xbox-kernel/private/inc/aug01/d3d8perf.h

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2001-01-01 00:00:00 +01:00
/*==========================================================================;
*
* Copyright (C) 2000 - 2001 Microsoft Corporation. All Rights Reserved.
*
* File: d3d8perf.h
* Content: Xbox Direct3D debug library API
*
****************************************************************************/
#ifndef _D3D8PERF_H_
#define _D3D8PERF_H_
#ifdef __cplusplus
extern "C" {
#endif
/*
* This file exposes the extra functionality implemented in the
* debug version of the Direct3D library (d3d8d.lib).
*/
// Enumeration of all of the non-api events that the driver counts.
typedef enum _D3DPERF_PerformanceCounters
{
PERF_VERTICES,
PERF_SETTRANSFORM_WORLD,
PERF_SETTRANSFORM_VIEW,
PERF_SETTRANSFORM_PROJECTION,
PERF_SETTRANSFORM_TEXTURE,
PERF_PUSHBUFFER_SEGMENTS,
PERF_PUSHBUFFER_WAITS,
PERF_OBJECTLOCK_WAITS,
PERF_PRESENT_WAITS,
PERF_D3DDEVICE_BLOCKUNTILIDLE_WAITS,
PERF_D3DDEVICE_BLOCKUNTILVERTICALBLANK_WAITS,
PERF_D3DDEVICE_BLOCKONFENCE_WAITS,
PERF_CPUSPINDURINGWAIT_TIME,
PERF_UNSWIZZLING_TEXTURE_LOCKS,
PERF_PUSHBUFFER_JUMPTOBEGINNING,
PERF_RUNPUSHBUFFER_BYTES,
PERF_REDUNDANT_SETRENDERSTATE,
PERF_REDUNDANT_SETTEXTURESTATE,
PERF_REDUNDANT_SETVERTEXSHADER,
PERF_REDUNDANT_SETTRANSFORM,
PERF_REDUNDANT_SETTEXTURE,
PERF_REDUNDANT_SETPALETTE,
PERF_REDUNDANT_SETSTREAMSOURCE,
PERF_SETSTATE_POINTPARAMS,
PERF_SETSTATE_COMBINERS,
PERF_SETSTATE_TEXTURESTATE,
PERF_SETSTATE_SPECFOGCOMBINER,
PERF_SETSTATE_TEXTRANSFORM,
PERF_SETSTATE_LIGHTS,
PERF_SETSTATE_TRANSFORM,
D3DPERF_MAX,
D3DPERF_FORCE_LONG = 0xFFFFFFFF
} D3DPERF_PerformanceCounters;
// Counts of the number of times each API is called.
typedef enum _D3DPERF_APICounters
{
/* Direct3D APIs */
API_DIRECT3D_CHECKDEPTHSTENCILMATCH,
API_DIRECT3D_CHECKDEVICEFORMAT,
API_DIRECT3D_CHECKDEVICEMULTISAMPLETYPE,
API_DIRECT3D_CHECKDEVICETYPE,
API_DIRECT3D_CREATEDEVICE,
API_DIRECT3D_ENUMADAPTERMODES,
API_DIRECT3D_GETADAPTERDISPLAYMODE,
API_DIRECT3D_GETADAPTERIDENTIFIER,
API_DIRECT3D_GETADAPTERMODECOUNT,
API_DIRECT3D_GETDEVICECAPS,
API_DIRECT3D_SETPUSHBUFFERSIZE,
/* D3DDevice APIs */
API_D3DDEVICE_APPLYSTATEBLOCK,
API_D3DDEVICE_BEGIN,
API_D3DDEVICE_BEGINPUSHBUFFER,
API_D3DDEVICE_BEGINSTATEBLOCK,
API_D3DDEVICE_BEGINVISIBILITYTEST,
API_D3DDEVICE_BLOCKONFENCE,
