756 lines
46 KiB
C
756 lines
46 KiB
C
;/*
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;***************************************************************************
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; *
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; Copyright (C) 1995, 1998 NVidia Corporation. All Rights Reserved. *
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; *
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;***************************************************************************
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;*/
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#if defined NV10 || defined NV4
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#define NV_IN_PROGRESS 0x8000
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#else /* !(NV10 || NV4) */
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#define NV_IN_PROGRESS 0xFF
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#endif /* !(NV10 || NV4) */
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#define NV_DD_COMMON_DMA_BUFFER_SIZE 32768
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// win9x driver does not use these values anymore
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#define NV_DD_DMA_PUSH_BUFFER_SIZE (2*1024*1024)
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#define NV_DD_DMA_PUSH_BUFFER_SIZE_LRG (4*1024*1024)
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#define NV_VIDEO_NOTIFIER_BUFFER_SIZE 32 * sizeof(NvNotification)
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#define NV_STATUS_DONE_OK 0
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#if defined NV10 || defined NV4
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#define videoColorKey NVFF6_TYPEDEF
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#define videoScaler NVFF7_TYPEDEF
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#define videoFromMemory NVFF8_TYPEDEF
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#define videoColormap NVFF9_TYPEDEF
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#define videoSink NVFFA_TYPEDEF
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#define patchcordVideo NVFFB_TYPEDEF
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#define contextDmaInMemory NVFFC_TYPEDEF
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#define contextDmaToMemory NVFFD_TYPEDEF
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#define contextDmaFromMemory NVFFE_TYPEDEF
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#undef NVFF8_SET_CONTEXT_DMA_NOTIFIES
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#define NVFF8_SET_CONTEXT_DMA_NOTIFIES (0x00000180)
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#undef NVFF8_SET_VIDEO_OUTPUT
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#define NVFF8_SET_VIDEO_OUTPUT (0x00000200)
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#undef NVFF8_IMAGE_SCAN_OFFSET
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#define NVFF8_IMAGE_SCAN_OFFSET (0x00000300)
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#undef NVFF9_SET_VIDEO_OUTPUT
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#define NVFF9_SET_VIDEO_OUTPUT (0x00000200)
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#undef NVFFA_SET_VIDEO_INPUT
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#define NVFFA_SET_VIDEO_INPUT (0x00000200)
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#undef NVFFF_SET_CONTEXT_DMA_NOTIFIES
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#define NVFFF_SET_CONTEXT_DMA_NOTIFIES (0x00000180)
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#undef NVFFF_CREATE_OFFSET
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#define NVFFF_CREATE_OFFSET (0x00000300)
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#undef NVFFF_DESTROY_OFFSET
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#define NVFFF_DESTROY_OFFSET (0x00000304)
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// default object on this sub-channel
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#define NV_DD_ROP 0 // NV_DD_CONTEXT_ROP - NV03_CONTEXT_ROP (0x043)
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#define NV_DD_SURFACES 1 // NV_DD_SURFACES_2D - NV4/10_CONTEXT_SURFACES_2D (0x042/0x062)
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#define NV_DD_ROP_RECT_AND_TEXT 2 // NV_DD_ROP_GDI_RECT_AND_TEXT - NV4_GDI_RECTANGLE_TEXT (0x04a)
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#define NV_DD_BLIT 3 // NV_DD_IMAGE_BLIT - NV4_IMAGE_BLIT (0x05f)
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#define NV_DD_IMAGE 4 // NV_DD_IMAGE_FROM_CPU - NV4_IMAGE_FROM_CPU (0x061)
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#define NV_DD_STRETCH 5 // NV_DD_STRETCHED_IMAGE_FROM_CPU/or one of many NV_DD_SCALED_IMAGE_FROM_MEMORY - NV04/05_STRETCHED/SCALED_IMAGE_FROM_CPU/MEMORY (0x066/0x076)
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#define NV_DD_CELSIUS 6 // D3D_CELSIUS_PRIMITIVE - NV10_CELSIUS_PRIMITIVE (0x056)
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#ifdef WINNT // Remove this when DX7 port is complete
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#define NV_DD_TRANSCOLOR 6
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#endif // WINNT
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#define NV_DD_SPARE 7
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/* Default cached objects in Windows 95 Direct Draw patch */
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#define dDrawRop subchannel[NV_DD_ROP].nv3ContextRop
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#define dDrawSurfaces subchannel[NV_DD_SURFACES].nv4ContextSurfaces2D
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#define dDrawRopRectAndText subchannel[NV_DD_ROP_RECT_AND_TEXT].nv4GdiRectangleText
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#define dDrawBlit subchannel[NV_DD_BLIT].nv1ImageBlit
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#define dDrawImageFromCpu subchannel[NV_DD_IMAGE].nv1ImageFromCpu
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#define dDrawStretch subchannel[NV_DD_STRETCH]
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#define dDrawTransColor subchannel[NV_DD_TRANSCOLOR].nv4ContextColorKey
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#define dDrawSpare subchannel[NV_DD_SPARE]
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#define dDrawSubchannelOffset(I) (I * 0x00002000)
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#define dVideoControlHdr subchannel[0]
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#define dVideoControl subchannel[0].Nv10VideoLutCursorDac
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#define dVideoOverlayHdr subchannel[1]
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#define dVideoOverlay subchannel[1].Nv10VideoOverlay
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#define dVideoDVDSubPictureHdr subchannel[2]
