129 lines
2.9 KiB
C++
129 lines
2.9 KiB
C++
/****************************************************************************
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*
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* SERVER.cpp
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*
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* Microsoft Confidential
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* Copyright (c) Microsoft Corporation 1992-1997
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* All rights reserved
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*
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*
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***************************************************************************/
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#include "pre.h"
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/*---------------------------------------------------------------------------
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Implementation the internal CServer C++ object. Used to encapsulate
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some server data and the methods for Lock and Object count incrementing
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and decrementing.
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---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------
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Method: CServer::CServer
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Summary: CServer Constructor.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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CServer::CServer(void)
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{
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// Zero the Object and Lock counts for this attached process.
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m_cObjects = 0;
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m_cLocks = 0;
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return;
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}
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/*---------------------------------------------------------------------------
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Method: CServer::~CServer
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Summary: CServer Destructor.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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CServer::~CServer(void)
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{
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return;
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}
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/*---------------------------------------------------------------------------
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Method: CServer::Lock
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Summary: Increment the Server's Lock count.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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void CServer::Lock(void)
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{
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InterlockedIncrement((PLONG) &m_cLocks);
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return;
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}
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/*---------------------------------------------------------------------------
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Method: CServer::Unlock
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Summary: Decrement the Server's Lock count.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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void CServer::Unlock(void)
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{
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InterlockedDecrement((PLONG) &m_cLocks);
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return;
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}
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/*---------------------------------------------------------------------------
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Method: CServer::ObjectsUp
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Summary: Increment the Server's living Object count.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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void CServer::ObjectsUp(void)
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{
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InterlockedIncrement((PLONG) &m_cObjects);
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return;
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}
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/*---------------------------------------------------------------------------
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Method: CServer::ObjectsDown
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Summary: Decrement the Server's living object count.
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Args: void
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Modifies: .
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Returns: void
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---------------------------------------------------------------------------*/
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void CServer::ObjectsDown(void)
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{
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InterlockedDecrement((PLONG) &m_cObjects);
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return;
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}
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