API_D3DDEVICE_BLOCKUNTILIDLE,
API_D3DDEVICE_BLOCKUNTILVERTICALBLANK,
API_D3DDEVICE_CAPTURESTATEBLOCK,
API_D3DDEVICE_CLEAR,
API_D3DDEVICE_COPYRECTS,
API_D3DDEVICE_CREATECUBETEXTURE,
API_D3DDEVICE_CREATEDEPTHSTENCILSURFACE,
API_D3DDEVICE_CREATEFIXUP,
API_D3DDEVICE_CREATEIMAGESURFACE,
API_D3DDEVICE_CREATEINDEXBUFFER,
API_D3DDEVICE_CREATEPALETTE,
API_D3DDEVICE_CREATEPIXELSHADER,
API_D3DDEVICE_CREATEPUSHBUFFER,
API_D3DDEVICE_CREATERENDERTARGET,
API_D3DDEVICE_CREATESTATEBLOCK,
API_D3DDEVICE_CREATETEXTURE,
API_D3DDEVICE_CREATEVERTEXBUFFER,
API_D3DDEVICE_CREATEVERTEXSHADER,
API_D3DDEVICE_CREATEVOLUMETEXTURE,
API_D3DDEVICE_DELETEPATCH,
API_D3DDEVICE_DELETEPIXELSHADER,
API_D3DDEVICE_DELETESTATEBLOCK,
API_D3DDEVICE_DELETEVERTEXSHADER,
API_D3DDEVICE_DRAWINDEXEDVERTICES,
API_D3DDEVICE_DRAWINDEXEDVERTICESUP,
API_D3DDEVICE_DRAWRECTPATCH,
API_D3DDEVICE_DRAWTRIPATCH,
API_D3DDEVICE_DRAWVERTICES,
API_D3DDEVICE_DRAWVERTICESUP,
API_D3DDEVICE_ENABLECC,
API_D3DDEVICE_ENABLEOVERLAY,
API_D3DDEVICE_END,
API_D3DDEVICE_ENDPUSHBUFFER,
API_D3DDEVICE_ENDSTATEBLOCK,
API_D3DDEVICE_ENDVISIBILITYTEST,
API_D3DDEVICE_FLUSHVERTEXCACHE,
API_D3DDEVICE_GETBACKBUFFER,
API_D3DDEVICE_GETBACKMATERIAL,
API_D3DDEVICE_GETCCSTATUS,
API_D3DDEVICE_GETCREATIONPARAMETERS,
API_D3DDEVICE_GETDEPTHSTENCILSURFACE,
API_D3DDEVICE_GETDEVICECAPS,
API_D3DDEVICE_GETDIRECT3D,
API_D3DDEVICE_GETDISPLAYFIELDSTATUS,
API_D3DDEVICE_GETDISPLAYMODE,
API_D3DDEVICE_GETGAMMARAMP,
API_D3DDEVICE_GETINDICES,
API_D3DDEVICE_GETLIGHT,
API_D3DDEVICE_GETLIGHTENABLE,
API_D3DDEVICE_GETMATERIAL,
API_D3DDEVICE_GETMODELVIEW,
API_D3DDEVICE_GETOVERLAYUPDATESTATUS,
API_D3DDEVICE_GETPALETTE,
API_D3DDEVICE_GETPIXELSHADER,
API_D3DDEVICE_GETPIXELSHADERCONSTANT,
API_D3DDEVICE_GETPIXELSHADERFUNCTION,
API_D3DDEVICE_GETPROJECTIONVIEWPORTMATRIX,
API_D3DDEVICE_GETPUSHBUFFEROFFSET,
API_D3DDEVICE_GETRASTERSTATUS,
API_D3DDEVICE_GETRENDERSTATE,
API_D3DDEVICE_GETRENDERTARGET,
API_D3DDEVICE_GETSCISSORS,
API_D3DDEVICE_GETSHADERCONSTANTMODE,
API_D3DDEVICE_GETSTREAMSOURCE,
API_D3DDEVICE_GETTEXTURE,
API_D3DDEVICE_GETTEXTURESTAGESTATE,
API_D3DDEVICE_GETTILE,
API_D3DDEVICE_GETTILECOMPRESSIONTAGS,
API_D3DDEVICE_GETTRANSFORM,
API_D3DDEVICE_GETVERTEXBLENDMODELVIEW,
API_D3DDEVICE_GETVERTEXSHADER,
API_D3DDEVICE_GETVERTEXSHADERCONSTANT,
API_D3DDEVICE_GETVERTEXSHADERDECLARATION,
