xbox-kernel/public/sdk/inc/winsockx.h
2020-09-30 17:17:25 +02:00

1825 lines
52 KiB
C

/* Winsock2.h -- definitions to be used with the WinSock 2 DLL and
* WinSock 2 applications.
*
* This header file corresponds to version 2.2.x of the WinSock API
* specification.
*
* This file includes parts which are Copyright (c) 1982-1986 Regents
* of the University of California. All rights reserved. The
* Berkeley Software License Agreement specifies the terms and
* conditions for redistribution.
*/
#ifndef _WINSOCK2API_
#define _WINSOCK2API_
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
/*
* Ensure structures are packed consistently.
*/
#ifndef _WIN64
#include <pshpack4.h>
#endif
/*
* Default: include function prototypes, don't include function typedefs.
*/
#ifndef INCL_WINSOCK_API_PROTOTYPES
#define INCL_WINSOCK_API_PROTOTYPES 1
#endif
#ifndef INCL_WINSOCK_API_TYPEDEFS
#define INCL_WINSOCK_API_TYPEDEFS 0
#endif
/*
* Pull in WINDOWS.H if necessary
*/
#ifndef _INC_WINDOWS
#include <windows.h>
#endif /* _INC_WINDOWS */
/*
* Define the current Winsock version. To build an earlier Winsock version
* application redefine this value prior to including Winsock2.h.
*/
#if !defined(MAKEWORD)
#define MAKEWORD(low,high) \
((WORD)(((BYTE)(low)) | ((WORD)((BYTE)(high))) << 8))
#endif
#ifndef WINSOCK_VERSION
#define WINSOCK_VERSION MAKEWORD(2,2)
#endif
/*
* On XBox, the winsock is in a static library rather than a DLL
*/
#define WINSOCK_API_LINKAGE
/*
* Establish DLL function linkage if supported by the current build
* environment and not previously defined.
*/
#ifndef WINSOCK_API_LINKAGE
#ifdef DECLSPEC_IMPORT
#define WINSOCK_API_LINKAGE DECLSPEC_IMPORT
#else
#define WINSOCK_API_LINKAGE
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
* Basic system type definitions, taken from the BSD file sys/types.h.
*/
typedef unsigned char u_char;
typedef unsigned short u_short;
typedef unsigned int u_int;
typedef unsigned long u_long;
/*
* The new type to be used in all
* instances which refer to sockets.
*/
typedef UINT_PTR SOCKET;
/*
* Select uses arrays of SOCKETs. These macros manipulate such
* arrays. FD_SETSIZE may be defined by the user before including
* this file, but the default here should be >= 64.
*
* CAVEAT IMPLEMENTOR and USER: THESE MACROS AND TYPES MUST BE
* INCLUDED IN WINSOCK2.H EXACTLY AS SHOWN HERE.
*/
#ifndef FD_SETSIZE
#define FD_SETSIZE 64
#endif /* FD_SETSIZE */
typedef struct fd_set {
u_int fd_count; /* how many are SET? */
SOCKET fd_array[FD_SETSIZE]; /* an array of SOCKETs */
} fd_set;
extern int PASCAL FAR __WSAFDIsSet(SOCKET, fd_set FAR *);
#define FD_CLR(fd, set) do { \
u_int __i; \
for (__i = 0; __i < ((fd_set FAR *)(set))->fd_count ; __i++) { \
if (((fd_set FAR *)(set))->fd_array[__i] == fd) { \
while (__i < ((fd_set FAR *)(set))->fd_count-1) { \
((fd_set FAR *)(set))->fd_array[__i] = \
((fd_set FAR *)(set))->fd_array[__i+1]; \
__i++; \
} \
((fd_set FAR *)(set))->fd_count--; \
break; \
} \
} \
} while(0)
#define FD_SET(fd, set) do { \
u_int __i; \
for (__i = 0; __i < ((fd_set FAR *)(set))->fd_count; __i++) { \
if (((fd_set FAR *)(set))->fd_array[__i] == (fd)) { \
break; \
} \
} \
if (__i == ((fd_set FAR *)(set))->fd_count) { \
if (((fd_set FAR *)(set))->fd_count < FD_SETSIZE) { \
((fd_set FAR *)(set))->fd_array[__i] = (fd); \
((fd_set FAR *)(set))->fd_count++; \
} \
} \
} while(0)
#define FD_ZERO(set) (((fd_set FAR *)(set))->fd_count=0)
#define FD_ISSET(fd, set) __WSAFDIsSet((SOCKET)(fd), (fd_set FAR *)(set))
/*
* Structure used in select() call, taken from the BSD file sys/time.h.
*/
struct timeval {
long tv_sec; /* seconds */
long tv_usec; /* and microseconds */
};
/*
* Operations on timevals.
*
* NB: timercmp does not work for >= or <=.
*/
#define timerisset(tvp) ((tvp)->tv_sec || (tvp)->tv_usec)
#define timercmp(tvp, uvp, cmp) \
((tvp)->tv_sec cmp (uvp)->tv_sec || \
(tvp)->tv_sec == (uvp)->tv_sec && (tvp)->tv_usec cmp (uvp)->tv_usec)
#define timerclear(tvp) (tvp)->tv_sec = (tvp)->tv_usec = 0
/*
* Commands for ioctlsocket(), taken from the BSD file fcntl.h.
*
*
* Ioctl's have the command encoded in the lower word,
* and the size of any in or out parameters in the upper
* word. The high 2 bits of the upper word are used
* to encode the in/out status of the parameter; for now
* we restrict parameters to at most 128 bytes.
