565 lines
21 KiB
C
565 lines
21 KiB
C
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 1998 - 2001 Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8mesh.h
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// Content: D3DX mesh types and functions
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8MESH_H__
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#define __D3DX8MESH_H__
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#include "dxfile.h" // defines LPDIRECTXFILEDATA
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// {A69BA991-1F7D-11d3-B929-00C04F68DC23}
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DEFINE_GUID(IID_ID3DXBaseMesh,
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0xa69ba991, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);
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// {9D84AC46-6B90-49a9-A721-085C7A3E3DAE}
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DEFINE_GUID(IID_ID3DXMesh,
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0x9d84ac46, 0x6b90, 0x49a9, 0xa7, 0x21, 0x8, 0x5c, 0x7a, 0x3e, 0x3d, 0xae);
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// {15981AA8-1A05-48e3-BBE7-FF5D49654E3F}
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DEFINE_GUID(IID_ID3DXPMesh,
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0x15981aa8, 0x1a05, 0x48e3, 0xbb, 0xe7, 0xff, 0x5d, 0x49, 0x65, 0x4e, 0x3f);
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// {BC3BBDE2-1F7D-11d3-B929-00C04F68DC23}
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DEFINE_GUID(IID_ID3DXSPMesh,
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0xbc3bbde2, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);
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// {82A53844-F322-409e-A2E9-992E1104069D}
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DEFINE_GUID(IID_ID3DXSkinMesh,
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0x82a53844, 0xf322, 0x409e, 0xa2, 0xe9, 0x99, 0x2e, 0x11, 0x4, 0x6, 0x9d);
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enum _D3DXMESH {
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D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. 32BIT meshes currently not supported on ID3DXSkinMesh object
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D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
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D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
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D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
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D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
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D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
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D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
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D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
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D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
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D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
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D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
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D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
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D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
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D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
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D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
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// Helper options
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D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
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D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
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D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
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D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
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};
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// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
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enum _D3DXMESHSIMP
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{
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D3DXMESHSIMP_VERTEX = 0x1,
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D3DXMESHSIMP_FACE = 0x2,
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};
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enum _MAX_FVF_DECL_SIZE
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{
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MAX_FVF_DECL_SIZE = 20
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};
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typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
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typedef struct ID3DXMesh *LPD3DXMESH;
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typedef struct ID3DXPMesh *LPD3DXPMESH;
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typedef struct ID3DXSPMesh *LPD3DXSPMESH;
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typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;
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typedef struct _D3DXATTRIBUTERANGE
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{
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DWORD AttribId;
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DWORD FaceStart;
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DWORD FaceCount;
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DWORD VertexStart;
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DWORD VertexCount;
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} D3DXATTRIBUTERANGE;
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typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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struct D3DXMATERIAL
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{
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D3DMATERIAL8 MatD3D;
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LPSTR pTextureFilename;
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};
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typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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typedef struct _D3DXATTRIBUTEWEIGHTS
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{
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FLOAT Position;
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FLOAT Boundary;
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FLOAT Normal;
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FLOAT Diffuse;
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FLOAT Specular;
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FLOAT Tex[8];
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} D3DXATTRIBUTEWEIGHTS;
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typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
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DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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};
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DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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// ID3DXMesh
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
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STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
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STDMETHOD(GenerateAdjacency)(THIS_ FLOAT fEpsilon, DWORD* pAdjacency) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
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LPD3DXMESH* ppOptMesh) PURE;
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STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
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};
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DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBaseMesh
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STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(GetAttributeTable)(
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THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
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// ID3DXPMesh
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STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
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STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
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STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
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STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;
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STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
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DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
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LPD3DXMESH* ppOptMesh) PURE;
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STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
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};
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DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXSPMesh
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(CloneMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
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DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
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CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
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STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
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STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
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STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
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};
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#define UNUSED16 (0xffff)
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#define UNUSED32 (0xffffffff)
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// ID3DXMesh::Optimize options
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enum _D3DXMESHOPT {
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D3DXMESHOPT_COMPACT = 0x001,
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D3DXMESHOPT_ATTRSORT = 0x002,
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D3DXMESHOPT_VERTEXCACHE = 0x004,
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D3DXMESHOPT_STRIPREORDER = 0x008,
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D3DXMESHOPT_IGNOREVERTS = 0x010, // optimize faces only, don't touch vertices
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D3DXMESHOPT_SHAREVB = 0x020,
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};
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// Subset of the mesh that has the same attribute and bone combination.