API_D3DDEVICE_GETVERTEXSHADERFUNCTION,
API_D3DDEVICE_GETVERTEXSHADERINPUT,
API_D3DDEVICE_GETVERTEXSHADERSIZE,
API_D3DDEVICE_GETVERTEXSHADERTYPE,
API_D3DDEVICE_GETVIEWPORT,
API_D3DDEVICE_GETVISIBILITYTESTRESULT,
API_D3DDEVICE_INSERTCALLBACK,
API_D3DDEVICE_INSERTFENCE,
API_D3DDEVICE_ISBUSY,
API_D3DDEVICE_ISFENCEPENDING,
API_D3DDEVICE_KICKPUSHBUFFER,
API_D3DDEVICE_LIGHTENABLE,
API_D3DDEVICE_LOADVERTEXSHADER,
API_D3DDEVICE_LOADVERTEXSHADERPROGRAM,
API_D3DDEVICE_MULTIPLYTRANSFORM,
API_D3DDEVICE_NOP,
API_D3DDEVICE_PERSISTDISPLAY,
API_D3DDEVICE_PRESENT,
API_D3DDEVICE_PRIMEVERTEXCACHE,
API_D3DDEVICE_READVERTEXSHADERCONSTANT,
API_D3DDEVICE_RESET,
API_D3DDEVICE_RESUME,
API_D3DDEVICE_RUNPUSHBUFFER,
API_D3DDEVICE_RUNVERTEXSTATESHADER,
API_D3DDEVICE_SELECTVERTEXSHADER,
API_D3DDEVICE_SENDCC,
API_D3DDEVICE_SETBACKMATERIAL,
API_D3DDEVICE_SETGAMMARAMP,
API_D3DDEVICE_SETINDICES,
API_D3DDEVICE_SETLIGHT,
API_D3DDEVICE_SETMATERIAL,
API_D3DDEVICE_SETMODELVIEW,
API_D3DDEVICE_SETPALETTE,
API_D3DDEVICE_SETPIXELSHADER,
API_D3DDEVICE_SETPIXELSHADERCONSTANT,
API_D3DDEVICE_SETPIXELSHADERPROGRAM,
API_D3DDEVICE_SETRENDERSTATE_BACKFILLMODE,
API_D3DDEVICE_SETRENDERSTATE_CULLMODE,
API_D3DDEVICE_SETRENDERSTATE_DEFERRED,
API_D3DDEVICE_SETRENDERSTATE_DONOTCULLUNCOMPRESSED,
API_D3DDEVICE_SETRENDERSTATE_DXT1NOISEENABLE,
API_D3DDEVICE_SETRENDERSTATE_EDGEANTIALIAS,
API_D3DDEVICE_SETRENDERSTATE_FILLMODE,
API_D3DDEVICE_SETRENDERSTATE_FOGCOLOR,
API_D3DDEVICE_SETRENDERSTATE_FRONTFACE,
API_D3DDEVICE_SETRENDERSTATE_LINEWIDTH,
API_D3DDEVICE_SETRENDERSTATE_LOGICOP,
API_D3DDEVICE_SETRENDERSTATE_MULTISAMPLEANTIALIAS,
API_D3DDEVICE_SETRENDERSTATE_MULTISAMPLEMASK,
API_D3DDEVICE_SETRENDERSTATE_MULTISAMPLETYPE,
API_D3DDEVICE_SETRENDERSTATE_NORMALIZENORMALS,
API_D3DDEVICE_SETRENDERSTATE_OCCLUSIONCULLENABLE,
API_D3DDEVICE_SETRENDERSTATE_PARAMETERCHECK,
API_D3DDEVICE_SETRENDERSTATE_PSTEXTUREMODES,
API_D3DDEVICE_SETRENDERSTATE_ROPZCMPALWAYSREAD,
API_D3DDEVICE_SETRENDERSTATE_ROPZREAD,
API_D3DDEVICE_SETRENDERSTATE_SHADOWFUNC,
API_D3DDEVICE_SETRENDERSTATE_SIMPLE,
API_D3DDEVICE_SETRENDERSTATE_STENCILCULLENABLE,
API_D3DDEVICE_SETRENDERSTATE_STENCILENABLE,
API_D3DDEVICE_SETRENDERSTATE_STENCILFAIL,
API_D3DDEVICE_SETRENDERSTATE_TEXTUREFACTOR,
API_D3DDEVICE_SETRENDERSTATE_TWOSIDEDLIGHTING,
API_D3DDEVICE_SETRENDERSTATE_VERTEXBLEND,