*/
#define IOCPARM_MASK 0x7f /* parameters must be < 128 bytes */
#define IOC_VOID 0x20000000 /* no parameters */
#define IOC_OUT 0x40000000 /* copy out parameters */
#define IOC_IN 0x80000000 /* copy in parameters */
#define IOC_INOUT (IOC_IN|IOC_OUT)
/* 0x20000000 distinguishes new &
old ioctl's */
#define _IO(x,y) (IOC_VOID|((x)<<8)|(y))
#define _IOR(x,y,t) (IOC_OUT|(((long)sizeof(t)&IOCPARM_MASK)<<16)|((x)<<8)|(y))
#define _IOW(x,y,t) (IOC_IN|(((long)sizeof(t)&IOCPARM_MASK)<<16)|((x)<<8)|(y))
#define FIONREAD _IOR('f', 127, u_long) /* get # bytes to read */
#define FIONBIO _IOW('f', 126, u_long) /* set/clear non-blocking i/o */
/*
* Constants and structures defined by the internet system,
* Per RFC 790, September 1981, taken from the BSD file netinet/in.h.
*/
/*
* Protocols
*/
#define IPPROTO_IP 0 /* dummy for IP */
#define IPPROTO_ICMP 1 /* control message protocol */
#define IPPROTO_IGMP 2 /* internet group management protocol */
#define IPPROTO_GGP 3 /* gateway^2 (deprecated) */
#define IPPROTO_TCP 6 /* tcp */
#define IPPROTO_PUP 12 /* pup */
#define IPPROTO_UDP 17 /* user datagram protocol */
#define IPPROTO_IDP 22 /* xns idp */
#define IPPROTO_ND 77 /* UNOFFICIAL net disk proto */
#define IPPROTO_RAW 255 /* raw IP packet */
#define IPPROTO_MAX 256
/*
* Port/socket numbers: network standard functions
*/
#define IPPORT_ECHO 7
#define IPPORT_DISCARD 9
#define IPPORT_SYSTAT 11
#define IPPORT_DAYTIME 13
#define IPPORT_NETSTAT 15
#define IPPORT_FTP 21
#define IPPORT_TELNET 23
#define IPPORT_SMTP 25
#define IPPORT_TIMESERVER 37
#define IPPORT_NAMESERVER 42
#define IPPORT_WHOIS 43
#define IPPORT_MTP 57
/*
* Port/socket numbers: host specific functions
*/
#define IPPORT_TFTP 69
#define IPPORT_RJE 77
#define IPPORT_FINGER 79
#define IPPORT_TTYLINK 87
#define IPPORT_SUPDUP 95
/*
* UNIX TCP sockets
*/
#define IPPORT_EXECSERVER 512
#define IPPORT_LOGINSERVER 513
#define IPPORT_CMDSERVER 514
#define IPPORT_EFSSERVER 520
/*
* UNIX UDP sockets
*/
#define IPPORT_BIFFUDP 512
#define IPPORT_WHOSERVER 513
#define IPPORT_ROUTESERVER 520
/* 520+1 also used */
/*
* Ports < IPPORT_RESERVED are reserved for
* privileged processes (e.g. root).
*/
#define IPPORT_RESERVED 1024
/*
* Internet address (old style... should be updated)
*/
struct in_addr {
union {
struct { u_char s_b1,s_b2,s_b3,s_b4; } S_un_b;
struct { u_short s_w1,s_w2; } S_un_w;
u_long S_addr;
} S_un;
#define s_addr S_un.S_addr
/* can be used for most tcp & ip code */
#define s_host S_un.S_un_b.s_b2
/* host on imp */
#define s_net S_un.S_un_b.s_b1
/* network */
#define s_imp S_un.S_un_w.s_w2
/* imp */
#define s_impno S_un.S_un_b.s_b4
/* imp # */
#define s_lh S_un.S_un_b.s_b3
/* logical host */
};
/*
* Definitions of bits in internet address integers.
* On subnets, the decomposition of addresses to host and net parts
* is done according to subnet mask, not the masks here.
*/
#define IN_CLASSA(i) (((long)(i) & 0x80000000) == 0)
#define IN_CLASSA_NET 0xff000000
#define IN_CLASSA_NSHIFT 24
#define IN_CLASSA_HOST 0x00ffffff
#define IN_CLASSA_MAX 128
#define IN_CLASSB(i) (((long)(i) & 0xc0000000) == 0x80000000)
#define IN_CLASSB_NET 0xffff0000
#define IN_CLASSB_NSHIFT 16
#define IN_CLASSB_HOST 0x0000ffff
#define IN_CLASSB_MAX 65536
#define IN_CLASSC(i) (((long)(i) & 0xe0000000) == 0xc0000000)
#define IN_CLASSC_NET 0xffffff00
#define IN_CLASSC_NSHIFT 8
#define IN_CLASSC_HOST 0x000000ff
#define IN_CLASSD(i) (((long)(i) & 0xf0000000) == 0xe0000000)
#define IN_CLASSD_NET 0xf0000000 /* These ones aren't really */
#define IN_CLASSD_NSHIFT 28 /* net and host fields, but */
#define IN_CLASSD_HOST 0x0fffffff /* routing needn't know. */
#define IN_MULTICAST(i) IN_CLASSD(i)
#define INADDR_ANY (u_long)0x00000000
#define INADDR_LOOPBACK 0x7f000001
#define INADDR_BROADCAST (u_long)0xffffffff
#define INADDR_NONE 0xffffffff
#define ADDR_ANY INADDR_ANY
/*
* Socket address, internet style.
*/
struct sockaddr_in {
short sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
#define WSADESCRIPTION_LEN 256
#define WSASYS_STATUS_LEN 128
typedef struct WSAData {
WORD wVersion;
WORD wHighVersion;
#ifdef _WIN64
unsigned short iMaxSockets;
unsigned short iMaxUdpDg;
char FAR * lpVendorInfo;
char szDescription[WSADESCRIPTION_LEN+1];
char szSystemStatus[WSASYS_STATUS_LEN+1];
#else
char szDescription[WSADESCRIPTION_LEN+1];
char szSystemStatus[WSASYS_STATUS_LEN+1];
unsigned short iMaxSockets;
unsigned short iMaxUdpDg;
char FAR * lpVendorInfo;
#endif
} WSADATA, FAR * LPWSADATA;
/*
* Definitions related to sockets: types, address families, options,
* taken from the BSD file sys/socket.h.
*/
/*
* This is used instead of -1, since the
* SOCKET type is unsigned.