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#define dVideoDVDSubPicture subchannel[2].Nv10DvdSubpicture
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#define dVideoImageBlitHdr subchannel[3]
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#define dVideoImageBlit subchannel[3].Nv04ImageBlit
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#define dVideoSurface2DHdr subchannel[4]
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#define dVideoSurface2D subchannel[4].Nv10ContextSurfaces2d
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#define NV_DMA_PUSHER_JUMP 0x20000000
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/* DMA pusher offsets */
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#define SET_ROP_OFFSET NV043_SET_ROP5
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#define SURFACES_2D_SET_COLOR_FORMAT_OFFSET NV042_SET_COLOR_FORMAT
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#define SURFACES_2D_PITCH_OFFSET NV042_SET_PITCH
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#define SURFACES_2D_DEST_OFFSET NV042_SET_OFFSET_DESTIN
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#define IMAGE_BLACK_RECTANGLE_POINT_OFFSET NV019_SET_POINT
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#define RECT_AND_TEXT_NO_OPERATION_OFFSET NV04A_NO_OPERATION
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#define RECT_AND_TEXT_NOTIFY_OFFSET NV04A_NOTIFY
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#define RECT_AND_TEXT_COLOR1A_OFFSET NV04A_COLOR1_A
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#define RECT_AND_TEXT_CLIPPOINT0B_OFFSET NV04A_CLIP_POINT0_B
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#define RECT_AND_TEXT_CLIPPEDRECT_POINT0_OFFSET NV04A_CLIPPED_RECTANGLE(0)
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#define BLIT_POINT_IN_OFFSET NV05F_CONTROL_POINT_IN
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#define IMAGE_FROM_CPU_POINT_OFFSET NV061_POINT
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#define IMAGE_FROM_CPU_COLOR_OFFSET NV061_COLOR(0)
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#define STRETCHED_IMAGE_SIZE_IN_OFFSET NV076_SIZE_IN
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#define STRETCHED_IMAGE_COLOR_OFFSET NV076_COLOR(0)
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#define SCALED_IMAGE_NOTIFY_OFFSET NV077_NOTIFY
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#define SCALED_IMAGE_CONTEXT_DMA_IMAGE_OFFSET NV077_SET_CONTEXT_DMA_IMAGE
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#define SCALED_IMAGE_SET_COLOR_FORMAT NV077_SET_COLOR_FORMAT
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#define SCALED_IMAGE_CLIPPOINT_OFFSET NV077_CLIP_POINT
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#define SCALED_IMAGE_DELTADUDX_OFFSET NV077_DELTA_DU_DX
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#define SCALED_IMAGE_IMAGE_OUT_POINT_OFFSET NV077_IMAGE_OUT_POINT
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#define SCALED_IMAGE_IMAGE_IN_SIZE_OFFSET NV077_IMAGE_IN_SIZE
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#define SCALED_IMAGE_IMAGE_IN_POINT_OFFSET NV077_IMAGE_IN
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#define SET_TRANSCOLOR_OFFSET NV057_SET_COLOR
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#define MEM_TO_MEM_FORMAT_BUFFER_IN_OFFSET NV039_SET_CONTEXT_DMA_BUFFER_IN
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#define MEM_TO_MEM_FORMAT_BUFFER_OUT_OFFSET NV039_SET_CONTEXT_DMA_BUFFER_OUT
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#define MEM_TO_MEM_FORMAT_OFFSET_IN_OFFSET NV039_OFFSET_IN
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#define BETA4_SET_BETA_FACTOR_OFFSET NV072_SET_BETA_FACTOR
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#define VIDEO_FROM_MEM_OFFSET_OFFSET NVFF8_IMAGE_SCAN_OFFSET
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#define CONTEXT_DMA_FROM_MEM_NOTIFY_OFFSET NVFFE_NOTIFY
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#define CONTEXT_DMA_FROM_MEM_SET_DMA_SPECIFIER_OFFSET NVFFE_SET_DMA_SPECIFIER
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#define CONTEXT_DMA_FROM_MEM_SET_DMA_SPECIFIER_LIMIT_OFFSET NVFFE_SET_DMA_SPECIFIER_LIMIT
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#else /* !(NV10 || NV4) */
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#define NV_DD_ROP 0
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#define NV_DD_IMAGE_IN_MEMORY 1
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#define NV_DD_ROP_RECT_AND_TEXT 2
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#define NV_DD_BLIT 3
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#define NV_DD_IMAGE 4
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#define NV_DD_STRETCH 5
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#define NV_DD_TRANSCOLOR 6
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#define NV_DD_SPARE 7
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/* Default cached objects in Windows 95 Direct Draw patch */
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#define dDrawRop subchannel[NV_DD_ROP].rop5Solid
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#define dDrawImageInMemory subchannel[NV_DD_IMAGE_IN_MEMORY].imageInMemory
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#define dDrawRopRectAndText subchannel[NV_DD_ROP_RECT_AND_TEXT].winRectAndTextFromCpu
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#define dDrawBlit subchannel[NV_DD_BLIT].imageBlit
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#define dDrawImageFromCpu subchannel[NV_DD_IMAGE].imageFromCpu
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#define dDrawStretch subchannel[NV_DD_STRETCH]
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#define dDrawTransColor subchannel[NV_DD_TRANSCOLOR].imageSolid
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#define dDrawSpare subchannel[NV_DD_SPARE]
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#endif /* !(NV10 || NV4) */
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/*
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7 subchannels contain the default cached objects. These objects
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are expected to be loaded at all times except when one or more of them gets
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temporarily replaced for an unusual rendering operation. If a default cached
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object does get temporarily replaced, it is expected to be restored immediately
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after completion of the rendering operation which caused it's replacement.
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There is a spare subchannel in the Direct Draw patch which is lazy evaluated
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similarly to the one used in the display driver.