API_D3DDEVICE_SETRENDERSTATE_YUVENABLE,
API_D3DDEVICE_SETRENDERSTATE_ZBIAS,
API_D3DDEVICE_SETRENDERSTATE_ZENABLE,
API_D3DDEVICE_SETRENDERSTATENOTINLINE,
API_D3DDEVICE_SETRENDERTARGET,
API_D3DDEVICE_SETSCISSORS,
API_D3DDEVICE_SETSHADERCONSTANTMODE,
API_D3DDEVICE_SETSTREAMSOURCE,
API_D3DDEVICE_SETTEXTURE,
API_D3DDEVICE_SETTEXTURESTAGESTATENOTINLINE,
API_D3DDEVICE_SETTEXTURESTATE_BORDERCOLOR,
API_D3DDEVICE_SETTEXTURESTATE_BUMPENV,
API_D3DDEVICE_SETTEXTURESTATE_COLORKEYCOLOR,
API_D3DDEVICE_SETTEXTURESTATE_DEFERRED,
API_D3DDEVICE_SETTEXTURESTATE_PARAMETERCHECK,
API_D3DDEVICE_SETTEXTURESTATE_TEXCOORDINDEX,
API_D3DDEVICE_SETTILE,
API_D3DDEVICE_SETTRANSFORM,
API_D3DDEVICE_SETVERTEXBLENDMODELVIEW,
API_D3DDEVICE_SETVERTEXDATA2F,
API_D3DDEVICE_SETVERTEXDATA2S,
API_D3DDEVICE_SETVERTEXDATA4F,
API_D3DDEVICE_SETVERTEXDATA4S,
API_D3DDEVICE_SETVERTEXDATA4UB,
API_D3DDEVICE_SETVERTEXDATACOLOR,
API_D3DDEVICE_SETVERTEXSHADER,
API_D3DDEVICE_SETVERTEXSHADERCONSTANT,
API_D3DDEVICE_SETVERTEXSHADERINPUT,
API_D3DDEVICE_SETVERTICALBLANKCALLBACK,
API_D3DDEVICE_SETVIEWPORT,
API_D3DDEVICE_SUSPEND,
API_D3DDEVICE_SWITCHTEXTURE,
API_D3DDEVICE_UPDATEOVERLAY,
API_D3DDEVICE_UPDATETEXTURE,
/* D3DResource APIs */
API_D3DRESOURCE_ADDREF,
API_D3DRESOURCE_BLOCKUNTILNOTBUSY,
API_D3DRESOURCE_FREEPRIVATEDATA,
API_D3DRESOURCE_GETDEVICE,
API_D3DRESOURCE_GETPRIVATEDATA,
API_D3DRESOURCE_GETTYPE,
API_D3DRESOURCE_ISBUSY,
API_D3DRESOURCE_REGISTER,
API_D3DRESOURCE_RELEASE,
API_D3DRESOURCE_SETPRIVATEDATA,
/* D3DBaseTexture APIs */
API_D3DBASETEXTURE_GETLEVELCOUNT,
/* D3DTexture APIs */
API_D3DTEXTURE_GETLEVELDESC,
API_D3DTEXTURE_GETSURFACELEVEL,
API_D3DTEXTURE_LOCKRECT,
/* D3DCubeTexture APIs */
API_D3DCUBETEXTURE_GETCUBEMAPSURFACE,
API_D3DCUBETEXTURE_GETLEVELDESC,
API_D3DCUBETEXTURE_LOCKRECT,
/* D3DVolumeTexture APIs */
API_D3DVOLUMETEXURE_GETLEVELDESC,
API_D3DVOLUMETEXURE_GETVOLUMELEVEL,
API_D3DVOLUMETEXURE_LOCKBOX,
/* D3DVertexBuffer APIs */
API_D3DVERTEXBUFFER_GETDESC,
API_D3DVERTEXBUFFER_LOCK,
/* D3DIndexBuffer APIs */
API_D3DINDEXBUFFER_GETDESC,
/* D3DVolume APIs */
API_D3DVOLUME_GETCONTAINER,
API_D3DVOLUME_GETDESC,
API_D3DVOLUME_LOCKBOX,
/* D3DSurface APIs */
API_D3DSURFACE_GETCONTAINER,
API_D3DSURFACE_GETDESC,
API_D3DSURFACE_LOCKRECT,
/* D3DPalette APIs */
API_D3DPALETTE_GETSIZE,
API_D3DPALETTE_LOCK,
/* D3DPushBuffer APIs */