*/
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
/*
* The following may be used in place of the address family, socket type, or
* protocol in a call to WSASocket to indicate that the corresponding value
* should be taken from the supplied WSAPROTOCOL_INFO structure instead of the
* parameter itself.
*/
#define FROM_PROTOCOL_INFO (-1)
/*
* Types
*/
#define SOCK_STREAM 1 /* stream socket */
#define SOCK_DGRAM 2 /* datagram socket */
/*
* Option flags per-socket.
*/
#define SO_ACCEPTCONN 0x0002 /* socket has had listen() */
#define SO_REUSEADDR 0x0004 /* allow local address reuse */
#define SO_BROADCAST 0x0020 /* permit sending of broadcast msgs */
#define SO_LINGER 0x0080 /* linger on close if data present */
#define SO_DONTLINGER (int)(~SO_LINGER)
#define SO_EXCLUSIVEADDRUSE ((int)(~SO_REUSEADDR)) /* disallow local address reuse */
/*
* Additional options.
*/
#define SO_SNDBUF 0x1001 /* send buffer size */
#define SO_RCVBUF 0x1002 /* receive buffer size */
#define SO_SNDTIMEO 0x1005 /* send timeout */
#define SO_RCVTIMEO 0x1006 /* receive timeout */
#define SO_TYPE 0x1008 /* get socket type */
/*
* TCP options.
*/
#define TCP_NODELAY 0x0001
/*
* Address families.
*/
#define AF_UNSPEC 0 /* unspecified */
/*
* Although AF_UNSPEC is defined for backwards compatibility, using
* AF_UNSPEC for the "af" parameter when creating a socket is STRONGLY
* DISCOURAGED. The interpretation of the "protocol" parameter
* depends on the actual address family chosen. As environments grow
* to include more and more address families that use overlapping
* protocol values there is more and more chance of choosing an
* undesired address family when AF_UNSPEC is used.
*/
#define AF_INET 2 /* internetwork: UDP, TCP, etc. */
#define AF_MAX 29
/*
* Structure used by kernel to store most
* addresses.
*/
struct sockaddr {
u_short sa_family; /* address family */
char sa_data[14]; /* up to 14 bytes of direct address */
};
/*
* Protocol families, same as address families for now.
*/
#define PF_UNSPEC AF_UNSPEC
#define PF_INET AF_INET
#define PF_MAX AF_MAX
/*
* Structure used for manipulating linger option.
*/
struct linger {
u_short l_onoff; /* option on/off */
u_short l_linger; /* linger time */
};
/*
* Level number for (get/set)sockopt() to apply to socket itself.
*/
#define SOL_SOCKET 0xffff /* options for socket level */
/*
* Maximum queue length specifiable by listen.
*/
#define SOMAXCONN 0x7fffffff
#define MSG_PARTIAL 0x8000 /* partial send or recv for message xport */
/*
* WinSock error codes are also defined in winerror.h
* Hence the IFDEF.
*/
#ifndef WSABASEERR
/*
* All Windows Sockets error constants are biased by WSABASEERR from
* the "normal"
*/
#define WSABASEERR 10000
/*
* Windows Sockets definitions of regular Microsoft C error constants
*/
#define WSAEINTR (WSABASEERR+4)
#define WSAEBADF (WSABASEERR+9)
#define WSAEACCES (WSABASEERR+13)
#define WSAEFAULT (WSABASEERR+14)
#define WSAEINVAL (WSABASEERR+22)
#define WSAEMFILE (WSABASEERR+24)
/*
* Windows Sockets definitions of regular Berkeley error constants
*/
#define WSAEWOULDBLOCK (WSABASEERR+35)
#define WSAEINPROGRESS (WSABASEERR+36)
#define WSAEALREADY (WSABASEERR+37)
#define WSAENOTSOCK (WSABASEERR+38)
#define WSAEDESTADDRREQ (WSABASEERR+39)
#define WSAEMSGSIZE (WSABASEERR+40)
#define WSAEPROTOTYPE (WSABASEERR+41)
#define WSAENOPROTOOPT (WSABASEERR+42)
#define WSAEPROTONOSUPPORT (WSABASEERR+43)
#define WSAESOCKTNOSUPPORT (WSABASEERR+44)
#define WSAEOPNOTSUPP (WSABASEERR+45)
#define WSAEPFNOSUPPORT (WSABASEERR+46)
#define WSAEAFNOSUPPORT (WSABASEERR+47)
#define WSAEADDRINUSE (WSABASEERR+48)
#define WSAEADDRNOTAVAIL (WSABASEERR+49)
#define WSAENETDOWN (WSABASEERR+50)
#define WSAENETUNREACH (WSABASEERR+51)
#define WSAENETRESET (WSABASEERR+52)
#define WSAECONNABORTED (WSABASEERR+53)
#define WSAECONNRESET (WSABASEERR+54)
#define WSAENOBUFS (WSABASEERR+55)
#define WSAEISCONN (WSABASEERR+56)
#define WSAENOTCONN (WSABASEERR+57)
#define WSAESHUTDOWN (WSABASEERR+58)
#define WSAETOOMANYREFS (WSABASEERR+59)
#define WSAETIMEDOUT (WSABASEERR+60)
#define WSAECONNREFUSED (WSABASEERR+61)
#define WSAELOOP (WSABASEERR+62)
#define WSAENAMETOOLONG (WSABASEERR+63)
#define WSAEHOSTDOWN (WSABASEERR+64)
#define WSAEHOSTUNREACH (WSABASEERR+65)
#define WSAENOTEMPTY (WSABASEERR+66)
#define WSAEPROCLIM (WSABASEERR+67)
#define WSAEUSERS (WSABASEERR+68)
#define WSAEDQUOT (WSABASEERR+69)
#define WSAESTALE (WSABASEERR+70)
#define WSAEREMOTE (WSABASEERR+71)
/*
* Extended Windows Sockets error constant definitions
*/
#define WSASYSNOTREADY (WSABASEERR+91)
#define WSAVERNOTSUPPORTED (WSABASEERR+92)
#define WSANOTINITIALISED (WSABASEERR+93)
#define WSAEDISCON (WSABASEERR+101)
#define WSAENOMORE (WSABASEERR+102)
#define WSAECANCELLED (WSABASEERR+103)
#define WSAEINVALIDPROCTABLE (WSABASEERR+104)
#define WSAEINVALIDPROVIDER (WSABASEERR+105)
#define WSAEPROVIDERFAILEDINIT (WSABASEERR+106)
#define WSASYSCALLFAILURE (WSABASEERR+107)
#define WSASERVICE_NOT_FOUND (WSABASEERR+108)
#define WSATYPE_NOT_FOUND (WSABASEERR+109)
#define WSA_E_NO_MORE (WSABASEERR+110)
#define WSA_E_CANCELLED (WSABASEERR+111)
#define WSAEREFUSED (WSABASEERR+112)
/*
* Error return codes from gethostbyname() and gethostbyaddr()
* (when using the resolver). Note that these errors are
* retrieved via WSAGetLastError() and must therefore follow
* the rules for avoiding clashes with error numbers from
* specific implementations or language run-time systems.
