GetCurrentThreadId())
{
SendNotifyMessage(hWnd, WM_NULL, 0, 0L);
return;
}
//
// we keep the original window procedure as refdata for our
// CallOriginalWndProc subclass callback
//
pfnOldWndProc = (WNDPROC)pHeader->CallArray[0].dwRefData;
ASSERT(pfnOldWndProc);
//
// if somebody else is subclassed after us then we can't detach now
//
if (GetWindowProc(hWnd) != MasterSubclassProc)
return;
//
// go ahead and try to detach
//
if (!SubclassWindow(hWnd, pfnOldWndProc))
{
ASSERT(FALSE); // just plain shouldn't happen
return;
}
}
//
// warn about anybody who hasn't unhooked yet
//
#ifdef DEBUG
uCur = pHeader->uRefs;
pCall = pHeader->CallArray + uCur;
while (--uCur) // don't complain about our 'call original' node
{
pCall--;
if (pCall->pfnSubclass)
{
//
// always warn about these they could be leaks
//
DebugMsg(TF_ALWAYS, TEXT("warning: orphan subclass: fn %08X, id %08X, dw %08X"),
pCall->pfnSubclass, pCall->uIdSubclass, pCall->dwRefData);
}
}
#endif
//
// free the header now
//
FreeSubclassHeader(hWnd, pHeader);
}
//-----------------------------------------------------------------------------
// PurgeSingleCallNode
//
// this procedure purges a single dead node in the call array
//
//-----------------------------------------------------------------------------
void PurgeSingleCallNode(HWND hWnd, SUBCLASS_HEADER *pHeader)
{
UINT uRemain;
ASSERT(IS_VALID_STRUCT_PTR(pHeader, SUBCLASS_HEADER));
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we will try to re-arrange the call array
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
if (!pHeader->uCleanup) // a little sanity
{
ASSERT(FALSE); // nothing to do!
return;
}
//
// and a little paranoia
//
ASSERT(!pHeader->pFrameCur ||
(pHeader->uCleanup < pHeader->pFrameCur->uDeepestCall));
//
// are there any call nodes above the one we're about to remove?
//
if ((uRemain = (pHeader->uRefs - pHeader->uCleanup)) > 0)
{
//
// yup, need to fix up the array the hard way
//
SUBCLASS_CALL *pCall;
SUBCLASS_FRAME *pFrame;
UINT uCur, uMax;
//
// move the remaining nodes down into the empty space
//
pCall = pHeader->CallArray + pHeader->uCleanup;
MoveMemory(pCall, pCall + 1, uRemain * sizeof(SUBCLASS_CALL));
ASSERT(IS_VALID_STRUCT_PTR(pCall, SUBCLASS_CALL));
//
// update the call indices of any active frames
//
uCur = pHeader->uCleanup;
pFrame = pHeader->pFrameCur;
while (pFrame)
{
if (pFrame->uCallIndex >= uCur)
{
pFrame->uCallIndex--;
if (pFrame->uDeepestCall >= uCur)
pFrame->uDeepestCall--;
}
pFrame = pFrame->pFramePrev;
}
//
// now search for any other dead call nodes in the reamining area
//
uMax = pHeader->uRefs - 1; // we haven't decremented uRefs yet
while (uCur < uMax)
{
if (!pCall->pfnSubclass)
break;
pCall++;
uCur++;
}
pHeader->uCleanup = (uCur < uMax)? uCur : 0;
}
else
{
//
// nope, this case is easy
//
pHeader->uCleanup = 0;
}
//
// finally, decrement the client count
//
pHeader->uRefs--;
}
//-----------------------------------------------------------------------------
// CompactSubclassHeader
//
// this procedure attempts to compact the subclass call array, freeing the
// subclass header if the array is empty
//
//-----------------------------------------------------------------------------
void CompactSubclassHeader(HWND hWnd, SUBCLASS_HEADER *pHeader)
{
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we will try to re-arrange the call array
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
ASSERT(IS_VALID_STRUCT_PTR(pHeader, SUBCLASS_HEADER));
//
// we must handle the "window destroyed unexpectedly during callback" case
//
if (hWnd)
{
//
// clean out as many dead callbacks as possible
//
while (pHeader->uCleanup && (!pHeader->pFrameCur ||
(pHeader->uCleanup < pHeader->pFrameCur->uDeepestCall)))
{
PurgeSingleCallNode(hWnd, pHeader);
}
//
// do we still have clients?