API_D3DPUSHBUFFER_BEGINFIXUP,
API_D3DPUSHBUFFER_ENDFIXUP,
API_D3DPUSHBUFFER_ENDVISIBILITYTEST,
API_D3DPUSHBUFFER_JUMP,
API_D3DPUSHBUFFER_RUNPUSHBUFFER,
API_D3DPUSHBUFFER_SETMODELVIEW,
API_D3DPUSHBUFFER_SETPALETTE,
API_D3DPUSHBUFFER_SETRENDERTARGET,
API_D3DPUSHBUFFER_SETTEXTURE,
API_D3DPUSHBUFFER_SETVERTEXBLENDMODELVIEW,
API_D3DPUSHBUFFER_SETVERTEXSHADERCONSTANT,
API_D3DPUSHBUFFER_SETVERTEXSHADERINPUT,
API_D3DPUSHBUFFER_VERIFY,
/* D3DFixup APIs */
API_D3DFIXUP_GETSIZE,
API_D3DFIXUP_GETSPACE,
API_D3DFIXUP_RESET,
D3DAPI_MAX,
D3DAPI_FORCE_LONG = 0xFFFFFFFF
} D3DPERF_APICounters;
// A structure that contains performance information gathered by
// the driver.
//
typedef struct _D3DWAITINFO
{
DWORD Count;
ULONGLONG Cycles;
} D3DWAITINFO;
// function callback declaration for cycle time threshold callback
//
typedef void (WINAPI *PFNCycleThresholdHandler)(D3DPERF_PerformanceCounters perfctr,
ULONGLONG Cycles);
// function callback declaration for spewing framerate information
//
typedef void (WINAPI *PFNDumpFrameRateInfoHandler)(void);
// m_dwDumpFPSInfoMask flags which specify what data to display during default
// m_pfnDumpFrameRateInfoHandler callback. By default everything is enabled
// except D3DPERF_DUMP_FPS_PERFPROFILE which has a much higher overhead.
//
// To use set m_FrameRateIntervalTime to 10000 (10ms) or similar.
//
#define D3DPERF_DUMP_FPS_INTINFO 0x00000001 // interrupts & context switches
#define D3DPERF_DUMP_FPS_MEMORY 0x00000002 // memory info
#define D3DPERF_DUMP_FPS_PUSHBUFFER 0x00000004 // pushbuffer info
#define D3DPERF_DUMP_FPS_WAITINFO 0x00000008 // *_WAITS timings
#define D3DPERF_DUMP_FPS_PERFPROFILE 0x00000010 // 100ns timer which pings GPU to
// determine %busy/idle time.
#define D3DPERF_DUMP_FPS_VERTEXINFO 0x00000020 // vertex processing info
// Structure which allows SetRenderState calls to be overriden. For example,
// set m_RenderStateOverrides[D3DRS_FILLMODE] = { TRUE, D3DFILL_WIREFRAME }
// to turn on wireframe mode.
//
typedef struct _D3DOVERRIDERENDERSTATE
{
BOOL Override;
DWORD Value;
} D3DOVERRIDERENDERSTATE;
// D3D profile busy/idle samples
//
typedef enum _D3DPERFPROF
{
D3DPERF_PROF_GPU,
D3DPERF_PROF_FE,
D3DPERF_PROF_BE,
D3DPERF_PROF_MAX
} D3DPERFPROF;
// Structure that contains all of the performance information gathered by
// the driver.