* For this reason the codes are based at WSABASEERR+1001.
* Note also that [WSA]NO_ADDRESS is defined only for
* compatibility purposes.
*/
/* Authoritative Answer: Host not found */
#define WSAHOST_NOT_FOUND (WSABASEERR+1001)
/* Non-Authoritative: Host not found, or SERVERFAIL */
#define WSATRY_AGAIN (WSABASEERR+1002)
/* Non-recoverable errors, FORMERR, REFUSED, NOTIMP */
#define WSANO_RECOVERY (WSABASEERR+1003)
/* Valid name, no data record of requested type */
#define WSANO_DATA (WSABASEERR+1004)
/*
* WinSock error codes are also defined in winerror.h
* Hence the IFDEF.
*/
#endif /* ifdef WSABASEERR */
/*
* Compatibility macros.
*/
#define h_errno WSAGetLastError()
#define HOST_NOT_FOUND WSAHOST_NOT_FOUND
#define TRY_AGAIN WSATRY_AGAIN
#define NO_RECOVERY WSANO_RECOVERY
#define NO_DATA WSANO_DATA
/* no address, look for MX record */
#define WSANO_ADDRESS WSANO_DATA
#define NO_ADDRESS WSANO_ADDRESS
/*
* Windows Sockets errors redefined as regular Berkeley error constants.
* These are commented out in Windows NT to avoid conflicts with errno.h.
* Use the WSA constants instead.
*/
#if 0
#define EWOULDBLOCK WSAEWOULDBLOCK
#define EINPROGRESS WSAEINPROGRESS
#define EALREADY WSAEALREADY
#define ENOTSOCK WSAENOTSOCK
#define EDESTADDRREQ WSAEDESTADDRREQ
#define EMSGSIZE WSAEMSGSIZE
#define EPROTOTYPE WSAEPROTOTYPE
#define ENOPROTOOPT WSAENOPROTOOPT
#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT
#define EOPNOTSUPP WSAEOPNOTSUPP
#define EPFNOSUPPORT WSAEPFNOSUPPORT
#define EAFNOSUPPORT WSAEAFNOSUPPORT
#define EADDRINUSE WSAEADDRINUSE
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define ENETDOWN WSAENETDOWN
#define ENETUNREACH WSAENETUNREACH
#define ENETRESET WSAENETRESET
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define ENOBUFS WSAENOBUFS
#define EISCONN WSAEISCONN
#define ENOTCONN WSAENOTCONN
#define ESHUTDOWN WSAESHUTDOWN
#define ETOOMANYREFS WSAETOOMANYREFS
#define ETIMEDOUT WSAETIMEDOUT
#define ECONNREFUSED WSAECONNREFUSED
#define ELOOP WSAELOOP
#define ENAMETOOLONG WSAENAMETOOLONG
#define EHOSTDOWN WSAEHOSTDOWN
#define EHOSTUNREACH WSAEHOSTUNREACH
#define ENOTEMPTY WSAENOTEMPTY
#define EPROCLIM WSAEPROCLIM
#define EUSERS WSAEUSERS
#define EDQUOT WSAEDQUOT
#define ESTALE WSAESTALE
#define EREMOTE WSAEREMOTE
#endif
/*
* WinSock 2 extension -- new error codes and type definition
*/
#ifdef WIN32
#define WSAAPI FAR PASCAL
#define WSAEVENT HANDLE
#define LPWSAEVENT LPHANDLE
#define WSAOVERLAPPED OVERLAPPED
typedef struct _OVERLAPPED * LPWSAOVERLAPPED;
#define WSA_IO_PENDING (ERROR_IO_PENDING)
#define WSA_IO_INCOMPLETE (ERROR_IO_INCOMPLETE)
#define WSA_INVALID_HANDLE (ERROR_INVALID_HANDLE)
#define WSA_INVALID_PARAMETER (ERROR_INVALID_PARAMETER)
#define WSA_NOT_ENOUGH_MEMORY (ERROR_NOT_ENOUGH_MEMORY)
#define WSA_OPERATION_ABORTED (ERROR_OPERATION_ABORTED)
#define WSA_INVALID_EVENT ((WSAEVENT)NULL)
#define WSA_MAXIMUM_WAIT_EVENTS (MAXIMUM_WAIT_OBJECTS)
#define WSA_WAIT_FAILED (WAIT_FAILED)
#define WSA_WAIT_EVENT_0 (WAIT_OBJECT_0)
#define WSA_WAIT_IO_COMPLETION (WAIT_IO_COMPLETION)
#define WSA_WAIT_TIMEOUT (WAIT_TIMEOUT)
#define WSA_INFINITE (INFINITE)
#else /* WIN16 */
#define WSAAPI FAR PASCAL
typedef DWORD WSAEVENT, FAR * LPWSAEVENT;
typedef struct _WSAOVERLAPPED {
DWORD Internal;
DWORD InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
WSAEVENT hEvent;
} WSAOVERLAPPED, FAR * LPWSAOVERLAPPED;
#define WSA_IO_PENDING (WSAEWOULDBLOCK)
#define WSA_IO_INCOMPLETE (WSAEWOULDBLOCK)
#define WSA_INVALID_HANDLE (WSAENOTSOCK)
#define WSA_INVALID_PARAMETER (WSAEINVAL)
#define WSA_NOT_ENOUGH_MEMORY (WSAENOBUFS)
#define WSA_OPERATION_ABORTED (WSAEINTR)
#define WSA_INVALID_EVENT ((WSAEVENT)NULL)
#define WSA_MAXIMUM_WAIT_EVENTS (MAXIMUM_WAIT_OBJECTS)
#define WSA_WAIT_FAILED ((DWORD)-1L)
#define WSA_WAIT_EVENT_0 ((DWORD)0)
#define WSA_WAIT_TIMEOUT ((DWORD)0x102L)
#define WSA_INFINITE ((DWORD)-1L)
#endif /* WIN32 */
/*
* WinSock 2 extension -- WSABUF and QOS struct, include qos.h
* to pull in FLOWSPEC and related definitions
*/
typedef struct _WSABUF {
u_long len; /* the length of the buffer */
char FAR * buf; /* the pointer to the buffer */
} WSABUF, FAR * LPWSABUF;
/*
* WinSock 2 extension -- manifest constants for shutdown()
*/
#define SD_RECEIVE 0x00
#define SD_SEND 0x01
#define SD_BOTH 0x02
/*
* Microsoft Windows Extended data types required for the functions to
* convert back and forth between binary and string forms of
* addresses.
