2020-09-30 16:53:49 +02:00

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//-----------------------------------------------------------------------------
//
// This file generates the headers for the texture addressing functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
// WARNING WARNING WARNING
// This h file generated from a mh file.
// EDIT THE MH FILE.
// I warned you.
// WARNING WARNING WARNING
//
//-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
define(`d_AlphaHdr', `
void C_AlphaTest_$1_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl
d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_AlphaHdr(AA, BB, CC, DD, EE)',
`AA', `NoAlpha', `Alpha')',
`BB', `NoAlphaDither', `AlphaDither')',
`CC', `NoZWrite', `ZWrite')',
`DD', `16', `32')',
`EE', `NoStencil', `Stencil')