227 lines
6.8 KiB
C
227 lines
6.8 KiB
C
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 1999 - 2001 Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8effect.h
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// Content: D3DX effect types and functions
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//
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///////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8EFFECT_H__
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#define __D3DX8EFFECT_H__
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typedef enum _D3DXPARAMETERTYPE
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{
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D3DXPT_DWORD = 0,
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D3DXPT_FLOAT = 1,
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D3DXPT_VECTOR = 2,
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D3DXPT_MATRIX = 3,
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D3DXPT_TEXTURE = 4,
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D3DXPT_VERTEXSHADER = 5,
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D3DXPT_PIXELSHADER = 6,
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D3DXPT_CONSTANT = 7,
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D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
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} D3DXPARAMETERTYPE;
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typedef struct _D3DXEFFECT_DESC
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{
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UINT Parameters;
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UINT Techniques;
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DWORD Usage;
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} D3DXEFFECT_DESC;
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typedef struct _D3DXPARAMETER_DESC
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{
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DWORD Name;
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D3DXPARAMETERTYPE Type;
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} D3DXPARAMETER_DESC;
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typedef struct _D3DXTECHNIQUE_DESC
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{
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DWORD Name;
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UINT Passes;
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} D3DXTECHNIQUE_DESC;
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typedef struct _D3DXPASS_DESC
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{
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DWORD Name;
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} D3DXPASS_DESC;
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typedef struct ID3DXEffect *LPD3DXEFFECT;
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typedef struct ID3DXTechnique *LPD3DXTECHNIQUE;
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXTechnique ////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// {A00F378D-AF79-4917-907E-4D635EE63844}
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DEFINE_GUID( IID_ID3DXTechnique,
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0xa00f378d, 0xaf79, 0x4917, 0x90, 0x7e, 0x4d, 0x63, 0x5e, 0xe6, 0x38, 0x44);
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DECLARE_INTERFACE_(ID3DXTechnique, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXTechnique
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ UINT Index, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD_(BOOL, IsParameterUsed)(THIS_ DWORD dwName) PURE;
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STDMETHOD(Validate)(THIS) PURE;
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STDMETHOD(Begin)(THIS_ UINT *pPasses) PURE;
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STDMETHOD(Pass)(THIS_ UINT Index) PURE;
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STDMETHOD(End)(THIS) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffect ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// {281BBDD4-AEDF-4907-8650-E79CDFD45165}
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DEFINE_GUID( IID_ID3DXEffect,
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0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65);
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DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXEffect
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ UINT Index, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ UINT Index, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(SetDword)(THIS_ DWORD Name, DWORD dw) PURE;
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STDMETHOD(GetDword)(THIS_ DWORD Name, DWORD* pdw) PURE;
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STDMETHOD(SetFloat)(THIS_ DWORD Name, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ DWORD Name, FLOAT* pf) PURE;
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STDMETHOD(SetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ DWORD Name, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ DWORD Name, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ DWORD Name, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
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STDMETHOD(SetVertexShader)(THIS_ DWORD Name, DWORD Handle) PURE;
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STDMETHOD(GetVertexShader)(THIS_ DWORD Name, DWORD* pHandle) PURE;
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STDMETHOD(SetPixelShader)(THIS_ DWORD Name, DWORD Handle) PURE;
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STDMETHOD(GetPixelShader)(THIS_ DWORD Name, DWORD* pHandle) PURE;
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STDMETHOD(GetTechnique)(THIS_ UINT Index, LPD3DXTECHNIQUE* ppTechnique) PURE;
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STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, DWORD Usage, LPD3DXEFFECT* ppEffect) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// APIs //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3DXCompileEffect:
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// ------------------
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// Compiles an ascii effect description into a binary form usable by
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// D3DXCreateEffect.
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//
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// Parameters:
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// pSrcFile
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// Name of the file containing the ascii effect description
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// pSrcData
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// Pointer to ascii effect description
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// SrcDataSize
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// Size of the effect description in bytes
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// ppCompiledEffect
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// Returns a buffer containing compiled effect.
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// ppCompilationErrors
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// Returns a buffer containing any error messages which occurred during
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// compile. Or NULL if you do not care about the error messages.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCompileEffectFromFileA(
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LPCSTR pSrcFile,
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LPD3DXBUFFER* ppCompiledEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#define D3DXCompileEffectFromFile D3DXCompileEffectFromFileA
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HRESULT WINAPI
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D3DXCompileEffect(
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LPCVOID pSrcData,
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UINT SrcDataSize,
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LPD3DXBUFFER* ppCompiledEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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//----------------------------------------------------------------------------
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// D3DXCreateEffect:
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// -----------------
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// Creates an effect object, given compiled binary effect data
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//
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// Parameters:
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// pDevice
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// Pointer to the device to be used.
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// pCompiledEffect
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// Pointer to compiled effect data
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// CompiledEffectSize
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// Size of compiled effect data in bytes
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// Usage
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// Allows the specification of D3DUSAGE_SOFTWAREPROCESSING
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// ppEffect
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// Returns the created effect object
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateEffect(
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LPDIRECT3DDEVICE8 pDevice,
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LPCVOID pCompiledEffect,
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UINT CompiledEffectSize,
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DWORD Usage,
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LPD3DXEFFECT* ppEffect);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3DX8EFFECT_H__
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