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// This subset can be rendered in a single draw call
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typedef struct _D3DXBONECOMBINATION
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{
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DWORD AttribId;
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DWORD FaceStart;
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DWORD FaceCount;
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DWORD VertexStart;
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DWORD VertexCount;
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DWORD* BoneId;
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} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
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DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXMesh
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STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
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STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
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STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
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STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
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STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
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STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
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STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
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STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
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STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
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STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
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STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
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// ID3DXSkinMesh
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STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
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STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
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STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
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STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
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STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
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STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
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STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
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STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD options, CONST LPDWORD pAdjacencyIn, LPDWORD pAdjacencyOut,
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DWORD* pNumBoneCombinations, LPD3DXBUFFER* ppBoneCombinationTable, LPD3DXMESH* ppMesh) PURE;
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STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD options,
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CONST LPDWORD pAdjacencyIn,
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DWORD paletteSize,
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LPDWORD pAdjacencyOut,
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DWORD* pNumBoneCombinations,
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LPD3DXBUFFER* ppBoneCombinationTable,
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LPD3DXMESH* ppMesh) PURE;
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STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD options, FLOAT minWeight, CONST LPDWORD pAdjacencyIn, LPDWORD pAdjacencyOut, LPD3DXMESH* ppMesh) PURE;
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STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, LPD3DXMESH pMesh) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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HRESULT WINAPI
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D3DXCreateMesh(
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DWORD NumFaces,
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DWORD NumVertices,
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DWORD Options,
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CONST DWORD *pDeclaration,
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LPDIRECT3DDEVICE8 pD3D,
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LPD3DXMESH* ppMesh);
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HRESULT WINAPI
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D3DXCreateMeshFVF(
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DWORD NumFaces,
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DWORD NumVertices,
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DWORD Options,
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DWORD FVF,
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LPDIRECT3DDEVICE8 pD3D,