//
typedef struct _D3DPERF
{
// Time Stamp Counter value of last D3DPERF_Reset() call.
ULONGLONG m_TSCLastResetVal;
// Time Stamp Counter value of last Present() call
ULONGLONG m_TSCLastPresentVal;
// Max and Min Frame number (.Count) with cycle counts (.Cycles)
D3DWAITINFO m_FrameTimeMin;
D3DWAITINFO m_FrameTimeMax;
// Issues debug break when perfctr and break number line up.
DWORD m_BreakCount;
D3DPERF_PerformanceCounters m_Breakperfctr;
// Pushbuffer location at D3DPERF_Reset call
DWORD *m_pPutLocationAtReset;
// Count of dwords skipped jumping back to pushbuffer start
ULONGLONG m_PushBufferEndDwordsSkipped;
// Interval time to dump framerate information in milliseconds
DWORD m_FrameRateIntervalTime;
// Mask which controls what information D3DPERF_DumpFrameRateInfo
// (default m_pfnDumpFrameRateInfoHandler handler) spits out.
DWORD m_dwDumpFPSInfoMask;
PFNDumpFrameRateInfoHandler m_pfnDumpFrameRateInfoHandler;
// Holds threshold cycle count for spewing wait times
DWORD m_DumpWaitCycleTimesThreshold;
// Handler function to call when threshold cycle count hit. This
// function defaults to D3DPERF_DumpCounterCycleInfo which simply
// dumps PERF_OBJECTLOCK_WAITS count and wait times.
PFNCycleThresholdHandler m_pfnCycleThresholdHandler;
// If true, the next D3DPERF_Reset call will go through
// m_RenderStateOverrides and set any renderstates which have
// the Override member set to true.
BOOL m_SetRenderStateOverridesOnReset;
// Profile data gathered when profile is started via D3DPERF_StartPerfProfile
// (also via m_dwDumpFPSInfoMask/m_DumpWaitCycleTimesThreshold)
// Total number of profile samples read
DWORD m_ProfileSamples;
// Time profiler was started. Initialized in D3DPERF_StartPerfProfile.
ULONGLONG m_TSCProfileStartTime;
// Perf state bitmask history over last 10ms where it then wraps.
// 0x2 means gpu (1 << D3DPERF_PROF_GPU) and (1 << D3DPERF_PROF_FE) were busy.
// Cleared in D3DPERF_StartPerfProfile and D3DPERF_Reset calls.
WORD m_ProfileData[105000];
// Total busy counts for each unit read while profiler was enabled
DWORD m_ProfileBusyCounts[D3DPERF_PROF_MAX];
// Values used to override any calls to SetRenderState.
//
D3DOVERRIDERENDERSTATE m_RenderStateOverrides[D3DRS_MAX];
// The count of the number of times certain performance-related events
// happen. Use D3DPERF_PerformanceCounters to index into this array.
//
D3DWAITINFO m_PerformanceCounters[D3DPERF_MAX];
// The count of the number of times each API is called. Use
// D3DPERF_APICounters to index into this array.
//
DWORD m_APICounters[D3DAPI_MAX];
// The count of the number of times each render state is set. Use
// D3DRENDERSTATE to index into this array.
//
DWORD m_RenderStateCounters[D3DRS_MAX];
// The count of the number of times each texture state is set.
DWORD m_TextureStateCounters[D3DTSS_MAX];
} D3DPERF;
// Holds the name of an individual renderstate or texturestate. You need
// to search through the array of these things to find the name for the
// state.
//
typedef struct _D3DSTATENAME
{
DWORD m_State;
char *m_Name;
} D3DSTATENAME;
// Holds the names for the different performance things gathered
// by the driver.
//
typedef struct _D3DPERFNAMES
{
// Array of string of human-readable names for the above counters.
char *m_PerformanceCounterNames[D3DPERF_MAX];
// An array of human-readable names for the above counters.
char *m_APICounterNames[D3DAPI_MAX];
// Human-readable names for the renderstate counters.
