fuck take2
This commit is contained in:
commit
c0267088dc
28
.clang-format
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28
.clang-format
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|
||||
---
|
||||
AllowShortBlocksOnASingleLine: 'true'
|
||||
AllowShortCaseLabelsOnASingleLine: 'true'
|
||||
AllowShortIfStatementsOnASingleLine: 'true'
|
||||
AllowShortLoopsOnASingleLine: 'true'
|
||||
AlwaysBreakAfterReturnType: TopLevel
|
||||
AccessModifierOffset: -8
|
||||
BreakBeforeBraces: Linux
|
||||
ColumnLimit: 160
|
||||
IndentCaseLabels: 'false'
|
||||
IndentWidth: '8'
|
||||
Language: Cpp
|
||||
PointerAlignment: Right
|
||||
SpaceAfterCStyleCast: 'false'
|
||||
SpaceBeforeAssignmentOperators: 'true'
|
||||
SpaceBeforeCtorInitializerColon: 'true'
|
||||
SpaceBeforeInheritanceColon: 'true'
|
||||
SpaceBeforeParens: Never
|
||||
SpaceInEmptyParentheses: 'false'
|
||||
SpacesInAngles: 'false'
|
||||
SpacesInCStyleCastParentheses: 'false'
|
||||
SpacesInContainerLiterals: 'false'
|
||||
SpacesInParentheses: 'false'
|
||||
SpacesInSquareBrackets: 'false'
|
||||
TabWidth: '8'
|
||||
UseTab: ForIndentation
|
||||
|
||||
...
|
2
.gitattributes
vendored
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2
.gitattributes
vendored
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@ -0,0 +1,2 @@
|
||||
sdk/* linguist-vendored
|
||||
vendor/* linguist-vendored
|
24
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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24
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior.
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Version**
|
||||
Tell us what version you're running. Find out using the debug menu (Ctrl-M, Debug -> Version Text)
|
||||
If you send a screenshot just enable it beforehand.
|
13
.github/pull_request_template.md
vendored
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13
.github/pull_request_template.md
vendored
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@ -0,0 +1,13 @@
|
||||
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
|
||||
|
||||
We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
|
||||
|
||||
We accept only these kinds of PRs;
|
||||
|
||||
- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
|
||||
- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
|
||||
- Platform-specific and/or unused code that's not been reversed yet
|
||||
- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
|
||||
- A new cross-platform skeleton/compatibility layer, or improvements to them
|
||||
- Translation fixes, for languages R* supported/outsourced
|
||||
- Code that increase maintainability
|
117
.github/workflows/build-cmake-conan.yml
vendored
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117
.github/workflows/build-cmake-conan.yml
vendored
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|
||||
name: re3 conan+cmake
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
jobs:
|
||||
build-cmake:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: 'windows-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'windows-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
- os: 'windows-latest'
|
||||
platform: 'd3d9'
|
||||
audio: 'openal'
|
||||
# - os: 'windows-latest'
|
||||
# platform: 'd3d9'
|
||||
# audio: 'miles'
|
||||
- os: 'ubuntu-18.04'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'ubuntu-18.04'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
- os: 'macos-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'macos-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
- name: "Checkout Miles SDK Import Library project"
|
||||
uses: actions/checkout@v2
|
||||
if: ${{ matrix.audio == 'miles' }}
|
||||
with:
|
||||
repository: 'withmorten/re3mss'
|
||||
path: 're3mss'
|
||||
- uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)"
|
||||
if: startsWith(matrix.os, 'macos')
|
||||
run: |
|
||||
sudo xcode-select --switch /Applications/Xcode_11.7.app
|
||||
- name: "Setup conan"
|
||||
run: |
|
||||
python -m pip install conan
|
||||
conan config init
|
||||
conan config set log.print_run_commands=True
|
||||
conan config set general.revisions_enabled=1
|
||||
conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
|
||||
# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
|
||||
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
|
||||
shell: python
|
||||
run: |
|
||||
import os, yaml
|
||||
settings_path = os.path.expanduser("~/.conan/settings.yml")
|
||||
yml = yaml.safe_load(open(settings_path))
|
||||
yml["os"]["playstation2"] = None
|
||||
yml["compiler"]["gcc"]["version"].append("3.2")
|
||||
yml["compiler"]["gcc"]["version"].sort()
|
||||
yaml.safe_dump(yml, open(settings_path, "w"))
|
||||
- name: "Create host profile"
|
||||
shell: bash
|
||||
run: |
|
||||
if test "${{ matrix.platform }}" = "ps2"; then
|
||||
cp vendor/librw/conan/playstation2 host_profile
|
||||
else
|
||||
cp ~/.conan/profiles/default host_profile
|
||||
fi
|
||||
- name: "Export Playstation 2 CMake toolchain conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
|
||||
- name: "Export librw conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw librw/master@
|
||||
- name: "Export Miles SDK conan recipe"
|
||||
if: ${{ matrix.audio == 'miles' }}
|
||||
run: |
|
||||
conan export re3mss miles-sdk/master@
|
||||
- name: "Download/build dependencies (conan install)"
|
||||
run: |
|
||||
conan install ${{ github.workspace }} re3/master@ -if build -o re3:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
env:
|
||||
CONAN_SYSREQUIRES_MODE: enabled
|
||||
- name: "Build re3 (conan build)"
|
||||
run: |
|
||||
conan build ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Package re3 (conan package)"
|
||||
run: |
|
||||
conan package ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Create binary package (cpack)"
|
||||
working-directory: ./build
|
||||
run: |
|
||||
cpack -C RelWithDebInfo
|
||||
- name: "Archive binary package (github artifacts)"
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "${{ matrix.os }}-${{ matrix.platform }}"
|
||||
path: build/*.zip
|
||||
if-no-files-found: error
|
28
.github/workflows/build-switch.yml
vendored
Normal file
28
.github/workflows/build-switch.yml
vendored
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|
||||
name: re3 cmake devkitA64 (Nintendo Switch)
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
jobs:
|
||||
build-nintendo-switch:
|
||||
runs-on: ubuntu-latest
|
||||
container: devkitpro/devkita64:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- name: "Build files"
|
||||
run: |
|
||||
/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DRE3_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DRE3_WITH_OPUS=False -DRE3_VENDORED_LIBRW=True -DRE3_INSTALL=True
|
||||
cmake --build build --parallel
|
||||
- name: "Create binary package (cpack)"
|
||||
working-directory: ./build
|
||||
run: |
|
||||
cpack
|
||||
- name: "Archive binary package (github artifacts)"
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "switch-gl3"
|
||||
path: build/*.zip
|
||||
if-no-files-found: error
|
65
.github/workflows/re3_msvc_amd64.yml
vendored
Normal file
65
.github/workflows/re3_msvc_amd64.yml
vendored
Normal file
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|
||||
name: re3 premake amd64
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLFW_VER: "3.3.2"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLFW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/
|
||||
- name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: re3
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
# username: gtamodding
|
||||
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
67
.github/workflows/re3_msvc_x86.yml
vendored
Normal file
67
.github/workflows/re3_msvc_x86.yml
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
name: re3 premake x86
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLFW_VER: "3.3.2"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLFW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/
|
||||
- if: contains(matrix.platform, 'oal')
|
||||
name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: re3
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
# username: gtamodding
|
||||
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
||||
|
363
.gitignore
vendored
Normal file
363
.gitignore
vendored
Normal file
@ -0,0 +1,363 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Bb]uild/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
vendor/glew-2.1.0/
|
||||
vendor/glfw-3.3.2.bin.WIN32/
|
||||
vendor/glfw-3.3.2.bin.WIN64/
|
||||
|
||||
sdk/
|
||||
|
||||
codewarrior/re3.mcp
|
||||
codewarrior/re3_Data/
|
||||
codewarrior/Release/
|
||||
codewarrior/Debug/
|
||||
|
||||
src/extras/GitSHA1.cpp
|
16
.gitmodules
vendored
Normal file
16
.gitmodules
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
[submodule "vendor/ogg"]
|
||||
path = vendor/ogg
|
||||
url = https://github.com/xiph/ogg.git
|
||||
branch = master
|
||||
[submodule "vendor/opus"]
|
||||
path = vendor/opus
|
||||
url = https://github.com/xiph/opus.git
|
||||
branch = master
|
||||
[submodule "vendor/opusfile"]
|
||||
path = vendor/opusfile
|
||||
url = https://github.com/xiph/opusfile.git
|
||||
branch = master
|
||||
[submodule "vendor/librw"]
|
||||
path = vendor/librw
|
||||
url = https://github.com/aap/librw.git
|
||||
branch = master
|
50
.vscode/c_cpp_properties.json
vendored
Normal file
50
.vscode/c_cpp_properties.json
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Mac",
|
||||
"includePath": ["${default}"],
|
||||
"defines": [],
|
||||
"macFrameworkPath": [
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
|
||||
],
|
||||
"compilerPath": "/opt/local/bin/clang",
|
||||
"compilerArgs": ["-g"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14",
|
||||
"browse": {
|
||||
"path": [
|
||||
"/opt/local/include",
|
||||
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include"
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": ["${default}"],
|
||||
"defines": ["XDG_ROOT"],
|
||||
"compilerPath": "/usr/bin/gcc",
|
||||
"compilerArgs": ["-ggdb"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14"
|
||||
},
|
||||
{
|
||||
"name": "devkitPro aarch64 (Nintendo Switch)",
|
||||
"compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++",
|
||||
"includePath": [
|
||||
"${default}",
|
||||
"${env:DEVKITPRO}/portlibs/switch/include",
|
||||
"${env:DEVKITPRO}/libnx/include"
|
||||
],
|
||||
"intelliSenseMode": "gcc-arm64",
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++11",
|
||||
"defines": [
|
||||
"__SWITCH__",
|
||||
"LIBRW",
|
||||
"RW_GL3",
|
||||
"AUDIO_OAL"
|
||||
]
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
89
.vscode/launch.json
vendored
Normal file
89
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Debug)",
|
||||
"preLaunchTask": "Compile (Debug Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Release)",
|
||||
"preLaunchTask": "Compile (Release Linux x64)",
|
||||
"program": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release/re3",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Debug)",
|
||||
"preLaunchTask": "Compile (Debug macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Debug/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
},
|
||||
{
|
||||
"MIMode": "lldb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(lldb) Launch (macOS Release)",
|
||||
"preLaunchTask": "Compile (Release macOS x64)",
|
||||
"program": "${workspaceFolder}/bin/macosx-amd64-librw_gl3_glfw-oal/Release/re3.app",
|
||||
"request": "launch",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for lldb",
|
||||
"ignoreFailures": true,
|
||||
"text": "-enable-pretty-printing"
|
||||
}
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"targetArchitecture": "x64",
|
||||
"type": "cppdbg"
|
||||
}
|
||||
],
|
||||
"version": "0.2.0"
|
||||
}
|
36
.vscode/settings.json
vendored
Normal file
36
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
{
|
||||
"C_Cpp.default.cStandard": "gnu11",
|
||||
"C_Cpp.default.cppStandard": "gnu++14",
|
||||
"C_Cpp.default.includePath": [
|
||||
"src",
|
||||
"src/animation",
|
||||
"src/audio",
|
||||
"src/audio/eax",
|
||||
"src/audio/oal",
|
||||
"src/buildings",
|
||||
"src/collision",
|
||||
"src/control",
|
||||
"src/core",
|
||||
"src/entities",
|
||||
"src/extras",
|
||||
"src/fakerw",
|
||||
"src/math",
|
||||
"src/modelinfo",
|
||||
"src/objects",
|
||||
"src/peds",
|
||||
"src/renderer",
|
||||
"src/rw",
|
||||
"src/save/",
|
||||
"src/skel/",
|
||||
"src/skel/glfw",
|
||||
"src/text",
|
||||
"src/vehicles",
|
||||
"src/weapons",
|
||||
"vendor/librw"
|
||||
],
|
||||
"C_Cpp.vcFormat.indent.gotoLabels": "leftmostColumn",
|
||||
"C_Cpp.vcFormat.space.pointerReferenceAlignment": "right",
|
||||
"cSpell.enabled": false,
|
||||
"files.trimFinalNewlines": false,
|
||||
"files.trimTrailingWhitespace": false
|
||||
}
|
95
.vscode/tasks.json
vendored
Normal file
95
.vscode/tasks.json
vendored
Normal file
@ -0,0 +1,95 @@
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "./premake5Linux",
|
||||
"label": "Premake (Linux)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": ["--with-librw", "gmake2"],
|
||||
"command": "premake5",
|
||||
"label": "Premake (macOS)",
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_linux-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (Linux)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release Linux x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=debug_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Debug macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
},
|
||||
{
|
||||
"args": [
|
||||
"-j5",
|
||||
"config=release_macosx-amd64-librw_gl3_glfw-oal",
|
||||
"verbose=1"
|
||||
],
|
||||
"command": "make",
|
||||
"dependsOn": "Premake (macOS)",
|
||||
"group": {
|
||||
"isDefault": true,
|
||||
"kind": "build"
|
||||
},
|
||||
"label": "Compile (Release macOS x64)",
|
||||
"options": {
|
||||
"cwd": "${workspaceFolder}/build"
|
||||
},
|
||||
"problemMatcher": "$gcc",
|
||||
"type": "shell"
|
||||
}
|
||||
],
|
||||
"version": "2.0.0"
|
||||
}
|
100
CMakeLists.txt
Normal file
100
CMakeLists.txt
Normal file
@ -0,0 +1,100 @@
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
|
||||
set(EXECUTABLE re3)
|
||||
set(PROJECT RE3)
|
||||
|
||||
project(${EXECUTABLE} C CXX)
|
||||
set(${PROJECT}_AUTHOR "${PROJECT} Team")
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
include(GetGitRevisionDescription)
|
||||
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
|
||||
|
||||
if(NINTENDO_SWITCH)
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
|
||||
include(NXFunctions)
|
||||
endif()
|
||||
|
||||
if(NOT COMMAND re3_platform_target)
|
||||
function(re3_platform_target)
|
||||
endfunction()
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
set(${PROJECT}_AUDIOS "OAL" "MSS")
|
||||
else()
|
||||
set(${PROJECT}_AUDIOS "OAL")
|
||||
endif()
|
||||
|
||||
set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
|
||||
|
||||
option(${PROJECT}_INSTALL "Enable installation of ${EXECUTABLE} + gamefiles" OFF)
|
||||
option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
|
||||
option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
|
||||
|
||||
set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
|
||||
message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
|
||||
set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
|
||||
if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
|
||||
message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
|
||||
endif()
|
||||
|
||||
option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
|
||||
if(${PROJECT}_VENDORED_LIBRW)
|
||||
add_subdirectory(vendor/librw)
|
||||
else()
|
||||
find_package(librw REQUIRED)
|
||||
endif()
|
||||
add_subdirectory(src)
|
||||
|
||||
if(${PROJECT}_INSTALL)
|
||||
install(DIRECTORY gamefiles/ DESTINATION ".")
|
||||
if(LIBRW_PLATFORM_NULL)
|
||||
set(platform "-null")
|
||||
elseif(LIBRW_PLATFORM_PS2)
|
||||
set(platform "-ps2")
|
||||
elseif(LIBRW_PLATFORM_GL3)
|
||||
if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
|
||||
set(platform "-gl3-glfw")
|
||||
else()
|
||||
set(platform "-gl3-sdl2")
|
||||
endif()
|
||||
elseif(LIBRW_PLATFORM_D3D9)
|
||||
set(platform "-d3d9")
|
||||
endif()
|
||||
if(${PROJECT}_AUDIO_OAL)
|
||||
set(audio "-oal")
|
||||
elseif(${PROJECT}_AUDIO_MSS)
|
||||
set(audio "-mss")
|
||||
endif()
|
||||
if(${PROJECT}_WITH_OPUS)
|
||||
set(audio "${audio}-opus")
|
||||
endif()
|
||||
if(NOT LIBRW_PLATFORM_PS2)
|
||||
if(WIN32)
|
||||
set(os "-win")
|
||||
elseif(APPLE)
|
||||
set(os "-apple")
|
||||
elseif(UNIX)
|
||||
set(os "-linux")
|
||||
elseif(NINTENDO_SWITCH)
|
||||
set(os "-switch")
|
||||
else()
|
||||
set(compiler "-UNK")
|
||||
message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
|
||||
set(CPACK_PACKAGE_VENDOR "GTAModding")
|
||||
# FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
|
||||
# set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
|
||||
# set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
include(CPack)
|
||||
endif()
|
107
CODING_STYLE.md
Normal file
107
CODING_STYLE.md
Normal file
@ -0,0 +1,107 @@
|
||||
# Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
7
README
Normal file
7
README
Normal file
@ -0,0 +1,7 @@
|
||||
In this repository you'll find the fully reversed source code for GTA 3
|
||||
|
||||
Building on Linux:
|
||||
$ cd re3/
|
||||
$ premake5 --with-librw gmake2
|
||||
$ cd build/
|
||||
$ make config=release_linux-amd64-librw_gl3_glfw-oal
|
27
autoconf/LICENSE.txt
Normal file
27
autoconf/LICENSE.txt
Normal file
@ -0,0 +1,27 @@
|
||||
Copyright (c) 2016 Blizzard Entertainment and individual contributors.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of Premake nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
305
autoconf/api.lua
Normal file
305
autoconf/api.lua
Normal file
@ -0,0 +1,305 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
-- Enhanced by re3
|
||||
---
|
||||
local p = premake
|
||||
local autoconf = p.modules.autoconf
|
||||
autoconf.cache = {}
|
||||
autoconf.parameters = ""
|
||||
|
||||
|
||||
---
|
||||
-- register autoconfigure api.
|
||||
---
|
||||
p.api.register {
|
||||
name = "autoconfigure",
|
||||
scope = "config",
|
||||
kind = "table"
|
||||
}
|
||||
|
||||
---
|
||||
-- Check for a particular include file.
|
||||
--
|
||||
-- @cfg : Current config.
|
||||
-- @variable : The variable to store the result, such as 'HAVE_STDINT_H'.
|
||||
-- @filename : The header file to check for.
|
||||
---
|
||||
function check_include(cfg, variable, filename)
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
p.outln('#include <' .. filename .. '>')
|
||||
p.outln('int main(void) { return 0; }')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check for size of a particular type.
|
||||
--
|
||||
-- @cfg : Current config.
|
||||
-- @variable : The variable to use, such as 'SIZEOF_SIZE_T', this method will also add "'HAVE_' .. variable".
|
||||
-- @type : The type to check.
|
||||
-- @headers : An optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_type_size(cfg, variable, type, headers, defines)
|
||||
check_include(cfg, 'HAVE_SYS_TYPES_H', 'sys/types.h')
|
||||
check_include(cfg, 'HAVE_STDINT_H', 'stdint.h')
|
||||
check_include(cfg, 'HAVE_STDDEF_H', 'stddef.h')
|
||||
|
||||
local res = autoconf.cache_compile(cfg, variable .. cfg.platform,
|
||||
function ()
|
||||
if cfg.autoconf['HAVE_SYS_TYPES_H'] then
|
||||
p.outln('#include <sys/types.h>')
|
||||
end
|
||||
|
||||
if cfg.autoconf['HAVE_STDINT_H'] then
|
||||
p.outln('#include <stdint.h>')
|
||||
end
|
||||
|
||||
if cfg.autoconf['HAVE_STDDEF_H'] then
|
||||
p.outln('#include <stddef.h>')
|
||||
end
|
||||
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln("")
|
||||
p.outln("#define SIZE (sizeof(" .. type .. "))")
|
||||
p.outln("char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',")
|
||||
p.outln(" ('0' + ((SIZE / 10000)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 1000)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 100)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 10)%10)),")
|
||||
p.outln(" ('0' + (SIZE %10)),")
|
||||
p.outln(" ']', '\\0'};")
|
||||
p.outln("")
|
||||
p.outln("int main(int argc, char *argv[]) {")
|
||||
p.outln(" int require = 0;")
|
||||
p.outln(" require += info_size[argc];")
|
||||
p.outln(" (void)argv;")
|
||||
p.outln(" return require;")
|
||||
p.outln("}")
|
||||
end,
|
||||
function (e)
|
||||
-- if the compile step succeeded, we should have a binary with 'INFO:size[*****]'
|
||||
-- somewhere in there.
|
||||
local content = io.readfile(e.binary)
|
||||
if content then
|
||||
local size = string.find(content, 'INFO:size')
|
||||
if size then
|
||||
e.size = tonumber(string.sub(content, size+10, size+14))
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
if res.size then
|
||||
autoconf.set_value(cfg, 'HAVE_' .. variable, 1)
|
||||
autoconf.set_value(cfg, variable, res.size)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check if the given struct or class has the specified member variable
|
||||
--
|
||||
-- @cfg : current config.
|
||||
-- @variable : variable to store the result.
|
||||
-- @type : the name of the struct or class you are interested in
|
||||
-- @member : the member which existence you want to check
|
||||
-- @headers : an optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_struct_has_member(cfg, variable, type, member, headers, defines)
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln('int main(void) {')
|
||||
p.outln(' (void)sizeof(((' .. type .. '*)0)->' .. member ..');')
|
||||
p.outln(' return 0;')
|
||||
p.outln('}')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check if a symbol exists as a function, variable, or macro
|
||||
--
|
||||
-- @cfg : current config.
|
||||
-- @variable : variable to store the result.
|
||||
-- @symbol : The symbol to check for.
|
||||
-- @headers : an optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_symbol_exists(cfg, variable, symbol, headers, defines)
|
||||
local h = headers
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln('int main(int argc, char** argv) {')
|
||||
p.outln(' (void)argv;')
|
||||
p.outln('#ifndef ' .. symbol)
|
||||
p.outln(' return ((int*)(&' .. symbol .. '))[argc];')
|
||||
p.outln('#else')
|
||||
p.outln(' (void)argc;')
|
||||
p.outln(' return 0;')
|
||||
p.outln('#endif')
|
||||
p.outln('}')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- try compiling a piece of c/c++
|
||||
---
|
||||
function autoconf.try_compile(cfg, cpp)
|
||||
local ts = autoconf.toolset(cfg)
|
||||
if ts then
|
||||
return ts.try_compile(cfg, cpp, autoconf.parameters)
|
||||
else
|
||||
p.warnOnce('autoconf', 'no toolset found, autoconf always failing.')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function autoconf.cache_compile(cfg, entry, func, post)
|
||||
if not autoconf.cache[entry] then
|
||||
local cpp = p.capture(func)
|
||||
local res = autoconf.try_compile(cfg, cpp)
|
||||
if res then
|
||||
local e = { binary = res, value = true }
|
||||
if post then
|
||||
post(e)
|
||||
end
|
||||
autoconf.cache[entry] = e
|
||||
else
|
||||
autoconf.cache[entry] = { }
|
||||
end
|
||||
end
|
||||
return autoconf.cache[entry]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- get the current configured toolset, or the default.
|
||||
---
|
||||
function autoconf.toolset(cfg)
|
||||
local ts = p.config.toolset(cfg)
|
||||
if not ts then
|
||||
local tools = {
|
||||
-- Actually we always return nil on msc. see msc.lua
|
||||
['vs2010'] = p.tools.msc,
|
||||
['vs2012'] = p.tools.msc,
|
||||
['vs2013'] = p.tools.msc,
|
||||
['vs2015'] = p.tools.msc,
|
||||
['vs2017'] = p.tools.msc,
|
||||
['vs2019'] = p.tools.msc,
|
||||
['gmake'] = premake.tools.gcc,
|
||||
['gmake2'] = premake.tools.gcc,
|
||||
['codelite'] = premake.tools.gcc,
|
||||
['xcode4'] = premake.tools.clang,
|
||||
}
|
||||
ts = tools[_ACTION]
|
||||
end
|
||||
return ts
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- store the value of the variable in the configuration
|
||||
---
|
||||
function autoconf.set_value(cfg, variable, value)
|
||||
cfg.autoconf[variable] = value
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- write the cfg.autoconf table to the file
|
||||
---
|
||||
function autoconf.writefile(cfg, filename)
|
||||
if cfg.autoconf then
|
||||
local file = io.open(filename, "w+")
|
||||
for variable, value in pairs(cfg.autoconf) do
|
||||
file:write('#define ' .. variable .. ' ' .. tostring(value) .. (_eol or '\n'))
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Utility method to add a table of headers.
|
||||
---
|
||||
function autoconf.include_headers(headers)
|
||||
if headers ~= nil then
|
||||
if type(headers) == "table" then
|
||||
for _, v in ipairs(headers) do
|
||||
p.outln('#include <' .. v .. '>')
|
||||
end
|
||||
else
|
||||
p.outln('#include <' .. headers .. '>')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function autoconf.include_defines(defines)
|
||||
if defines ~= nil then
|
||||
if type(defines) == "table" then
|
||||
for _, v in ipairs(defines) do
|
||||
p.outln('#define ' .. v)
|
||||
end
|
||||
else
|
||||
p.outln('#define ' .. defines)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- attach ourselfs to the running action.
|
||||
---
|
||||
p.override(p.action, 'call', function (base, name)
|
||||
local a = p.action.get(name)
|
||||
|
||||
-- store the old callback.