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In the Windows 95 Direct Draw patch description below outlined objects are
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those expected to be cached in the 8 subchannels. Objects with corners
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marked only are objects which temporarily replace cached objects or which are
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loaded into the eighth subchannel when used. All other objects are created,
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patched together, then never loaded again until the patch is destroyed. Most of
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those objects are in the interior of the patch and are referenced by row for
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clear identification. Patchcord object names are derived from the object
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where their output originates (their source).
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/* Windows 95 Double Buffered Direct Draw ROP3 Patch */
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/*
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Objects
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Context DMA Context DMA
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To Memory To Memory
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. | | . .-------. . . . . .---------------.
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MemToMem | Rop | Image Pattern Image | Image Solid |
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Format | Solid | (Alpha Enabled) Black |(Alpha Enabled)|
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' ' '-------' ' ' Rectangle '---------------'
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P|I | | |
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| .-----' .--------' .------------'
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| P|I P|I P|I
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. . | | | |
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(Sync) Rect P | | | | P
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And Text ------------------------------------------------->.
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' ' I | | | | I |
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P|IP|I P|I P|I |
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.---------------. V V | V |
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| Rop Rect | P Image Rop P V P Image P |
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| And Text |-----> And ------------------>Color Key------>| 1
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'---------------' I ^ I | I I |
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P|I | | | | |
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| P|IP|I P|I P|I |
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.----------------. V V V V |
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| Image From CPU | P Image Rop P Image P Image P |
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|(Alpha Disabled)|-----> And ----->Stencil----->Color Key------>| 2
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'----------------' I ^ I I I |
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P|I | | | | |
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| P|IP|I P|I P|I |
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. . V V V V |
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Image From CPU P Image Rop P Image P Image P |
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(Alt Pxl Depth) -----> And ----->Stencil----->Color Key------>| 3
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' ' I ^ I I I |
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CtxDmaFromSysMem P|I | | | | |
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| | P|IP|I P|I P|I |
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.---|------------. V V | V |
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| Scaled RGB | P Image Rop P V P Image P |
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|ImageFromSysMem |-----> And ------------------>Color Key------>| 4
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|(Alpna Disabled)| I ^ I | I I |
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'----------------' P|I | | | | |
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CtxDmaFromVidMem | P|IP|I P|I P|I |
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. | . V V | V |
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Scaled RGB P Image Rop P V P Image P |
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ImageFromVidMem -----> And ------------------>Color Key------>| 5
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(Alpna Disabled) I ^ I | I I |
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' ' P|I | | | | |
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| | P|IP|I P|I P|I |
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. | . | | | | | |
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Scaled UYVY P | V V P V P V P |
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ImageFromSysMem ------------------------------------------------->| 6
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(Alpna Disabled) I ^ | | I | I | I |
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' ' P|I | | | | |
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| | P|IP|I P|I P|I |
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. | . | | | | |
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Scaled UYVY P | V V P V P V P |
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ImageFromVidMem ------------------------------------------------->| 7
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(Alpna Disabled) I ^ | | I | I | I |
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' ' P|I | | | | |
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| | P|IP|I P|I P|I |
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. | . | | | | | |
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Scaled YUYV P | V V P V P V P |
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ImageFromSysMem ------------------------------------------------->| 8
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(Alpna Disabled) I ^ | | I | I | I |
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' ' P|I | | | | |
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| | P|IP|I P|I P|I |
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. | . | | | | |
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Scaled YUYV P | V V P V P V P |
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ImageFromVidMem ------------------------------------------------->| 9
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(Alpna Disabled) I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | | |
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Floating 0 P | V V P V P V P |
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Scaled UYVY ------------------------------------------------->| A
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | |
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Floating 1 P | V V P V P V P |
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Scaled UYVY ------------------------------------------------->| B
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | | |
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Floating 0 P | V V P V P V P |
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Scaled YUYV ------------------------------------------------->| C
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | |
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Floating 1 P | V V P V P V P |
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Scaled YUYV ------------------------------------------------->| D
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | | |
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Floating 0 P | V V P V P V P |
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Scaled Y420 ------------------------------------------------->| AA
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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CtxDmaFromSysMem | P|IP|I P|I P|I |
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. | . | | | | |
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Floating 1 P | V V P V P V P |
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Scaled Y420 ------------------------------------------------->| BB
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ImageFromSysMem I ^ | | I | I | I |
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' ' P|I | | | | |
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| P|IP|I P|I P|I |
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. . V V | | |
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Stretched UV P Image Rop P V P V P |
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Image -----> And ---------------------------------->| CC
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(Alpna Disabled) I ^ I | I | I |
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' ' P|I | | | | |
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| P|IP|I P|I P|I |
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. . V V | V |
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Stretched P Image Rop P V P Image P |
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Image -----> And ------------------>Color Key------>| DD
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(Alpna Disabled) I ^ I | I | I |
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' ' P|I | | | | |
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| P|IP|I P|I P|I |
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.----------------. V V V V |
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| Image Blit | P Image Rop P Image P Image P |
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|(Alpha Disabled)|-----> And ----->Stencil----->Color Key------>| E
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'------------^---' I ^ I I I |
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P|I P|I |
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| '------------------------------------. |
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| P|I P|I
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P|I | |
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| | V
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. . . . .-------------.
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Source --------------- Context DMA --------------| Destination | P
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ImageInMemory InMemory |ImageInMemory|<----.