//
if (pHeader->uRefs > 1)
{
//
// yes, shrink our allocation, leaving room for at least one client
//
ReAllocSubclassHeader(hWnd, pHeader, pHeader->uRefs + 1);
return;
}
}
//
// try to detach and free
//
DetachSubclassHeader(hWnd, pHeader, FALSE);
}
//-----------------------------------------------------------------------------
// FindCallRecord
//
// this procedure searches for a call record with the specified subclass proc
// and id, and returns its address. if no such call record is found then NULL
// is returned.
//
//-----------------------------------------------------------------------------
SUBCLASS_CALL *FindCallRecord(SUBCLASS_HEADER *pHeader,
SUBCLASSPROC pfnSubclass, WPARAM uIdSubclass)
{
SUBCLASS_CALL *pCall;
UINT uCallIndex;
ASSERT(IS_VALID_STRUCT_PTR(pHeader, SUBCLASS_HEADER));
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we'll be scanning the call array
#endif
//
// scan the call array. note that we assume there is always at least
// one member in the table (our CallOriginalWndProc record)
//
pCall = pHeader->CallArray + (uCallIndex = pHeader->uRefs);
do
{
uCallIndex--;
pCall--;
if ((pCall->pfnSubclass == pfnSubclass) &&
(pCall->uIdSubclass == uIdSubclass))
{
return pCall;
}
}
while (uCallIndex != (UINT)-1);
return NULL;
}
//-----------------------------------------------------------------------------
// GetWindowSubclass
//
// this procedure retrieves the reference data for the specified window
// subclass callback
//
//-----------------------------------------------------------------------------
BOOL GetWindowSubclass(HWND hWnd, SUBCLASSPROC pfnSubclass, UINT_PTR uIdSubclass,
DWORD_PTR *pdwRefData)
{
SUBCLASS_HEADER *pHeader;
SUBCLASS_CALL *pCall;
BOOL fResult = FALSE;
DWORD_PTR dwRefData = 0;
//
// sanity
//
if (!IsWindow(hWnd))
{
AssertMsg(FALSE, TEXT("error: GetWindowSubclass - %08X not a window"), hWnd);
goto ReturnResult;
}
//
// more sanity
//
if (!pfnSubclass
#ifdef DEBUG
|| IsBadCodePtr((PROC)pfnSubclass)
#endif
)
{
AssertMsg(FALSE, TEXT("error: GetWindowSubclass - invalid callback %08X"), pfnSubclass);
goto ReturnResult;
}
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// if we've subclassed it and they are a client then get the refdata
//
if (((pHeader = GetSubclassHeader(hWnd)) != NULL) &&
((pCall = FindCallRecord(pHeader, pfnSubclass, uIdSubclass)) != NULL))
{
//
// fetch the refdata and note success
//
dwRefData = pCall->dwRefData;
fResult = TRUE;
}
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// we always fill in/zero pdwRefData regradless of result
//
ReturnResult:
if (pdwRefData)
*pdwRefData = dwRefData;
return fResult;
}
//-----------------------------------------------------------------------------
// SetWindowSubclass
//
// this procedure installs/updates a window subclass callback. subclass
// callbacks are identified by their callback address and id pair. if the
// specified callback/id pair is not yet installed then the procedure installs
// the pair. if the callback/id pair is already installed then this procedure
// changes the refernce data for the pair.