|
||||
local onBaseProject = a.onProject or a.onproject
|
||||
|
||||
-- override it with our own.
|
||||
a.onProject = function(prj)
|
||||
-- go through each configuration, and call the setup configuration methods.
|
||||
for cfg in p.project.eachconfig(prj) do
|
||||
cfg.autoconf = {}
|
||||
if cfg.autoconfigure then
|
||||
verbosef('Running auto config steps for "%s/%s".', prj.name, cfg.name)
|
||||
for file, func in pairs(cfg.autoconfigure) do
|
||||
func(cfg)
|
||||
|
||||
if not (file ~= "dontWrite") then
|
||||
os.mkdir(cfg.objdir)
|
||||
local filename = path.join(cfg.objdir, file)
|
||||
autoconf.writefile(cfg, filename)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- then call the old onProject.
|
||||
if onBaseProject then
|
||||
onBaseProject(prj)
|
||||
end
|
||||
end
|
||||
|
||||
-- now call the original action.call methods
|
||||
base(name)
|
||||
end)
|
18
autoconf/autoconf.lua
Normal file
18
autoconf/autoconf.lua
Normal file
@ -0,0 +1,18 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
|
||||
if not premake.modules.autoconf then
|
||||
p.modules.autoconf = {}
|
||||
p.modules.autoconf._VERSION = p._VERSION
|
||||
|
||||
verbosef('Loading autoconf module...')
|
||||
include('api.lua')
|
||||
include('msc.lua')
|
||||
include('clang.lua')
|
||||
include('gcc.lua')
|
||||
end
|
||||
|
||||
return p.modules.autoconf
|
27
autoconf/clang.lua
Normal file
27
autoconf/clang.lua
Normal file
@ -0,0 +1,27 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local clang = p.tools.clang
|
||||
|
||||
function clang.try_compile(cfg, text, parameters)
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if parameters == nil then
|
||||
parameters = ""
|
||||
end
|
||||
|
||||
local outFile = path.join(cfg.objdir, "temp.out")
|
||||
|
||||
-- compile that text file.
|
||||
if os.execute('clang "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
|
||||
return outFile
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
27
autoconf/gcc.lua
Normal file
27
autoconf/gcc.lua
Normal file
@ -0,0 +1,27 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local gcc = p.tools.gcc
|
||||
|
||||
function gcc.try_compile(cfg, text, parameters)
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if parameters == nil then
|
||||
parameters = ""
|
||||
end
|
||||
|
||||
local outFile = path.join(cfg.objdir, "temp.out")
|
||||
|
||||
-- compile that text file.
|
||||
if os.execute('gcc "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
|
||||
return outFile
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
62
autoconf/msc.lua
Normal file
62
autoconf/msc.lua
Normal file
@ -0,0 +1,62 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local msc = p.tools.msc
|
||||
|
||||
-- "parameters" is unused, matter of fact this file is unused - re3
|
||||
function msc.try_compile(cfg, text, parameters)
|
||||
|
||||
return nil
|
||||
--[[
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- write out a batch file.
|
||||
local batch = p.capture(function ()
|
||||
p.outln('@echo off')
|
||||
p.outln('SET mypath=%~dp0')
|
||||
p.outln('pushd %mypath%')
|
||||
|
||||
local map = {
|
||||
vs2010 = 'VS100COMNTOOLS',
|
||||
vs2012 = 'VS110COMNTOOLS',
|
||||
vs2013 = 'VS120COMNTOOLS',
|
||||
vs2015 = 'VS140COMNTOOLS',
|
||||
vs2017 = 'VS141COMNTOOLS',
|
||||
vs2019 = 'VS142COMNTOOLS',
|
||||
}
|
||||
|
||||
local a = map[_ACTION]
|
||||
if a then
|
||||
a = path.translate(os.getenv(a), '/')
|
||||
a = path.join(a, '../../VC/vcvarsall.bat')
|
||||
|
||||
if cfg.platform == 'x86' then
|
||||
p.outln('call "' .. a .. '" > NUL')
|
||||
else
|
||||
p.outln('call "' .. a .. '" amd64 > NUL')
|
||||
end
|
||||
|
||||
p.outln('cl.exe /nologo temp.cpp > NUL')
|
||||
else
|
||||
error('Unsupported Visual Studio version: ' .. _ACTION)
|
||||
end
|
||||
end)
|
||||
|
||||
local batchFile = path.join(cfg.objdir, "compile.bat")
|
||||
if not io.writefile(batchFile, batch) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if os.execute(batchFile) then
|
||||
return path.join(cfg.objdir, "temp.exe")
|
||||
else
|
||||
return nil
|
||||
end
|
||||
--]]
|
||||
end
|
34
cmake/FindMilesSDK.cmake
Normal file
34
cmake/FindMilesSDK.cmake
Normal file
@ -0,0 +1,34 @@
|
||||
# - Find Miles SDK
|
||||
# Find the Miles SDK header + import library
|
||||
#
|
||||
# MilesSDK_INCLUDE_DIR - Where to find mss.h
|
||||
# MilesSDK_LIBRARIES - List of libraries when using MilesSDK.
|
||||
# MilesSDK_FOUND - True if Miles SDK found.
|
||||
# MilesSDK::MilesSDK - Imported library of Miles SDK
|
||||
|
||||
find_path(MilesSDK_INCLUDE_DIR mss.h
|
||||
PATHS "${MilesSDK_DIR}"
|
||||
PATH_SUFFIXES include
|
||||
)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(_miles_sdk_libname mss64)
|
||||
else()
|
||||
set(_miles_sdk_libname mss32)
|
||||
endif()
|
||||
|
||||
find_library(MilesSDK_LIBRARIES NAMES ${_miles_sdk_libname}
|
||||
PATHS "${MilesSDK_DIR}"
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesSDK_INCLUDE_DIR)
|
||||
|
||||
if(NOT TARGET MilesSDK::MilesSDK)
|
||||
add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED)
|
||||
set_target_properties(MilesSDK::MilesSDK PROPERTIES
|
||||
IMPORTED_LOCATION "${MilesSDK_LIBRARIES}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
67
cmake/FindSndFile.cmake
Normal file
67
cmake/FindSndFile.cmake
Normal file
@ -0,0 +1,67 @@
|
||||
# Found on http://hg.kvats.net
|
||||
#
|
||||
# - Try to find libsndfile
|
||||
#
|
||||
# Once done this will define
|
||||
#
|
||||
# SNDFILE_FOUND - system has libsndfile
|
||||
# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
|
||||
# SNDFILE_LIBRARIES - Link these to use libsndfile
|
||||
# SNDFILE_CFLAGS - Compile options to use libsndfile
|
||||
# SndFile::SndFile - Imported library of libsndfile
|
||||
#
|
||||
# Copyright (C) 2006 Wengo
|
||||
#
|
||||
# Redistribution and use is allowed according to the terms of the New
|
||||
# BSD license.
|
||||
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
||||
#
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_search_module(PKG_SNDFILE "sndfile")
|
||||
endif()
|
||||
|
||||
find_path(SNDFILE_INCLUDE_DIR
|
||||
NAMES
|
||||
sndfile.h
|
||||
HINTS
|
||||
${PKG_SNDFILE_INCLUDE_DIRS}
|
||||
PATHS
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/opt/local/include
|
||||
/sw/include
|
||||
)
|
||||
|
||||
find_library(SNDFILE_LIBRARY
|
||||
NAMES
|
||||
sndfile
|
||||
HINTS
|
||||
${PKG_SNDFILE_LIBRARIES}
|
||||
PATHS
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/opt/local/lib
|
||||
/sw/lib
|
||||
)
|
||||
|
||||
set(SNDFILE_CFLAGS "${PKG_SNDFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of libsndfile")
|
||||
|
||||
set(SNDFILE_INCLUDE_DIRS "${SNDFILE_INCLUDE_DIR}")
|
||||
set(SNDFILE_LIBRARIES "${SNDFILE_LIBRARY}")
|
||||
|
||||
if(SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
|
||||
set(SNDFILE_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(SndFile DEFAULT_MSG SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
|
||||
|
||||
if(NOT TARGET SndFile::SndFile)
|
||||
add_library(__SndFile INTERFACE)
|
||||
target_compile_options(__SndFile INTERFACE ${SNDFILE_CFLAGS})
|
||||
target_include_directories(__SndFile INTERFACE ${SNDFILE_INCLUDE_DIRS})
|
||||
target_link_libraries(__SndFile INTERFACE ${SNDFILE_LIBRARIES})
|
||||
add_library(SndFile::SndFile ALIAS __SndFile)
|
||||
endif()
|
38
cmake/Findmpg123.cmake
Normal file
38
cmake/Findmpg123.cmake
Normal file
@ -0,0 +1,38 @@
|
||||
# - Find mpg123
|
||||
# Find the native mpg123 includes and library
|
||||
#
|
||||
# mpg123_INCLUDE_DIR - Where to find mpg123.h
|
||||
# mpg123_LIBRARIES - List of libraries when using mpg123.
|
||||
# mpg123_CFLAGS - Compile options to use mpg123
|
||||
# mpg123_FOUND - True if mpg123 found.
|
||||
# MPG123::libmpg123 - Imported library of libmpg123
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_search_module(PKG_MPG123 mpg123)
|
||||
endif()
|
||||
|
||||
find_path(mpg123_INCLUDE_DIR mpg123.h
|
||||
HINTS ${PKG_MPG123_INCLUDE_DIRS}
|
||||
PATHS "${mpg123_DIR}"
|
||||
PATH_SUFFIXES include
|
||||
)
|
||||
|
||||
find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0 libmpg123-0
|
||||
HINTS ${PKG_MPG123_LIBRARIES}
|
||||
PATHS "${mpg123_DIR}"
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
|
||||
set(mpg123_CFLAGS "${PKG_MPG123_CFLAGS_OTHER}" CACHE STRING "CFLAGS of mpg123")
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(mpg123 DEFAULT_MSG mpg123_LIBRARIES mpg123_INCLUDE_DIR)
|
||||
|
||||
if(NOT TARGET MPG123::libmpg123)
|
||||
add_library(__libmpg123 INTERFACE)
|
||||
target_compile_options(__libmpg123 INTERFACE ${mpg123_CFLAGS})
|
||||
target_include_directories(__libmpg123 INTERFACE ${mpg123_INCLUDE_DIR})
|
||||
target_link_libraries(__libmpg123 INTERFACE ${mpg123_LIBRARIES})
|
||||
add_library(MPG123::libmpg123 ALIAS __libmpg123)
|
||||
endif()
|
64
cmake/Findopusfile.cmake
Normal file
64
cmake/Findopusfile.cmake
Normal file
@ -0,0 +1,64 @@
|
||||
# - Try to find opusfile
|
||||
#
|
||||
# Once done this will define
|
||||
#
|
||||
# OPUSFILE_FOUND - system has opusfile
|
||||
# OPUSFILE_INCLUDE_DIRS - the opusfile include directories
|
||||
# OPUSFILE_LIBRARIES - Link these to use opusfile
|
||||
# OPUSFILE_CFLAGS - Compile options to use opusfile
|
||||
# opusfile::opusfile - Imported library of opusfile
|
||||
#
|
||||
|
||||
# FIXME: opusfile does not ship an official opusfile cmake script,
|
||||
# rename this file/variables/target when/if it has.
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_search_module(PKG_OPUSFILE "opusfile")
|
||||
endif()
|
||||
|
||||
find_path(OPUSFILE_INCLUDE_DIR
|
||||
NAMES
|
||||
opusfile.h
|
||||
PATH_SUFFIXES
|
||||
opusfile
|
||||
HINTS
|
||||
${PKG_OPUSFILE_INCLUDE_DIRS}
|
||||
PATHS
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/opt/local/include
|
||||
/sw/include
|
||||
)
|
||||
|
||||
find_library(OPUSFILE_LIBRARY
|
||||
NAMES
|
||||
opusfile
|
||||
HINTS
|
||||
${PKG_OPUSFILE_LIBRARIES}
|
||||
PATHS
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/opt/local/lib
|
||||
/sw/lib
|
||||
)
|
||||
|
||||
set(OPUSFILE_CFLAGS "${PKG_OPUSFILE_CFLAGS_OTHER}" CACHE STRING "CFLAGS of opusfile")
|
||||
|
||||
set(OPUSFILE_INCLUDE_DIRS "${OPUSFILE_INCLUDE_DIR}")
|
||||
set(OPUSFILE_LIBRARIES "${OPUSFILE_LIBRARY}")
|
||||
|
||||
if (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
|
||||
set(OPUSFILE_FOUND TRUE)
|
||||
endif (OPUSFILE_INCLUDE_DIRS AND OPUSFILE_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(opusfile DEFAULT_MSG OPUSFILE_INCLUDE_DIRS OPUSFILE_LIBRARIES)
|
||||
|
||||
if(NOT TARGET opusfile::opusfile)
|
||||
add_library(__opusfile INTERFACE)
|
||||
target_compile_options(__opusfile INTERFACE ${OPUSFILE_CFLAGS})
|
||||
target_include_directories(__opusfile INTERFACE ${OPUSFILE_INCLUDE_DIRS})
|
||||
target_link_libraries(__opusfile INTERFACE ${OPUSFILE_LIBRARIES})
|
||||
add_library(opusfile::opusfile ALIAS __opusfile)
|
||||
endif()
|
284
cmake/GetGitRevisionDescription.cmake
Normal file
284
cmake/GetGitRevisionDescription.cmake
Normal file
@ -0,0 +1,284 @@
|
||||
# - Returns a version string from Git
|
||||
#
|
||||
# These functions force a re-configure on each git commit so that you can
|
||||
# trust the values of the variables in your build system.
|
||||
#
|
||||
# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR])
|
||||
#
|
||||
# Returns the refspec and sha hash of the current head revision
|
||||
#
|
||||
# git_describe(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the source tree, and adjusting
|
||||
# the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the working tree (--dirty option),
|
||||
# and adjusting the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe --exact-match on the source tree,
|
||||
# and adjusting the output so that it tests false if there was no exact
|
||||
# matching tag.
|
||||
#
|
||||
# git_local_changes(<var>)
|
||||
#
|
||||
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
|
||||
# Uses the return code of "git diff-index --quiet HEAD --".
|
||||
# Does not regard untracked files.
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
#
|
||||
# Copyright 2009-2013, Iowa State University.
|
||||
# Copyright 2013-2020, Ryan Pavlik
|
||||
# Copyright 2013-2020, Contributors
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__get_git_revision_description)
|
||||
return()
|
||||
endif()
|
||||
set(__get_git_revision_description YES)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
|
||||
|
||||
# Function _git_find_closest_git_dir finds the next closest .git directory
|
||||
# that is part of any directory in the path defined by _start_dir.
|
||||
# The result is returned in the parent scope variable whose name is passed
|
||||
# as variable _git_dir_var. If no .git directory can be found, the
|
||||
# function returns an empty string via _git_dir_var.
|
||||
#
|
||||
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
|
||||
# neither foo nor bar contain a file/directory .git. This wil return
|
||||
# C:/bla/.git
|
||||
#
|
||||
function(_git_find_closest_git_dir _start_dir _git_dir_var)
|
||||
set(cur_dir "${_start_dir}")
|
||||
set(git_dir "${_start_dir}/.git")
|
||||
while(NOT EXISTS "${git_dir}")
|
||||
# .git dir not found, search parent directories
|
||||
set(git_previous_parent "${cur_dir}")
|
||||
get_filename_component(cur_dir ${cur_dir} DIRECTORY)
|
||||
if(cur_dir STREQUAL git_previous_parent)
|
||||
# We have reached the root directory, we are not in git
|
||||
set(${_git_dir_var}
|
||||
""
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
set(git_dir "${cur_dir}/.git")
|
||||
endwhile()
|
||||
set(${_git_dir_var}
|
||||
"${git_dir}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(get_git_head_revision _refspecvar _hashvar)
|
||||
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
|
||||
|
||||
if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE)
|
||||
else()
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE)
|
||||
endif()
|
||||
if(NOT "${GIT_DIR}" STREQUAL "")
|
||||
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
|
||||
"${GIT_DIR}")
|
||||
if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR)
|
||||
# We've gone above the CMake root dir.
|
||||
set(GIT_DIR "")
|
||||
endif()
|
||||
endif()
|
||||
if("${GIT_DIR}" STREQUAL "")
|
||||
set(${_refspecvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Check if the current source dir is a git submodule or a worktree.
|
||||
# In both cases .git is a file instead of a directory.
|
||||
#
|
||||
if(NOT IS_DIRECTORY ${GIT_DIR})
|
||||
# The following git command will return a non empty string that
|
||||
# points to the super project working tree if the current
|
||||
# source dir is inside a git submodule.
|
||||
# Otherwise the command will return an empty string.
|
||||
#
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" rev-parse
|
||||
--show-superproject-working-tree
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT "${out}" STREQUAL "")
|
||||
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
|
||||
file(READ ${GIT_DIR} submodule)
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
|
||||
${submodule})
|
||||
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
|
||||
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
|
||||
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
|
||||
ABSOLUTE)
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
else()
|
||||
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
|
||||
file(READ ${GIT_DIR} worktree_ref)
|
||||
# The .git directory contains a path to the worktree information directory
|
||||
# inside the parent git repo of the worktree.
|
||||
#
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
|
||||
${worktree_ref})
|
||||
string(STRIP ${git_worktree_dir} git_worktree_dir)
|
||||
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
|
||||
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
|
||||
endif()
|
||||
else()
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
endif()
|
||||
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
|
||||
if(NOT EXISTS "${GIT_DATA}")
|
||||
file(MAKE_DIRECTORY "${GIT_DATA}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
|
||||
return()
|
||||
endif()
|
||||
set(HEAD_FILE "${GIT_DATA}/HEAD")
|
||||
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
|
||||
|
||||
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
|
||||
"${GIT_DATA}/grabRef.cmake" @ONLY)
|
||||
include("${GIT_DATA}/grabRef.cmake")
|
||||
|
||||
set(${_refspecvar}
|
||||
"${HEAD_REF}"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"${HEAD_HASH}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# TODO sanitize
|
||||
#if((${ARGN}" MATCHES "&&") OR
|
||||
# (ARGN MATCHES "||") OR
|
||||
# (ARGN MATCHES "\\;"))
|
||||
# message("Please report the following error to the project!")
|
||||
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
|
||||
#endif()
|
||||
|
||||
#message(STATUS "Arguments to execute_process: ${ARGN}")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe_working_tree _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_get_exact_tag _var)
|
||||
git_describe(out --exact-match ${ARGN})
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_local_changes _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(res EQUAL 0)
|
||||
set(${_var}
|
||||
"CLEAN"
|
||||
PARENT_SCOPE)
|
||||
else()
|
||||
set(${_var}
|
||||
"DIRTY"
|
||||
PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
43
cmake/GetGitRevisionDescription.cmake.in
Normal file
43
cmake/GetGitRevisionDescription.cmake.in
Normal file
@ -0,0 +1,43 @@
|
||||
#
|
||||
# Internal file for GetGitRevisionDescription.cmake
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright 2009-2012, Iowa State University
|
||||
# Copyright 2011-2015, Contributors
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
set(HEAD_HASH)
|
||||
|
||||
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
|
||||
|
||||
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
|
||||
if(HEAD_CONTENTS MATCHES "ref")
|
||||
# named branch
|
||||
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
|
||||
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
else()
|
||||
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
|
||||
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
|
||||
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
|
||||
set(HEAD_HASH "${CMAKE_MATCH_1}")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
# detached HEAD
|
||||
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
endif()
|
||||
|
||||
if(NOT HEAD_HASH)
|
||||
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
|
||||
string(STRIP "${HEAD_HASH}" HEAD_HASH)
|
||||
endif()
|
38
cmake/nx/NXFunctions.cmake
Normal file
38
cmake/nx/NXFunctions.cmake
Normal file
@ -0,0 +1,38 @@
|
||||
if(NOT COMMAND nx_generate_nacp)
|
||||
message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
||||
endif()
|
||||
|
||||
if(NOT COMMAND nx_create_nro)
|
||||
message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
|
||||
|
||||
function(re3_platform_target TARGET)
|
||||
cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
|
||||
|
||||
get_target_property(TARGET_TYPE "${TARGET}" TYPE)
|
||||
if(TARGET_TYPE STREQUAL "EXECUTABLE")
|
||||
nx_generate_nacp(${TARGET}.nacp
|
||||
NAME "${TARGET}"
|
||||
AUTHOR "${${PROJECT}_AUTHOR}"
|
||||
VERSION "1.0.0-${GIT_SHA1}"
|
||||
)
|
||||
|
||||
nx_create_nro(${TARGET}
|
||||
NACP ${TARGET}.nacp
|
||||
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
|
||||
)
|
||||
|
||||
if(${PROJECT}_INSTALL AND RPT_INSTALL)
|
||||
get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
|
||||
if(NOT TARGET_OUTPUT_NAME)
|
||||
set(TARGET_OUTPUT_NAME "${TARGET}")
|
||||
endif()
|
||||
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
|
||||
DESTINATION "."
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
15378
codewarrior/re3.mcp.xml
Normal file
15378
codewarrior/re3.mcp.xml
Normal file
File diff suppressed because it is too large
Load Diff
135
conanfile.py
Normal file
135
conanfile.py
Normal file
@ -0,0 +1,135 @@
|
||||
from conans import ConanFile, CMake, tools
|
||||
from conans.errors import ConanException, ConanInvalidConfiguration
|
||||
import os
|
||||
import shutil
|
||||
import textwrap
|
||||
|
||||
|
||||
class Re3Conan(ConanFile):
|
||||
name = "re3"
|
||||
version = "master"
|
||||
license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
|
||||
settings = "os", "arch", "compiler", "build_type"
|
||||
generators = "cmake", "cmake_find_package"
|
||||
options = {
|
||||
"audio": ["openal", "miles"],
|
||||
"with_libsndfile": [True, False],
|
||||
"with_opus": [True, False],
|
||||
}
|
||||
default_options = {
|
||||
"audio": "openal",
|
||||
"with_libsndfile": False,
|
||||
"with_opus": False,
|
||||
# "libsndfile:with_external_libs": False,
|
||||
# "mpg123:flexible_resampling": False,
|
||||
# "mpg123:network": False,
|
||||
# "mpg123:icy": False,
|
||||
# "mpg123:id3v2": False,
|
||||
# "mpg123:ieeefloat": False,
|
||||
# "mpg123:layer1": False,
|
||||
# "mpg123:layer2": False,
|
||||
# "mpg123:layer3": False,
|
||||
# "mpg123:moreinfo": False,
|
||||
# "sdl2:vulkan": False,
|
||||
# "sdl2:opengl": True,
|
||||
# "sdl2:sdl2main": True,
|
||||
}
|
||||
no_copy_source = True
|
||||
|
||||
@property
|
||||
def _os_is_playstation2(self):
|
||||
try:
|
||||
return self.settings.os == "Playstation2"
|
||||
except ConanException:
|
||||
return False
|
||||
|
||||
def configure(self):
|
||||
if self.options.audio != "openal":
|
||||
self.options.with_libsndfile = False
|
||||
|
||||
def requirements(self):
|
||||
self.requires("librw/{}".format(self.version))
|
||||
self.requires("mpg123/1.26.4")
|
||||
if self.options.audio == "openal":
|
||||
self.requires("openal/1.21.0")
|
||||
elif self.options.audio == "miles":
|
||||
self.requires("miles-sdk/{}".format(self.version))
|
||||
if self.options.with_libsndfile:
|
||||
self.requires("libsndfile/1.0.30")
|
||||
if self.options.with_opus:
|
||||
self.requires("opusfile/0.12")
|
||||
|
||||
def export_sources(self):
|
||||
for d in ("cmake", "gamefiles", "src"):
|
||||
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
|
||||
self.copy("CMakeLists.txt")
|
||||
|
||||
def validate(self):
|
||||
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw":
|
||||
raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
|
||||
#if not self.options.with_opus:
|
||||
# if not self.options["libsndfile"].with_external_libs:
|
||||
# raise ConanInvalidConfiguration("re3 with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
|
||||
|
||||
@property
|
||||
def _re3_audio(self):
|
||||
return {
|
||||
"miles": "MSS",
|
||||
"openal": "OAL",
|
||||
}[str(self.options.audio)]
|
||||
|
||||
def build(self):
|
||||
if self.source_folder == self.build_folder:
|
||||
raise Exception("cannot build with source_folder == build_folder")
|
||||
try:
|
||||
os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake"))
|
||||
tools.save("FindOpenAL.cmake",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
set(OPENAL_FOUND ON)
|
||||
set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS})
|
||||
set(OPENAL_LIBRARY ${OpenAL_LIBRARIES})
|
||||
set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS})
|
||||
"""), append=True)
|
||||
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw":
|
||||
tools.save("Findglfw3.cmake",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
if(NOT TARGET glfw)
|
||||
message(STATUS "Creating glfw TARGET")
|
||||
add_library(glfw INTERFACE IMPORTED)
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
|
||||
endif()
|
||||
"""), append=True)
|
||||
tools.save("CMakeLists.txt",
|
||||
textwrap.dedent(
|
||||
"""
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
project(cmake_wrapper)
|
||||
|
||||
include("{}/conanbuildinfo.cmake")
|
||||
conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
|
||||
|
||||
add_subdirectory("{}" re3)
|
||||
""").format(self.install_folder.replace("\\", "/"),
|
||||
self.source_folder.replace("\\", "/")))
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
cmake = CMake(self)
|
||||
cmake.definitions["RE3_AUDIO"] = self._re3_audio
|
||||
cmake.definitions["RE3_WITH_OPUS"] = self.options.with_opus
|
||||
cmake.definitions["RE3_INSTALL"] = True
|
||||
cmake.definitions["RE3_VENDORED_LIBRW"] = False
|
||||
env = {}
|
||||
if self._os_is_playstation2:
|
||||
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
|
||||
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
|
||||
|
||||
with tools.environment_append(env):
|
||||
cmake.configure(source_folder=self.build_folder)
|
||||
cmake.build()
|
||||
|
||||
def package(self):
|
||||
cmake = CMake(self)
|
||||
cmake.install()
|
BIN
gamefiles/TEXT/JAPANESE.gxt
Normal file
BIN
gamefiles/TEXT/JAPANESE.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/american.gxt
Normal file
BIN
gamefiles/TEXT/american.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/english.gxt
Normal file
BIN
gamefiles/TEXT/english.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/french.gxt
Normal file
BIN
gamefiles/TEXT/french.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/german.gxt
Normal file
BIN
gamefiles/TEXT/german.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/italian.gxt
Normal file
BIN
gamefiles/TEXT/italian.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/polish.gxt
Executable file
BIN
gamefiles/TEXT/polish.gxt
Executable file
Binary file not shown.