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' ' ' ' '-------------' I |
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| '-------------------------. |
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. . P | P . . |
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Render Solid ----------------------------------------> Destination Zeta |
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Zeta Rectangle I | I ImageInMemory |
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' ' | ' ' |
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'------------------------------. |
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. . |
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. . P P Destination Zeta |
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Render D3D -----------------------------------------> BufferInMemory |
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Triangle Zeta Z P Image P Z ' ^ ' |
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' '------------------>Stencil----------------------------------->| F
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I I | |
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P|Z |
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. . P P | |
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Render D3D -------------------------------------------------' |
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Triangle Zeta Z P Image P Z |
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From Video ------------------>Stencil----------------------------------->' FF
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Memory I I
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' '
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. .
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Floating Format Y, U, V, UV
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Context DMA From --------- System Memory To ---------------.
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System Memory Vid Memory Format |
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' ' |
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Context DMA To
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Video Memory
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. . |
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Y, U, V, UV |
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.------------------ Video Memory To ---------------'
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| Vid Memory Format
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. . ' '
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Context DMA From
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Video Memory
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, , . .
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| | Primary
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| '--------------------- Video From ------Flip Primary Notifier
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| Memory Context DMA To Memory
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| ' '
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| P|V P|V
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| | | P . .
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. . V V//<---- Shared Video
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YUV422 P . . P . . V Colormap
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Video From -----> Video ------> Video ' '
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Memory V Scaler V Color Key
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' ' ' ' ' '
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Flip Overlay Notifier P|V
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Context DMA To Memory |
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V
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. .
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Video
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Sink
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' '
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*/
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/* Video channel shared Display Driver and DDraw Object IDs */
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#define NV_VIDEO_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0x00008000
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#define NV_VIDEO_LUT_CURSOR_DAC_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0x00008004
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#define NV_VIDEO_OVERLAY_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0x00008008
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#define NV_VIDEO_CONTEXT_DMA_IN_MEMORY 0x00008010
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#define NV_VIDEO_LUT_CURSOR_DAC 0x00008020
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#define NV_VIDEO_OVERLAY 0x00008030
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#define NV_VIDEO_DVD_SUBPICTURE 0x00008040
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#define NV_VIDEO_SURFACES_2D_A8R8G8B8 0x00008050
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#define NV_VIDEO_CONTEXT_BETA4 0x00008060
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#define NV_VIDEO_SRCCOPY_PREMULT_A8R8G8B8_IMAGE_BLIT 0x00008070
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/* Windows 9X Direct Draw Object IDs */
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#define NV_DD_PIO_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001000
