124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
/*****************************************************************************/
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/** Microsoft LAN Manager **/
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/** Copyright(c) Microsoft Corp., 1987-1999 **/
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/*****************************************************************************/
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/*****************************************************************************
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File : idict.hxx
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Title : index based dictionary simulation
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History :
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04-Aug-1991 VibhasC Created
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*****************************************************************************/
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#ifndef __IDICT_HXX__
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#define __IDICT_HXX__
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#include "common.hxx"
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#if 0
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Notes
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-----
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This implementation is a glorified implementation of an array, which is
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a data structure which returns an element upon presentation of an index. Thus,
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for this data structure, we assume that the index is the key. The difference
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is that this array is dynamically sized. It starts out with a fixed size, and
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when more and more additions are made, a new array is allocated with a larger
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size and the old one is copied. A different implementation could be that we
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allocate fixed size blocks and add more such blocks as needed, linking the
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blocks together, in order to save the copying. A roughly similar implementation
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is the buffermanager class, but it does not have a method for returning a
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pointer, given an index. When that is implemented this one will go away and
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be replaced by the buffermanager.
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Keep in mind:
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-------------
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. The block size is in increments of IDICT_INCREMENT. This is tunable.
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. Caveat :
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This implementation is to be used when you dont intend to delete elements
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out of the array. MIDL stores the key value in its data structures, so
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once entered in the array, the array CANNOT change.
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#endif // 0
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#define IDICT_INCREMENT (512)
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typedef int IDICTKEY;
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typedef void * IDICTELEMENT;
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class IDICT
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{
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private:
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short CurrentSize;
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short iNextIndex;
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short IDictIncrement;
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IDICTELEMENT (*pArray);
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IDICTELEMENT * GetArray()
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{
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return pArray;
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};
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void SetArray( IDICTELEMENT *p )
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{
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pArray = p;
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};
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void ExpandArray();
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IDICTKEY SetNewElement( IDICTELEMENT );
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public:
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IDICT( short, short );
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~IDICT()
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{
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delete pArray;
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};
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IDICTELEMENT GetElement( IDICTKEY Key );
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IDICTKEY AddElement( IDICTELEMENT );
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void SetElement( IDICTKEY, IDICTELEMENT );
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short GetCurrentSize()
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{
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return CurrentSize;
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}
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short GetNumberOfElements()
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{
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return iNextIndex;
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}
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BOOL IsElementPresent( IDICTELEMENT );
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};
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typedef IDICT * PIDICT;
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class ISTACK
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{
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private:
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short MaxElements;
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short CurrentElement;
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IDICTELEMENT (*pStack);
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void InitNew( short MaxDepth );
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public:
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ISTACK( short MaxDepth );
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IDICTELEMENT Push( IDICTELEMENT Elem );
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IDICTELEMENT Pop();
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IDICTELEMENT GetTop()
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{
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if( CurrentElement >= 1 )
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return pStack[ CurrentElement - 1 ];
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else
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return (IDICTELEMENT) 0;
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}
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IDICTELEMENT GetBottom()
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{
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return (IDICTELEMENT) pStack[ 0 ];
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}
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};
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#endif // __IDICT_HXX__
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