BIN
gamefiles/TEXT/russian.gxt
Normal file
BIN
gamefiles/TEXT/russian.gxt
Normal file
Binary file not shown.
BIN
gamefiles/TEXT/spanish.gxt
Normal file
BIN
gamefiles/TEXT/spanish.gxt
Normal file
Binary file not shown.
363
gamefiles/data/PARTICLE.CFG
Normal file
363
gamefiles/data/PARTICLE.CFG
Normal file
@ -0,0 +1,363 @@
|
||||
; Author: Alexander Roger
|
||||
; Date: 21/12/2000
|
||||
;
|
||||
; Author: Andrzej Madajczyk
|
||||
; Date: 26/02/2001
|
||||
; 14/03/2001 - Alpha (opacity) support added;
|
||||
; 10/05/2001 - Drag/Friction Decceleration changed to constants;
|
||||
; 28/08/2001 - Initial Color Variation added;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;
|
||||
;
|
||||
;
|
||||
;
|
||||
;Particle Systems Configuration Data:: Format
|
||||
;
|
||||
;
|
||||
;A: Particle Type Name (max 20 chars)
|
||||
;
|
||||
;B/C/D: Render Colouring (r,g,b) (0-255)
|
||||
;
|
||||
;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
|
||||
; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
|
||||
;
|
||||
;
|
||||
;
|
||||
;B2/C2/D2: Fade Destination Color (r,g,b) (0-255)
|
||||
;
|
||||
;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;E: Default Initial Radius (float)
|
||||
;F: Expansion Rate (float)
|
||||
;
|
||||
;
|
||||
; Color "Fade-to-Black" options:
|
||||
;G: Initial Intensity (0-255)
|
||||
;H: Fade Time (time between fade steps in frames)
|
||||
;I: Fade Amount (-255 to 255) can get brighter or dimmer
|
||||
;
|
||||
; "Fade Alpha" options:
|
||||
;GA: Initial Intensity (0-255)
|
||||
;HA: Fade Time (time between fade steps in frames)
|
||||
;IA: Fade Amount
|
||||
;
|
||||
; "Z Rotation" options:
|
||||
;GZA: Initial Angle (0-1023)
|
||||
;HZA: Change Time (time between steps in frames)
|
||||
;IZA: Angle Change Amount
|
||||
;
|
||||
;GZR: Initial Z Radius
|
||||
;HZR: Change Time (time between steps in frames)
|
||||
;IZR: Z Radius Change Amount
|
||||
;
|
||||
;
|
||||
;J: Animation Speed (0=no animation)(time between steps msec)
|
||||
;K: Start Animation Frame ( 0 -> )
|
||||
;L: Final Animation Frame ( H -> )
|
||||
;
|
||||
;
|
||||
;M: Rotation Speed (0=None,i-deg/frame)
|
||||
;N: Gravitational Acceleration (0=none, float)
|
||||
;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
|
||||
;
|
||||
;P: Default Life-Span of Particle (msec)
|
||||
;
|
||||
;Q: Position Random Error [position += (+/-)rand(a)]
|
||||
;R: Velocity Random Error [velocity += (+/-)rand(b)]
|
||||
;S: Expansion Rate Error [exp_rate += (+)rand(c)]
|
||||
;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]
|
||||
;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
|
||||
;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
|
||||
;
|
||||
;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
|
||||
;
|
||||
;
|
||||
;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL,
|
||||
; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL
|
||||
; 1024=DRAWTOP2D, 2048=CLIPOUT2D
|
||||
; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST
|
||||
;
|
||||
;
|
||||
;
|
||||
;default:
|
||||
;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;good idea for fire-smudge?
|
||||
;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;current:
|
||||
;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;
|
||||
;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
;
|
||||
SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 20.0 48
|
||||
SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 20.0 40
|
||||
;
|
||||
WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 30.0 4
|
||||
;
|
||||
;
|
||||
;WHEEL_WATER 24 24 24 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 0
|
||||
WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 1
|
||||
;
|
||||
;
|
||||
BLOOD 128 128 128 0 0 0 0 0 0.02 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 50.0 5
|
||||
BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 50.0 53
|
||||
;BLOOD_SPLAT 128 128 128 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 200 0.3 0.0 0.0 0 0 1.0 400.0 36
|
||||
BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 50.0 52
|
||||
DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 50.0 4
|
||||
DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 50.0 38
|
||||
WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
;FLAME 255 74 30 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 100 0.05 0.0 0.0 0 0 1.0 400.0 0
|
||||
;FLAME 255 74 30 0 0 255 0 400 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0
|
||||
FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.04 255 1 8 255 0 0 0 0 0 0.0 0 0.0 32 0 7 0 0.0 96 1000 0.1 0.0 0.0 0 0 1.0 400.0 0
|
||||
;
|
||||
;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.05 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 7 0 -0.002 96 2000 0.1 0.02 0.02 3 0 1.0 200.0 0
|
||||
FIREBALL 255 74 30 0 0 0 0 0 0.1 0.02 255 0 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 35.0 0
|
||||
GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 35.0 0
|
||||
;
|
||||
GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 60.0 0
|
||||
GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 60.0 4
|
||||
;
|
||||
;
|
||||
SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 150.0 0
|
||||
;SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 255 5 15 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 1000 0.05 0.05 0.01 3 0 1.0 400.0 0
|
||||
SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.001 95 2000 0.05 0.05 0.01 3 0 1.0 400.0 0
|
||||
GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 100.0 0
|
||||
SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;BLOOD_SPLASH 24 64 0 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.5 0.04 255 2 20 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 1000 0.4 0.0 0.0 0 0 1.0 400.0 64
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64
|
||||
;
|
||||
CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;default:
|
||||
;STEAM2 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4
|
||||
STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 32 0 4 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4
|
||||
STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 2 16 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 250.0 4
|
||||
ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 0 10 0 0 0 0.0 0 0.0 32 0 4 1 -0.005 95 4000 0.03 0.03 0.02 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;RAINDROP 32 32 32 0 0 0 0 0 0.6 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.025 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAINDROP 64 64 64 0 0 0 0 0 0.4 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAINDROP_SMALL 16 16 16 0 0 0 0 0 0.3 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
;
|
||||
WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 20.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.2 0.0 0.0 3 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.8 0.0 0.0 3 0 1.0 400.0 0
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.2 0.0 0.0 0 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.8 0.0 0.0 0 0 1.0 400.0 0
|
||||
;
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 400.0 0
|
||||
EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.2 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.8 0.0 0.0 0 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;BOAT_SPLASH 32 64 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0
|
||||
;BOAT_THRUSTJET 24 32 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8
|
||||
;BOAT_SPLASH 16 32 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0
|
||||
;BOAT_THRUSTJET 8 24 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 250.0 0
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.04 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.35 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.25 255 0 0 180 0 5 0 0 0 0.0 0 0.0 2 1 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 12
|
||||
;
|
||||
;
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.15 255 0 0 180 0 2 0 0 0 0.0 0 0.0 2 0 3 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 12
|
||||
;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.15 96 0 0 255 0 0 0 0 0 0.0 0 0.0 6 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288
|
||||
;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.05 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
CAR_SPLASH 48 48 60 0 0 0 0 0 1.0 0.00 128 1 4 128 0 0 0 0 0 0.0 0 0.0 0 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 150.0 272
|
||||
;
|
||||
;
|
||||
;
|
||||
;BOAT_SPLASH 70 70 70 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0
|
||||
BOAT_SPLASH 64 64 64 0 0 0 0 0 0.2 0.2 255 0 2 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
;BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.8 0.1 255 0 0 120 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;BOAT_WAKE 255 255 255 0 0 0 0 0 2.0 0.2 255 0 0 128 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.03 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
WATER_HYDRANT 64 64 64 0 0 0 0 0 0.8 0.01 255 1 16 255 1 16 0 0 0 0.0 0 0.0 0 0 2 0 0.007 99 500 0.02 0.08 0.0 0 4 1.0 85.0 16
|
||||
WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;PED_SPLASH 32 32 64 0 0 0 0 0 0.1 0.05 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
PED_SPLASH 48 48 60 0 0 0 0 0 0.1 0.06 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 50.0 256
|
||||
;
|
||||
;
|
||||
PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.01 0.015 255 0 0 63 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 6.0 4
|
||||
;
|
||||
HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 85.0 0
|
||||
HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 85.0 10
|
||||
;
|
||||
;
|
||||
;ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 150.0 4
|
||||
;ENGINE_SMOKE2 8 8 8 0 0 0 0 0 1.0 0.2 128 2 4 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 1000 0.0 0.0 0.0 0 3 1.0 150.0 4
|
||||
ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 52 0 2 10 0 80 0.0 0 0.0 0 0 5 2 -0.009 95 2000 0.11 0.03 0.01 1 0 1.0 85.0 4
|
||||
ENGINE_SMOKE2 9 9 9 80 0 0 0 0 1.0 0.06 128 0 1 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 0.002 1 1300 0.0 0.01 0.0 3 3 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4
|
||||
FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4
|
||||
;
|
||||
PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 85.0 0
|
||||
TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;
|
||||
;CARCOLLISION_DUST 224 224 224 0 0 0 0 0 0.15 0.04 255 0 0 127 1 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 80.0 4
|
||||
CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 30.0 4
|
||||
;
|
||||
;
|
||||
CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 50.0 4
|
||||
HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;
|
||||
;EXHAUST_FUMES 80 80 80 0 0 0 0 0 0.03 0.03 255 0 0 122 0 4 0 0 0 0.0 0 0.0 2 0 4 0 -0.001 95 1500 0.01 0.03 0.0 0 0 1.0 50.0 4
|
||||
EXHAUST_FUMES 98 98 108 0 0 0 0 0 0.03 0.06 255 0 0 152 0 12 0 0 0 0.0 0 0.0 2 0 4 0 -0.002 96 1000 0.01 0.03 0.0 0 0 1.0 25.0 4
|
||||
;
|
||||
;
|
||||
;RUBBER 40 40 40 0 0 0 0 0 0.4 0.005 255 21 20 255 0 0 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 400.0 4
|
||||
RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 127 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 50.0 4
|
||||
;BURNINGRUBBER_SMOKE128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 192 1 6 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 4000 0.02 0.02 0.0 0 0 1.0 400.0 4
|
||||
BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 50.0 4
|
||||
;
|
||||
;
|
||||
BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 12292
|
||||
GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 12.0 4100
|
||||
GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 8.0 4100
|
||||
GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 8.0 4100
|
||||
;
|
||||
;
|
||||
TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 400.0 128
|
||||
;
|
||||
;
|
||||
;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
|
||||
;
|
||||
;BIRD_FRONT 8 8 8 0 0 0 0 0 0.05 0.0 255 0 0 255 2 1 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 10000 0.0 0.0 0.0 0 0 1.0 0.0 3140
|
||||
BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 68
|
||||
;
|
||||
RAINDROP_2D 32 32 32 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 3072
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; below is just backup of above values:
|
||||
;
|
||||
;SPARK 255 128 64 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 300 0.0 0.07 0.0 0 0 1.0 48
|
||||
;SPARK_SMALL 255 255 128 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.6 40
|
||||
;BLOOD 128 128 128 0.02 0.0 255 0 0 0 0 0 0 0.03 1.0 2000 0.3 0.05 0.0 0 0 1.0 6
|
||||
;BLOOD_SMALL 255 32 32 0.007 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.05 0.05 0.0 0 0 1.0 54
|
||||
;BLOOD_SPLAT 128 128 128 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 200 0.3 0.0 0.0 0 0 1.0 36
|
||||
;BLOOD_SPURT 255 32 32 0.008 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.0 0.01 0.0 0 0 2.0 52
|
||||
;DEBRIS 64 64 64 0.5 0.0 255 0 0 0 0 0 0 0.01 0.95 1000 0.2 0.0 0.0 0 0 1.0 4
|
||||
;DEBRIS2 64 64 64 0.04 0.0 255 0 0 0 0 0 5 0.01 0.99 1000 0.03 0.04 0.0 0 0 1.0 38
|
||||
;WATER 64 64 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 2000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;FLAME 255 74 30 0.2 0.0 255 0 0 31 0 5 0 0.0 1.0 100 0.05 0.0 0.0 0 0 1.0 0
|
||||
;FIREBALL 255 74 30 0.1 0.04 255 0 8 31 0 8 0 0.0 0.96 1000 0.1 0.0 0.0 0 0 1.0 0
|
||||
;GUNFLASH 255 255 255 0.1 0.0 255 0 50 50 0 3 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0
|
||||
;GUNFLASHSTATIC 255 255 255 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 25 0.0 0.0 0.0 0 0 1.0 0
|
||||
;SMOKE 32 32 32 0.15 0.015 255 4 25 31 0 5 0 -0.01 0.95 1000 0.05 0.05 0.01 3 0 1.0 0
|
||||
;SHARD 255 255 255 0.03 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0
|
||||
;SPLASH 64 64 128 0.1 0.007 255 0 10 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;BLOOD_SPLASH 24 64 0 0.1 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0
|
||||
;RUBBER 40 40 40 0.4 0.005 255 1 25 31 0 5 0 0.0 1.0 1000 0.02 0.0 0.0 0 0 1.0 0
|
||||
;CARFLAME 255 74 30 0.5 0.04 255 1 20 31 0 5 0 0.0 1.0 1000 0.4 0.0 0.0 0 0 1.0 64
|
||||
;STEAM 64 64 64 0.5 0.05 255 0 16 31 0 5 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 0
|
||||
;RAINDROP 32 32 32 0.6 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1
|
||||
;RAIN_SPLASH 32 32 32 0.08 0.0 255 0 0 1 0 4 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;RAINDROP_SMALL 32 32 32 0.3 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1
|
||||
;EXPLOSION_MEDIUM 80 80 80 0.6 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.2 0.0 0.0 3 0 1.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 1.1 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.8 0.0 0.0 3 0 1.0 0
|
||||
;BOAT_SPLASH 32 64 32 0.2 0.2 255 0 0 0 0 0 0 0.01 1.0 2000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;BOAT_THRUSTJET 24 32 24 0.5 0.1 255 0 0 250 0 5 0 0.01 0.5 1000 0.0 0.0 0.0 0 4 1.0 8
|
||||
;WATER_HYDRANT 64 64 128 0.4 0.01 255 1 2 20 0 5 0 0.007 0.99 500 0.02 0.05 0.0 0 4 1.0 256
|
||||
;WATER_CANNON 64 64 128 0.03 0.03 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;EXTINGUISH_STEAM 32 32 32 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;PED_SPLASH 32 32 64 0.1 0.05 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;HELI_DUST 17 15 9 0.2 0.1 255 0 8 0 0 0 0 -0.001 1.0 1000 0.2 0.05 0.0 0 0 1.0 0
|
||||
;HELI_ATTACK 255 255 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.0 0.0 0 0 0.5 10
|
||||
;ENGINE_SMOKE 16 16 16 0.5 0.04 255 0 0 0 0 0 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 4
|
||||
;ENGINE_SMOKE2 4 4 4 1.0 0.2 255 1 4 0 0 0 0 0.001 1.0 1000 0.0 0.0 0.0 0 3 1.0 4
|
||||
;PAINT_SMOKE 255 0 0 0.1 0.01 255 0 8 0 0 0 0 0.0 0.95 3000 0.0 0.005 0.0 0 0 1.0 0
|
||||
;TREE_LEAVES 64 64 64 0.2 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;TEST 255 64 64 0.2 0.05 255 0 16 0 0 0 0 0.0 1.0 3000 0.0 0.0 0.0 0 0 1.0 128
|
||||
;
|
||||
;
|
||||
;the end
|
BIN
gamefiles/data/main_d.scm
Normal file
BIN
gamefiles/data/main_d.scm
Normal file
Binary file not shown.
BIN
gamefiles/data/main_freeroam.scm
Normal file
BIN
gamefiles/data/main_freeroam.scm
Normal file
Binary file not shown.
943
gamefiles/gamecontrollerdb.txt
Normal file
943
gamefiles/gamecontrollerdb.txt
Normal file
@ -0,0 +1,943 @@
|
||||
# Game Controller DB for SDL in 2.0.9 format
|
||||
# Source: https://github.com/gabomdq/SDL_GameControllerDB
|
||||
|
||||
# Windows
|
||||
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000869800002400000000007801,Astro C40 TR,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
|
||||
030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
|
||||
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
|
||||
030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
|
||||
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
|
||||
03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,
|
||||
03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
|
||||
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
|
||||
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
|
||||
03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
|
||||
030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
|
||||
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
|
||||
03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
|
||||
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
|
||||
03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
|
||||
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
|
||||
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
|
||||
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,
|
||||
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,
|
||||
030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows,
|
||||
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
|
||||
# Mac OS X
|
||||
030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,
|
||||
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
|
||||
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
|
||||
030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
|
||||
# Linux
|
||||
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
|
||||
05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
|
||||
030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
|
||||
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
|
||||
0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
|
||||
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
|
||||
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
|
||||
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
|
||||
03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
|
||||
0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
|
||||
0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
|
||||
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
|
||||
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
|
||||
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00001431000010010000,SZMY-POWER CO.,LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,
|
||||
030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
|
||||
030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,
|
||||
|
||||
# Android
|
||||
05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
|
||||
050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
|
||||
05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
|
||||
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android,
|
||||
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android,
|
||||
050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
|
||||
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
|
||||
050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
|
||||
050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
|
||||
34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
|
||||
050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
|
||||
|
||||
# iOS
|
||||
05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
|
||||
05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
|
||||
05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
|
||||
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
|
||||
050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
|
BIN
gamefiles/models/fonts_j.txd
Normal file
BIN
gamefiles/models/fonts_j.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/fonts_p.txd
Normal file
BIN
gamefiles/models/fonts_p.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/fonts_r.txd
Normal file
BIN
gamefiles/models/fonts_r.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_ds3.txd
Normal file
BIN
gamefiles/models/frontend_ds3.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_ds4.txd
Normal file
BIN
gamefiles/models/frontend_ds4.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_nsw.txd
Normal file
BIN
gamefiles/models/frontend_nsw.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_x360.txd
Normal file
BIN
gamefiles/models/frontend_x360.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_xone.txd
Normal file
BIN
gamefiles/models/frontend_xone.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/generic.txd
Normal file
BIN
gamefiles/models/generic.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/menu.txd
Normal file
BIN
gamefiles/models/menu.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/nswbtns.txd
Normal file
BIN
gamefiles/models/nswbtns.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/particle.txd
Normal file
BIN
gamefiles/models/particle.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/ps3btns.txd
Normal file
BIN
gamefiles/models/ps3btns.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/x360btns.txd
Normal file
BIN
gamefiles/models/x360btns.txd
Normal file
Binary file not shown.
104
gamefiles/neo/carTweakingTable.dat
Normal file
104
gamefiles/neo/carTweakingTable.dat
Normal file
@ -0,0 +1,104 @@
|
||||
# Fresnal RO Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0.400000 0.400000 0.400000 0.150000 # Midnight
|
||||
0.400000 0.400000 0.400000 0.150000 # 1am
|
||||
0.400000 0.400000 0.400000 0.150000 # 2am
|
||||
0.400000 0.400000 0.400000 0.150000 # 3am
|
||||
0.400000 0.400000 0.400000 0.150000 # 4am
|
||||
0.400000 0.400000 0.400000 0.150000 # 5am
|
||||
0.400000 0.400000 0.400000 0.150000 # 6am
|
||||
0.400000 0.400000 0.400000 0.150000 # 7am
|
||||
0.400000 0.400000 0.400000 0.150000 # 8am
|
||||
0.400000 0.400000 0.400000 0.150000 # 9am
|
||||
0.400000 0.400000 0.400000 0.150000 # 10am
|
||||
0.400000 0.400000 0.400000 0.150000 # 11am
|
||||
0.400000 0.400000 0.400000 0.150000 # Midday
|
||||
0.400000 0.400000 0.400000 0.150000 # 1pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 2pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 3pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 4pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 5pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 6pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 7pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 8pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 9pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 10pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 11pm
|
||||
# Specular Power Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
128.000000 80.000000 30.000000 128.000000 # Midnight
|
||||
128.000000 80.000000 30.000000 128.000000 # 1am
|
||||
128.000000 80.000000 30.000000 128.000000 # 2am
|
||||
128.000000 80.000000 30.000000 128.000000 # 3am
|
||||
128.000000 80.000000 30.000000 128.000000 # 4am
|
||||
80.000000 60.000000 30.000000 128.000000 # 5am
|
||||
80.000000 60.000000 30.000000 128.000000 # 6am
|
||||
80.000000 60.000000 30.000000 128.000000 # 7am
|
||||
80.000000 60.000000 30.000000 128.000000 # 8am
|
||||
80.000000 60.000000 30.000000 128.000000 # 9am
|
||||
80.000000 60.000000 30.000000 128.000000 # 10am
|
||||
80.000000 60.000000 30.000000 128.000000 # 11am
|
||||
80.000000 60.000000 30.000000 128.000000 # Midday
|
||||
80.000000 60.000000 30.000000 128.000000 # 1pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 2pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 3pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 4pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 5pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 6pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 7pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 8pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 9pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 10pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 11pm
|
||||
# Diffuse Colour Modifier Table (Red,Green,Blue,Amount)
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midnight
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midday
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11pm
|
||||
# Specular Colour Table (Red,Green,Blue,Amount)
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midnight
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midday
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9pm
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10pm
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11pm
|
BIN
gamefiles/neo/neo.txd
Normal file
BIN
gamefiles/neo/neo.txd
Normal file
Binary file not shown.