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#define NV_DD_DMA_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001000
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#define NV_DD_PIO_FLOATING_FORMAT_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001001
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#define NV_DD_DMA_FLOATING_FORMAT_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001001
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#define NV_DD_PIO_CONTEXT_DMA_FROM_VIDEO_MEMORY 0xDD001002
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#define NV_DD_DMA_CONTEXT_DMA_FROM_VIDEO_MEMORY 0xDD001002
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#define NV_DD_PIO_FLOATING0_UYVY_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001003
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#define NV_DD_DMA_FLOATING0_UYVY_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001003
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#define NV_DD_PIO_FLOATING1_UYVY_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001004
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#define NV_DD_DMA_FLOATING1_UYVY_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001004
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#define NV_DD_PIO_FLOATING0_YUYV_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001005
|
|
#define NV_DD_DMA_FLOATING0_YUYV_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001005
|
|
#define NV_DD_PIO_FLOATING1_YUYV_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001006
|
|
#define NV_DD_DMA_FLOATING1_YUYV_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001006
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_OVERLAY_SHADOW 0xDD001007
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_OVERLAY_SHADOW 0xDD001007
|
|
#define NV_DD_DMA_TEXTURE_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD001009
|
|
#define NV_DD_DMA_FLOATING_TEXTURE_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD00100A
|
|
#define NV_DD_DMA_TRIANGLE_CONTEXT_DMA_FROM_SYSTEM_MEMORY 0xDD00100B
|
|
#define NV_DD_PIO_CONTEXT_DMA_IN_VIDEO_MEMORY 0xDD001010
|
|
#define NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY 0xDD001010
|
|
#define NV_DD_PIO_COMBINER_EVENT_NOTIFIER 0xDD001014
|
|
#define NV_DD_DMA_COMBINER_EVENT_NOTIFIER 0xDD001014
|
|
#define NV_DD_PIO_TO_MEM_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001015
|
|
#define NV_DD_DMA_TO_MEM_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001015
|
|
#define NV_DD_PIO_FLIP_PRIMARY_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001016
|
|
#define NV_DD_DMA_FLIP_PRIMARY_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001016
|
|
#define NV_DD_PIO_FLIP_OVERLAY_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001017
|
|
#define NV_DD_DMA_FLIP_OVERLAY_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001017
|
|
#define NV_DD_PIO_FLIP_OVERLAY_NOTIFIER_CONTEXT_DMA_TO_MEMORY_0 0xDD001017
|
|
#define NV_DD_PIO_CONTEXT_DMA_TO_SYSTEM_MEMORY 0xDD001018
|
|
#define NV_DD_DMA_CONTEXT_DMA_TO_SYSTEM_MEMORY 0xDD001018
|
|
#define NV_DD_PIO_FROM_MEM_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001019
|
|
#define NV_DD_DMA_FROM_MEM_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD001019
|
|
#define NV_DD_DMA_PUSHER_SYNC_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD00101A
|
|
#define NV_DD_PIO_BUFFER_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD00101B
|
|
#define NV_DD_DMA_BUFFER_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD00101B
|
|
#define NV_DD_PIO_CONTEXT_DMA_TO_VIDEO_MEMORY 0xDD00101C
|
|
#define NV_DD_DMA_CONTEXT_DMA_TO_VIDEO_MEMORY 0xDD00101C
|
|
#define NV_DD_PIO_SYNC_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD00101D
|
|
#define NV_DD_DMA_SYNC_NOTIFIER_CONTEXT_DMA_TO_MEMORY 0xDD00101D
|
|
#define NV_DD_PIO_FLIP_OVERLAY_NOTIFIER_CONTEXT_DMA_TO_MEMORY_1 0xDD00101E
|
|
#define NV_DD_PIO_COLOUR_CONTROL_EVENT_NOTIFIER 0xDD00101F
|
|
#define NV_DD_DMA_COLOUR_CONTROL_EVENT_NOTIFIER 0xDD00101F
|
|
|
|
|
|
#define NV_DD_VIDEO_MEMORY_TO_SYSTEM_MEMORY_FORMAT 0xDD001020
|
|
#define NV_DD_CONTEXT_ROP 0xDD001030
|
|
#define NV_DD_ROP5_SOLID 0xDD001030
|
|
#define NV_DD_P_I_ROP5_SOLID 0xDD001031
|
|
#define NV_DD_BETA_SOLID 0xDD001040
|
|
#define NV_DD_P_B_BETA_SOLID 0xDD001041
|
|
#define NV_DD_CONTEXT_PATTERN 0xDD001050
|
|
#define NV_DD_IMAGE_PATTERN 0xDD001050
|
|
#define NV_DD_P_I_IMAGE_PATTERN 0xDD001051
|
|
#define NV_DD_IMAGE_BLACK_RECTANGLE 0xDD001060
|
|
#define NV_DD_P_I_IMAGE_BLACK_RECTANGLE 0xDD001061
|
|
#define NV_DD_CONTEXT_COLOR_KEY 0xDD001070
|
|
#define NV_DD_COLOR_KEY_IMAGE_SOLID 0xDD001070
|
|
#define NV_DD_P_I_COLOR_KEY_IMAGE_SOLID 0xDD001071
|
|
#define NV_DD_CONTEXT_BETA4 0xDD001080
|
|
|
|
#define NV_DD_ROP_GDI_RECT_AND_TEXT 0xDD001100
|
|
#define NV_DD_P_I_ROP_GDI_RECT_AND_TEXT 0xDD001101
|
|
#define NV_DD_ABLEND_RECT_AND_TEXT 0xDD001108
|
|
#define NV_DD_PUSHER_SYNC_RECT_AND_TEXT_FROM_CPU 0xDD00110A
|
|
#define NV_DD_P_I_PUSHER_SYNC_RECT_AND_TEXT_FROM_CPU 0xDD00110B
|
|
#define NV_DD_IMAGE_FROM_CPU 0xDD001200
|
|
#define NV_DD_P_I_IMAGE_FROM_CPU 0xDD001201
|
|
#define NV_DD_SRCCOPY_IMAGE_FROM_CPU 0xDD001208
|
|
#define NV_DD_IMAGE_BLEND_FROM_CPU 0xDD001300
|
|
#define NV_DD_P_I_IMAGE_BLEND_FROM_CPU 0xDD001301
|
|
#define NV_DD_ABLEND_NOSRCALPHA_IMAGE_FROM_CPU 0xDD001308
|
|
#define NV_DD_ABLEND_IMAGE_FROM_CPU 0xDD001309
|
|
#define NV_DD_STRETCHED_IMAGE_FROM_CPU 0xDD001400
|
|
#define NV_DD_P_I_STRETCHED_IMAGE_FROM_CPU 0xDD001401
|
|
#define NV_DD_SRCCOPY_STRETCHED_IMAGE_FROM_CPU 0xDD001408
|
|
#define NV_DD_ABLEND_NOSRCALPHA_STRETCHED_IMAGE_FROM_CPU 0xDD001409
|
|