*/
typedef struct sockaddr SOCKADDR;
typedef struct sockaddr *PSOCKADDR;
typedef struct sockaddr FAR *LPSOCKADDR;
/* Socket function prototypes */
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
SOCKET
WSAAPI
accept(
IN SOCKET s,
OUT struct sockaddr FAR * addr,
IN OUT int FAR * addrlen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
SOCKET
(WSAAPI * LPFN_ACCEPT)(
IN SOCKET s,
OUT struct sockaddr FAR * addr,
IN OUT int FAR * addrlen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
bind(
IN SOCKET s,
IN const struct sockaddr FAR * name,
IN int namelen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_BIND)(
IN SOCKET s,
IN const struct sockaddr FAR * name,
IN int namelen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
closesocket(
IN SOCKET s
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_CLOSESOCKET)(
IN SOCKET s
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
connect(
IN SOCKET s,
IN const struct sockaddr FAR * name,
IN int namelen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_CONNECT)(
IN SOCKET s,
IN const struct sockaddr FAR * name,
IN int namelen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
ioctlsocket(
IN SOCKET s,
IN long cmd,
IN OUT u_long FAR * argp
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_IOCTLSOCKET)(
IN SOCKET s,
IN long cmd,
IN OUT u_long FAR * argp
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
getpeername(
IN SOCKET s,
OUT struct sockaddr FAR * name,
IN OUT int FAR * namelen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_GETPEERNAME)(
IN SOCKET s,
IN struct sockaddr FAR * name,
IN OUT int FAR * namelen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
getsockname(
IN SOCKET s,
OUT struct sockaddr FAR * name,
IN OUT int FAR * namelen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_GETSOCKNAME)(
IN SOCKET s,
OUT struct sockaddr FAR * name,
IN OUT int FAR * namelen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
getsockopt(
IN SOCKET s,
IN int level,
IN int optname,
OUT char FAR * optval,
IN OUT int FAR * optlen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_GETSOCKOPT)(
IN SOCKET s,
IN int level,
IN int optname,
OUT char FAR * optval,
IN OUT int FAR * optlen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
u_long
WSAAPI
htonl(
IN u_long hostlong
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
u_long
(WSAAPI * LPFN_HTONL)(
IN u_long hostlong
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
u_short
WSAAPI
htons(
IN u_short hostshort
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
u_short
(WSAAPI * LPFN_HTONS)(
IN u_short hostshort
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
unsigned long
WSAAPI
inet_addr(
IN const char FAR * cp
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
unsigned long
(WSAAPI * LPFN_INET_ADDR)(
IN const char FAR * cp
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
listen(
IN SOCKET s,
IN int backlog
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_LISTEN)(
IN SOCKET s,
IN int backlog
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
u_long
WSAAPI
ntohl(
IN u_long netlong
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
u_long
(WSAAPI * LPFN_NTOHL)(
IN u_long netlong
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
u_short
WSAAPI
ntohs(
IN u_short netshort
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
u_short
(WSAAPI * LPFN_NTOHS)(
IN u_short netshort
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
recv(
IN SOCKET s,
OUT char FAR * buf,
IN int len,
IN int flags
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_RECV)(
IN SOCKET s,
OUT char FAR * buf,
IN int len,
IN int flags
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
recvfrom(
IN SOCKET s,
OUT char FAR * buf,
IN int len,
IN int flags,
OUT struct sockaddr FAR * from,
IN OUT int FAR * fromlen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_RECVFROM)(
IN SOCKET s,
OUT char FAR * buf,
IN int len,
IN int flags,
OUT struct sockaddr FAR * from,
IN OUT int FAR * fromlen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
select(
IN int nfds,
IN OUT fd_set FAR * readfds,
IN OUT fd_set FAR * writefds,
IN OUT fd_set FAR *exceptfds,
IN const struct timeval FAR * timeout
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_SELECT)(
IN int nfds,
IN OUT fd_set FAR * readfds,
IN OUT fd_set FAR * writefds,
IN OUT fd_set FAR *exceptfds,
IN const struct timeval FAR * timeout
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
send(
IN SOCKET s,
IN const char FAR * buf,
IN int len,
IN int flags
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_SEND)(
IN SOCKET s,
IN const char FAR * buf,
IN int len,
IN int flags
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
sendto(
IN SOCKET s,
IN const char FAR * buf,
IN int len,
IN int flags,
IN const struct sockaddr FAR * to,
IN int tolen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_SENDTO)(
IN SOCKET s,
IN const char FAR * buf,
IN int len,
IN int flags,
IN const struct sockaddr FAR * to,
IN int tolen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
setsockopt(
IN SOCKET s,
IN int level,
IN int optname,
IN const char FAR * optval,
IN int optlen
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_SETSOCKOPT)(
IN SOCKET s,
IN int level,
IN int optname,
IN const char FAR * optval,
IN int optlen
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
shutdown(
IN SOCKET s,
IN int how
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_SHUTDOWN)(
IN SOCKET s,
IN int how
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
SOCKET
WSAAPI
socket(
IN int af,
IN int type,
IN int protocol
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
SOCKET
(WSAAPI * LPFN_SOCKET)(
IN int af,
IN int type,
IN int protocol
);
#endif // INCL_WINSOCK_API_TYPEDEFS
/* Database function prototypes */
/* Microsoft Windows Extension function prototypes */
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSAStartup(
IN WORD wVersionRequested,
OUT LPWSADATA lpWSAData
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSASTARTUP)(
IN WORD wVersionRequested,
OUT LPWSADATA lpWSAData
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSACleanup(
void
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSACLEANUP)(
void
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
void
WSAAPI
WSASetLastError(
IN int iError
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
void
(WSAAPI * LPFN_WSASETLASTERROR)(
IN int iError
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSAGetLastError(
void
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSAGETLASTERROR)(
void
);
#endif // INCL_WINSOCK_API_TYPEDEFS
/*
* WinSock 2 extensions -- data types for the condition function in
* WSAAccept() and overlapped I/O completion routine.
