xps.1.1 ; tex0 is the intensity texture ; tex1+ are the plasma textures tex t0 tex t1 tex t2 tex t3 add r1, t1.a, t2.a ; add the plasmas together add r1, r1, t3.a ; add the plasmas together mul r1, r1, c0 ; multiple by blob intensity ; Render first plasma only, at full (x3) intensity ;add r1, t1, t1 ;add r1, r1, t1 ;mov r1, t1 mul r0.rgb, t0, r1 ; normal fog mode; multiply intensity by plasma add r0.rgb, r0.rgb, c1.rgb ; add fade to yellow ;mov r0, t0 ; just render the intensity texture mov r0.a, 1-zero ; set alpha to full