130
gamefiles/neo/rimTweakingTable.dat
Normal file
130
gamefiles/neo/rimTweakingTable.dat
Normal file
@ -0,0 +1,130 @@
|
||||
# Ramp Start Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midnight
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midday
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11pm
|
||||
# Ramp End Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # Midnight
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 1am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 2am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 3am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 4am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 7am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 8am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 9am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 10am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 11am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # Midday
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 1pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 2pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 3pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 4pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 7pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 8pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 9pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 10pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 11pm
|
||||
# Offset Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0 0 0 0 # Midnight
|
||||
0 0 0 0 # 1am
|
||||
0 0 0 0 # 2am
|
||||
0 0 0 0 # 3am
|
||||
0 0 0 0 # 4am
|
||||
0 0 0 0 # 5am
|
||||
0 0 0 0 # 6am
|
||||
0 0 0 0 # 7am
|
||||
0 0 0 0 # 8am
|
||||
0 0 0 0 # 9am
|
||||
0 0 0 0 # 10am
|
||||
0 0 0 0 # 11am
|
||||
0 0 0 0 # Midday
|
||||
0 0 0 0 # 1pm
|
||||
0 0 0 0 # 2pm
|
||||
0 0 0 0 # 3pm
|
||||
0 0 0 0 # 4pm
|
||||
0 0 0 0 # 5pm
|
||||
0 0 0 0 # 6pm
|
||||
0 0 0 0 # 7pm
|
||||
0 0 0 0 # 8pm
|
||||
0 0 0 0 # 9pm
|
||||
0 0 0 0 # 10pm
|
||||
0 0 0 0 # 11pm
|
||||
# Scale Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
1.5 1.5 1.0 1.0 # Midnight
|
||||
1.5 1.5 1.0 1.0 # 1am
|
||||
1.5 1.5 1.0 1.0 # 2am
|
||||
1.5 1.5 1.5 1.5 # 3am
|
||||
2.0 2.0 2.0 2.0 # 4am
|
||||
2.0 2.0 2.0 2.0 # 5am
|
||||
2.0 2.0 2.0 2.0 # 6am
|
||||
2.5 2.5 2.0 2.0 # 7am
|
||||
2.5 2.5 2.0 2.0 # 8am
|
||||
2.5 2.5 2.0 2.0 # 9am
|
||||
2.5 2.5 2.0 2.0 # 10am
|
||||
2.5 2.5 2.0 2.0 # 11am
|
||||
2.5 2.5 2.0 2.0 # Midday
|
||||
2.5 2.5 2.0 2.0 # 1pm
|
||||
2.5 2.5 2.0 2.0 # 2pm
|
||||
2.5 2.5 2.0 2.0 # 3pm
|
||||
2.5 2.5 2.0 2.0 # 4pm
|
||||
2.0 2.0 2.0 2.0 # 5pm
|
||||
2.0 2.0 2.0 2.0 # 6pm
|
||||
2.0 2.0 2.0 2.0 # 7pm
|
||||
1.5 1.5 1.5 1.5 # 8pm
|
||||
1.5 1.5 1.0 1.0 # 9pm
|
||||
1.5 1.5 1.0 1.0 # 10pm
|
||||
1.5 1.5 1.0 1.0 # 11pm
|
||||
# Scaling Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0.2 0.2 0.1 0.1 # Midnight
|
||||
0.2 0.2 0.1 0.1 # 1am
|
||||
0.7 0.7 0.2 0.2 # 6am
|
||||
0.7 0.7 0.2 0.2 # 3am
|
||||
0.7 0.7 0.2 0.2 # 4am
|
||||
2.0 2.0 0.3 0.3 # 5am
|
||||
3.0 3.0 0.3 0.3 # 6am
|
||||
4.0 4.0 0.3 0.3 # 7am
|
||||
5.0 5.0 0.3 0.3 # 8am
|
||||
6.0 6.0 1.3 1.3 # 9am
|
||||
6.0 6.0 2.0 2.0 # 10am
|
||||
6.0 6.0 2.0 2.0 # 11am
|
||||
6.0 6.0 2.0 2.0 # Midday
|
||||
6.0 6.0 2.0 2.0 # 1pm
|
||||
6.0 6.0 1.3 1.3 # 6pm
|
||||
5.0 5.0 0.3 0.3 # 3pm
|
||||
4.0 4.0 0.3 0.3 # 4pm
|
||||
3.0 3.0 0.3 0.3 # 5pm
|
||||
2.0 2.0 0.3 0.3 # 6pm
|
||||
0.7 0.7 0.2 0.2 # 7pm
|
||||
0.7 0.7 0.2 0.2 # 8pm
|
||||
0.7 0.7 0.2 0.2 # 9pm
|
||||
0.2 0.2 0.1 0.1 # 10pm
|
||||
0.2 0.2 0.1 0.1 # 11pm
|
26
gamefiles/neo/worldTweakingTable.dat
Normal file
26
gamefiles/neo/worldTweakingTable.dat
Normal file
@ -0,0 +1,26 @@
|
||||
# LM blend Table
|
||||
# SUNNY CLOUDY RAINY FOGGY
|
||||
0.700000 0.700000 0.700000 0.550000 # Midnight
|
||||
0.700000 0.700000 0.700000 0.550000 # 1am
|
||||
0.700000 0.700000 0.700000 0.550000 # 2am
|
||||
0.700000 0.700000 0.700000 0.550000 # 3am
|
||||
0.700000 0.700000 0.700000 0.550000 # 4am
|
||||
0.750000 0.750000 0.700000 0.600000 # 5am
|
||||
0.800000 0.800000 0.750000 0.600000 # 6am
|
||||
0.850000 0.850000 0.800000 0.650000 # 7am
|
||||
0.900000 0.900000 0.800000 0.700000 # 8am
|
||||
0.950000 0.900000 0.800000 0.700000 # 9am
|
||||
1.000000 0.900000 0.800000 0.700000 # 10am
|
||||
1.000000 0.900000 0.800000 0.700000 # 11am
|
||||
1.000000 0.900000 0.800000 0.700000 # Midday
|
||||
1.000000 0.900000 0.800000 0.700000 # 1pm
|
||||
1.000000 0.900000 0.800000 0.700000 # 2pm
|
||||
0.950000 0.900000 0.800000 0.700000 # 3pm
|
||||
0.900000 0.900000 0.800000 0.700000 # 4pm
|
||||
0.850000 0.850000 0.800000 0.650000 # 5pm
|
||||
0.800000 0.800000 0.750000 0.600000 # 6pm
|
||||
0.750000 0.750000 0.700000 0.600000 # 7pm
|
||||
0.700000 0.700000 0.700000 0.550000 # 8pm
|
||||
0.700000 0.700000 0.700000 0.550000 # 9pm
|
||||
0.700000 0.700000 0.700000 0.550000 # 10pm
|
||||
0.700000 0.700000 0.700000 0.550000 # 11pm
|
1
premake-vs2015.cmd
Normal file
1
premake-vs2015.cmd
Normal file
@ -0,0 +1 @@
|
||||
premake5 vs2015 --with-librw
|
1
premake-vs2017.cmd
Normal file
1
premake-vs2017.cmd
Normal file
@ -0,0 +1 @@
|
||||
premake5 vs2017 --with-librw
|
1
premake-vs2019.cmd
Normal file
1
premake-vs2019.cmd
Normal file
@ -0,0 +1 @@
|
||||
premake5 vs2019 --with-librw
|
BIN
premake5.exe
Normal file
BIN
premake5.exe
Normal file
Binary file not shown.
477
premake5.lua
Normal file
477
premake5.lua
Normal file
@ -0,0 +1,477 @@
|
||||
newoption {
|
||||
trigger = "glfwdir64",
|
||||
value = "PATH",
|
||||
description = "Directory of glfw",
|
||||
default = "vendor/glfw-3.3.2.bin.WIN64",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir32",
|
||||
value = "PATH",
|
||||
description = "Directory of glfw",
|
||||
default = "vendor/glfw-3.3.2.bin.WIN32",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-asan",
|
||||
description = "Build with address sanitizer"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-librw",
|
||||
description = "Build and use librw from this solution"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-opus",
|
||||
description = "Build with opus"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-lto",
|
||||
description = "Build with link time optimization"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-git-hash",
|
||||
description = "Don't print git commit hash into binary"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-full-paths",
|
||||
description = "Don't print full paths into binary"
|
||||
}
|
||||
|
||||
require("autoconf")
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
Librw = "vendor/librw"
|
||||
else
|
||||
Librw = os.getenv("LIBRW") or "vendor/librw"
|
||||
end
|
||||
|
||||
function getsys(a)
|
||||
if a == 'windows' then
|
||||
return 'win'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
function getarch(a)
|
||||
if a == 'x86_64' then
|
||||
return 'amd64'
|
||||
elseif a == 'ARM' then
|
||||
return 'arm'
|
||||
elseif a == 'ARM64' then
|
||||
return 'arm64'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
workspace "re3"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
startproject "re3"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
staticruntime "off"
|
||||
|
||||
if _OPTIONS["with-asan"] then
|
||||
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
|
||||
linkoptions { "-fsanitize=address" }
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
configurations { "Vanilla" }
|
||||
platforms {
|
||||
"win-x86-RW33_d3d8-mss",
|
||||
"win-x86-librw_d3d9-mss",
|
||||
"win-x86-librw_gl3_glfw-mss",
|
||||
"win-x86-RW33_d3d8-oal",
|
||||
"win-x86-librw_d3d9-oal",
|
||||
"win-x86-librw_gl3_glfw-oal",
|
||||
"win-amd64-librw_d3d9-oal",
|
||||
"win-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:linux" }
|
||||
platforms {
|
||||
"linux-x86-librw_gl3_glfw-oal",
|
||||
"linux-amd64-librw_gl3_glfw-oal",
|
||||
"linux-arm-librw_gl3_glfw-oal",
|
||||
"linux-arm64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:bsd" }
|
||||
platforms {
|
||||
"bsd-x86-librw_gl3_glfw-oal",
|
||||
"bsd-amd64-librw_gl3_glfw-oal",
|
||||
"bsd-arm-librw_gl3_glfw-oal",
|
||||
"bsd-arm64-librw_gl3_glfw-oal"
|
||||
}
|
||||
|
||||
filter { "system:macosx" }
|
||||
platforms {
|
||||
"macosx-arm64-librw_gl3_glfw-oal",
|
||||
"macosx-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["with-lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
filter { "platforms:linux*" }
|
||||
system "linux"
|
||||
|
||||
filter { "platforms:bsd*" }
|
||||
system "bsd"
|
||||
|
||||
filter { "platforms:macosx*" }
|
||||
system "macosx"
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*", "files:**.cpp"}
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-arm64-*", "files:**.c"}
|
||||
buildoptions { "-target", "arm64-apple-macos11" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.cpp"}
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.c"}
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12" }
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:*librw_gl3_glfw*"
|
||||
defines { "RW_GL3" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:*x86-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
|
||||
|
||||
filter "platforms:*amd64-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
|
||||
|
||||
filter {}
|
||||
|
||||
function setpaths (gamepath, exepath)
|
||||
if (gamepath) then
|
||||
postbuildcommands {
|
||||
'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
|
||||
}
|
||||
debugdir (gamepath)
|
||||
if (exepath) then
|
||||
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
|
||||
debugcommand (gamepath .. "$(TargetFileName)")
|
||||
dir, file = exepath:match'(.*/)(.*)'
|
||||
debugdir (gamepath .. (dir or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
project "librw"
|
||||
kind "StaticLib"
|
||||
targetname "rw"
|
||||
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
|
||||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
files { path.join(Librw, "src/gl/*/*.*") }
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter "platforms:win*"
|
||||
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
-- Support MacPorts and Homebrew
|
||||
filter "platforms:macosx-arm64-*"
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*"
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*gl3_glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
filter {}
|
||||
end
|
||||
|
||||
local function addSrcFiles( prefix )
|
||||
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
|
||||
end
|
||||
|
||||
project "re3"
|
||||
kind "WindowedApp"
|
||||
targetname "re3"
|
||||
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
dependson "librw"
|
||||
end
|
||||
|
||||
files { addSrcFiles("src") }
|
||||
files { addSrcFiles("src/animation") }
|
||||
files { addSrcFiles("src/audio") }
|
||||
files { addSrcFiles("src/audio/eax") }
|
||||
files { addSrcFiles("src/audio/oal") }
|
||||
files { addSrcFiles("src/buildings") }
|
||||
files { addSrcFiles("src/collision") }
|
||||
files { addSrcFiles("src/control") }
|
||||
files { addSrcFiles("src/core") }
|
||||
files { addSrcFiles("src/entities") }
|
||||
files { addSrcFiles("src/math") }
|
||||
files { addSrcFiles("src/modelinfo") }
|
||||
files { addSrcFiles("src/objects") }
|
||||
files { addSrcFiles("src/peds") }
|
||||
files { addSrcFiles("src/renderer") }
|
||||
files { addSrcFiles("src/rw") }
|
||||
files { addSrcFiles("src/save") }
|
||||
files { addSrcFiles("src/skel") }
|
||||
files { addSrcFiles("src/skel/glfw") }
|
||||
files { addSrcFiles("src/text") }
|
||||
files { addSrcFiles("src/vehicles") }
|
||||
files { addSrcFiles("src/weapons") }
|
||||
files { addSrcFiles("src/extras") }
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
else
|
||||
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
|
||||
end
|
||||
|
||||
includedirs { "src" }
|
||||
includedirs { "src/animation" }
|
||||
includedirs { "src/audio" }
|
||||
includedirs { "src/audio/eax" }
|
||||
includedirs { "src/audio/oal" }
|
||||
includedirs { "src/buildings" }
|
||||
includedirs { "src/collision" }
|
||||
includedirs { "src/control" }
|
||||
includedirs { "src/core" }
|
||||
includedirs { "src/entities" }
|
||||
includedirs { "src/math" }
|
||||
includedirs { "src/modelinfo" }
|
||||
includedirs { "src/objects" }
|
||||
includedirs { "src/peds" }
|
||||
includedirs { "src/renderer" }
|
||||
includedirs { "src/rw" }
|
||||
includedirs { "src/save/" }
|
||||
includedirs { "src/skel/" }
|
||||
includedirs { "src/skel/glfw" }
|
||||
includedirs { "src/text" }
|
||||
includedirs { "src/vehicles" }
|
||||
includedirs { "src/weapons" }
|
||||
includedirs { "src/extras" }
|
||||
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
defines { "USE_OUR_VERSIONING" }
|
||||
end
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
includedirs { "vendor/ogg/include" }
|
||||
includedirs { "vendor/opus/include" }
|
||||
includedirs { "vendor/opusfile/include" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter "platforms:*mss"
|
||||
defines { "AUDIO_MSS" }
|
||||
includedirs { "vendor/milessdk/include" }
|
||||
libdirs { "vendor/milessdk/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter "platforms:win*"
|
||||
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
||||
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
||||
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
|
||||
filter {}
|
||||
defines { "AUDIO_OPUS" }
|
||||
end
|
||||
|
||||
filter "platforms:*oal"
|
||||
defines { "AUDIO_OAL" }
|
||||
|
||||
filter {}
|
||||
if(os.getenv("GTA_III_RE_DIR")) then
|
||||
setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
||||
end
|
||||
|
||||
filter "platforms:win*"
|
||||
files { addSrcFiles("src/skel/win") }
|
||||
includedirs { "src/skel/win" }
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
if(_OPTIONS["no-full-paths"]) then
|
||||
usefullpaths "off"
|
||||
linkoptions "/PDBALTPATH:%_PDB%"
|
||||
end
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
-- external librw is dynamic
|
||||
staticruntime "on"
|
||||
end
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
end
|
||||
|
||||
filter "platforms:not win*"
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
end
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*glfw*"
|
||||
premake.modules.autoconf.parameters = "-lglfw -lX11"
|
||||
autoconfigure {
|
||||
-- iterates all configs and runs on them
|
||||
["dontWrite"] = function (cfg)
|
||||
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
|
||||
if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then
|
||||
table.insert(cfg.links, "X11")
|
||||
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
includedirs { "vendor/libsndfile/include" }
|
||||
includedirs { "vendor/mpg123/include" }
|
||||
|
||||
filter "platforms:win-x86*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win32" }
|
||||
libdirs { "vendor/libsndfile/lib/Win32" }
|
||||
libdirs { "vendor/openal-soft/libs/Win32" }
|
||||
|
||||
filter "platforms:win-amd64*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win64" }
|
||||
libdirs { "vendor/libsndfile/lib/Win64" }
|
||||
libdirs { "vendor/openal-soft/libs/Win64" }
|
||||
|
||||
filter "platforms:linux*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx-arm64-*oal"
|
||||
includedirs { "/opt/homebrew/opt/openal-soft/include" }
|
||||
libdirs { "/opt/homebrew/opt/openal-soft/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*oal"
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter {}
|
||||
links { "libogg" }
|
||||
links { "opus" }
|
||||
links { "opusfile" }
|
||||
end
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" }
|
||||
defines { "RWLIBS" }
|
||||
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
||||
|
||||
filter "platforms:*librw*"
|
||||
defines { "LIBRW" }
|
||||
files { addSrcFiles("src/fakerw") }
|
||||
includedirs { "src/fakerw" }
|
||||
includedirs { Librw }
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
|
||||
end
|
||||
links { "rw" }
|
||||
|
||||
filter "platforms:*d3d9*"
|
||||
defines { "USE_D3D9" }
|
||||
links { "d3d9" }
|
||||
|
||||
filter "platforms:*x86*d3d*"
|
||||
includedirs { "sdk/dx8sdk/include" }
|
||||
libdirs { "sdk/dx8sdk/lib" }
|
||||
|
||||
filter "platforms:win-x86*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glfw3" }
|
||||
|
||||
filter "platforms:win-amd64*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glfw3" }
|
||||
|
||||
filter "platforms:linux*gl3_glfw*"
|
||||
links { "GL", "glfw" }
|
||||
|
||||
filter "platforms:bsd*gl3_glfw*"
|
||||
links { "GL", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx-arm64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
BIN
premake5Linux
Executable file
BIN
premake5Linux
Executable file
Binary file not shown.
26
printHash.bat
Normal file
26
printHash.bat
Normal file
@ -0,0 +1,26 @@
|
||||
@echo off
|
||||
|
||||
REM creates version.h with HEAD commit hash
|
||||
REM params: $1=full path to output file (usually points version.h)
|
||||
|
||||
setlocal enableextensions enabledelayedexpansion
|
||||
|
||||
cd /d "%~dp0"
|
||||
|
||||
break> %1
|
||||
|
||||
<nul set /p=^"#define GIT_SHA1 ^"^"> %1
|
||||
|
||||
where git
|
||||
if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
|
||||
|
||||
:havegit
|
||||
for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
|
||||
<nul set /p="%version%" >> %1
|
||||
|
||||
:writeending
|
||||
|
||||
echo ^" >> %1
|
||||
echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
|
||||
|
||||
EXIT /B
|
14
printHash.sh
Executable file
14
printHash.sh
Executable file
@ -0,0 +1,14 @@
|
||||
#!/usr/bin/env sh
|
||||
if [ -z "${1}" ]
|
||||
then
|
||||
printf "%s\n" "Input the path to the file for writing the commit hash to."
|
||||
else
|
||||
printf "%s" "#define GIT_SHA1 \"" > $1
|
||||
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
|
||||
printf "%s\n" "\"" >> $1
|
||||
printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
||||
fi
|
88
res/images/logo.svg
Normal file
88
res/images/logo.svg
Normal file
@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
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170
src/CMakeLists.txt
Normal file
170
src/CMakeLists.txt
Normal file
@ -0,0 +1,170 @@
|
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find_package(Threads REQUIRED)
|
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set(THREADS_PREFER_PTHREAD_FLAG ON)
|
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file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
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||||
function(header_directories RETURN_LIST)
|
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file(GLOB_RECURSE ALL_SRCS *.h *.cpp *.c)
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get_filename_component(RELDIR "${RELSRC}" DIRECTORY)
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endforeach()
|
||||
list(REMOVE_DUPLICATES RELDIRS)
|
||||
set(${RETURN_LIST} ${RELDIRS} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
header_directories(${PROJECT}_INCLUDES)
|
||||
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/extras/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp" @ONLY)
|
||||
list(APPEND ${PROJECT}_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp")
|
||||
|
||||
add_executable(${EXECUTABLE} WIN32
|
||||
${${PROJECT}_SOURCES}
|
||||
)
|
||||
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE
|
||||
librw::librw
|
||||
Threads::Threads
|
||||
)
|
||||
|
||||
target_include_directories(${EXECUTABLE}
|
||||
PRIVATE
|
||||
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
|
||||
$<BUILD_INTERFACE:${${PROJECT}_INCLUDES}>
|
||||
)
|
||||
|
||||
target_compile_definitions(${EXECUTABLE}
|
||||
PRIVATE
|
||||
$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>
|
||||
LIBRW
|
||||
CMAKE_NO_AUTOLINK
|
||||
)
|
||||
|
||||
if(LIBRW_PLATFORM_D3D9)
|
||||
target_compile_definitions(${EXECUTABLE}
|
||||
PUBLIC
|
||||
USE_D3D9
|
||||
)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
|
||||
|
||||
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
||||
find_package(OpenAL REQUIRED)
|
||||
if(TARGET OpenAL::OpenAL)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL)
|
||||
else()
|
||||
target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
|
||||
endif()
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
|
||||
elseif(${PROJECT}_AUDIO STREQUAL "MSS")
|
||||
find_package(MilesSDK REQUIRED)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE MilesSDK::MilesSDK)
|
||||
endif()
|
||||
|
||||
find_package(mpg123 REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE
|
||||
MPG123::libmpg123
|
||||
)
|
||||
if(${PROJECT}_WITH_OPUS)
|
||||
find_package(opusfile REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE
|
||||
opusfile::opusfile
|
||||
)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OPUS)
|
||||
endif()
|
||||
if(${PROJECT}_WITH_LIBSNDFILE)
|
||||
find_package(SndFile REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE
|
||||
SndFile::SndFile
|
||||
)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL_USE_SNDFILE)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE )
|
||||
|
||||
option(${PROJECT}_WITH_SANITIZERS "Use UB sanitizers (better crash log)" OFF)
|
||||
option(${PROJECT}_WITH_ASAN "Use Address sanitizer (better crash log)" OFF)
|
||||
|
||||
if(${PROJECT}_WITH_SANITIZERS)
|
||||
target_compile_options(${EXECUTABLE} PUBLIC
|
||||
-fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability
|
||||
-g3 -fno-omit-frame-pointer)
|
||||
target_link_options(${EXECUTABLE} PUBLIC -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability)
|
||||
endif()
|
||||
|
||||
if(${PROJECT}_WITH_ASAN)
|
||||
target_compile_options(${EXECUTABLE} PUBLIC -fsanitize=address -g3 -fno-omit-frame-pointer)
|
||||
target_link_options(${EXECUTABLE} PUBLIC -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
target_compile_options(${EXECUTABLE}
|
||||
PRIVATE
|
||||
"-Wall"
|
||||
)
|
||||
if (NOT LIBRW_PLATFORM_PS2)
|
||||
target_compile_options(${EXECUTABLE}
|
||||
PRIVATE
|
||||
-Wextra
|
||||
-Wdouble-promotion
|
||||
-Wpedantic
|
||||
)
|
||||
endif()
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_options(${EXECUTABLE}
|
||||
PUBLIC
|
||||
/Zc:sizedDealloc-
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NINTENDO_SWITCH)
|
||||
set(${PROJECT}_C_CXX_EXTENSIONS ON)
|
||||
else()
|
||||
set(${PROJECT}_C_CXX_EXTENSIONS OFF)
|
||||
endif()
|
||||
|
||||
if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW")
|
||||
include(CheckSymbolExists)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES glfw)
|
||||
set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11)
|
||||
check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11)
|
||||
unset(CMAKE_REQUIRED_DEFINITIONS)
|
||||
unset(CMAKE_REQUIRED_LIBRARIES)
|
||||
|
||||
if (GLFW_HAS_X11)
|
||||
find_package(X11 REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11)
|
||||
endif (GLFW_HAS_X11)
|
||||
endif()
|
||||
|
||||
set_target_properties(${EXECUTABLE}
|
||||
PROPERTIES
|
||||
C_STANDARD 11
|
||||
C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
|
||||
C_STANDARD_REQUIRED ON
|
||||
CXX_STANDARD 11
|
||||
CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
|
||||
CXX_STANDARD_REQUIRED ON
|
||||
)
|
||||
|
||||
if(${PROJECT}_INSTALL)
|
||||
install(
|
||||
TARGETS ${EXECUTABLE}
|
||||
EXPORT ${EXECUTABLE}-targets
|
||||
RUNTIME DESTINATION "."