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LPD3DXMESH* ppMesh);
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HRESULT WINAPI
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D3DXCreateSPMesh(
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LPD3DXMESH pMesh,
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CONST DWORD* pAdjacency,
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CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
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CONST FLOAT *pVertexWeights,
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LPD3DXSPMESH* ppSMesh);
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// clean a mesh up for simplification, try to make manifold
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HRESULT WINAPI
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D3DXCleanMesh(
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LPD3DXMESH pMeshIn,
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CONST DWORD* pAdjacency,
|
|
LPD3DXMESH* ppMeshOut);
|
|
|
|
HRESULT WINAPI
|
|
D3DXValidMesh(
|
|
LPD3DXMESH pMeshIn,
|
|
CONST DWORD* pAdjacency);
|
|
|
|
HRESULT WINAPI
|
|
D3DXGeneratePMesh(
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
|
|
CONST FLOAT *pVertexWeights,
|
|
DWORD MinValue,
|
|
DWORD Options,
|
|
LPD3DXPMESH* ppPMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSimplifyMesh(
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
|
|
CONST FLOAT *pVertexWeights,
|
|
DWORD MinValue,
|
|
DWORD Options,
|
|
LPD3DXMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeBoundingSphere(
|
|
PVOID pPointsFVF,
|
|
DWORD NumVertices,
|
|
DWORD FVF,
|
|
D3DXVECTOR3 *pCenter,
|
|
FLOAT *pRadius);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeBoundingBox(
|
|
PVOID pPointsFVF,
|
|
DWORD NumVertices,
|
|
DWORD FVF,
|
|
D3DXVECTOR3 *pMin,
|
|
D3DXVECTOR3 *pMax);
|
|
|
|
HRESULT WINAPI
|
|
D3DXComputeNormals(
|
|
LPD3DXBASEMESH pMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateBuffer(
|
|
DWORD NumBytes,
|
|
LPD3DXBUFFER *ppBuffer);
|
|
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromX(
|
|
LPSTR pFilename,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
PDWORD pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXSaveMeshToX(
|
|
LPSTR pFilename,
|
|
LPD3DXMESH pMesh,
|
|
CONST DWORD* pAdjacency,
|
|
CONST LPD3DXMATERIAL pMaterials,
|
|
DWORD NumMaterials,
|
|
DWORD Format
|
|
);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreatePMeshFromStream(
|
|
IStream *pStream,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3DDevice,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
DWORD* pNumMaterials,
|
|
LPD3DXPMESH *ppPMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMesh(
|
|
DWORD numFaces,
|
|
DWORD numVertices,
|
|
DWORD numBones,
|
|
DWORD options,
|
|
CONST DWORD *pDeclaration,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMeshFVF(
|
|
DWORD numFaces,
|
|
DWORD numVertices,
|
|
DWORD numBones,
|
|
DWORD options,
|
|
DWORD fvf,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateSkinMeshFromMesh(
|
|
LPD3DXMESH pMesh,
|
|
DWORD numBones,
|
|
LPD3DXSKINMESH* ppSkinMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadMeshFromXof(
|
|
LPDIRECTXFILEDATA pXofObjMesh,
|
|
DWORD Options,
|
|
LPDIRECT3DDEVICE8 pD3DDevice,
|
|
LPD3DXBUFFER *ppAdjacency,
|
|
LPD3DXBUFFER *ppMaterials,
|
|
PDWORD pNumMaterials,
|
|
LPD3DXMESH *ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXLoadSkinMeshFromXof(
|
|
LPDIRECTXFILEDATA pxofobjMesh,
|
|
DWORD options,
|
|
LPDIRECT3DDEVICE8 pD3D,
|
|
LPD3DXBUFFER* ppAdjacency,
|
|
LPD3DXBUFFER* ppMaterials,
|
|
PDWORD pMatOut,
|
|
LPD3DXBUFFER* ppBoneNames,
|
|
LPD3DXBUFFER* ppBoneTransforms,
|
|
LPD3DXSKINMESH* ppMesh);
|
|
|
|
HRESULT WINAPI
|
|
D3DXTesselateMesh(
|
|
LPD3DXMESH pMeshIn,
|
|
CONST DWORD* pAdjacency,
|
|
FLOAT NumSegs,
|
|
BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
|
|
LPD3DXMESH *ppMeshOut);
|
|
|
|
HRESULT WINAPI
|
|
D3DXDeclaratorFromFVF(
|
|
DWORD FVF,
|
|
DWORD Declaration[MAX_FVF_DECL_SIZE]);
|
|
|
|
HRESULT WINAPI
|
|
D3DXFVFFromDeclarator(
|
|
CONST DWORD *pDeclarator,
|
|
DWORD *pFVF);
|
|
|
|
HRESULT WINAPI
|
|
D3DXWeldVertices(
|
|
CONST LPD3DXMESH pMesh,
|
|
float fEpsilon,
|
|
CONST DWORD *rgdwAdjacencyIn,
|
|
DWORD *rgdwAdjacencyOut,
|
|
DWORD* pFaceRemap,
|
|
LPD3DXBUFFER *ppbufVertexRemap);
|
|
|
|
HRESULT WINAPI
|
|
D3DXIntersect(
|
|
LPD3DXBASEMESH pMesh,
|
|
CONST D3DXVECTOR3 *pRayPos,
|
|
CONST D3DXVECTOR3 *pRayDir,
|
|
BOOL *pHit,
|
|
DWORD *pFaceIndex,
|
|
FLOAT *pU,
|
|
FLOAT *pV,
|
|
FLOAT *pDist);
|
|
|
|
BOOL WINAPI
|
|
D3DXSphereBoundProbe(
|
|
CONST D3DXVECTOR3 *pvCenter,
|
|
FLOAT fRadius,
|
|
D3DXVECTOR3 *pvRayPosition,
|
|
D3DXVECTOR3 *pvRayDirection);
|
|
|
|
BOOL WINAPI
|
|
D3DXBoxBoundProbe(
|
|
CONST D3DXVECTOR3 *pvMin,
|
|
CONST D3DXVECTOR3 *pvMax,
|
|
D3DXVECTOR3 *pvRayPosition,
|
|
D3DXVECTOR3 *pvRayDirection);
|
|
|
|
enum _D3DXERR {
|
|
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
|
|
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
|
|
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
|
|
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
|
|
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
|
|
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
#endif //__D3DX8MESH_H__
|
|
|