#define NV_DD_ABLEND_STRETCHED_IMAGE_FROM_CPU 0xDD00140A
|
|
#define NV_DD_SCALED_RGB_IMAGE_FROM_SYSTEM_MEMORY 0xDD001500
|
|
#define NV_DD_P_I_SCALED_RGB_IMAGE_FROM_SYSTEM_MEMORY 0xDD001501
|
|
#define NV_DD_SRCCOPY_SCALED_RGB_IMAGE_FROM_SYSTEM_MEMORY 0xDD001508
|
|
#define NV_DD_ABLEND_NOSRCALPHA_SCALED_RGB_IMAGE_FROM_SYSTEM_MEMORY 0xDD001509
|
|
#define NV_DD_ABLEND_SCALED_RGB_IMAGE_FROM_SYSTEM_MEMORY 0xDD00150A
|
|
#define NV_DD_SCALED_RGB_IMAGE_FROM_VIDEO_MEMORY 0xDD001510
|
|
#define NV_DD_P_I_SCALED_RGB_IMAGE_FROM_VIDEO_MEMORY 0xDD001511
|
|
#define NV_DD_SRCCOPY_SCALED_RGB_IMAGE_FROM_VIDEO_MEMORY 0xDD001518
|
|
#define NV_DD_ABLEND_NOSRCALPHA_SCALED_RGB_IMAGE_FROM_VIDEO_MEMORY 0xDD001519
|
|
#define NV_DD_ABLEND_SCALED_RGB_IMAGE_FROM_VIDEO_MEMORY 0xDD00151A
|
|
#define NV_DD_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001520
|
|
#define NV_DD_P_I_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001521
|
|
#define NV_DD_SCALED_UYVY_IMAGE_FROM_VIDEO_MEMORY 0xDD001530
|
|
#define NV_DD_P_I_SCALED_UYVY_IMAGE_FROM_VIDEO_MEMORY 0xDD001531
|
|
#define NV_DD_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001540
|
|
#define NV_DD_P_I_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001541
|
|
#define NV_DD_SCALED_YUYV_IMAGE_FROM_VIDEO_MEMORY 0xDD001550
|
|
#define NV_DD_P_I_SCALED_YUYV_IMAGE_FROM_VIDEO_MEMORY 0xDD001551
|
|
#define NV_DD_FLOATING0_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001560
|
|
#define NV_DD_P_I_FLOATING0_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001561
|
|
#define NV_DD_FLOATING1_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001570
|
|
#define NV_DD_P_I_FLOATING1_SCALED_UYVY_IMAGE_FROM_SYSTEM_MEMORY 0xDD001571
|
|
#define NV_DD_FLOATING0_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001580
|
|
#define NV_DD_P_I_FLOATING0_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001581
|
|
#define NV_DD_FLOATING1_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001590
|
|
#define NV_DD_P_I_FLOATING1_SCALED_YUYV_IMAGE_FROM_SYSTEM_MEMORY 0xDD001591
|
|
#define NV_DD_GENERIC_SCALED_IMAGE 0xDD0015A0
|
|
#define NV_DD_STRETCHED_UV_IMAGE_FROM_CPU 0xDD001600
|
|
#define NV_DD_P_I_STRETCHED_UV_IMAGE_FROM_CPU 0xDD001601
|
|
#define NV_DD_DVD_SUBPICTURE 0xDD001700
|
|
|
|
#define NV_DD_IMAGE_BLIT 0xDD001800
|
|
#define NV_DD_P_I_IMAGE_BLIT 0xDD001801
|
|
#define NV_DD_SRCCOPY_IMAGE_BLIT 0xDD001808
|
|
#define NV_DD_SRCCOPY_PREMULT_A8R8G8B8_IMAGE_BLIT 0xDD00180A
|
|
#define NV_DD_ALT_IMAGE_FROM_CPU 0xDD001900
|
|
#define NV_DD_P_I_ALT_IMAGE_FROM_CPU 0xDD001901
|
|
#define NV_DD_RENDER_SOLID_ZETA_RECTANGLE 0xDD001A00
|
|
#define NV_DD_P_I_RENDER_SOLID_ZETA_RECTANGLE 0xDD001A01
|
|
|
|
#define NV_D3D_RENDER_TRIANGLE_ZETA 0xDD001B00
|
|
#define NV_D3D_P_I_RENDER_TRIANGLE_ZETA 0xDD001B01
|
|
#define NV_D3D_P_Z_RENDER_TRIANGLE_ZETA 0xDD001B02
|
|
#define NV_D3D_RENDER_TRIANGLE_ZETA_FROM_VIDEO_MEMORY 0xDD001B03
|
|
#define NV_D3D_P_I_RENDER_TRIANGLE_ZETA_FROM_VIDEO_MEMORY 0xDD001B04
|
|
#define NV_D3D_P_Z_RENDER_TRIANGLE_ZETA_FROM_VIDEO_MEMORY 0xDD001B05
|
|
#define NV_D3D_FLOATING_RENDER_TRIANGLE_ZETA 0xDD001B06
|
|
#define NV_D3D_FLOATING_P_I_RENDER_TRIANGLE_ZETA 0xDD001B07
|
|
#define NV_D3D_FLOATING_P_Z_RENDER_TRIANGLE_ZETA 0xDD001B08
|
|
|
|
// floating dma contexts for DVD acceleration
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V 0xDD001C00
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V 0xDD001C00
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V0 0xDD001C00
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V0 0xDD001C00
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V1 0xDD001C01
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V1 0xDD001C01
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V2 0xDD001C02
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V2 0xDD001C02
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V3 0xDD001C03
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V3 0xDD001C03
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V4 0xDD001C04
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V4 0xDD001C04
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V5 0xDD001C05
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V5 0xDD001C05
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V6 0xDD001C06
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V6 0xDD001C06
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V7 0xDD001C07
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V7 0xDD001C07
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V8 0xDD001C08
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V8 0xDD001C08
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V9 0xDD001C09
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2V9 0xDD001C09
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VA 0xDD001C0A
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VA 0xDD001C0A
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VB 0xDD001C0B
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VB 0xDD001C0B
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VC 0xDD001C0C
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VC 0xDD001C0C
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VD 0xDD001C0D
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VD 0xDD001C0D
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VE 0xDD001C0E
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VE 0xDD001C0E
|
|
#define NV_DD_PIO_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VF 0xDD001C0F
|
|
#define NV_DD_DMA_FLOATING_CONTEXT_DMA_IN_SYSTEM_S2VF 0xDD001C0F
|
|
|
|