|
||||
)
|
||||
if(MSVC)
|
||||
install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
re3_platform_target(${EXECUTABLE} INSTALL)
|
174
src/animation/AnimBlendAssocGroup.cpp
Normal file
174
src/animation/AnimBlendAssocGroup.cpp
Normal file
@ -0,0 +1,174 @@
|
||||
#include "common.h"
|
||||
|
||||
#if defined _WIN32 && !defined __MINGW32__
|
||||
#if defined __MWERKS__
|
||||
#include <wctype.h>
|
||||
#else
|
||||
#include "ctype.h"
|
||||
#endif
|
||||
#else
|
||||
#include <cwctype>
|
||||
#endif
|
||||
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimBlendAssocGroup.h"
|
||||
|
||||
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
|
||||
{
|
||||
assocList = nil;
|
||||
numAssociations = 0;
|
||||
}
|
||||
|
||||
CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void)
|
||||
{
|
||||
DestroyAssociations();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssocGroup::DestroyAssociations(void)
|
||||
{
|
||||
if(assocList){
|
||||
delete[] assocList;
|
||||
assocList = nil;
|
||||
numAssociations = 0;
|
||||
}
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimBlendAssocGroup::GetAnimation(uint32 id)
|
||||
{
|
||||
return &assocList[id];
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimBlendAssocGroup::GetAnimation(const char *name)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < numAssociations; i++)
|
||||
if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name))
|
||||
return &assocList[i];
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimBlendAssocGroup::CopyAnimation(uint32 id)
|
||||
{
|
||||
CAnimBlendAssociation *anim = GetAnimation(id);
|
||||
if(anim == nil)
|
||||
return nil;
|
||||
CAnimManager::UncompressAnimation(anim->hierarchy);
|
||||
return new CAnimBlendAssociation(*anim);
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimBlendAssocGroup::CopyAnimation(const char *name)
|
||||
{
|
||||
CAnimBlendAssociation *anim = GetAnimation(name);
|
||||
if(anim == nil)
|
||||
return nil;
|
||||
CAnimManager::UncompressAnimation(anim->hierarchy);
|
||||
return new CAnimBlendAssociation(*anim);
|
||||
}
|
||||
|
||||
bool
|
||||
strcmpIgnoringDigits(const char *s1, const char *s2)
|
||||
{
|
||||
char c1, c2;
|
||||
|
||||
for(;;){
|
||||
c1 = *s1;
|
||||
c2 = *s2;
|
||||
if(c1) s1++;
|
||||
if(c2) s2++;
|
||||
if(c1 == '\0' && c2 == '\0') return true;
|
||||
#ifndef ASCII_STRCMP
|
||||
if(iswdigit(c1) && iswdigit(c2))
|
||||
#else
|
||||
if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
|
||||
#endif
|
||||
continue;
|
||||
#ifndef ASCII_STRCMP
|
||||
c1 = toupper(c1);
|
||||
c2 = toupper(c2);
|
||||
#else
|
||||
c1 = __ascii_toupper(c1);
|
||||
c2 = __ascii_toupper(c2);
|
||||
#endif
|
||||
|
||||
if(c1 != c2)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
CBaseModelInfo*
|
||||
GetModelFromName(const char *name)
|
||||
{
|
||||
int i;
|
||||
CBaseModelInfo *mi;
|
||||
|
||||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
|
||||
strcmpIgnoringDigits(mi->GetModelName(), name))
|
||||
return mi;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssocGroup::CreateAssociations(const char *name)
|
||||
{
|
||||
int i;
|
||||
CAnimBlock *animBlock;
|
||||
|
||||
if(assocList)
|
||||
DestroyAssociations();
|
||||
|
||||
animBlock = CAnimManager::GetAnimationBlock(name);
|
||||
assocList = new CAnimBlendAssociation[animBlock->numAnims];
|
||||
numAssociations = 0;
|
||||
|
||||
for(i = 0; i < animBlock->numAnims; i++){
|
||||
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
|
||||
CBaseModelInfo *model = GetModelFromName(anim->name);
|
||||
assert(model);
|
||||
printf("Associated anim %s with model %s\n", anim->name, model->GetModelName());
|
||||
RpClump *clump = (RpClump*)model->CreateInstance();
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
|
||||
#endif
|
||||
RpAnimBlendClumpInit(clump);
|
||||
assocList[i].Init(clump, anim);
|
||||
RpClumpDestroy(clump);
|
||||
assocList[i].animId = i;
|
||||
}
|
||||
numAssociations = animBlock->numAnims;
|
||||
}
|
||||
|
||||
// Create associations from hierarchies for a given clump
|
||||
void
|
||||
CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
|
||||
{
|
||||
int i;
|
||||
CAnimBlock *animBlock;
|
||||
|
||||
if(assocList)
|
||||
DestroyAssociations();
|
||||
|
||||
animBlock = CAnimManager::GetAnimationBlock(blockName);
|
||||
assocList = new CAnimBlendAssociation[numAssocs];
|
||||
|
||||
numAssociations = 0;
|
||||
for(i = 0; i < numAssocs; i++){
|
||||
assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock));
|
||||
assocList[i].animId = i;
|
||||
}
|
||||
numAssociations = numAssocs;
|
||||
}
|
20
src/animation/AnimBlendAssocGroup.h
Normal file
20
src/animation/AnimBlendAssocGroup.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
class CAnimBlendAssociation;
|
||||
|
||||
class CAnimBlendAssocGroup
|
||||
{
|
||||
public:
|
||||
CAnimBlendAssociation *assocList;
|
||||
int32 numAssociations;
|
||||
|
||||
CAnimBlendAssocGroup(void);
|
||||
~CAnimBlendAssocGroup(void);
|
||||
void DestroyAssociations(void);
|
||||
CAnimBlendAssociation *GetAnimation(uint32 id);
|
||||
CAnimBlendAssociation *GetAnimation(const char *name);
|
||||
CAnimBlendAssociation *CopyAnimation(uint32 id);
|
||||
CAnimBlendAssociation *CopyAnimation(const char *name);
|
||||
void CreateAssociations(const char *name);
|
||||
void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
|
||||
};
|
205
src/animation/AnimBlendAssociation.cpp
Normal file
205
src/animation/AnimBlendAssociation.cpp
Normal file
@ -0,0 +1,205 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "AnimBlendHierarchy.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
CAnimBlendAssociation::CAnimBlendAssociation(void)
|
||||
{
|
||||
nodes = nil;
|
||||
blendAmount = 1.0f;
|
||||
blendDelta = 0.0f;
|
||||
currentTime = 0.0f;
|
||||
speed = 1.0f;
|
||||
timeStep = 0.0f;
|
||||
animId = -1;
|
||||
flags = 0;
|
||||
callbackType = CB_NONE;
|
||||
link.Init();
|
||||
}
|
||||
|
||||
CAnimBlendAssociation::CAnimBlendAssociation(CAnimBlendAssociation &other)
|
||||
{
|
||||
nodes = nil;
|
||||
blendAmount = 1.0f;
|
||||
blendDelta = 0.0f;
|
||||
currentTime = 0.0f;
|
||||
speed = 1.0f;
|
||||
timeStep = 0.0f;
|
||||
callbackType = CB_NONE;
|
||||
link.Init();
|
||||
Init(other);
|
||||
}
|
||||
|
||||
CAnimBlendAssociation::~CAnimBlendAssociation(void)
|
||||
{
|
||||
FreeAnimBlendNodeArray();
|
||||
link.Remove();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n)
|
||||
{
|
||||
int i;
|
||||
|
||||
nodes = (CAnimBlendNode*)RwMallocAlign(n*sizeof(CAnimBlendNode), 64);
|
||||
for(i = 0; i < n; i++)
|
||||
nodes[i].Init();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::FreeAnimBlendNodeArray(void)
|
||||
{
|
||||
assert(nodes != nil);
|
||||
RwFreeAlign(nodes);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier)
|
||||
{
|
||||
int i;
|
||||
AnimBlendFrameData *frame;
|
||||
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
numNodes = clumpData->numFrames;
|
||||
AllocateAnimBlendNodeArray(numNodes);
|
||||
for(i = 0; i < numNodes; i++)
|
||||
nodes[i].association = this;
|
||||
hierarchy = hier;
|
||||
|
||||
// Init every node from a sequence and a Clump frame
|
||||
// NB: This is where the order of nodes is defined
|
||||
for(i = 0; i < hier->numSequences; i++){
|
||||
CAnimBlendSequence *seq = &hier->sequences[i];
|
||||
frame = RpAnimBlendClumpFindFrame(clump, seq->name);
|
||||
if(frame && seq->numFrames > 0)
|
||||
nodes[frame - clumpData->frames].sequence = seq;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc)
|
||||
{
|
||||
int i;
|
||||
|
||||
hierarchy = assoc.hierarchy;
|
||||
numNodes = assoc.numNodes;
|
||||
flags = assoc.flags;
|
||||
animId = assoc.animId;
|
||||
AllocateAnimBlendNodeArray(numNodes);
|
||||
for(i = 0; i < numNodes; i++){
|
||||
nodes[i] = assoc.nodes[i];
|
||||
nodes[i].association = this;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::SetBlend(float amount, float delta)
|
||||
{
|
||||
blendAmount = amount;
|
||||
blendDelta = delta;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::SetFinishCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg)
|
||||
{
|
||||
callbackType = CB_FINISH;
|
||||
callback = cb;
|
||||
callbackArg = arg;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::SetDeleteCallback(void (*cb)(CAnimBlendAssociation*, void*), void *arg)
|
||||
{
|
||||
callbackType = CB_DELETE;
|
||||
callback = cb;
|
||||
callbackArg = arg;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::SetCurrentTime(float time)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength)
|
||||
if(!IsRepeating())
|
||||
return;
|
||||
CAnimManager::UncompressAnimation(hierarchy);
|
||||
for(i = 0; i < numNodes; i++)
|
||||
if(nodes[i].sequence)
|
||||
nodes[i].FindKeyFrame(currentTime);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::SyncAnimation(CAnimBlendAssociation *other)
|
||||
{
|
||||
SetCurrentTime(other->currentTime/other->hierarchy->totalLength * hierarchy->totalLength);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::Start(float time)
|
||||
{
|
||||
flags |= ASSOC_RUNNING;
|
||||
SetCurrentTime(time);
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
|
||||
{
|
||||
if(!IsRunning())
|
||||
return true;
|
||||
|
||||
timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
|
||||
currentTime += timeStep;
|
||||
|
||||
if(currentTime >= hierarchy->totalLength){
|
||||
// Ran past end
|
||||
|
||||
if(IsRepeating())
|
||||
currentTime -= hierarchy->totalLength;
|
||||
else{
|
||||
currentTime = hierarchy->totalLength;
|
||||
flags &= ~ASSOC_RUNNING;
|
||||
if(flags & ASSOC_FADEOUTWHENDONE){
|
||||
flags |= ASSOC_DELETEFADEDOUT;
|
||||
blendDelta = -4.0f;
|
||||
}
|
||||
if(callbackType == CB_FINISH){
|
||||
callbackType = CB_NONE;
|
||||
callback(this, callbackArg);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// return whether we still exist after this function
|
||||
bool
|
||||
CAnimBlendAssociation::UpdateBlend(float timeDelta)
|
||||
{
|
||||
blendAmount += blendDelta * timeDelta;
|
||||
|
||||
if(blendAmount <= 0.0f && blendDelta < 0.0f){
|
||||
// We're faded out and are not fading in
|
||||
blendAmount = 0.0f;
|
||||
blendDelta = Max(0.0f, blendDelta);
|
||||
if(flags & ASSOC_DELETEFADEDOUT){
|
||||
if(callbackType == CB_FINISH || callbackType == CB_DELETE)
|
||||
callback(this, callbackArg);
|
||||
delete this;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(blendAmount > 1.0f){
|
||||
// Maximally faded in, clamp values
|
||||
blendAmount = 1.0f;
|
||||
blendDelta = Min(0.0f, blendDelta);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
91
src/animation/AnimBlendAssociation.h
Normal file
91
src/animation/AnimBlendAssociation.h
Normal file
@ -0,0 +1,91 @@
|
||||
#pragma once
|
||||
|
||||
#include "AnimBlendList.h"
|
||||
#include "AnimBlendNode.h"
|
||||
#include "AnimBlendHierarchy.h"
|
||||
|
||||
enum {
|
||||
ASSOC_RUNNING = 1,
|
||||
ASSOC_REPEAT = 2,
|
||||
ASSOC_DELETEFADEDOUT = 4,
|
||||
ASSOC_FADEOUTWHENDONE = 8,
|
||||
ASSOC_PARTIAL = 0x10,
|
||||
ASSOC_MOVEMENT = 0x20, // ???
|
||||
ASSOC_HAS_TRANSLATION = 0x40,
|
||||
ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
|
||||
ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void)
|
||||
ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
|
||||
ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
|
||||
ASSOC_FRONTAL = 0x800, // anims that we fall to front
|
||||
ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
|
||||
};
|
||||
|
||||
// Anim hierarchy associated with a clump
|
||||
// Holds the interpolated state of all nodes.
|
||||
// Also used as template for other clumps.
|
||||
class CAnimBlendAssociation
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
// callbackType
|
||||
CB_NONE,
|
||||
CB_FINISH,
|
||||
CB_DELETE
|
||||
};
|
||||
|
||||
CAnimBlendLink link;
|
||||
|
||||
int32 numNodes; // taken from CAnimBlendClumpData::numFrames
|
||||
// NB: Order of these depends on order of nodes in Clump this was built from
|
||||
CAnimBlendNode *nodes;
|
||||
CAnimBlendHierarchy *hierarchy;
|
||||
float blendAmount;
|
||||
float blendDelta; // how much blendAmount changes over time
|
||||
float currentTime;
|
||||
float speed;
|
||||
float timeStep;
|
||||
int32 animId;
|
||||
int32 flags;
|
||||
int32 callbackType;
|
||||
void (*callback)(CAnimBlendAssociation*, void*);
|
||||
void *callbackArg;
|
||||
|
||||
bool IsRunning(void) { return !!(flags & ASSOC_RUNNING); }
|
||||
bool IsRepeating(void) { return !!(flags & ASSOC_REPEAT); }
|
||||
bool IsPartial(void) { return !!(flags & ASSOC_PARTIAL); }
|
||||
bool IsMovement(void) { return !!(flags & ASSOC_MOVEMENT); }
|
||||
bool HasTranslation(void) { return !!(flags & ASSOC_HAS_TRANSLATION); }
|
||||
bool HasXTranslation(void) { return !!(flags & ASSOC_HAS_X_TRANSLATION); }
|
||||
|
||||
float GetBlendAmount(float weight) { return IsPartial() ? blendAmount : blendAmount*weight; }
|
||||
CAnimBlendNode *GetNode(int i) { return &nodes[i]; }
|
||||
|
||||
CAnimBlendAssociation(void);
|
||||
CAnimBlendAssociation(CAnimBlendAssociation &other);
|
||||
#ifndef FIX_BUGS
|
||||
virtual
|
||||
#endif
|
||||
~CAnimBlendAssociation(void);
|
||||
void AllocateAnimBlendNodeArray(int n);
|
||||
void FreeAnimBlendNodeArray(void);
|
||||
void Init(RpClump *clump, CAnimBlendHierarchy *hier);
|
||||
void Init(CAnimBlendAssociation &assoc);
|
||||
void SetBlend(float amount, float delta);
|
||||
void SetFinishCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg);
|
||||
void SetDeleteCallback(void (*callback)(CAnimBlendAssociation*, void*), void *arg);
|
||||
void SetCurrentTime(float time);
|
||||
void SyncAnimation(CAnimBlendAssociation *other);
|
||||
void Start(float time);
|
||||
bool UpdateTime(float timeDelta, float relSpeed);
|
||||
bool UpdateBlend(float timeDelta);
|
||||
|
||||
void SetRun(void) { flags |= ASSOC_RUNNING; }
|
||||
|
||||
inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
|
||||
|
||||
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
|
||||
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendAssociation, 0x40);
|
36
src/animation/AnimBlendClumpData.cpp
Normal file
36
src/animation/AnimBlendClumpData.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
CAnimBlendClumpData::CAnimBlendClumpData(void)
|
||||
{
|
||||
numFrames = 0;
|
||||
velocity2d = nil;
|
||||
frames = nil;
|
||||
link.Init();
|
||||
}
|
||||
|
||||
CAnimBlendClumpData::~CAnimBlendClumpData(void)
|
||||
{
|
||||
link.Remove();
|
||||
if(frames)
|
||||
RwFreeAlign(frames);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendClumpData::SetNumberOfFrames(int n)
|
||||
{
|
||||
if(frames)
|
||||
RwFreeAlign(frames);
|
||||
numFrames = n;
|
||||
frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < numFrames; i++)
|
||||
cb(&frames[i], arg);
|
||||
}
|
57
src/animation/AnimBlendClumpData.h
Normal file
57
src/animation/AnimBlendClumpData.h
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include "AnimBlendList.h"
|
||||
|
||||
|
||||
struct AnimBlendFrameData
|
||||
{
|
||||
enum {
|
||||
IGNORE_ROTATION = 2,
|
||||
IGNORE_TRANSLATION = 4,
|
||||
VELOCITY_EXTRACTION = 8,
|
||||
VELOCITY_EXTRACTION_3D = 0x10,
|
||||
};
|
||||
|
||||
uint8 flag;
|
||||
RwV3d resetPos;
|
||||
#ifdef PED_SKIN
|
||||
union {
|
||||
RwFrame *frame;
|
||||
RpHAnimStdInterpFrame *hanimFrame;
|
||||
};
|
||||
int32 nodeID;
|
||||
#else
|
||||
RwFrame *frame;
|
||||
#endif
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(AnimBlendFrameData, 0x14);
|
||||
#endif
|
||||
|
||||
|
||||
class CAnimBlendClumpData
|
||||
{
|
||||
public:
|
||||
CAnimBlendLink link;
|
||||
int32 numFrames;
|
||||
#ifdef PED_SKIN
|
||||
int32 modelNumber; // doesn't seem to be used
|
||||
#endif
|
||||
union {
|
||||
CVector2D *velocity2d;
|
||||
CVector *velocity3d;
|
||||
};
|
||||
// order of frames is determined by RW hierarchy
|
||||
AnimBlendFrameData *frames;
|
||||
|
||||
CAnimBlendClumpData(void);
|
||||
~CAnimBlendClumpData(void);
|
||||
void SetNumberOfFrames(int n);
|
||||
#ifdef PED_SKIN
|
||||
void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
|
||||
#endif
|
||||
void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(CAnimBlendClumpData, 0x14);
|
||||
#endif
|
94
src/animation/AnimBlendHierarchy.cpp
Normal file
94
src/animation/AnimBlendHierarchy.cpp
Normal file
@ -0,0 +1,94 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "AnimBlendSequence.h"
|
||||
#include "AnimBlendHierarchy.h"
|
||||
|
||||
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
|
||||
{
|
||||
sequences = nil;
|
||||
numSequences = 0;
|
||||
compressed = 0;
|
||||
totalLength = 0.0f;
|
||||
linkPtr = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::Shutdown(void)
|
||||
{
|
||||
RemoveAnimSequences();
|
||||
compressed = 0;
|
||||
linkPtr = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::SetName(char *name)
|
||||
{
|
||||
strncpy(this->name, name, 24);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::CalcTotalTime(void)
|
||||
{
|
||||
int i, j;
|
||||
totalLength = 0.0f;
|
||||
|
||||
for(i = 0; i < numSequences; i++){
|
||||
float seqTime = 0.0f;
|
||||
for(j = 0; j < sequences[i].numFrames; j++)
|
||||
seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
|
||||
totalLength = Max(totalLength, seqTime);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::RemoveQuaternionFlips(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < numSequences; i++)
|
||||
sequences[i].RemoveQuaternionFlips();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::RemoveAnimSequences(void)
|
||||
{
|
||||
delete[] sequences;
|
||||
numSequences = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::Uncompress(void)
|
||||
{
|
||||
#ifdef ANIM_COMPRESSION
|
||||
int i;
|
||||
assert(compressed);
|
||||
for(i = 0; i < numSequences; i++)
|
||||
sequences[i].Uncompress();
|
||||
#endif
|
||||
if(totalLength == 0.0f)
|
||||
CalcTotalTime();
|
||||
compressed = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::RemoveUncompressedData(void)
|
||||
{
|
||||
#ifdef ANIM_COMPRESSION
|
||||
int i;
|
||||
assert(!compressed);
|
||||
for(i = 0; i < numSequences; i++)
|
||||
sequences[i].RemoveUncompressedData();
|
||||
#endif
|
||||
compressed = 1;
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
void
|
||||
CAnimBlendHierarchy::MoveMemory(bool onlyone)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < numSequences; i++)
|
||||
if(sequences[i].MoveMemory() && onlyone)
|
||||
return;
|
||||
}
|
||||
#endif
|
33
src/animation/AnimBlendHierarchy.h
Normal file
33
src/animation/AnimBlendHierarchy.h
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "templates.h"
|
||||
|
||||
#ifdef MoveMemory
|
||||
#undef MoveMemory // windows shit
|
||||
#endif
|
||||
|
||||
class CAnimBlendSequence;
|
||||
|
||||
// A collection of sequences
|
||||
class CAnimBlendHierarchy
|
||||
{
|
||||
public:
|
||||
char name[24];
|
||||
CAnimBlendSequence *sequences;
|
||||
int16 numSequences;
|
||||
int16 compressed;
|
||||
float totalLength;
|
||||
CLink<CAnimBlendHierarchy*> *linkPtr;
|
||||
|
||||
CAnimBlendHierarchy(void);
|
||||
void Shutdown(void);
|
||||
void SetName(char *name);
|
||||
void CalcTotalTime(void);
|
||||
void RemoveQuaternionFlips(void);
|
||||
void RemoveAnimSequences(void);
|
||||
void Uncompress(void);
|
||||
void RemoveUncompressedData(void);
|
||||
void MoveMemory(bool onlyone = false);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
|
28
src/animation/AnimBlendList.h
Normal file
28
src/animation/AnimBlendList.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
// name made up
|
||||
class CAnimBlendLink
|
||||
{
|
||||
public:
|
||||
CAnimBlendLink *next;
|
||||
CAnimBlendLink *prev;
|
||||
|
||||
void Init(void){
|
||||
next = nil;
|
||||
prev = nil;
|
||||
}
|
||||
void Prepend(CAnimBlendLink *link){
|
||||
if(next)
|
||||
next->prev = link;
|
||||
link->next = next;
|
||||
link->prev = this;
|
||||
next = link;
|
||||
}
|
||||
void Remove(void){
|
||||
if(prev)
|
||||
prev->next = next;
|
||||
if(next)
|
||||
next->prev = prev;
|
||||
Init();
|
||||
}
|
||||
};
|
160
src/animation/AnimBlendNode.cpp
Normal file
160
src/animation/AnimBlendNode.cpp
Normal file
@ -0,0 +1,160 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimBlendNode.h"
|
||||
|
||||
void
|
||||
CAnimBlendNode::Init(void)
|
||||
{
|
||||
frameA = -1;
|
||||
frameB = -1;
|
||||
remainingTime = 0.0f;
|
||||
sequence = nil;
|
||||
association = nil;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight)
|
||||
{
|
||||
bool looped = false;
|
||||
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
if(association->IsRunning()){
|
||||
remainingTime -= association->timeStep;
|
||||
if(remainingTime <= 0.0f)
|
||||
looped = NextKeyFrame();
|
||||
}
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA);
|
||||
KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB);
|
||||
float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime;
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
trans = kfB->translation + t*(kfA->translation - kfB->translation);
|
||||
trans *= blend;
|
||||
}
|
||||
if(sequence->type & CAnimBlendSequence::KF_ROT){
|
||||
rot.Slerp(kfB->rotation, kfA->rotation, theta, invSin, t);
|
||||
rot *= blend;
|
||||
}
|
||||
}
|
||||
|
||||
return looped;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::NextKeyFrame(void)
|
||||
{
|
||||
bool looped;
|
||||
|
||||
if(sequence->numFrames <= 1)
|
||||
return false;
|
||||
|
||||
looped = false;
|
||||
frameB = frameA;
|
||||
|
||||
// Advance as long as we have to
|
||||
while(remainingTime <= 0.0f){
|
||||
frameA++;
|
||||
|
||||
if(frameA >= sequence->numFrames){
|
||||
// reached end of animation
|
||||
if(!association->IsRepeating()){
|
||||
frameA--;
|
||||
remainingTime = 0.0f;
|
||||
return false;
|
||||
}
|
||||
looped = true;
|
||||
frameA = 0;
|
||||
}
|
||||
|
||||
remainingTime += sequence->GetKeyFrame(frameA)->deltaTime;
|
||||
}
|
||||
|
||||
frameB = frameA - 1;
|
||||
if(frameB < 0)
|
||||
frameB += sequence->numFrames;
|
||||
|
||||
CalcDeltas();
|
||||
return looped;
|
||||
}
|
||||
|
||||
// Set animation to time t
|
||||
bool
|
||||
CAnimBlendNode::FindKeyFrame(float t)
|
||||
{
|
||||
if(sequence->numFrames < 1)
|
||||
return false;
|
||||
|
||||
frameA = 0;
|
||||
frameB = frameA;
|
||||
|
||||
if(sequence->numFrames >= 2){
|
||||
frameA++;
|
||||
|
||||
// advance until t is between frameB and frameA
|
||||
while(t > sequence->GetKeyFrame(frameA)->deltaTime){
|
||||
t -= sequence->GetKeyFrame(frameA)->deltaTime;
|
||||
frameB = frameA++;
|
||||
if(frameA >= sequence->numFrames){
|
||||
// reached end of animation
|
||||
if(!association->IsRepeating())
|
||||
return false;
|
||||
frameA = 0;
|
||||
frameB = 0;
|
||||
}
|
||||
}
|
||||
|
||||
remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;
|
||||
}
|
||||
|
||||
CalcDeltas();
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::CalcDeltas(void)
|
||||
{
|
||||
if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
|
||||
return;
|
||||
KeyFrame *kfA = sequence->GetKeyFrame(frameA);
|
||||
KeyFrame *kfB = sequence->GetKeyFrame(frameB);
|
||||
float cos = DotProduct(kfA->rotation, kfB->rotation);
|
||||
if(cos > 1.0f)
|
||||
cos = 1.0f;
|
||||
theta = Acos(cos);
|
||||
invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
|
||||
{
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA);
|
||||
KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB);
|
||||
float t = (kfA->deltaTime - remainingTime)/kfA->deltaTime;
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