//
//-----------------------------------------------------------------------------
BOOL SetWindowSubclass(HWND hWnd, SUBCLASSPROC pfnSubclass, UINT_PTR uIdSubclass,
DWORD_PTR dwRefData)
{
SUBCLASS_HEADER *pHeader;
SUBCLASS_CALL *pCall;
BOOL bResult;
//
// some sanity
//
if (!IsWindow(hWnd))
{
AssertMsg(FALSE, TEXT("error: SetWindowSubclass - %08X not a window"), hWnd);
return FALSE;
}
//
// more sanity
//
if (!pfnSubclass
#ifdef DEBUG
|| IsBadCodePtr((PROC)pfnSubclass)
#endif
)
{
AssertMsg(FALSE, TEXT("error: SetWindowSubclass - invalid callback %08X"), pfnSubclass);
return FALSE;
}
bResult = FALSE; // assume failure
//
// we party on the subclass call chain here
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// actually subclass the window
//
if ((pHeader = AttachSubclassHeader(hWnd)) == NULL)
goto bail;
//
// find a call node for this caller
//
if ((pCall = FindCallRecord(pHeader, pfnSubclass, uIdSubclass)) == NULL)
{
//
// not found, alloc a new one
//
SUBCLASS_HEADER *pHeaderT =
ReAllocSubclassHeader(hWnd, pHeader, pHeader->uRefs + 1);
if (!pHeaderT)
{
//
// re-query in case it is already gone
//
if ((pHeader = FastGetSubclassHeader(hWnd)) != NULL)
CompactSubclassHeader(hWnd, pHeader);
goto bail;
}
pHeader = pHeaderT;
pCall = pHeader->CallArray + pHeader->uRefs;
pHeader->uRefs++;
}
//
// fill in the subclass call data
//
pCall->pfnSubclass = pfnSubclass;
pCall->uIdSubclass = uIdSubclass;
pCall->dwRefData = dwRefData;
bResult = TRUE;
bail:
//
// release the critical section and return the result
//
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
return bResult;
}
//-----------------------------------------------------------------------------
// RemoveWindowSubclass
//
// this procedure removes a subclass callback from a window. subclass
// callbacks are identified by their callback address and id pair.
//
//-----------------------------------------------------------------------------
BOOL RemoveWindowSubclass(HWND hWnd, SUBCLASSPROC pfnSubclass,
UINT_PTR uIdSubclass)
{
SUBCLASS_HEADER *pHeader;
SUBCLASS_CALL *pCall;
BOOL bResult;
UINT uCall;
//
// some sanity
//
if (!IsWindow(hWnd))
{
AssertMsg(FALSE, TEXT("error: RemoveWindowSubclass - %08X not a window"), hWnd);
return FALSE;
}
//
// more sanity
//
if (!pfnSubclass
#ifdef DEBUG
|| IsBadCodePtr((PROC)pfnSubclass)
#endif
)
{
AssertMsg(FALSE, TEXT("error: RemoveWindowSubclass - invalid callback %08X"), pfnSubclass);
return FALSE;
}
bResult = FALSE; // assume failure
//
// we party on the subclass call chain here
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// obtain our subclass data
//
if ((pHeader = GetSubclassHeader(hWnd)) == NULL)
goto bail;
//
// find the callback to remove
//
if ((pCall = FindCallRecord(pHeader, pfnSubclass, uIdSubclass)) == NULL)
goto bail;
//
// disable this node and remember that we have something to clean up
//
pCall->pfnSubclass = NULL;
uCall = (UINT) (pCall - pHeader->CallArray);
if (!pHeader->uCleanup || (uCall < pHeader->uCleanup))
pHeader->uCleanup = uCall;
//
// now try to clean up any unused nodes
//
CompactSubclassHeader(hWnd, pHeader);
#ifdef DEBUG
// the call above can realloc or free the subclass header for this window
pHeader = NULL;
#endif
bResult = TRUE; // it worked
bail:
//
// release the critical section and return the result
//
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
return bResult;
}
//-----------------------------------------------------------------------------
// DefSubclassProc
//
// this procedure calls the next handler in the window's subclass chain. the
// last handler in the subclass chain is installed by us, and calls the
// original window procedure for the window.