#define NV_DD_DMA_FLOATING_MC_IDCT0_CONTEXT_DMA_FROM_MEMORY 0xDD001D00
|
|
#define NV_DD_DMA_FLOATING_MC_IDCT1_CONTEXT_DMA_FROM_MEMORY 0xDD001D01
|
|
#define NV_DD_DMA_FLOATING_MC_IDCT2_CONTEXT_DMA_FROM_MEMORY 0xDD001D02
|
|
#define NV_DD_DMA_FLOATING_MC_IDCT3_CONTEXT_DMA_FROM_MEMORY 0xDD001D03
|
|
|
|
|
|
/* Patch interior */
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_1 0xDD002110
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_1 0xDD002111
|
|
#define NV_DD_IMAGE_COLOR_KEY_1 0xDD002130
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_1 0xDD002131
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_2 0xDD002210
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_2 0xDD002211
|
|
#define NV_DD_IMAGE_STENCIL_2 0xDD002220
|
|
#define NV_DD_P_I_IMAGE_STENCIL_2 0xDD002221
|
|
#define NV_DD_IMAGE_COLOR_KEY_2 0xDD002230
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_2 0xDD002231
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_3 0xDD002310
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_3 0xDD002311
|
|
#define NV_DD_IMAGE_STENCIL_3 0xDD002320
|
|
#define NV_DD_P_I_IMAGE_STENCIL_3 0xDD002321
|
|
#define NV_DD_IMAGE_COLOR_KEY_3 0xDD002330
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_3 0xDD002331
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_4 0xDD002410
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_4 0xDD002411
|
|
#define NV_DD_IMAGE_COLOR_KEY_4 0xDD002430
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_4 0xDD002431
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_5 0xDD002510
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_5 0xDD002511
|
|
#define NV_DD_IMAGE_COLOR_KEY_5 0xDD002530
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_5 0xDD002531
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_C 0xDD002C10
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_C 0xDD002C11
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_D 0xDD002D10
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_D 0xDD002D11
|
|
#define NV_DD_IMAGE_COLOR_KEY_D 0xDD002D30
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_D 0xDD002D31
|
|
|
|
#define NV_DD_IMAGE_ROP_AND_E 0xDD002E10
|
|
#define NV_DD_P_I_IMAGE_ROP_AND_E 0xDD002E11
|
|
#define NV_DD_IMAGE_STENCIL_E 0xDD002E20
|
|
#define NV_DD_P_I_IMAGE_STENCIL_E 0xDD002E21
|
|
#define NV_DD_IMAGE_COLOR_KEY_E 0xDD002E30
|
|
#define NV_DD_P_I_IMAGE_COLOR_KEY_E 0xDD002E31
|
|
|
|
#define NV_DD_IMAGE_STENCIL_F 0xDD002F20
|
|
#define NV_DD_P_I_IMAGE_STENCIL_F 0xDD002F21
|
|
|
|
#define NV_DD_IMAGE_STENCIL_F3 0xDD002F30
|
|
#define NV_DD_P_I_IMAGE_STENCIL_F3 0xDD002F31
|
|
|
|
#define NV_DD_IMAGE_STENCIL_FF 0xDD002FF0
|
|
#define NV_DD_P_I_IMAGE_STENCIL_FF 0xDD002FF1
|
|
|
|
|
|
/* Patch back end */
|
|
|
|
#define NV_DD_SURFACES_2D 0xDD003F00
|
|
#define NV_DD_DST_IMAGE_IN_MEMORY 0xDD003F00
|
|
#define NV_DD_P_I_DST_IMAGE_IN_MEMORY 0xDD003F01
|
|
#define NV_DD_SURFACES_2D_A8R8G8B8 0xDD003F02
|
|
#define NV_DD_SURFACES_3D 0xDD003F03
|
|
#define NV_DD_SURFACES_SWIZZLED 0xDD003F04
|
|
#define NV_DD_SRC_IMAGE_IN_MEMORY 0xDD003F10
|
|
#define NV_DD_P_I_SRC_IMAGE_IN_MEMORY 0xDD003F11
|
|
#define NV_DD_ZETA_IMAGE_IN_MEMORY 0xDD003F20
|
|
#define NV_D3D_ZETA_BUFFER_IN_MEMORY 0xDD003F30
|
|
#define NV_D3D_P_Z_ZETA_BUFFER_IN_MEMORY 0xDD003F31
|
|
|
|
#define NV_DD_PRIMARY_VIDEO_FROM_MEMORY 0xDD003F80
|
|
#define NV_DD_P_V_PRIMARY_VIDEO_FROM_MEMORY 0xDD003F81
|
|
#define NV_DD_YUV422_VIDEO_FROM_MEMORY 0xDD003F90
|
|
#define NV_DD_P_V_YUV422_VIDEO_FROM_MEMORY 0xDD003F91
|
|
#define NV_DD_VIDEO_SCALER 0xDD003FA0
|
|
#define NV_DD_P_V_VIDEO_SCALER 0xDD003FA1
|
|
#define NV_DD_VIDEO_COLOR_KEY 0xDD003FB0
|
|
#define NV_DD_P_V_VIDEO_COLOR_KEY 0xDD003FB1
|
|
#define NV_DD_SHARED_VIDEO_COLORMAP 0xDD003FC0
|
|
#define NV_DD_P_V_SHARED_VIDEO_COLORMAP 0xDD003FC1
|
|
|
|
#define NV_DD_SYSTEM_MEMORY_Y_TO_VIDEO_MEMORY_FORMAT 0xDD003FD0
|
|
#define NV_DD_SYSTEM_MEMORY_U_TO_VIDEO_MEMORY_FORMAT 0xDD003FD1
|
|
#define NV_DD_SYSTEM_MEMORY_V_TO_VIDEO_MEMORY_FORMAT 0xDD003FD2
|
|
#define NV_DD_SYSTEM_MEMORY_UV_TO_VIDEO_MEMORY_FORMAT 0xDD003FD3
|
|
#define NV_DD_VIDEO_MEMORY_Y_TO_VIDEO_MEMORY_FORMAT 0xDD003FE0
|
|
#define NV_DD_VIDEO_MEMORY_U_TO_VIDEO_MEMORY_FORMAT 0xDD003FE1
|
|
#define NV_DD_VIDEO_MEMORY_V_TO_VIDEO_MEMORY_FORMAT 0xDD003FE2
|
|
#define NV_DD_VIDEO_MEMORY_UV_TO_VIDEO_MEMORY_FORMAT 0xDD003FE3
|
|
#define NV_DD_VIDEO_MEMORY_TO_OVERLAY_SHADOW_FORMAT 0xDD003FE4
|
|
#define NV_DD_OVERLAY_SHADOW_TO_VIDEO_MEMORY_FORMAT 0xDD003FE5
|
|
#define NV_DD_DMABLT_TO_VID 0xDD003FE6
|
|
#define NV_DD_VIDEO_SINK 0xDD003FF0
|
|
|
|
#define NV_DD_COMMON_DMA_BUFFER 0xDD004000
|
|
#define NV_DD_PIO_CONTEXT_ERROR_TO_MEMORY 0xDD004010
|
|
#define NV_DD_DEV_PIO 0xDD004020
|
|
|
|
#define NV_DD_DMA_PUSHER_CONTEXT_DMA_FROM_MEMORY 0xDD005000
|
|
#define NV_DD_DMA_CONTEXT_ERROR_TO_MEMORY 0xDD005010
|
|
#define NV_DD_DEV_DMA 0xDD005020
|
|
|
|
#define NV_DD_DEV_VIDEO 0xDD006020
|
|
|
|
#define NV_DD_DEV_VPE 0xDD007020
|
|
|
|
#define NV_DD_VIDEO_LUT_CURSOR_DAC 0xDD008000
|
|
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#define NV_DD_GLOBALDATA_MEMORY 0xDD008020
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#define NV_DD_GLOBALDATA_MEMORY_NVDD32_CONTEXT 0xDD008021
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#define NV_DD_IPM 0xDD008022
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#define NV_DD_CONTEXTDMA_MEMORY 0xDD008030
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#define NV_DD_INDEXED_IMAGE_FROM_CPU 0xDD00A000
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#ifdef WINNT
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// Pushbuf ID needed for Win2k RM AGP allocator.