trans = kfB->translation + t*(kfA->translation - kfB->translation);
|
||||
trans *= blend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
|
||||
{
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)sequence->GetKeyFrame(sequence->numFrames-1);
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS)
|
||||
trans = kf->translation * blend;
|
||||
}
|
||||
}
|
31
src/animation/AnimBlendNode.h
Normal file
31
src/animation/AnimBlendNode.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AnimBlendSequence.h"
|
||||
|
||||
class CAnimBlendAssociation;
|
||||
|
||||
// The interpolated state between two key frames in a sequence
|
||||
class CAnimBlendNode
|
||||
{
|
||||
public:
|
||||
// for slerp
|
||||
float theta; // angle between quaternions
|
||||
float invSin; // 1/Sin(theta)
|
||||
// indices into array in sequence
|
||||
int32 frameA; // next key frame
|
||||
int32 frameB; // previous key frame
|
||||
float remainingTime; // time until frames have to advance
|
||||
CAnimBlendSequence *sequence;
|
||||
CAnimBlendAssociation *association;
|
||||
|
||||
void Init(void);
|
||||
bool Update(CVector &trans, CQuaternion &rot, float weight);
|
||||
bool NextKeyFrame(void);
|
||||
bool FindKeyFrame(float t);
|
||||
void CalcDeltas(void);
|
||||
void GetCurrentTranslation(CVector &trans, float weight);
|
||||
void GetEndTranslation(CVector &trans, float weight);
|
||||
};
|
||||
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendNode, 0x1C);
|
200
src/animation/AnimBlendSequence.cpp
Normal file
200
src/animation/AnimBlendSequence.cpp
Normal file
@ -0,0 +1,200 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "AnimBlendSequence.h"
|
||||
#include "MemoryHeap.h"
|
||||
|
||||
CAnimBlendSequence::CAnimBlendSequence(void)
|
||||
{
|
||||
type = 0;
|
||||
numFrames = 0;
|
||||
keyFrames = nil;
|
||||
keyFramesCompressed = nil;
|
||||
#ifdef PED_SKIN
|
||||
boneTag = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
CAnimBlendSequence::~CAnimBlendSequence(void)
|
||||
{
|
||||
if(keyFrames)
|
||||
RwFree(keyFrames);
|
||||
if(keyFramesCompressed)
|
||||
RwFree(keyFramesCompressed);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::SetName(char *name)
|
||||
{
|
||||
strncpy(this->name, name, 24);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::SetNumFrames(int numFrames, bool translation)
|
||||
{
|
||||
int sz;
|
||||
|
||||
if(translation){
|
||||
sz = sizeof(KeyFrameTrans);
|
||||
type |= KF_ROT | KF_TRANS;
|
||||
}else{
|
||||
sz = sizeof(KeyFrame);
|
||||
type |= KF_ROT;
|
||||
}
|
||||
keyFrames = RwMalloc(sz * numFrames);
|
||||
this->numFrames = numFrames;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::RemoveQuaternionFlips(void)
|
||||
{
|
||||
int i;
|
||||
CQuaternion last;
|
||||
KeyFrame *frame;
|
||||
|
||||
if(numFrames < 2)
|
||||
return;
|
||||
|
||||
frame = GetKeyFrame(0);
|
||||
last = frame->rotation;
|
||||
for(i = 1; i < numFrames; i++){
|
||||
frame = GetKeyFrame(i);
|
||||
if(DotProduct(last, frame->rotation) < 0.0f)
|
||||
frame->rotation = -frame->rotation;
|
||||
last = frame->rotation;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::Uncompress(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(numFrames == 0)
|
||||
return;
|
||||
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
|
||||
float rotScale = 1.0f/4096.0f;
|
||||
float timeScale = 1.0f/60.0f;
|
||||
float transScale = 1.0f/128.0f;
|
||||
if(type & KF_TRANS){
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
|
||||
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)newKfs;
|
||||
for(i = 0; i < numFrames; i++){
|
||||
kf->rotation.x = ckf->rot[0]*rotScale;
|
||||
kf->rotation.y = ckf->rot[1]*rotScale;
|
||||
kf->rotation.z = ckf->rot[2]*rotScale;
|
||||
kf->rotation.w = ckf->rot[3]*rotScale;
|
||||
kf->deltaTime = ckf->deltaTime*timeScale;
|
||||
kf->translation.x = ckf->trans[0]*transScale;
|
||||
kf->translation.y = ckf->trans[1]*transScale;
|
||||
kf->translation.z = ckf->trans[2]*transScale;
|
||||
kf++;
|
||||
ckf++;
|
||||
}
|
||||
keyFrames = newKfs;
|
||||
}else{
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrame));
|
||||
KeyFrameCompressed *ckf = (KeyFrameCompressed*)keyFramesCompressed;
|
||||
KeyFrame *kf = (KeyFrame*)newKfs;
|
||||
for(i = 0; i < numFrames; i++){
|
||||
kf->rotation.x = ckf->rot[0]*rotScale;
|
||||
kf->rotation.y = ckf->rot[1]*rotScale;
|
||||
kf->rotation.z = ckf->rot[2]*rotScale;
|
||||
kf->rotation.w = ckf->rot[3]*rotScale;
|
||||
kf->deltaTime = ckf->deltaTime*timeScale;
|
||||
kf++;
|
||||
ckf++;
|
||||
}
|
||||
keyFrames = newKfs;
|
||||
}
|
||||
REGISTER_MEMPTR(&keyFrames);
|
||||
|
||||
RwFree(keyFramesCompressed);
|
||||
keyFramesCompressed = nil;
|
||||
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::CompressKeyframes(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(numFrames == 0)
|
||||
return;
|
||||
|
||||
PUSH_MEMID(MEMID_ANIMATION);
|
||||
|
||||
float rotScale = 4096.0f;
|
||||
float timeScale = 60.0f;
|
||||
float transScale = 128.0f;
|
||||
if(type & KF_TRANS){
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
|
||||
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)keyFrames;
|
||||
for(i = 0; i < numFrames; i++){
|
||||
ckf->rot[0] = kf->rotation.x*rotScale;
|
||||
ckf->rot[1] = kf->rotation.y*rotScale;
|
||||
ckf->rot[2] = kf->rotation.z*rotScale;
|
||||
ckf->rot[3] = kf->rotation.w*rotScale;
|
||||
ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
|
||||
ckf->trans[0] = kf->translation.x*transScale;
|
||||
ckf->trans[1] = kf->translation.y*transScale;
|
||||
ckf->trans[2] = kf->translation.z*transScale;
|
||||
kf++;
|
||||
ckf++;
|
||||
}
|
||||
keyFramesCompressed = newKfs;
|
||||
}else{
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameCompressed));
|
||||
KeyFrameCompressed *ckf = (KeyFrameCompressed*)newKfs;
|
||||
KeyFrame *kf = (KeyFrame*)keyFrames;
|
||||
for(i = 0; i < numFrames; i++){
|
||||
ckf->rot[0] = kf->rotation.x*rotScale;
|
||||
ckf->rot[1] = kf->rotation.y*rotScale;
|
||||
ckf->rot[2] = kf->rotation.z*rotScale;
|
||||
ckf->rot[3] = kf->rotation.w*rotScale;
|
||||
ckf->deltaTime = kf->deltaTime*timeScale + 0.5f;
|
||||
kf++;
|
||||
ckf++;
|
||||
}
|
||||
keyFramesCompressed = newKfs;
|
||||
}
|
||||
REGISTER_MEMPTR(&keyFramesCompressed);
|
||||
|
||||
POP_MEMID();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::RemoveUncompressedData(void)
|
||||
{
|
||||
if(numFrames == 0)
|
||||
return;
|
||||
CompressKeyframes();
|
||||
RwFree(keyFrames);
|
||||
keyFrames = nil;
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
bool
|
||||
CAnimBlendSequence::MoveMemory(void)
|
||||
{
|
||||
if(keyFrames){
|
||||
void *newaddr = gMainHeap.MoveMemory(keyFrames);
|
||||
if(newaddr != keyFrames){
|
||||
keyFrames = newaddr;
|
||||
return true;
|
||||
}
|
||||
}else if(keyFramesCompressed){
|
||||
void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
|
||||
if(newaddr != keyFramesCompressed){
|
||||
keyFramesCompressed = newaddr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
68
src/animation/AnimBlendSequence.h
Normal file
68
src/animation/AnimBlendSequence.h
Normal file
@ -0,0 +1,68 @@
|
||||
#pragma once
|
||||
|
||||
#include "Quaternion.h"
|
||||
|
||||
#ifdef MoveMemory
|
||||
#undef MoveMemory // windows shit
|
||||
#endif
|
||||
|
||||
// TODO: put them somewhere else?
|
||||
struct KeyFrame {
|
||||
CQuaternion rotation;
|
||||
float deltaTime; // relative to previous key frame
|
||||
};
|
||||
|
||||
struct KeyFrameTrans : KeyFrame {
|
||||
CVector translation;
|
||||
};
|
||||
|
||||
struct KeyFrameCompressed {
|
||||
int16 rot[4]; // 4096
|
||||
int16 deltaTime; // 60
|
||||
};
|
||||
|
||||
struct KeyFrameTransCompressed : KeyFrameCompressed {
|
||||
int16 trans[3]; // 128
|
||||
};
|
||||
|
||||
|
||||
// The sequence of key frames of one animated node
|
||||
class CAnimBlendSequence
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
KF_ROT = 1,
|
||||
KF_TRANS = 2
|
||||
};
|
||||
int32 type;
|
||||
char name[24];
|
||||
int32 numFrames;
|
||||
#ifdef PED_SKIN
|
||||
int16 boneTag;
|
||||
#endif
|
||||
void *keyFrames;
|
||||
void *keyFramesCompressed;
|
||||
|
||||
CAnimBlendSequence(void);
|
||||
virtual ~CAnimBlendSequence(void);
|
||||
void SetName(char *name);
|
||||
void SetNumFrames(int numFrames, bool translation);
|
||||
void RemoveQuaternionFlips(void);
|
||||
KeyFrame *GetKeyFrame(int n) {
|
||||
return type & KF_TRANS ?
|
||||
&((KeyFrameTrans*)keyFrames)[n] :
|
||||
&((KeyFrame*)keyFrames)[n];
|
||||
}
|
||||
bool HasTranslation(void) { return !!(type & KF_TRANS); }
|
||||
void Uncompress(void);
|
||||
void CompressKeyframes(void);
|
||||
void RemoveUncompressedData(void);
|
||||
bool MoveMemory(void);
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void SetBoneTag(int tag) { boneTag = tag; }
|
||||
#endif
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(CAnimBlendSequence, 0x2C);
|
||||
#endif
|
941
src/animation/AnimManager.cpp
Normal file
941
src/animation/AnimManager.cpp
Normal file
@ -0,0 +1,941 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "FileMgr.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimBlendAssocGroup.h"
|
||||
#include "AnimManager.h"
|
||||
|
||||
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
|
||||
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
|
||||
int32 CAnimManager::ms_numAnimBlocks;
|
||||
int32 CAnimManager::ms_numAnimations;
|
||||
CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
|
||||
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
|
||||
|
||||
AnimAssocDesc aStdAnimDescs[] = {
|
||||
{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
|
||||
{ ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
{ ANIM_STD_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
#endif
|
||||
{ ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
// maybe wrong define, but unused anyway
|
||||
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
#endif
|
||||
{ ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_DROWN, ASSOC_PARTIAL },
|
||||
{ ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_THROW_UNDER2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_PHONE_IN, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
};
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
AnimAssocDesc aStdAnimDescsSide[] = {
|
||||
{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
};
|
||||
#endif
|
||||
char const *aStdAnimations[] = {
|
||||
"walk_civi",
|
||||
"run_civi",
|
||||
"sprint_panic",
|
||||
"idle_stance",
|
||||
"walk_start",
|
||||
"run_stop",
|
||||
"run_stopR",
|
||||
"idle_cam",
|
||||
"idle_hbhb",
|
||||
"idle_tired",
|
||||
"idle_armed",
|
||||
"idle_chat",
|
||||
"idle_taxi",
|
||||
"KO_shot_front",
|
||||
"KO_shot_front",
|
||||
"KO_shot_front",
|
||||
"KO_shot_front",
|
||||
"KO_shot_face",
|
||||
"KO_shot_stom",
|
||||
"KO_shot_arml",
|
||||
"KO_shot_armR",
|
||||
"KO_shot_legl",
|
||||
"KO_shot_legR",
|
||||
"KD_left",
|
||||
"KD_right",
|
||||
"KO_skid_front",
|
||||
"KO_spin_R",
|
||||
"KO_skid_back",
|
||||
"KO_spin_L",
|
||||
"SHOT_partial",
|
||||
"SHOT_leftP",
|
||||
"SHOT_partial",
|
||||
"SHOT_rightP",
|
||||
"HIT_front",
|
||||
"HIT_L",
|
||||
"HIT_back",
|
||||
"HIT_R",
|
||||
"FLOOR_hit",
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
"HIT_body",
|
||||
#endif
|
||||
"HIT_bodyblow",
|
||||
"HIT_chest",
|
||||
"HIT_head",
|
||||
"HIT_walk",
|
||||
"HIT_wall",
|
||||
"FLOOR_hit_f",
|
||||
"HIT_behind",
|
||||
"punchR",
|
||||
"KICK_floor",
|
||||
"WEAPON_bat_h",
|
||||
"WEAPON_bat_v",
|
||||
"WEAPON_hgun_body",
|
||||
"WEAPON_AK_body",
|
||||
"WEAPON_pump",
|
||||
"WEAPON_sniper",
|
||||
"WEAPON_throw",
|
||||
"WEAPON_throwu",
|
||||
"WEAPON_start_throw",
|
||||
"bomber",
|
||||
"WEAPON_hgun_rload",
|
||||
"WEAPON_AK_rload",
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
// maybe wrong define, but unused anyway
|
||||
"FPS_PUNCH",
|
||||
"FPS_BAT",
|
||||
"FPS_UZI",
|
||||
"FPS_PUMP",
|
||||
"FPS_AK",
|
||||
"FPS_M16",
|
||||
"FPS_ROCKET",
|
||||
#endif
|
||||
"FIGHTIDLE",
|
||||
"FIGHT2IDLE",
|
||||
"FIGHTsh_F",
|
||||
"FIGHTbodyblow",
|
||||
"FIGHThead",
|
||||
"FIGHTkick",
|
||||
"FIGHTknee",
|
||||
"FIGHTLhook",
|
||||
"FIGHTpunch",
|
||||
"FIGHTrndhse",
|
||||
"FIGHTlngkck",
|
||||
"FIGHTppunch",
|
||||
"car_jackedRHS",
|
||||
"car_LjackedRHS",
|
||||
"car_jackedLHS",
|
||||
"car_LjackedLHS",
|
||||
"CAR_Qjack",
|
||||
"CAR_Qjacked",
|
||||
"CAR_align_LHS",
|
||||
"CAR_alignHI_LHS",
|
||||
"CAR_open_LHS",
|
||||
"CAR_doorlocked_LHS",
|
||||
"CAR_pullout_LHS",
|
||||
"CAR_pulloutL_LHS",
|
||||
"CAR_getin_LHS",
|
||||
"CAR_getinL_LHS",
|
||||
"CAR_closedoor_LHS",
|
||||
"CAR_closedoorL_LHS",
|
||||
"CAR_rolldoor",
|
||||
"CAR_rolldoorLO",
|
||||
"CAR_getout_LHS",
|
||||
"CAR_getoutL_LHS",
|
||||
"CAR_close_LHS",
|
||||
"CAR_align_RHS",
|
||||
"CAR_alignHI_RHS",
|
||||
"CAR_open_RHS",
|
||||
"CAR_doorlocked_RHS",
|
||||
"CAR_pullout_RHS",
|
||||
"CAR_pulloutL_RHS",
|
||||
"CAR_getin_RHS",
|
||||
"CAR_getinL_RHS",
|
||||
"CAR_closedoor_RHS",
|
||||
"CAR_closedoorL_RHS",
|
||||
"CAR_shuffle_RHS",
|
||||
"CAR_Lshuffle_RHS",
|
||||
"CAR_sit",
|
||||
"CAR_Lsit",
|
||||
"CAR_sitp",
|
||||
"CAR_sitpLO",
|
||||
"DRIVE_L",
|
||||
"Drive_R",
|
||||
"Drive_LO_l",
|
||||
"Drive_LO_R",
|
||||
"Driveby_L",
|
||||
"Driveby_R",
|
||||
"CAR_LB",
|
||||
"DRIVE_BOAT",
|
||||
"CAR_getout_RHS",
|
||||
"CAR_getoutL_RHS",
|
||||
"CAR_close_RHS",
|
||||
"car_hookertalk",
|
||||
"COACH_opnL",
|
||||
"COACH_opnR",
|
||||
"COACH_inL",
|
||||
"COACH_inR",
|
||||
"COACH_outL",
|
||||
"TRAIN_getin",
|
||||
"TRAIN_getout",
|
||||
"CAR_crawloutRHS",
|
||||
"CAR_crawloutRHS",
|
||||
"VAN_openL",
|
||||
"VAN_getinL",
|
||||
"VAN_closeL",
|
||||
"VAN_getoutL",
|
||||
"VAN_open",
|
||||
"VAN_getin",
|
||||
"VAN_close",
|
||||
"VAN_getout",
|
||||
"Getup",
|
||||
"Getup",
|
||||
"Getup",
|
||||
"Getup_front",
|
||||
"JUMP_launch",
|
||||
"JUMP_glide",
|
||||
"JUMP_land",
|
||||
"FALL_fall",
|
||||
"FALL_glide",
|
||||
"FALL_land",
|
||||
"FALL_collapse",
|
||||
"EV_step",
|
||||
"EV_dive",
|
||||
"XPRESSscratch",
|
||||
"roadcross",
|
||||
"TURN_180",
|
||||
"ARRESTgun",
|
||||
"DROWN",
|
||||
"CPR",
|
||||
"DUCK_down",
|
||||
"DUCK_low",
|
||||
"RBLOCK_Cshoot",
|
||||
"WEAPON_throwu",
|
||||
"handsup",
|
||||
"handsCOWER",
|
||||
"FUCKU",
|
||||
"PHONE_in",
|
||||
"PHONE_out",
|
||||
"PHONE_talk",
|
||||
};
|
||||
char const *aPlayerAnimations[] = {
|
||||
"walk_player",
|
||||
"run_player",
|
||||
"SPRINT_civi",
|
||||
"IDLE_STANCE",
|
||||
"walk_start",
|
||||
};
|
||||
char const *aPlayerWithRocketAnimations[] = {
|
||||
"walk_rocket",
|
||||
"run_rocket",
|
||||
"run_rocket",
|
||||
"idle_rocket",
|
||||
"walk_start_rocket",
|
||||
};
|
||||
char const *aPlayer1ArmedAnimations[] = {
|
||||
"walk_player",
|
||||
"run_1armed",
|
||||
"SPRINT_civi",
|
||||
"IDLE_STANCE",
|
||||
"walk_start",
|
||||
};
|
||||
char const *aPlayer2ArmedAnimations[] = {
|
||||
"walk_player",
|
||||
"run_armed",
|
||||
"run_armed",
|
||||
"idle_stance",
|
||||
"walk_start",
|
||||
};
|
||||
char const *aPlayerBBBatAnimations[] = {
|
||||
"walk_player",
|
||||
"run_player",
|
||||
"run_player",
|
||||
"IDLE_STANCE",
|
||||
"walk_start",
|
||||
};
|
||||
char const *aShuffleAnimations[] = {
|
||||
"WALK_shuffle",
|
||||
"RUN_civi",
|
||||
"SPRINT_civi",
|
||||
"IDLE_STANCE",
|
||||
};
|
||||
char const *aOldAnimations[] = {
|
||||
"walk_old",
|
||||
"run_civi",
|
||||
"sprint_civi",
|
||||
"idle_stance",
|
||||
};
|
||||
char const *aGang1Animations[] = {
|
||||
"walk_gang1",
|
||||
"run_gang1",
|
||||
"sprint_civi",
|
||||
"idle_stance",
|
||||
};
|
||||
char const *aGang2Animations[] = {
|
||||
"walk_gang2",
|
||||
"run_gang1",
|
||||
"sprint_civi",
|
||||
"idle_stance",
|
||||
};
|
||||
char const *aFatAnimations[] = {
|
||||
"walk_fat",
|
||||
"run_civi",
|
||||
"woman_runpanic",
|
||||
"idle_stance",
|
||||
};
|
||||
char const *aOldFatAnimations[] = {
|
||||
"walk_fatold",
|
||||
"run_fatold",
|
||||
"woman_runpanic",
|
||||
"idle_stance",
|
||||
};
|
||||
char const *aStdWomanAnimations[] = {
|
||||
"woman_walknorm",
|
||||
"woman_run",
|
||||
"woman_runpanic",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aWomanShopAnimations[] = {
|
||||
"woman_walkshop",
|
||||
"woman_run",
|
||||
"woman_run",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aBusyWomanAnimations[] = {
|
||||
"woman_walkbusy",
|
||||
"woman_run",
|
||||
"woman_runpanic",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aSexyWomanAnimations[] = {
|
||||
"woman_walksexy",
|
||||
"woman_run",
|
||||
"woman_runpanic",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aOldWomanAnimations[] = {
|
||||
"woman_walkold",
|
||||
"woman_run",
|
||||
"woman_runpanic",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aFatWomanAnimations[] = {
|
||||
"walk_fat",
|
||||
"woman_run",
|
||||
"woman_runpanic",
|
||||
"woman_idlestance",
|
||||
};
|
||||
char const *aPanicChunkyAnimations[] = {
|
||||
"run_fatold",
|
||||
"woman_runpanic",
|
||||
"woman_runpanic",
|
||||
"idle_stance",
|
||||
};
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
char const *aPlayerStrafeBackAnimations[] = {
|
||||
"walk_player_back",
|
||||
"run_player_back",
|
||||
"run_player_back",
|
||||
"IDLE_STANCE",
|
||||
"walk_start_back",
|
||||
};
|
||||
char const *aPlayerStrafeLeftAnimations[] = {
|
||||
"walk_player_left",
|
||||
"run_left",
|
||||
"run_left",
|
||||
"IDLE_STANCE",
|
||||
"walk_start_left",
|
||||
};
|
||||
char const *aPlayerStrafeRightAnimations[] = {
|
||||
"walk_player_right",
|
||||
"run_right",
|
||||
"run_right",
|
||||
"IDLE_STANCE",
|
||||
"walk_start_right",
|
||||
};
|
||||
char const *aRocketStrafeBackAnimations[] = {
|
||||
"walk_rocket_back",
|
||||
"run_rocket_back",
|
||||
"run_rocket_back",
|
||||
"idle_rocket",
|
||||
"walkst_rocket_back",
|
||||
};
|
||||
char const *aRocketStrafeLeftAnimations[] = {
|
||||
"walk_rocket_left",
|
||||
"run_rocket_left",
|
||||
"run_rocket_left",
|
||||
"idle_rocket",
|
||||
"walkst_rocket_left",
|
||||
};
|
||||
char const *aRocketStrafeRightAnimations[] = {
|
||||
"walk_rocket_right",
|
||||
"run_rocket_right",
|
||||
"run_rocket_right",
|
||||
"idle_rocket",
|
||||
"walkst_rocket_right",
|
||||
};
|
||||
#endif
|
||||
|
||||
#define awc(a) ARRAY_SIZE(a), a
|
||||
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
||||
{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
|
||||
{ "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs },
|
||||
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
|
||||
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
|
||||
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
|
||||
{ "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
|
||||
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
|
||||
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
|
||||
{ "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs },
|
||||
{ "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs },
|
||||
{ "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs },
|
||||
{ "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs },
|
||||
{ "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs },
|
||||
{ "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs },
|
||||
{ "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs },
|
||||
{ "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs },
|
||||
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
|
||||
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
|
||||
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
|
||||
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
|
||||
#endif
|
||||
};
|
||||
#undef awc
|
||||
|
||||
void
|
||||
CAnimManager::Initialise(void)
|
||||
{
|
||||
ms_numAnimations = 0;
|
||||
ms_numAnimBlocks = 0;
|
||||
ms_animCache.Init(25);
|
||||
|
||||
// dumpanimdata();
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::Shutdown(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
ms_animCache.Shutdown();
|
||||
|
||||
for(i = 0; i < ms_numAnimations; i++)
|
||||
ms_aAnimations[i].Shutdown();
|
||||
|
||||
delete[] ms_aAnimAssocGroups;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
|
||||
{
|
||||
if(!hier->compressed){
|
||||
if(hier->linkPtr){
|
||||
hier->linkPtr->Remove();
|
||||
ms_animCache.head.Insert(hier->linkPtr);
|
||||
}
|
||||
}else{
|
||||
CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier);
|
||||
if(link == nil){
|
||||
ms_animCache.tail.prev->item->RemoveUncompressedData();
|
||||
ms_animCache.Remove(ms_animCache.tail.prev);
|
||||
link = ms_animCache.Insert(hier);
|
||||
}
|
||||
hier->linkPtr = link;
|
||||
hier->Uncompress();
|
||||
}
|
||||
}
|
||||
|
||||
CAnimBlock*
|
||||
CAnimManager::GetAnimationBlock(const char *name)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < ms_numAnimBlocks; i++)
|
||||
if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0)
|
||||
return &ms_aAnimBlocks[i];
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendHierarchy*
|
||||
CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex];
|
||||
|
||||
for(i = 0; i < animBlock->numAnims; i++){
|
||||
if(!CGeneral::faststricmp(hier->name, name))
|
||||
return hier;
|
||||
hier++;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
const char*
|
||||
CAnimManager::GetAnimGroupName(AssocGroupId groupId)
|
||||
{
|
||||
return ms_aAnimAssocDefinitions[groupId].name;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::CreateAnimAssociation(AssocGroupId groupId, AnimationId animId)
|
||||
{
|
||||
return ms_aAnimAssocGroups[groupId].CopyAnimation(animId);
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::GetAnimAssociation(AssocGroupId groupId, AnimationId animId)
|
||||
{
|
||||
return ms_aAnimAssocGroups[groupId].GetAnimation(animId);
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::GetAnimAssociation(AssocGroupId groupId, const char *name)
|
||||
{
|
||||
return ms_aAnimAssocGroups[groupId].GetAnimation(name);
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId)
|
||||
{
|
||||
CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
if(anim->IsMovement()){
|
||||
CAnimBlendAssociation *syncanim = nil;
|
||||
CAnimBlendLink *link;
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
syncanim = CAnimBlendAssociation::FromLink(link);
|
||||
if(syncanim->IsMovement())
|
||||
break;
|
||||
}
|
||||
if(link){
|
||||
anim->SyncAnimation(syncanim);
|
||||
anim->flags |= ASSOC_RUNNING;
|
||||
}else
|
||||
anim->Start(0.0f);
|
||||
}else
|
||||
anim->Start(0.0f);
|
||||
|
||||
clumpData->link.Prepend(&anim->link);
|
||||
return anim;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId)
|
||||
{
|
||||
CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
if (anim->IsMovement() && syncanim){
|
||||
anim->SyncAnimation(syncanim);
|
||||
anim->flags |= ASSOC_RUNNING;
|
||||
}else
|
||||
anim->Start(0.0f);
|
||||
|
||||
clumpData->link.Prepend(&anim->link);
|
||||
return anim;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta)
|
||||
{
|
||||
int removePrevAnim = 0;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
CAnimBlendAssociation *anim = GetAnimAssociation(groupId, animId);
|
||||
bool isMovement = anim->IsMovement();
|
||||
bool isPartial = anim->IsPartial();
|
||||
CAnimBlendLink *link;
|
||||
CAnimBlendAssociation *found = nil, *movementAnim = nil;
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
anim = CAnimBlendAssociation::FromLink(link);
|
||||
if(isMovement && anim->IsMovement())
|
||||
movementAnim = anim;
|
||||
if(anim->animId == animId)
|
||||
found = anim;
|
||||