//
//-----------------------------------------------------------------------------
LRESULT DefSubclassProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
SUBCLASS_HEADER *pHeader;
LRESULT lResult = 0L;
//
// make sure the window is still valid
//
if (!IsWindow(hWnd))
{
AssertMsg(FALSE, TEXT("warning: DefSubclassProc - %08X not a window"), hWnd);
goto BailNonCritical;
}
//
// take the critical section while we figure out who to call next
//
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// complain if we are being called improperly
//
if ((pHeader = FastGetSubclassHeader(hWnd)) == NULL)
{
AssertMsg(FALSE, TEXT("error: DefSubclassProc - window %08X not subclassed"), hWnd);
goto BailCritical;
}
else if (GetCurrentThreadId() != pHeader->dwThreadId)
{
AssertMsg(FALSE, TEXT("error: DefSubclassProc - wrong thread for window %08X"), hWnd);
goto BailCritical;
}
else if (!pHeader->pFrameCur)
{
AssertMsg(FALSE, TEXT("error: DefSubclassProc - window %08X not in callback"), hWnd);
goto BailCritical;
}
//
// call the next proc in the subclass chain
//
// WARNING: this call temporarily releases the critical section
// WARNING: pHeader is invalid when this call returns
//
lResult = CallNextSubclassProc(pHeader, hWnd, uMsg, wParam, lParam);
#ifdef DEBUG
pHeader = NULL;
#endif
//
// return the result
//
BailCritical:
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
BailNonCritical:
return lResult;
}
//-----------------------------------------------------------------------------
// UpdateDeepestCall
//
// this procedure updates the deepest call index for the specified frame
//
//-----------------------------------------------------------------------------
void UpdateDeepestCall(SUBCLASS_FRAME *pFrame)
{
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we are partying on the frame list
#endif
if (pFrame->pFramePrev &&
(pFrame->pFramePrev->uDeepestCall < pFrame->uCallIndex))
{
pFrame->uDeepestCall = pFrame->pFramePrev->uDeepestCall;
}
else
pFrame->uDeepestCall = pFrame->uCallIndex;
}
//-----------------------------------------------------------------------------
// EnterSubclassFrame
//
// this procedure sets up a new subclass frame for the specified header, saving
// away the previous one
//
//-----------------------------------------------------------------------------
__inline void EnterSubclassFrame(SUBCLASS_HEADER *pHeader,
SUBCLASS_FRAME *pFrame)
{
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we are partying on the header and frame list
#endif
//
// fill in the frame and link it into the header
//
pFrame->uCallIndex = pHeader->uRefs;
pFrame->pFramePrev = pHeader->pFrameCur;
pFrame->pHeader = pHeader;
pHeader->pFrameCur = pFrame;
//
// initialize the deepest call index for this frame
//
UpdateDeepestCall(pFrame);
}
//-----------------------------------------------------------------------------
// LeaveSubclassFrame
//
// this procedure cleans up the current subclass frame for the specified
// header, restoring the previous one
//
//-----------------------------------------------------------------------------
__inline SUBCLASS_HEADER *LeaveSubclassFrame(SUBCLASS_FRAME *pFrame)
{
SUBCLASS_HEADER *pHeader;
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // we are partying on the header
#endif
//
// unlink the frame from its header (if it still exists)
//
if ((pHeader = pFrame->pHeader) != NULL)
pHeader->pFrameCur = pFrame->pFramePrev;
return pHeader;
}
//-----------------------------------------------------------------------------
// SubclassFrameException
//
// this procedure cleans up when an exception is thrown from a subclass frame
//
//-----------------------------------------------------------------------------
void SubclassFrameException(SUBCLASS_FRAME *pFrame)
{
//
// clean up the current subclass frame
//
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#endif
DebugMsg(TF_ALWAYS, TEXT("warning: cleaning up subclass frame after exception"));
LeaveSubclassFrame(pFrame);
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#endif
}
//-----------------------------------------------------------------------------
// MasterSubclassProc
//
// this is the window procedure we install to dispatch subclass callbacks.