*/
typedef
void
(CALLBACK * LPWSAOVERLAPPED_COMPLETION_ROUTINE)(
IN DWORD dwError,
IN DWORD cbTransferred,
IN LPWSAOVERLAPPED lpOverlapped,
IN DWORD dwFlags
);
/* WinSock 2 API new function prototypes */
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
BOOL
WSAAPI
WSACloseEvent(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
BOOL
(WSAAPI * LPFN_WSACLOSEEVENT)(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
WSAEVENT
WSAAPI
WSACreateEvent(
void
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
WSAEVENT
(WSAAPI * LPFN_WSACREATEEVENT)(
void
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
BOOL
WSAAPI
WSAGetOverlappedResult(
IN SOCKET s,
IN LPWSAOVERLAPPED lpOverlapped,
OUT LPDWORD lpcbTransfer,
IN BOOL fWait,
OUT LPDWORD lpdwFlags
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
BOOL
(WSAAPI * LPFN_WSAGETOVERLAPPEDRESULT)(
IN SOCKET s,
IN LPWSAOVERLAPPED lpOverlapped,
OUT LPDWORD lpcbTransfer,
IN BOOL fWait,
OUT LPDWORD lpdwFlags
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSARecv(
IN SOCKET s,
IN OUT LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesRecvd,
IN OUT LPDWORD lpFlags,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSARECV)(
IN SOCKET s,
IN OUT LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesRecvd,
IN OUT LPDWORD lpFlags,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSARecvFrom(
IN SOCKET s,
IN OUT LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesRecvd,
IN OUT LPDWORD lpFlags,
OUT struct sockaddr FAR * lpFrom,
IN OUT LPINT lpFromlen,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSARECVFROM)(
IN SOCKET s,
IN OUT LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesRecvd,
IN OUT LPDWORD lpFlags,
OUT struct sockaddr FAR * lpFrom,
IN OUT LPINT lpFromlen,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
BOOL
WSAAPI
WSAResetEvent(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
BOOL
(WSAAPI * LPFN_WSARESETEVENT)(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSASend(
IN SOCKET s,
IN LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesSent,
IN DWORD dwFlags,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSASEND)(
IN SOCKET s,
IN LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesSent,
IN DWORD dwFlags,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
int
WSAAPI
WSASendTo(
IN SOCKET s,
IN LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesSent,
IN DWORD dwFlags,
IN const struct sockaddr FAR * lpTo,
IN int iTolen,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
int
(WSAAPI * LPFN_WSASENDTO)(
IN SOCKET s,
IN LPWSABUF lpBuffers,
IN DWORD dwBufferCount,
OUT LPDWORD lpNumberOfBytesSent,
IN DWORD dwFlags,
IN const struct sockaddr FAR * lpTo,
IN int iTolen,
IN LPWSAOVERLAPPED lpOverlapped,
IN LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
BOOL
WSAAPI
WSASetEvent(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
BOOL
(WSAAPI * LPFN_WSASETEVENT)(
IN WSAEVENT hEvent
);
#endif // INCL_WINSOCK_API_TYPEDEFS
#if INCL_WINSOCK_API_PROTOTYPES
WINSOCK_API_LINKAGE
DWORD
WSAAPI
WSAWaitForMultipleEvents(
IN DWORD cEvents,
IN const WSAEVENT FAR * lphEvents,
IN BOOL fWaitAll,
IN DWORD dwTimeout,
IN BOOL fAlertable
);
#endif // INCL_WINSOCK_API_PROTOTYPES
#if INCL_WINSOCK_API_TYPEDEFS
typedef
DWORD
(WSAAPI * LPFN_WSAWAITFORMULTIPLEEVENTS)(
IN DWORD cEvents,
IN const WSAEVENT FAR * lphEvents,
IN BOOL fWaitAll,
IN DWORD dwTimeout,
IN BOOL fAlertable
);
#endif // INCL_WINSOCK_API_TYPEDEFS
/* Microsoft Windows Extended data types */
typedef struct sockaddr_in SOCKADDR_IN;
typedef struct sockaddr_in *PSOCKADDR_IN;
typedef struct sockaddr_in FAR *LPSOCKADDR_IN;
typedef struct linger LINGER;
typedef struct linger *PLINGER;
typedef struct linger FAR *LPLINGER;
typedef struct in_addr IN_ADDR;
typedef struct in_addr *PIN_ADDR;
typedef struct in_addr FAR *LPIN_ADDR;
typedef struct fd_set FD_SET;
typedef struct fd_set *PFD_SET;
typedef struct fd_set FAR *LPFD_SET;
typedef struct timeval TIMEVAL;
typedef struct timeval *PTIMEVAL;
typedef struct timeval FAR *LPTIMEVAL;
// XBox Secure Network Library -----------------------------------------------------------
#include <pshpack1.h>
//
// XNetStartup is called to load the XBox Secure Network Library. It takes an optional
// pointer to a parameter structure. To initialize the library with the default set
// of parameters, simply pass NULL for this argument. To initialize the library with
// a different set of parameters, place an XNetStartupParams on the stack, zero it out,
// set the cfgSizeOfStruct to sizeof(XNetStartupParams), set any of the parameters you
// want to configure (leaving the remaining ones zeroed), and pass a pointer to this
// structure to XNetStartup.