else{
|
||||
if(isPartial == anim->IsPartial()){
|
||||
if(anim->blendAmount > 0.0f){
|
||||
float blendDelta = -delta*anim->blendAmount;
|
||||
if(blendDelta < anim->blendDelta || !isPartial)
|
||||
anim->blendDelta = blendDelta;
|
||||
}else{
|
||||
anim->blendDelta = -1.0f;
|
||||
}
|
||||
anim->flags |= ASSOC_DELETEFADEDOUT;
|
||||
removePrevAnim = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(found){
|
||||
found->blendDelta = (1.0f - found->blendAmount)*delta;
|
||||
if(!found->IsRunning() && found->currentTime == found->hierarchy->totalLength)
|
||||
found->Start(0.0f);
|
||||
}else{
|
||||
found = AddAnimationAndSync(clump, movementAnim, groupId, animId);
|
||||
if(!removePrevAnim && !isPartial){
|
||||
found->blendAmount = 1.0f;
|
||||
return found;
|
||||
}
|
||||
found->blendAmount = 0.0f;
|
||||
found->blendDelta = delta;
|
||||
}
|
||||
UncompressAnimation(found->hierarchy);
|
||||
return found;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::LoadAnimFiles(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
LoadAnimFile("ANIM\\PED.IFP");
|
||||
|
||||
// Create all assoc groups
|
||||
ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
|
||||
for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex);
|
||||
RpClump *clump = (RpClump*)mi->CreateInstance();
|
||||
RpAnimBlendClumpInit(clump);
|
||||
CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i];
|
||||
const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i];
|
||||
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
|
||||
for(j = 0; j < group->numAssociations; j++)
|
||||
group->GetAnimation(j)->flags |= def->animDescs[j].flags;
|
||||
#ifdef PED_SKIN
|
||||
// forgot on xbox/android
|
||||
if(IsClumpSkinned(clump))
|
||||
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
|
||||
#endif
|
||||
RpClumpDestroy(clump);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::LoadAnimFile(const char *filename)
|
||||
{
|
||||
int fd;
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
assert(fd > 0);
|
||||
LoadAnimFile(fd, true);
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::LoadAnimFile(int fd, bool compress)
|
||||
{
|
||||
#define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
|
||||
struct IfpHeader {
|
||||
char ident[4];
|
||||
uint32 size;
|
||||
};
|
||||
IfpHeader anpk, info, name, dgan, cpan, anim;
|
||||
int numANPK;
|
||||
char buf[256];
|
||||
int i, j, k, l;
|
||||
float *fbuf = (float*)buf;
|
||||
|
||||
CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
|
||||
if(!CGeneral::faststrncmp(anpk.ident, "ANLF", 4)) {
|
||||
ROUNDSIZE(anpk.size);
|
||||
CFileMgr::Read(fd, buf, anpk.size);
|
||||
numANPK = *(int*)buf;
|
||||
} else if(!CGeneral::faststrncmp(anpk.ident, "ANPK", 4)) {
|
||||
CFileMgr::Seek(fd, -8, 1);
|
||||
numANPK = 1;
|
||||
}
|
||||
|
||||
for(i = 0; i < numANPK; i++){
|
||||
// block name
|
||||
CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
|
||||
ROUNDSIZE(anpk.size);
|
||||
CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
|
||||
ROUNDSIZE(info.size);
|
||||
CFileMgr::Read(fd, buf, info.size);
|
||||
CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
|
||||
strncpy(animBlock->name, buf+4, 24);
|
||||
animBlock->numAnims = *(int*)buf;
|
||||
|
||||
animBlock->firstIndex = ms_numAnimations;
|
||||
|
||||
for(j = 0; j < animBlock->numAnims; j++){
|
||||
CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++];
|
||||
|
||||
// animation name
|
||||
CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader));
|
||||
ROUNDSIZE(name.size);
|
||||
CFileMgr::Read(fd, buf, name.size);
|
||||
hier->SetName(buf);
|
||||
|
||||
// DG info has number of nodes/sequences
|
||||
CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader));
|
||||
ROUNDSIZE(dgan.size);
|
||||
CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
|
||||
ROUNDSIZE(info.size);
|
||||
CFileMgr::Read(fd, buf, info.size);
|
||||
hier->numSequences = *(int*)buf;
|
||||
hier->sequences = new CAnimBlendSequence[hier->numSequences];
|
||||
|
||||
CAnimBlendSequence *seq = hier->sequences;
|
||||
for(k = 0; k < hier->numSequences; k++, seq++){
|
||||
// Each node has a name and key frames
|
||||
CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader));
|
||||
ROUNDSIZE(dgan.size);
|
||||
CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader));
|
||||
ROUNDSIZE(anim.size);
|
||||
CFileMgr::Read(fd, buf, anim.size);
|
||||
int numFrames = *(int*)(buf+28);
|
||||
seq->SetName(buf);
|
||||
#ifdef PED_SKIN
|
||||
if(anim.size == 44)
|
||||
seq->SetBoneTag(*(int*)(buf+40));
|
||||
#endif
|
||||
if(numFrames == 0)
|
||||
continue;
|
||||
|
||||
bool hasScale = false;
|
||||
bool hasTranslation = false;
|
||||
CFileMgr::Read(fd, (char*)&info, sizeof(info));
|
||||
if(!CGeneral::faststrncmp(info.ident, "KRTS", 4)) {
|
||||
hasScale = true;
|
||||
seq->SetNumFrames(numFrames, true);
|
||||
}else if(!CGeneral::faststrncmp(info.ident, "KRT0", 4)) {
|
||||
hasTranslation = true;
|
||||
seq->SetNumFrames(numFrames, true);
|
||||
}else if(!CGeneral::faststrncmp(info.ident, "KR00", 4)){
|
||||
seq->SetNumFrames(numFrames, false);
|
||||
}
|
||||
|
||||
for(l = 0; l < numFrames; l++){
|
||||
if(hasScale){
|
||||
CFileMgr::Read(fd, buf, 0x2C);
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
CVector trans(fbuf[4], fbuf[5], fbuf[6]);
|
||||
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->translation = trans;
|
||||
// scaling ignored
|
||||
kf->deltaTime = fbuf[10]; // absolute time here
|
||||
}else if(hasTranslation){
|
||||
CFileMgr::Read(fd, buf, 0x20);
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
CVector trans(fbuf[4], fbuf[5], fbuf[6]);
|
||||
|
||||
KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->translation = trans;
|
||||
kf->deltaTime = fbuf[7]; // absolute time here
|
||||
}else{
|
||||
CFileMgr::Read(fd, buf, 0x14);
|
||||
CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]);
|
||||
rot.Invert();
|
||||
|
||||
KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l);
|
||||
kf->rotation = rot;
|
||||
kf->deltaTime = fbuf[4]; // absolute time here
|
||||
}
|
||||
}
|
||||
|
||||
// convert absolute time to deltas
|
||||
for(l = seq->numFrames-1; l > 0; l--){
|
||||
KeyFrame *kf1 = seq->GetKeyFrame(l);
|
||||
KeyFrame *kf2 = seq->GetKeyFrame(l-1);
|
||||
kf1->deltaTime -= kf2->deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
hier->RemoveQuaternionFlips();
|
||||
if(compress)
|
||||
hier->RemoveUncompressedData();
|
||||
else
|
||||
hier->CalcTotalTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimManager::RemoveLastAnimFile(void)
|
||||
{
|
||||
int i;
|
||||
ms_numAnimBlocks--;
|
||||
ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex;
|
||||
for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++)
|
||||
ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences();
|
||||
}
|
94
src/animation/AnimManager.h
Normal file
94
src/animation/AnimManager.h
Normal file
@ -0,0 +1,94 @@
|
||||
#pragma once
|
||||
|
||||
#include "AnimBlendHierarchy.h"
|
||||
#include "AnimationId.h"
|
||||
|
||||
enum AssocGroupId
|
||||
{
|
||||
ASSOCGRP_STD,
|
||||
ASSOCGRP_PLAYER,
|
||||
ASSOCGRP_PLAYERROCKET,
|
||||
ASSOCGRP_PLAYER1ARMED,
|
||||
ASSOCGRP_PLAYER2ARMED,
|
||||
ASSOCGRP_PLAYERBBBAT,
|
||||
ASSOCGRP_SHUFFLE,
|
||||
ASSOCGRP_OLD,
|
||||
ASSOCGRP_GANG1,
|
||||
ASSOCGRP_GANG2,
|
||||
ASSOCGRP_FAT,
|
||||
ASSOCGRP_OLDFAT,
|
||||
ASSOCGRP_WOMAN,
|
||||
ASSOCGRP_WOMANSHOP,
|
||||
ASSOCGRP_BUSYWOMAN,
|
||||
ASSOCGRP_SEXYWOMAN,
|
||||
ASSOCGRP_OLDWOMAN,
|
||||
ASSOCGRP_FATWOMAN,
|
||||
ASSOCGRP_PANICCHUNKY,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
ASSOCGRP_PLAYERBACK,
|
||||
ASSOCGRP_PLAYERLEFT,
|
||||
ASSOCGRP_PLAYERRIGHT,
|
||||
ASSOCGRP_ROCKETBACK,
|
||||
ASSOCGRP_ROCKETLEFT,
|
||||
ASSOCGRP_ROCKETRIGHT,
|
||||
#endif
|
||||
|
||||
NUM_ANIM_ASSOC_GROUPS
|
||||
};
|
||||
|
||||
class CAnimBlendAssociation;
|
||||
class CAnimBlendAssocGroup;
|
||||
|
||||
// A block of hierarchies
|
||||
struct CAnimBlock
|
||||
{
|
||||
char name[24];
|
||||
int32 firstIndex;
|
||||
int32 numAnims;
|
||||
};
|
||||
|
||||
struct AnimAssocDesc
|
||||
{
|
||||
int32 animId;
|
||||
int32 flags;
|
||||
};
|
||||
|
||||
struct AnimAssocDefinition
|
||||
{
|
||||
char const *name;
|
||||
char const *blockName;
|
||||
int32 modelIndex;
|
||||
int32 numAnims;
|
||||
char const **animNames;
|
||||
AnimAssocDesc *animDescs;
|
||||
};
|
||||
|
||||
class CAnimManager
|
||||
{
|
||||
static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
|
||||
static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS];
|
||||
static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS];
|
||||
static int32 ms_numAnimBlocks;
|
||||
static int32 ms_numAnimations;
|
||||
static CAnimBlendAssocGroup *ms_aAnimAssocGroups;
|
||||
static CLinkList<CAnimBlendHierarchy*> ms_animCache;
|
||||
public:
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void UncompressAnimation(CAnimBlendHierarchy *anim);
|
||||
static CAnimBlock *GetAnimationBlock(const char *name);
|
||||
static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock);
|
||||
static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; }
|
||||
static const char *GetAnimGroupName(AssocGroupId groupId);
|
||||
static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId);
|
||||
static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId);
|
||||
static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name);
|
||||
static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId);
|
||||
static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId);
|
||||
static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
|
||||
static void LoadAnimFiles(void);
|
||||
static void LoadAnimFile(const char *filename);
|
||||
static void LoadAnimFile(int fd, bool compress);
|
||||
static void RemoveLastAnimFile(void);
|
||||
};
|
210
src/animation/AnimationId.h
Normal file
210
src/animation/AnimationId.h
Normal file
@ -0,0 +1,210 @@
|
||||
#pragma once
|
||||
|
||||
enum AnimationId
|
||||
{
|
||||
ANIM_STD_WALK,
|
||||
ANIM_STD_RUN,
|
||||
ANIM_STD_RUNFAST,
|
||||
ANIM_STD_IDLE,
|
||||
ANIM_STD_STARTWALK,
|
||||
ANIM_STD_RUNSTOP1,
|
||||
ANIM_STD_RUNSTOP2,
|
||||
ANIM_STD_IDLE_CAM,
|
||||
ANIM_STD_IDLE_HBHB,
|
||||
ANIM_STD_IDLE_TIRED,
|
||||
ANIM_STD_IDLE_BIGGUN,
|
||||
ANIM_STD_CHAT,
|
||||
ANIM_STD_HAILTAXI,
|
||||
ANIM_STD_KO_FRONT,
|
||||
ANIM_STD_KO_LEFT,
|
||||
ANIM_STD_KO_BACK,
|
||||
ANIM_STD_KO_RIGHT,
|
||||
ANIM_STD_KO_SHOT_FACE,
|
||||
ANIM_STD_KO_SHOT_STOMACH,
|
||||
ANIM_STD_KO_SHOT_ARM_L,
|
||||
ANIM_STD_KO_SHOT_ARM_R,
|
||||
ANIM_STD_KO_SHOT_LEG_L,
|
||||
ANIM_STD_KO_SHOT_LEG_R,
|
||||
ANIM_STD_SPINFORWARD_LEFT,
|
||||
ANIM_STD_SPINFORWARD_RIGHT,
|
||||
ANIM_STD_HIGHIMPACT_FRONT,
|
||||
ANIM_STD_HIGHIMPACT_LEFT,
|
||||
ANIM_STD_HIGHIMPACT_BACK,
|
||||
ANIM_STD_HIGHIMPACT_RIGHT,
|
||||
ANIM_STD_HITBYGUN_FRONT,
|
||||
ANIM_STD_HITBYGUN_LEFT,
|
||||
ANIM_STD_HITBYGUN_BACK,
|
||||
ANIM_STD_HITBYGUN_RIGHT,
|
||||
ANIM_STD_HIT_FRONT,
|
||||
ANIM_STD_HIT_LEFT,
|
||||
ANIM_STD_HIT_BACK,
|
||||
ANIM_STD_HIT_RIGHT,
|
||||
ANIM_STD_HIT_FLOOR,
|
||||
|
||||
/* names made up */
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
ANIM_STD_HIT_BODY,
|
||||
#endif
|
||||
ANIM_STD_HIT_BODYBLOW,
|
||||
ANIM_STD_HIT_CHEST,
|
||||
ANIM_STD_HIT_HEAD,
|
||||
ANIM_STD_HIT_WALK,
|
||||
/**/
|
||||
|
||||
ANIM_STD_HIT_WALL,
|
||||
ANIM_STD_HIT_FLOOR_FRONT,
|
||||
ANIM_STD_HIT_BEHIND,
|
||||
ANIM_STD_PUNCH,
|
||||
ANIM_STD_KICKGROUND,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_WEAPON_BAT_H,
|
||||
ANIM_STD_WEAPON_BAT_V,
|
||||
ANIM_STD_WEAPON_HGUN_BODY,
|
||||
ANIM_STD_WEAPON_AK_BODY,
|
||||
ANIM_STD_WEAPON_PUMP,
|
||||
ANIM_STD_WEAPON_SNIPER,
|
||||
ANIM_STD_WEAPON_THROW,
|
||||
/**/
|
||||
|
||||
ANIM_STD_THROW_UNDER,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_START_THROW,
|
||||
/**/
|
||||
|
||||
ANIM_STD_DETONATE,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_HGUN_RELOAD,
|
||||
ANIM_STD_AK_RELOAD,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
// maybe wrong define, but unused anyway
|
||||
ANIM_FPS_PUNCH,
|
||||
ANIM_FPS_BAT,
|
||||
ANIM_FPS_UZI,
|
||||
ANIM_FPS_PUMP,
|
||||
ANIM_FPS_AK,
|
||||
ANIM_FPS_M16,
|
||||
ANIM_FPS_ROCKET,
|
||||
#endif
|
||||
/**/
|
||||
|
||||
ANIM_STD_FIGHT_IDLE,
|
||||
ANIM_STD_FIGHT_2IDLE,
|
||||
ANIM_STD_FIGHT_SHUFFLE_F,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_FIGHT_BODYBLOW,
|
||||
ANIM_STD_FIGHT_HEAD,
|
||||
ANIM_STD_FIGHT_KICK,
|
||||
ANIM_STD_FIGHT_KNEE,
|
||||
ANIM_STD_FIGHT_LHOOK,
|
||||
ANIM_STD_FIGHT_PUNCH,
|
||||
ANIM_STD_FIGHT_ROUNDHOUSE,
|
||||
ANIM_STD_FIGHT_LONGKICK,
|
||||
/**/
|
||||
|
||||
ANIM_STD_PARTIAL_PUNCH,
|
||||
ANIM_STD_JACKEDCAR_RHS,
|
||||
ANIM_STD_JACKEDCAR_LO_RHS,
|
||||
ANIM_STD_JACKEDCAR_LHS,
|
||||
ANIM_STD_JACKEDCAR_LO_LHS,
|
||||
ANIM_STD_QUICKJACK,
|
||||
ANIM_STD_QUICKJACKED,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_LHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_LHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
|
||||
ANIM_STD_GETOUT_LHS,
|
||||
ANIM_STD_GETOUT_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_LHS,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_RHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_RHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
|
||||
ANIM_STD_CAR_GET_IN_RHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_LO_RHS,
|
||||
ANIM_STD_CAR_SIT,
|
||||
ANIM_STD_CAR_SIT_LO,
|
||||
ANIM_STD_CAR_SIT_P,
|
||||
ANIM_STD_CAR_SIT_P_LO,
|
||||
ANIM_STD_CAR_DRIVE_LEFT,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT,
|
||||
ANIM_STD_CAR_DRIVE_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT,
|
||||
ANIM_STD_CAR_LOOKBEHIND,
|
||||
ANIM_STD_BOAT_DRIVE,
|
||||
ANIM_STD_GETOUT_RHS,
|
||||
ANIM_STD_GETOUT_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_RHS,
|
||||
ANIM_STD_CAR_HOOKERTALK,
|
||||
ANIM_STD_COACH_OPEN_LHS,
|
||||
ANIM_STD_COACH_OPEN_RHS,
|
||||
ANIM_STD_COACH_GET_IN_LHS,
|
||||
ANIM_STD_COACH_GET_IN_RHS,
|
||||
ANIM_STD_COACH_GET_OUT_LHS,
|
||||
ANIM_STD_TRAIN_GETIN,
|
||||
ANIM_STD_TRAIN_GETOUT,
|
||||
ANIM_STD_CRAWLOUT_LHS,
|
||||
ANIM_STD_CRAWLOUT_RHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_LHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_LHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_RHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_RHS,
|
||||
ANIM_STD_GET_UP,
|
||||
ANIM_STD_GET_UP_LEFT,
|
||||
ANIM_STD_GET_UP_RIGHT,
|
||||
ANIM_STD_GET_UP_FRONT,
|
||||
ANIM_STD_JUMP_LAUNCH,
|
||||
ANIM_STD_JUMP_GLIDE,
|
||||
ANIM_STD_JUMP_LAND,
|
||||
ANIM_STD_FALL,
|
||||
ANIM_STD_FALL_GLIDE,
|
||||
ANIM_STD_FALL_LAND,
|
||||
ANIM_STD_FALL_COLLAPSE,
|
||||
ANIM_STD_EVADE_STEP,
|
||||
ANIM_STD_EVADE_DIVE,
|
||||
ANIM_STD_XPRESS_SCRATCH,
|
||||
ANIM_STD_ROADCROSS,
|
||||
ANIM_STD_TURN180,
|
||||
ANIM_STD_ARREST,
|
||||
ANIM_STD_DROWN,
|
||||
ANIM_MEDIC_CPR,
|
||||
ANIM_STD_DUCK_DOWN,
|
||||
ANIM_STD_DUCK_LOW,
|
||||
ANIM_STD_RBLOCK_SHOOT,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_THROW_UNDER2,
|
||||
/**/
|
||||
|
||||
ANIM_STD_HANDSUP,
|
||||
ANIM_STD_HANDSCOWER,
|
||||
ANIM_STD_PARTIAL_FUCKU,
|
||||
ANIM_STD_PHONE_IN,
|
||||
ANIM_STD_PHONE_OUT,
|
||||
ANIM_STD_PHONE_TALK,
|
||||
|
||||
ANIM_STD_NUM
|
||||
};
|
52
src/animation/Bones.cpp
Normal file
52
src/animation/Bones.cpp
Normal file
@ -0,0 +1,52 @@
|
||||
#include "common.h"
|
||||
#include "PedModelInfo.h"
|
||||
#include "Bones.h"
|
||||
|
||||
#ifdef PED_SKIN
|
||||
|
||||
int
|
||||
ConvertPedNode2BoneTag(int node)
|
||||
{
|
||||
switch(node){
|
||||
case PED_TORSO: return BONE_waist;
|
||||
case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
|
||||
// return BONE_mid; // this is what PS2/PC use
|
||||
case PED_HEAD: return BONE_head;
|
||||
case PED_UPPERARML: return BONE_upperarml;
|
||||
case PED_UPPERARMR: return BONE_upperarmr;
|
||||
case PED_HANDL: return BONE_Lhand;
|
||||
case PED_HANDR: return BONE_Rhand;
|
||||
case PED_UPPERLEGL: return BONE_upperlegl;
|
||||
case PED_UPPERLEGR: return BONE_upperlegr;
|
||||
case PED_FOOTL: return BONE_footl;
|
||||
case PED_FOOTR: return BONE_footr;
|
||||
case PED_LOWERLEGR: return BONE_lowerlegl;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char*
|
||||
ConvertBoneTag2BoneName(int tag)
|
||||
{
|
||||
switch(tag){
|
||||
case BONE_waist: return "Swaist";
|
||||
case BONE_upperlegr: return "Supperlegr";
|
||||
case BONE_lowerlegr: return "Slowerlegr";
|
||||
case BONE_footr: return "Sfootr";
|
||||
case BONE_upperlegl: return "Supperlegl";
|
||||
case BONE_lowerlegl: return "Slowerlegl";
|
||||
case BONE_footl: return "Sfootl";
|
||||
case BONE_mid: return "Smid";
|
||||
case BONE_torso: return "Storso";
|
||||
case BONE_head: return "Shead";
|
||||
case BONE_upperarmr: return "Supperarmr";
|
||||
case BONE_lowerarmr: return "Slowerarmr";
|
||||
case BONE_Rhand: return "SRhand";
|
||||
case BONE_upperarml: return "Supperarml";
|
||||
case BONE_lowerarml: return "Slowerarml";
|
||||
case BONE_Lhand: return "SLhand";
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
#endif
|
24
src/animation/Bones.h
Normal file
24
src/animation/Bones.h
Normal file
@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
enum BoneTag
|
||||
{
|
||||
BONE_waist,
|
||||
BONE_upperlegr,
|
||||
BONE_lowerlegr,
|
||||
BONE_footr,
|
||||
BONE_upperlegl,
|
||||
BONE_lowerlegl,
|
||||
BONE_footl,
|
||||
BONE_mid,
|
||||
BONE_torso,
|
||||
BONE_head,
|
||||
BONE_upperarmr,
|
||||
BONE_lowerarmr,
|
||||
BONE_Rhand,
|
||||
BONE_upperarml,
|
||||
BONE_lowerarml,
|
||||
BONE_Lhand,
|
||||
};
|
||||
|
||||
int ConvertPedNode2BoneTag(int node);
|
||||
const char *ConvertBoneTag2BoneName(int tag);
|
424
src/animation/CutsceneMgr.cpp
Normal file
424
src/animation/CutsceneMgr.cpp
Normal file
@ -0,0 +1,424 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "General.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Directory.h"
|
||||
#include "Camera.h"
|
||||
#include "Streaming.h"
|
||||
#include "FileMgr.h"
|
||||
#include "main.h"
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimBlendAssocGroup.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "Pad.h"
|
||||
#include "DMAudio.h"
|
||||
#include "World.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "CutsceneHead.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "TempColModels.h"
|
||||
|
||||
const struct {
|
||||
const char *szTrackName;
|
||||
int iTrackId;
|
||||
} musicNameIdAssoc[] = {
|
||||
{ "JB", STREAMED_SOUND_NEWS_INTRO },
|
||||
{ "BET", STREAMED_SOUND_BANK_INTRO },
|
||||
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
|
||||
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
|
||||
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
|
||||
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
|
||||
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
|
||||
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
|
||||
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
|
||||
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
|
||||
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
|
||||
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
|
||||
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
|
||||
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
|
||||
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
|
||||
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
|
||||
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
|
||||
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
|
||||
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
|
||||
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
|
||||
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
|
||||
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
|
||||
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
|
||||
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
|
||||
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
|
||||
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
|
||||
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
|
||||
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
|
||||
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
|
||||
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
|
||||
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
|
||||
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
|
||||
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
|
||||
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
|
||||
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
|
||||
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
|
||||
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
|
||||
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
|
||||
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
|
||||
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
|
||||
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
|
||||
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
|
||||
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
|
||||
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
|
||||
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
|
||||
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
|
||||
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
|
||||
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
|
||||
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
|
||||
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
|
||||
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
|
||||
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
|
||||
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
|
||||
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
|
||||
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
|
||||
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
|
||||
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
|
||||
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
|
||||
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
|
||||
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
|
||||
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
|
||||
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
|
||||
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
|
||||
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
|
||||
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
|
||||
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
|
||||
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
|
||||
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
|
||||
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
|
||||
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
|
||||
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
|
||||
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
|
||||
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
|
||||
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
|
||||
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
|
||||
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
|
||||
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
|
||||
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
int
|
||||
FindCutsceneAudioTrackId(const char *szCutsceneName)
|
||||
{
|
||||
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
|
||||
if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
|
||||
return musicNameIdAssoc[i].iTrackId;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::ms_running;
|
||||
bool CCutsceneMgr::ms_cutsceneProcessing;
|
||||
CDirectory *CCutsceneMgr::ms_pCutsceneDir;