// it maintains a linked list of 'frames' through the stack which allow
// DefSubclassProc to call the right subclass procedure in multiple-message
// scenarios.
//
//-----------------------------------------------------------------------------
LRESULT CALLBACK MasterSubclassProc(HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam)
{
SUBCLASS_FRAME Frame;
SUBCLASS_HEADER *pHeader;
LRESULT lResult = 0;
//
// prevent people from partying on the callback chain while we look at it
//
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// we're in big trouble if we got here and we don't have our data
//
if ((pHeader = FastGetSubclassHeader(hWnd)) == NULL)
{
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
return SubclassDeath(hWnd, uMsg, wParam, lParam);
}
//
// set up a new subclass frame and save away the previous one
//
EnterSubclassFrame(pHeader, &Frame);
__try // protect our state information from exceptions
{
//
// go ahead and call the subclass chain on this frame
//
// WARNING: this call temporarily releases the critical section
// WARNING: pHeader is invalid when this call returns
//
lResult =
CallNextSubclassProc(pHeader, hWnd, uMsg, wParam, lParam);
#ifdef DEBUG
pHeader = NULL;
#endif
}
__except ((SubclassFrameException(&Frame), EXCEPTION_CONTINUE_SEARCH))
{
ASSERT(FALSE);
}
__endexcept
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL;
#else
ASSERT(IsWindowOnCurrentThread(hWnd));
#endif
//
// restore the previous subclass frame
//
pHeader = LeaveSubclassFrame(&Frame);
//
// if the header is gone we have already cleaned up in a nested frame
//
if (!pHeader)
goto BailOut;
//
// was the window nuked (somehow) without us seeing the WM_NCDESTROY?
//
if (!IsWindow(hWnd))
{
//
// EVIL! somebody subclassed after us and didn't pass on WM_NCDESTROY
//
AssertMsg(FALSE, TEXT("unknown subclass proc swallowed a WM_NCDESTROY"));
// go ahead and clean up now
hWnd = NULL;
uMsg = WM_NCDESTROY;
}
//
// if we are returning from a WM_NCDESTROY then we need to clean up
//
if (uMsg == WM_NCDESTROY)
{
DetachSubclassHeader(hWnd, pHeader, TRUE);
goto BailOut;
}
//
// is there any pending cleanup, or are all our clients gone?
//
if (pHeader->uCleanup || (!pHeader->pFrameCur && (pHeader->uRefs <= 1)))
{
CompactSubclassHeader(hWnd, pHeader);
#ifdef DEBUG
pHeader = NULL;
#endif
}
//
// all done
//
BailOut:
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#endif
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTNONCRITICAL;
#endif
return lResult;
}
//-----------------------------------------------------------------------------
// EnterSubclassCallback
//
// this procedure finds the next callback in the subclass chain and updates
// pFrame to indicate that we are calling it
//
//-----------------------------------------------------------------------------
UINT EnterSubclassCallback(SUBCLASS_HEADER *pHeader, SUBCLASS_FRAME *pFrame,
SUBCLASS_CALL *pCallChosen)
{
SUBCLASS_CALL *pCall;
UINT uDepth;
//
// we will be scanning the subclass chain and updating frame data
//
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL;
#endif
//
// scan the subclass chain for the next callable subclass callback
//
pCall = pHeader->CallArray + pFrame->uCallIndex;
uDepth = 0;
do
{
uDepth++;
pCall--;
} while (!pCall->pfnSubclass);
//
// copy the callback information for the caller
//