D3DSTATENAME m_RenderStateNames[D3DRS_MAX];
// Human-readable names for the texture states.
D3DSTATENAME m_TextureStateNames[D3DTSS_MAX];
} D3DPERFNAMES;
// Holds information on the pushbuffer and guesstimate on count of bytes
// written since last D3DPERF_Reset.
//
typedef struct _D3DPUSHBUFFERINFO
{
DWORD PushBufferSize;
DWORD PushSegmentSize;
DWORD PushSegmentCount;
DWORD *pPushBase;
DWORD *pPushLimit;
ULONGLONG PushBufferBytesWritten;
} D3DPUSHBUFFERINFO;
// Returns the performance structure which is statically allocated and should
// never be freed.
//
D3DPERF * WINAPI D3DPERF_GetStatistics();
// Returns an array of names which is statically allocated.
//
D3DPERFNAMES * WINAPI D3DPERF_GetNames();
// Returns information on the pushbuffer
//
void WINAPI D3DPERF_GetPushBufferInfo(D3DPUSHBUFFERINFO *pPushBufferInfo);
// Dumps current frame rate information.
//
void WINAPI D3DPERF_DumpFrameRateInfo();
// Reset all of the perf counters to zero.
//
void WINAPI D3DPERF_Reset();
// Trivial dumper of all statistics to the debug output.
//
void WINAPI D3DPERF_Dump();
// D3D Perf states
//
typedef enum _D3DPERFSTATETYPE
{
D3DPERFSTATE_VTX_CACHE, // 4KB pre-t&l cache
D3DPERFSTATE_VTX_FILE, // 24 entry post t&l cache
D3DPERFSTATE_VTX_ALL, // enable/disable all vtx states
} D3DPERFSTATETYPE;
// Set state routine which allows you to enable/disable
// the vertex cache and/or file. This can be useful to determine
// how well you're currently, or not, using vertex caching.
//
HRESULT WINAPI D3DPERF_SetState(D3DPERFSTATETYPE State, DWORD Value);
// GPU Profile control routines. Enabling the PerfProfiler starts
// profiler interrupt run every 100ns which checks the current busy/idle
// status of the gpu.
//
BOOL WINAPI D3DPERF_StartPerfProfile();
void WINAPI D3DPERF_StopPerfProfile();
void WINAPI D3DPERF_DumpPerfProfCounts();
/*
* Helper routines to set up various d3dperf members to dump
* framerate information.
*/
// Sets a breakpoint on a specified performance counter number
//
__inline void WINAPI D3DPERF_SetBreakPerfCount(D3DPERF_PerformanceCounters perfctr,
DWORD BreakCount)
{
D3DPERF *pPerf = D3DPERF_GetStatistics();
pPerf->m_Breakperfctr = perfctr;
pPerf->m_BreakCount = BreakCount;
}
// Sets frame rate interval (in ms) to call D3DPERF_DumpFrameRateInfo()
//
__inline void WINAPI D3DPERF_SetShowFrameRateInterval(DWORD FrameRateIntervalTime)
{
D3DPERF *pPerf = D3DPERF_GetStatistics();
pPerf->m_FrameRateIntervalTime = FrameRateIntervalTime;
}
// Default handler for DumpWaitCycleTimesThreshold which just spews
// PERF_OBJECTLOCK_WAITS count and time
void WINAPI D3DPERF_DumpCounterCycleInfo(D3DPERF_PerformanceCounters perfctr,
ULONGLONG Cycles);
// Sets threshold Cycle count and handler function for hitting wait time thresholds
__inline void WINAPI D3DPERF_SetWaitCycleTimeThreshold(
PFNCycleThresholdHandler pfnCycleThresholdHandler,
DWORD DumpWaitCycleTimesThreshold)
{
D3DPERF *pPerf = D3DPERF_GetStatistics();
pPerf->m_DumpWaitCycleTimesThreshold = DumpWaitCycleTimesThreshold;
pPerf->m_pfnCycleThresholdHandler = pfnCycleThresholdHandler;
}
#ifdef __cplusplus
}
#endif
#endif _D3D8PERF_H_