//
// By default the XBox Secure Network Library operates in secure mode, which means that
// communication to untrusted hosts (such as a PC) is disallowed. However, the devkit
// version of the XBox Secure Network Library (xnet.lib and xnetd.lib) allow you to
// bypass this security by specifying the XNET_STARTUP_BYPASS_SECURITY flag in the
// cfgFlags parameter. Here is an example of how to do this:
//
// XNetStartupParams xnsp;
// memset(&xnsp, 0, sizeof(xnsp));
// xnsp.cfgSizeOfStruct = sizeof(XNetStartupParams);
// xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
// INT err = XNetStartup(&xnsp);
//
// Attempting to bypass security when linking with xnets.lib or xnetsd.lib does not
// return an error, it is simply ignored. Attempts to send or receive packets from
// untrusted hosts will fail.
//
typedef struct {
BYTE cfgSizeOfStruct;
// Must be set to sizeof(XNetStartupParams). There is no default.
BYTE cfgFlags;
// One or more of the following flags OR'd together:
#define XNET_STARTUP_BYPASS_SECURITY 0x01
// This devkit-only flag tells the XNet stack to allow insecure
// communication to untrusted hosts (such as a PC). This flag
// is silently ignored by the secure versions of the library.
#define XNET_STARTUP_BYPASS_DHCP 0x02
// This devkit-only flag tells the XNet stack to skip searching for
// for a DHCP server and use auto-ip only to acquire an IP address.
// This will save several seconds when starting up if you know
// that there is no DHCP server configured. This flag is silently
// ignored by the secure versions of the library.
// The default is 0 (no flags specified).
BYTE cfgPrivatePoolSizeInPages;
// Specifies the size of the pre-allocated private memory pool used by
// XNet for the following situations:
//
// - Responding to ARP/DHCP/ICMP messages
// - Responding to certain TCP control messages
// - Allocating incoming TCP connection request sockets
// - Buffering outgoing data until it is transmitted (UDP) or
// until it is acknowledged (TCP)
// - Buffering incoming data on a socket that does not have a
// sufficiently large overlapped read pending
//
// The reason for using a private pool instead of the normal system
// pool is because we want to have completely deterministic memory
// behavior. That is, all memory allocation occurs only when an API
// is called. No system memory allocation happens asynchronously in
// response to an incoming packet.
//
// Note that this parameter is in units of pages (4096 bytes per page).
//
// The default is 12 pages (48K).
BYTE cfgEnetReceiveQueueLength;
// The length of the Ethernet receive queue in number of packets. Each
// packet takes 2KB of physically contiguous memory.
//
// The default is 8 packets (16K).
BYTE cfgIpFragMaxSimultaneous;
// The maximum number of IP datagrams that can be in the process of reassembly
// at the same time.
//
// The default is 4 packets.
BYTE cfgIpFragMaxPacketDiv256;
// The maximum size of an IP datagram (including header) that can be reassembled.
// Be careful when setting this parameter to a large value as it opens up
// a potential denial-of-service attack by consuming large amounts of memory
// in the fixed-size private pool.
//
// Note that this parameter is in units of 256-bytes each.
//
// The default is 8 units (2048 bytes).
BYTE cfgSockMaxSockets;
// The maximum number of sockets that can be opened at once, including those
// sockets created as a result of incoming connection requests. Remember
// that a TCP socket may not be closed immediately after closesocket is
// called depending on the linger options in place (by default a TCP socket
// will linger).
//
// The default is 64 sockets.
BYTE cfgSockDefaultRecvBufsizeInK;
// The default receive buffer size for a socket, in units of K (1024 bytes).
//
// The default is 16 units (16K).
BYTE cfgSockDefaultSendBufsizeInK;
// The default send buffer size for a socket, in units of K (1024 bytes).
//
// The default is 16 units (16K).
BYTE cfgKeyRegMax;
// The maximum number of XNKID / XNKEY pairs that can be registered at the
// same time by calling XNetRegisterKey.
//
// The default is 4 key pair registrations.
BYTE cfgSecRegMax;
// The maximum number of security associations that can be registered at the
// same time. Security associations are created for each unique XNADDR / XNKID
// pair passed to XNetXnAddrToInAddr. Security associations are also implicitly
// created for each secure host that establishes an incoming connection
// with this host on a given registered XNKID. Note that there will only be
// one security association between a pair of hosts on a given XNKID no matter
// how many sockets are actively communicating on that secure connection.
//
// The default is 32 security associations.
BYTE cfgQosDataLimitDiv4;
// The maximum amount of Qos data that can be supplied to a call to XNetQosListen
// or returned in the result set of a call to XNetQosXnAddr or XNetQosServer.
//
// The default is 128 (512 bytes).