pCallChosen->pfnSubclass = pCall->pfnSubclass;
pCallChosen->uIdSubclass = pCall->uIdSubclass;
pCallChosen->dwRefData = pCall->dwRefData;
//
// adjust the frame's call index by the depth we entered
//
pFrame->uCallIndex -= uDepth;
//
// keep the deepest call index up to date
//
UpdateDeepestCall(pFrame);
return uDepth;
}
//-----------------------------------------------------------------------------
// LeaveSubclassCallback
//
// this procedure finds the next callback in the cal
//
//-----------------------------------------------------------------------------
__inline void LeaveSubclassCallback(SUBCLASS_FRAME *pFrame, UINT uDepth)
{
//
// we will be updating subclass frame data
//
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL;
#endif
//
// adjust the frame's call index by the depth we entered and return
//
pFrame->uCallIndex += uDepth;
//
// keep the deepest call index up to date
//
UpdateDeepestCall(pFrame);
}
//-----------------------------------------------------------------------------
// SubclassCallbackException
//
// this procedure cleans up when a subclass callback throws an exception
//
//-----------------------------------------------------------------------------
void SubclassCallbackException(SUBCLASS_FRAME *pFrame, UINT uDepth)
{
//
// clean up the current subclass callback
//
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#endif
DebugMsg(TF_ALWAYS, TEXT("warning: cleaning up subclass callback after exception"));
LeaveSubclassCallback(pFrame, uDepth);
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#endif
}
//-----------------------------------------------------------------------------
// CallNextSubclassProc
//
// this procedure calls the next subclass callback in the subclass chain
//
// WARNING: this call temporarily releases the critical section
// WARNING: pHeader is invalid when this call returns
//
//-----------------------------------------------------------------------------
LRESULT CallNextSubclassProc(SUBCLASS_HEADER *pHeader, HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
SUBCLASS_CALL Call;
SUBCLASS_FRAME *pFrame;
LRESULT lResult;
UINT uDepth;
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTCRITICAL; // sanity
#endif
ASSERT(pHeader); // paranoia
//
// get the current subclass frame
//
pFrame = pHeader->pFrameCur;
ASSERT(pFrame);
//
// get the next subclass call we need to make
//
uDepth = EnterSubclassCallback(pHeader, pFrame, &Call);
//
// leave the critical section so we don't deadlock in our callback
//
// WARNING: pHeader is invalid when this call returns
//
#ifdef FREETHREADEDSUBCLASSGOOP
LEAVECRITICAL;
#endif
#ifdef DEBUG
pHeader = NULL;
#endif
//
// we call the outside world so prepare to deadlock if we have the critsec
//
#ifdef FREETHREADEDSUBCLASSGOOP
ASSERTNONCRITICAL;
#endif
__try // protect our state information from exceptions
{
//
// call the chosen subclass proc
//
ASSERT(Call.pfnSubclass);
lResult = Call.pfnSubclass(hWnd, uMsg, wParam, lParam,
Call.uIdSubclass, Call.dwRefData);
}
__except ((SubclassCallbackException(pFrame, uDepth),
EXCEPTION_CONTINUE_SEARCH))
{
ASSERT(FALSE);
}
__endexcept
//
// we left the critical section before calling out so re-enter it
//
#ifdef FREETHREADEDSUBCLASSGOOP
ENTERCRITICAL;
#endif
//
// finally, clean up and return
//
LeaveSubclassCallback(pFrame, uDepth);
return lResult;
}