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#define NV_DD_AGP_PUSHBUF 0xDD00A001
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#endif // WINNT
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// VPP objects
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#define NV_DD_SWIZZLE_BLIT 0xDD00B000
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#define NV_DD_DMA_OVERLAY 0xDD00B010
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#define NV_DD_V2V_FORMAT_Y 0xDD00B020
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#define NV_DD_ALPHA_BLIT 0xDD00B030
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// Events
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#define NV_DD_EVENT_IDLE_SYNC 0xDD00C000
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#define NV_DD_EVENT_CONVERT_SYNC 0xDD00C001
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#define NV_DD_EVENT_DVD_SUBPICTURE 0xDD00C002
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#define NV_DD_EVENT_ALPHA_BLIT_SYNC 0xDD00C003
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#define NV_DD_EVENT_VIDEO_TO_SYSTEM_SYNC 0xDD00C004
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#define NV_DD_EVENT_SYSTEM_TO_VIDEO_SYNC 0xDD00C005
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#define NV_DD_EVENT_COMBINER_SYNC 0xDD00C006
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#define NV_DD_EVENT_DMABLT_TO_VID 0xDD00C007
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#define NV_DD_EVENT_OVL_FLIP1 0xDD00C008
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#define NV_DD_EVENT_OVL_FLIP2 0xDD00C009
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#define NV_DD_EVENT_DFILTER_SYNC 0xDD00C00A
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// Floating context DMA's for system surfaces (reserve a block of 512 for now)
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#define MAX_FLOATING_CONTEXT_DMA 0x200
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#define MASK_FLOATING_CONTEXT_DMA_ID 0xFFFFF001
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#define FLOATING_CONTEXT_DMA_ID 0xDD00D001
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#define NV_DD_FLOATING_CONTEXT_DMA_BASE 0xDD00D001
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#define NV_DD_FLOATING_CONTEXT_DMA_0 0xDD00D001
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#define NV_DD_FLOATING_CONTEXT_DMA_7FF 0xDD00DFFF
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// D3D objects
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// naming convention:
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// D3Dxxxyy
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// where xxx = object class number
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// yy = enumerator, in case we have more than one object of type xxx
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// DMA contexts.
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#ifdef WINNT // Still needed by old DX6 Win2k driver!!
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#define D3D_CONTEXT_LINEAR_TEXTURE_FROM_MEMORY 0xD3D00201
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#define D3D_CONTEXT_SWIZZLED_TEXTURE_FROM_MEMORY 0xD3D00202
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#endif // Still needed by old DX6 win2k driver
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#define D3D_CONTEXT_xxx_unused_xxx 0xD3D00201
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#define D3D_CONTEXT_DMA_HOST_MEMORY 0xD3D00202 // pci or agp context (growable for surfaces)
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// Surface contexts.
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#define D3D_CONTEXT_SURFACE_SWIZZLED 0xD3D05201
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#define D3D_CONTEXT_SURFACES_ARGB_ZS 0xD3D05301
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// D3D 2D rendering objects.
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#define D3D_RENDER_SOLID_RECTANGLE 0xD3D05E01 // Currently used for Z and Buffer Clears
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#define D3D_RENDER_SOLID_RECTANGLE_2 0xD3D05E02 // pseudo texblit notifiers
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#define D3D_SCALED_IMAGE_FROM_MEMORY 0xD3D07701 // Used for swizzling textures.
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// D3D Triangle objects.
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#define D3D_DX5_TEXTURED_TRIANGLE 0xD3D05401 // DX5 class triangle renderer.
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#define D3D_DX6_MULTI_TEXTURE_TRIANGLE 0xD3D05501 // Multi Texture/Stencil triangle renderer.
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// Celcius primitive
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#define D3D_CELSIUS_PRIMITIVE 0xD3D05601
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// Kelvin primitive
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#define D3D_KELVIN_PRIMITIVE 0xD3D09701
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// IPM allocator
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#define IPM_MEMORY_OBJECT_LO 0x10000000 // low
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#define IPM_MEMORY_OBJECT_HI 0x1fffffff // high
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