} XNetStartupParams;
typedef struct {
IN_ADDR ina; // IP address (zero if not static/DHCP)
IN_ADDR inaOnline; // Online IP address (zero if not online)
WORD wPortOnline; // Online port
BYTE abEnet[6]; // Ethernet MAC address
BYTE abOnline[20]; // Online identification
} XNADDR;
typedef struct {
BYTE ab[8]; // xbox to xbox key identifier
} XNKID;
#define XNET_XNKID_MASK 0xF0 // Mask of flag bits in first byte of XNKID
#define XNET_XNKID_SYSTEM_LINK 0x00 // Peer to peer system link session
#define XNET_XNKID_ONLINE_PEER 0x80 // Peer to peer online session
#define XNET_XNKID_ONLINE_SERVER 0xC0 // Client to server online session
#define XNetXnKidIsSystemLink(pxnkid) (((pxnkid)->ab[0] & 0xC0) == XNET_XNKID_SYSTEM_LINK)
#define XNetXnKidIsOnlinePeer(pxnkid) (((pxnkid)->ab[0] & 0xC0) == XNET_XNKID_ONLINE_PEER)
#define XNetXnKidIsOnlineServer(pxnkid) (((pxnkid)->ab[0] & 0xC0) == XNET_XNKID_ONLINE_SERVER)
typedef struct {
BYTE ab[16]; // xbox to xbox key exchange key
} XNKEY;
typedef struct {
INT iStatus; // WSAEINPROGRESS if pending; 0 if success; error if failed
UINT cina; // Count of IP addresses for the given host
IN_ADDR aina[8]; // Vector of IP addresses for the given host
} XNDNS;
typedef struct {
BYTE bDone; // FALSE if pending; TRUE if completed
BYTE cXmit; // Number of packets transmitted
BYTE cRecv; // Number of packets received
BYTE bReserved; // Reserved
DWORD dwPingTime; // Average ping time in milliseconds
BYTE * pbData; // Qos data supplied by target (may be NULL)
UINT cbData; // Size of Qos data supplied by target (may be zero)
} XNQOSINFO;
typedef struct {
UINT cxnqos; // Count of items in axnqosinfo[] array
UINT cxnqosPending; // Count of items still pending
XNQOSINFO axnqosinfo[1]; // Vector of Qos results
} XNQOS;
#include <poppack.h>
INT WSAAPI XNetStartup(const XNetStartupParams * pxnsp);
INT WSAAPI XNetCleanup();
INT WSAAPI XNetRandom(BYTE * pb, UINT cb);
INT WSAAPI XNetCreateKey(XNKID * pxnkid, XNKEY * pxnkey);
INT WSAAPI XNetRegisterKey(const XNKID * pxnkid, const XNKEY * pxnkey);
INT WSAAPI XNetUnregisterKey(const XNKID * pxnkid);
INT WSAAPI XNetXnAddrToInAddr(const XNADDR * pxna, const XNKID * pxnkid, IN_ADDR * pina);
INT WSAAPI XNetServerToInAddr(const IN_ADDR ina, DWORD dwServiceId, IN_ADDR * pina);
INT WSAAPI XNetInAddrToXnAddr(const IN_ADDR ina, XNADDR * pxna, XNKID * pxnkid);
INT WSAAPI XNetInAddrToString(const IN_ADDR ina, char * pchBuf, INT cchBuf);
INT WSAAPI XNetUnregisterInAddr(const IN_ADDR ina);
INT WSAAPI XNetDnsLookup(const char * pszHost, WSAEVENT hEvent, XNDNS ** ppxndns);
INT WSAAPI XNetDnsRelease(XNDNS * pxndns);
INT WSAAPI XNetQosListen(const XNKID * pxnkid, const BYTE * pb, UINT cb, DWORD dwBitsPerSec, DWORD dwFlags);
INT WSAAPI XNetQosXnAddr(UINT cxnqos, const XNADDR * apxna[], const XNKID * apxnkid[], const XNKEY * apxnkey[], DWORD dwFlags, WSAEVENT hEvent, XNQOS ** ppxnqos);
INT WSAAPI XNetQosServer(UINT cxnqos, const IN_ADDR aina[], const DWORD adwServiceId[], DWORD dwFlags, WSAEVENT hEvent, XNQOS ** ppxnqos);
INT WSAAPI XNetQosRelease(XNQOS * pxnqos);
#define XNET_QOS_LISTEN_ENABLE 0x00 // Starts listening to queries on the given XNKID
#define XNET_QOS_LISTEN_DISABLE 0x01 // Stops listening to queries on the given XNKID
#define XNET_QOS_LISTEN_SET_DATA 0x02 // Sets the block of data to send to queriers
#define XNET_QOS_LISTEN_SET_BITSPERSEC 0x04 // Sets max bandwidth that query reponses may consume
#define XNET_QOS_XNADDR_RESERVED 0x00 // No flags currently defined
#define XNET_QOS_SERVER_RESERVED 0x00 // No flags currently defined
DWORD WSAAPI XNetGetTitleXnAddr(XNADDR * pxna);
DWORD WSAAPI XNetGetDebugXnAddr(XNADDR * pxna);
#define XNET_GET_XNADDR_PENDING 0x00 // Address acquisition is not yet complete
#define XNET_GET_XNADDR_NONE 0x01 // XNet is uninitialized or no debugger found
#define XNET_GET_XNADDR_ETHERNET 0x02 // Host has ethernet address (no IP address)
#define XNET_GET_XNADDR_STATIC 0x04 // Host has static IP address
#define XNET_GET_XNADDR_DHCP 0x08 // Host has dynamic IP address via DHCP
#define XNET_GET_XNADDR_AUTO 0x10 // Host has auto IP address in 169.254/16
#define XNET_GET_XNADDR_GATEWAY 0x20 // Host has one or more gateways configured
#define XNET_GET_XNADDR_DNS 0x40 // Host has one or more DNS servers configured
#define XNET_GET_XNADDR_ONLINE 0x80 // Host is currently connected to online service
DWORD WSAAPI XNetGetEthernetLinkStatus();
#define XNET_ETHERNET_LINK_ACTIVE 0x01 // Ethernet cable is connected and active
#define XNET_ETHERNET_LINK_100MBPS 0x02 // Ethernet link is set to 100 Mbps
#define XNET_ETHERNET_LINK_10MBPS 0x04 // Ethernet link is set to 10 Mbps
#define XNET_ETHERNET_LINK_FULL_DUPLEX 0x08 // Ethernet link is in full duplex mode
#define XNET_ETHERNET_LINK_HALF_DUPLEX 0x10 // Ethernet link is in half duplex mode
//
// Since our socket handles are not file handles, apps can NOT call CancelIO API to cancel
// outstanding overlapped I/O requests. Apps must call WSACancelOverlappedIO function instead.
//
INT WSAAPI WSACancelOverlappedIO(SOCKET s);
#ifdef __cplusplus
}
#endif
#ifndef _WIN64
#include <poppack.h>
#endif
#endif /* _WINSOCK2API_ */