///////////////////////////////////////////////////////////////////////////////
#if defined(RETAIL_ZOMBIE_MESSAGE_WNDPROC) || defined(DEBUG)
#ifdef DEBUG
static const TCHAR c_szZombieMessage[] = \
TEXT("This window has encountered an internal error which is preventing ") \
TEXT("it from operating normally.\r\n\nPlease report this problem to ") \
TEXT("FrancisH immediately.");
#else
static const TCHAR c_szZombieMessage[] = \
TEXT("This window has encountered an internal error which is preventing ") \
TEXT("it from operating normally.\r\n\nPlease report this as a bug in the ") \
TEXT("COMCTL32 library.");
#endif
LRESULT ZombieWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_ERASEBKGND:
{
HDC hDC = (HDC)wParam;
HBRUSH hBrush = CreateSolidBrush(RGB(255,255,0));
if (hBrush)
{
RECT rcErase;
switch (GetClipBox(hDC, &rcErase))
{
default:
FillRect(hDC, &rcErase, hBrush);
break;
case NULLREGION:
case ERROR:
break;
}
DeleteBrush(hBrush);
}
}
return 1;
case WM_PAINT:
{
RECT rcClient;
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hWnd, &ps);
if (hDC && GetClientRect(hWnd, &rcClient))
{
COLORREF clrBkSave = SetBkColor(hDC, RGB(255,255,0));
COLORREF clrFgSave = SetTextColor(hDC, RGB(255,0,0));
DrawText(hDC, c_szZombieMessage, -1, &rcClient,
DT_LEFT | DT_TOP | DT_NOPREFIX | DT_WORDBREAK |
DT_WORD_ELLIPSIS);
SetTextColor(hDC, clrFgSave);
SetBkColor(hDC, clrBkSave);
}
EndPaint(hWnd, &ps);
}
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
#endif
///////////////////////////////////////////////////////////////////////////////
//
// See comments in InitForWinlogon() for an explanation of why this is
// necessary.
//
// FixupEnumChildWindowProc
// hwnd = child window
// lParam = new ATOM for subclass data
//
// If this window has an old subclass record, move it to the new atom
BOOL CALLBACK FixupEnumChildWindowProc(HWND hwnd, LPARAM lParam)
{
HANDLE hSubclass = RemoveProp(hwnd, MAKEINTATOM(g_aCC32Subclass));
if (hSubclass)
{
SetProp(hwnd, (LPCTSTR)lParam, hSubclass);
}
return TRUE;
}
// FixupEnumWindowProc
// hwnd = top-level window
// lParam = new ATOM for subclass data
//
// If this window belongs to our process, fix it up and fix up
// all its children, too.
BOOL CALLBACK FixupEnumWindowProc(HWND hwnd, LPARAM lParam)
{
DWORD dwPid;
if (GetWindowThreadProcessId(hwnd, &dwPid) &&
dwPid == GetCurrentProcessId())
{
FixupEnumChildWindowProc(hwnd, lParam); // fix up the window itself
EnumChildWindows(hwnd, FixupEnumChildWindowProc, lParam); // and all its kids
}
return TRUE;
}
//
// FixupEnumDesktopProc
// lpszDesktop = desktop name
// lParam = new ATOM for subclass data
//
BOOL CALLBACK FixupEnumDesktopProc(LPTSTR lpszDesktop, LPARAM lParam)
{
HDESK hdesk = OpenDesktop(lpszDesktop, 0, FALSE,
DESKTOP_ENUMERATE | DESKTOP_READOBJECTS |
DESKTOP_WRITEOBJECTS);
if (hdesk)
{
HDESK hdeskPrev = GetThreadDesktop(GetCurrentThreadId());
if (hdeskPrev)
{
if (SetThreadDesktop(hdesk))
{
EnumWindows(FixupEnumWindowProc, lParam);
SetThreadDesktop(hdeskPrev);
}
}
CloseDesktop(hdesk);
}
return TRUE;
}
STDAPI_(void) FixupSubclassRecordsAfterLogoff()
{
ATOM a;
if (!g_aCC32Subclass)
return; // No active subclasses; nothing to do
a = GlobalAddAtom(c_szCC32Subclass);
if (a == g_aCC32Subclass)
return; // We lucked out -- no actual change
EnumDesktops(GetProcessWindowStation(), FixupEnumDesktopProc, a);
g_aCC32Subclass = a;
}