|
||||
CCutsceneObject *CCutsceneMgr::ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
|
||||
int32 CCutsceneMgr::ms_numCutsceneObjs;
|
||||
bool CCutsceneMgr::ms_loaded;
|
||||
bool CCutsceneMgr::ms_animLoaded;
|
||||
bool CCutsceneMgr::ms_useLodMultiplier;
|
||||
char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
|
||||
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
|
||||
CVector CCutsceneMgr::ms_cutsceneOffset;
|
||||
float CCutsceneMgr::ms_cutsceneTimer;
|
||||
uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
|
||||
|
||||
RpAtomic *
|
||||
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
float radius = RpAtomicGetBoundingSphere(atomic)->radius;
|
||||
RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
|
||||
|
||||
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
|
||||
RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
|
||||
|
||||
float size = RwV3dLength(¢er) + radius;
|
||||
if (size > *(float *)data)
|
||||
*(float *)data = size;
|
||||
return atomic;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Initialise(void)
|
||||
{
|
||||
ms_numCutsceneObjs = 0;
|
||||
ms_loaded = false;
|
||||
ms_running = false;
|
||||
ms_animLoaded = false;
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
|
||||
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Shutdown(void)
|
||||
{
|
||||
delete ms_pCutsceneDir;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
{
|
||||
int file;
|
||||
uint32 size;
|
||||
uint32 offset;
|
||||
CPlayerPed *pPlayerPed;
|
||||
|
||||
ms_cutsceneProcessing = true;
|
||||
if (!strcasecmp(szCutsceneName, "jb"))
|
||||
ms_useLodMultiplier = true;
|
||||
CTimer::Stop();
|
||||
|
||||
ms_pCutsceneDir->numEntries = 0;
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
|
||||
strcpy(ms_cutsceneName, szCutsceneName);
|
||||
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
|
||||
|
||||
// Load animations
|
||||
sprintf(gString, "%s.IFP", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CStreaming::MakeSpaceFor(size << 11);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
CAnimManager::LoadAnimFile(file, false);
|
||||
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
ms_animLoaded = true;
|
||||
} else {
|
||||
ms_animLoaded = false;
|
||||
}
|
||||
|
||||
// Load camera data
|
||||
sprintf(gString, "%s.DAT", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
TheCamera.LoadPathSplines(file);
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(file);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
|
||||
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
|
||||
if (trackId != -1) {
|
||||
printf("Start preload audio %s\n", szCutsceneName);
|
||||
DMAudio.PreloadCutSceneMusic(trackId);
|
||||
printf("End preload audio %s\n", szCutsceneName);
|
||||
}
|
||||
}
|
||||
|
||||
ms_cutsceneTimer = 0.0f;
|
||||
ms_loaded = true;
|
||||
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
pPlayerPed = FindPlayerPed();
|
||||
CTimer::Update();
|
||||
|
||||
pPlayerPed->m_pWanted->ClearQdCrimes();
|
||||
pPlayerPed->bIsVisible = false;
|
||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
|
||||
char szAnim[CUTSCENENAMESIZE * 2];
|
||||
|
||||
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
|
||||
pCutsceneHead->PlayAnimation(szAnim);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::FinishCutscene()
|
||||
{
|
||||
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
|
||||
TheCamera.FinishCutscene();
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
{
|
||||
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||
TheCamera.TakeControlWithSpline(JUMP_CUT);
|
||||
TheCamera.SetWideScreenOn();
|
||||
|
||||
ms_cutsceneOffset.z++;
|
||||
|
||||
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
|
||||
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
|
||||
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
|
||||
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation);
|
||||
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||
pAnimBlendAssoc->SetRun();
|
||||
} else {
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
CTimer::Update();
|
||||
ms_running = true;
|
||||
ms_cutsceneTimer = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CAnimBlendAssociation *pNewAnim;
|
||||
CAnimBlendClumpData *pAnimBlendClumpData;
|
||||
|
||||
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
|
||||
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
|
||||
|
||||
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||
pNewAnim->SetCurrentTime(0.0f);
|
||||
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
|
||||
pNewAnim->flags &= ~ASSOC_RUNNING;
|
||||
|
||||
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||
}
|
||||
|
||||
CCutsceneHead *
|
||||
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
|
||||
{
|
||||
CCutsceneHead *pHead = new CCutsceneHead(pObject);
|
||||
pHead->SetModelIndex(modelId);
|
||||
CWorld::Add(pHead);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
|
||||
return pHead;
|
||||
}
|
||||
|
||||
CCutsceneObject *
|
||||
CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
{
|
||||
CBaseModelInfo *pModelInfo;
|
||||
CColModel *pColModel;
|
||||
float radius;
|
||||
RpClump *clump;
|
||||
CCutsceneObject *pCutsceneObject;
|
||||
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
radius = 0.0f;
|
||||
|
||||
pModelInfo->SetColModel(pColModel);
|
||||
clump = (RpClump*)pModelInfo->GetRwObject();
|
||||
assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
|
||||
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
|
||||
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
}
|
||||
|
||||
pCutsceneObject = new CCutsceneObject();
|
||||
pCutsceneObject->SetModelIndex(modelId);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
||||
return pCutsceneObject;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::DeleteCutsceneData(void)
|
||||
{
|
||||
if (!ms_loaded) return;
|
||||
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
|
||||
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
||||
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
|
||||
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs] = nil;
|
||||
}
|
||||
ms_numCutsceneObjs = 0;
|
||||
|
||||
if (ms_animLoaded)
|
||||
CAnimManager::RemoveLastAnimFile();
|
||||
|
||||
ms_animLoaded = false;
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetWideScreenOff();
|
||||
ms_running = false;
|
||||
ms_loaded = false;
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::Update(void)
|
||||
{
|
||||
enum {
|
||||
CUTSCENE_LOADING_0 = 0,
|
||||
CUTSCENE_LOADING_AUDIO,
|
||||
CUTSCENE_LOADING_2,
|
||||
CUTSCENE_LOADING_3,
|
||||
CUTSCENE_LOADING_4
|
||||
};
|
||||
|
||||
switch (ms_cutsceneLoadStatus) {
|
||||
case CUTSCENE_LOADING_AUDIO:
|
||||
SetupCutsceneToStart();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
|
||||
DMAudio.PlayPreloadedCutSceneMusic();
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_2:
|
||||
case CUTSCENE_LOADING_3:
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
case CUTSCENE_LOADING_4:
|
||||
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!ms_running) return;
|
||||
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(' '))
|
||||
FinishCutscene();
|
||||
}
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
|
||||
|
51
src/animation/CutsceneMgr.h
Normal file
51
src/animation/CutsceneMgr.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
#include "CutsceneObject.h"
|
||||
|
||||
#define CUTSCENENAMESIZE 8
|
||||
|
||||
class CDirectory;
|
||||
class CAnimBlendAssocGroup;
|
||||
class CCutsceneHead;
|
||||
|
||||
class CCutsceneMgr
|
||||
{
|
||||
static bool ms_running;
|
||||
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
|
||||
|
||||
static int32 ms_numCutsceneObjs;
|
||||
static bool ms_loaded;
|
||||
static bool ms_animLoaded;
|
||||
static bool ms_useLodMultiplier;
|
||||
|
||||
static char ms_cutsceneName[CUTSCENENAMESIZE];
|
||||
static CAnimBlendAssocGroup ms_cutsceneAssociations;
|
||||
static CVector ms_cutsceneOffset;
|
||||
static float ms_cutsceneTimer;
|
||||
static bool ms_cutsceneProcessing;
|
||||
public:
|
||||
static CDirectory *ms_pCutsceneDir;
|
||||
static uint32 ms_cutsceneLoadStatus;
|
||||
|
||||
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool HasLoaded(void) { return ms_loaded; }
|
||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
||||
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
||||
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
|
||||
static bool HasCutsceneFinished(void);
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void LoadCutsceneData(const char *szCutsceneName);
|
||||
static void FinishCutscene(void);
|
||||
static void SetHeadAnim(const char *animName, CObject *pObject);
|
||||
static void SetupCutsceneToStart(void);
|
||||
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
||||
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
||||
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
||||
static void DeleteCutsceneData(void);
|
||||
static void Update(void);
|
||||
};
|
445
src/animation/FrameUpdate.cpp
Normal file
445
src/animation/FrameUpdate.cpp
Normal file
@ -0,0 +1,445 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "NodeName.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "RpAnimBlend.h"
|
||||
|
||||
CAnimBlendClumpData *gpAnimBlendClump;
|
||||
|
||||
// PS2 names without "NonSkinned"
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
|
||||
void
|
||||
FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity2d){
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
|
||||
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
|
||||
else
|
||||
FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg);
|
||||
return;
|
||||
}
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation())
|
||||
pos += vec;
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
mat->pos.x = pos.x;
|
||||
mat->pos.y = pos.y;
|
||||
mat->pos.z = pos.z;
|
||||
mat->pos.x += frame->resetPos.x;
|
||||
mat->pos.y += frame->resetPos.y;
|
||||
mat->pos.z += frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
float transx = 0.0f, transy = 0.0f;
|
||||
float curx = 0.0f, cury = 0.0f;
|
||||
float endx = 0.0f, endy = 0.0f;
|
||||
bool looped = false;
|
||||
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||||
cury += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
curx += vec.x;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
transy += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
transx += vec.x;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||||
endy += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
endx += vec.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
gpAnimBlendClump->velocity2d->x = transx - curx;
|
||||
gpAnimBlendClump->velocity2d->y = transy - cury;
|
||||
if(looped){
|
||||
gpAnimBlendClump->velocity2d->x += endx;
|
||||
gpAnimBlendClump->velocity2d->y += endy;
|
||||
}
|
||||
mat->pos.x = pos.x - transx;
|
||||
mat->pos.y = pos.y - transy;
|
||||
mat->pos.z = pos.z;
|
||||
if(mat->pos.z >= -0.8f) {
|
||||
if(mat->pos.z < -0.4f)
|
||||
mat->pos.z += (2.5f * mat->pos.z + 2.0f) * frame->resetPos.z;
|
||||
else
|
||||
mat->pos.z += frame->resetPos.z;
|
||||
}
|
||||
mat->pos.x += frame->resetPos.x;
|
||||
mat->pos.y += frame->resetPos.y;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
|
||||
// original code uses do loops?
|
||||
void
|
||||
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity3d = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity3d += end;
|
||||
mat->pos.x = (pos - trans).x + frame->resetPos.x;
|
||||
mat->pos.y = (pos - trans).y + frame->resetPos.y;
|
||||
mat->pos.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
|
||||
void
|
||||
FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity2d){
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
|
||||
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
|
||||
else
|
||||
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
|
||||
return;
|
||||
}
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation())
|
||||
pos += vec;
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
xform->t.x = pos.x;
|
||||
xform->t.y = pos.y;
|
||||
xform->t.z = pos.z;
|
||||
xform->t.x += frame->resetPos.x;
|
||||
xform->t.y += frame->resetPos.y;
|
||||
xform->t.z += frame->resetPos.z;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
float transx = 0.0f, transy = 0.0f;
|
||||
float curx = 0.0f, cury = 0.0f;
|
||||
float endx = 0.0f, endy = 0.0f;
|
||||
bool looped = false;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||||
cury += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
curx += vec.x;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
transy += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
transx += vec.x;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||||
endy += vec.y;
|
||||
if((*node)->association->HasXTranslation())
|
||||
endx += vec.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
gpAnimBlendClump->velocity2d->x = transx - curx;
|
||||
gpAnimBlendClump->velocity2d->y = transy - cury;
|
||||
if(looped){
|
||||
gpAnimBlendClump->velocity2d->x += endx;
|
||||
gpAnimBlendClump->velocity2d->y += endy;
|
||||
}
|
||||
xform->t.x = pos.x - transx;
|
||||
xform->t.y = pos.y - transy;
|
||||
xform->t.z = pos.z;
|
||||
if(xform->t.z >= -0.8f) {
|
||||
if(xform->t.z < -0.4f)
|
||||
xform->t.z += (2.5f * xform->t.z + 2.0f) * frame->resetPos.z;
|
||||
else
|
||||
xform->t.z += frame->resetPos.z;
|
||||
}
|
||||
xform->t.x += frame->resetPos.x;
|
||||
xform->t.y += frame->resetPos.y;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity3d = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity3d += end;
|
||||
xform->t.x = (pos - trans).x + frame->resetPos.x;
|
||||
xform->t.y = (pos - trans).y + frame->resetPos.y;
|
||||
xform->t.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
469
src/animation/RpAnimBlend.cpp
Normal file
469
src/animation/RpAnimBlend.cpp
Normal file
@ -0,0 +1,469 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "RwHelper.h"
|
||||
#include "General.h"
|
||||
#include "NodeName.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "Bones.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "AnimBlendHierarchy.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#ifdef PED_SKIN
|
||||
#include "PedModelInfo.h"
|
||||
#endif
|
||||
|
||||
RwInt32 ClumpOffset;
|
||||
|
||||
enum
|
||||
{
|
||||
ID_RPANIMBLEND = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFD),
|
||||
};
|
||||
|
||||
void*
|
||||
AnimBlendClumpCreate(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
*RWPLUGINOFFSET(CAnimBlendClumpData*, object, offsetInObject) = nil;
|
||||
return object;
|
||||
}
|
||||
|
||||
void*
|
||||
AnimBlendClumpDestroy(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
|
||||
{
|
||||
CAnimBlendClumpData *data;
|
||||
data = *RPANIMBLENDCLUMPDATA(object);
|
||||
if(data){
|
||||
RpAnimBlendClumpRemoveAllAssociations((RpClump*)object);
|
||||
delete data;
|
||||
*RPANIMBLENDCLUMPDATA(object) = nil;
|
||||
}
|
||||
return object;
|
||||
}
|
||||
|
||||
void *AnimBlendClumpCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject) { return nil; }
|
||||
|
||||
bool
|
||||
RpAnimBlendPluginAttach(void)
|
||||
{
|
||||
ClumpOffset = RpClumpRegisterPlugin(sizeof(CAnimBlendClumpData*), ID_RPANIMBLEND,
|
||||
AnimBlendClumpCreate, AnimBlendClumpDestroy, AnimBlendClumpCopy);
|
||||
return ClumpOffset >= 0;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc)
|
||||
{
|
||||
if(assoc->link.next)
|
||||
return CAnimBlendAssociation::FromLink(assoc->link.next);
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask)
|
||||
{
|
||||
CAnimBlendLink *link;
|
||||
for(link = assoc->link.next; link; link = link->next){
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->flags & mask)
|
||||
return assoc;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendAllocateData(RpClump *clump)
|
||||
{
|
||||
*RPANIMBLENDCLUMPDATA(clump) = new CAnimBlendClumpData;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(mask == 0 || (assoc->flags & mask))
|
||||
assoc->blendDelta = delta;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpRemoveAllAssociations(RpClump *clump)
|
||||
{
|
||||
RpAnimBlendClumpRemoveAssociations(clump, 0);
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
CAnimBlendLink *next;
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = next){
|
||||
next = link->next;
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(mask == 0 || (assoc->flags & mask))
|
||||
if(assoc)
|
||||
delete assoc;
|
||||
}
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
FrameForAllChildrenCountCallBack(RwFrame *frame, void *data)
|
||||
{
|
||||
int *numFrames = (int*)data;
|
||||
(*numFrames)++;
|
||||
RwFrameForAllChildren(frame, FrameForAllChildrenCountCallBack, data);
|
||||
return frame;
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
FrameForAllChildrenFillFrameArrayCallBack(RwFrame *frame, void *data)
|
||||
{
|
||||
AnimBlendFrameData **frames = (AnimBlendFrameData**)data;
|
||||
(*frames)->frame = frame;
|
||||
(*frames)++;
|
||||
RwFrameForAllChildren(frame, FrameForAllChildrenFillFrameArrayCallBack, frames);
|
||||
return frame;
|
||||
}
|
||||
|
||||
// FrameInitCallBack on PS2
|
||||
void
|
||||
FrameInitCBnonskin(AnimBlendFrameData *frameData, void*)
|
||||
{
|
||||
frameData->flag = 0;
|
||||
frameData->resetPos = *RwMatrixGetPos(RwFrameGetMatrix(frameData->frame));
|
||||
}
|
||||
|
||||
void
|
||||
FrameInitCBskin(AnimBlendFrameData *frameData, void*)
|
||||
{
|
||||
frameData->flag = 0;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
RpAnimBlendClumpInitSkinned(RpClump *clump)
|
||||
{
|
||||
int i;
|
||||
RwV3d boneTab[64];
|
||||
CAnimBlendClumpData *clumpData;
|
||||
RpAtomic *atomic;
|
||||
RpSkin *skin;
|
||||
RpHAnimHierarchy *hier;
|
||||
int numBones;
|
||||
|
||||
RpAnimBlendAllocateData(clump);
|
||||
clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
atomic = IsClumpSkinned(clump);
|
||||
assert(atomic);
|
||||
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
|
||||
assert(skin);
|
||||
numBones = RpSkinGetNumBones(skin);
|
||||
clumpData->SetNumberOfBones(numBones);
|
||||
hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
assert(hier);
|
||||
memset(boneTab, 0, sizeof(boneTab));
|
||||
SkinGetBonePositionsToTable(clump, boneTab);
|
||||
|
||||
AnimBlendFrameData *frames = clumpData->frames;
|
||||
for(i = 0; i < numBones; i++){
|
||||
frames[i].nodeID = HIERNODEID(hier, i);
|
||||
frames[i].resetPos = boneTab[i];
|
||||
frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
|
||||
}
|
||||
clumpData->ForAllFrames(FrameInitCBskin, nil);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpInitNotSkinned(RpClump *clump)
|
||||
{
|
||||
int numFrames = 0;
|
||||
CAnimBlendClumpData *clumpData;
|
||||
RwFrame *root;
|
||||
AnimBlendFrameData *frames;
|
||||
|
||||
RpAnimBlendAllocateData(clump);
|
||||
clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
root = RpClumpGetFrame(clump);
|
||||
RwFrameForAllChildren(root, FrameForAllChildrenCountCallBack, &numFrames);
|
||||
clumpData->SetNumberOfFrames(numFrames);
|
||||
frames = clumpData->frames;
|
||||
RwFrameForAllChildren(root, FrameForAllChildrenFillFrameArrayCallBack, &frames);
|
||||
clumpData->ForAllFrames(FrameInitCBnonskin, nil);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpInit(RpClump *clump)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpInitSkinned(clump);
|
||||
else
|
||||
#endif
|
||||
RpAnimBlendClumpInitNotSkinned(clump);
|
||||
}
|
||||
|
||||
bool
|
||||
RpAnimBlendClumpIsInitialized(RpClump *clump)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
return clumpData && clumpData->numFrames != 0;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->animId == id)
|
||||
return assoc;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
CAnimBlendAssociation *mainAssoc = nil;
|
||||
CAnimBlendAssociation *secondAssoc = nil;
|
||||
float mainBlend = 0.0f;
|
||||
float secondBlend = 0.0f;
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
|
||||
if(assoc->IsPartial())
|
||||
continue;
|
||||
|
||||
if(assoc->blendAmount > mainBlend){
|
||||
secondBlend = mainBlend;
|
||||
mainBlend = assoc->blendAmount;
|
||||
|
||||
secondAssoc = mainAssoc;
|
||||
mainAssoc = assoc;
|
||||
}else if(assoc->blendAmount > secondBlend){
|
||||
secondBlend = assoc->blendAmount;
|
||||
secondAssoc = assoc;
|
||||
}
|
||||
}
|
||||
if(assocRet) *assocRet = secondAssoc;
|
||||
if(blendRet) *blendRet = secondBlend;
|
||||
return mainAssoc;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
CAnimBlendAssociation *mainAssoc = nil;
|
||||
float mainBlend = 0.0f;
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
|
||||
if(!assoc->IsPartial())
|
||||
continue;
|
||||
|
||||
if(assoc->blendAmount > mainBlend){
|
||||
mainBlend = assoc->blendAmount;
|
||||
mainAssoc = assoc;
|
||||
}
|
||||
}
|
||||
return mainAssoc;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
i = 0;
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
|
||||
if(assoc->IsPartial())
|
||||
continue;
|
||||
|
||||
if(i == n)
|
||||
return assoc;
|
||||
i++;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
i = 0;
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
|
||||
if(!assoc->IsPartial())
|
||||
continue;
|
||||
|
||||
if(i == n)
|
||||
return assoc;
|
||||
i++;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
|
||||
if(clumpData == nil) return nil;
|
||||
|
||||
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->flags & mask)
|
||||
return assoc;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
|
||||
{
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
if(!RpAnimBlendClumpIsInitialized(clump))
|
||||
return nil;
|
||||
if(clumpData->link.next)
|
||||
return CAnimBlendAssociation::FromLink(clumpData->link.next);
|
||||
return nil;
|
||||
}
|
||||
|
||||
// FillFrameArrayCallBack on PS2
|
||||
void
|
||||
FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
AnimBlendFrameData **frames = (AnimBlendFrameData**)arg;
|
||||
frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
for(i = PED_MID; i < PED_NODE_MAX; i++)
|
||||
frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpFillFrameArraySkin(clump, frames);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
|
||||
}
|
||||
|
||||
AnimBlendFrameData *pFrameDataFound;
|
||||
|
||||
// FrameFindCallBack on PS2
|
||||
void
|
||||
FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
char *nodename = GetFrameNodeName(frame->frame);
|
||||
if(!CGeneral::faststricmp(nodename, (char*)arg))
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
const char *name = ConvertBoneTag2BoneName(frame->nodeID);
|
||||
if(name && CGeneral::faststricmp(name, (char*)arg) == 0)
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
#endif
|
||||
|
||||
AnimBlendFrameData*
|
||||
RpAnimBlendClumpFindFrame(RpClump *clump, const char *name)
|
||||
{
|
||||
pFrameDataFound = nil;
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name);
|
||||
return pFrameDataFound;
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
|
||||
{
|
||||
int i;
|
||||
AnimBlendFrameUpdateData updateData;
|
||||
float totalLength = 0.0f;
|
||||
float totalBlend = 0.0f;
|
||||
CAnimBlendLink *link, *next;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
gpAnimBlendClump = clumpData;
|
||||
|
||||
if(clumpData->link.next == nil)
|
||||
return;
|
||||
|
||||
// Update blend and get node array
|
||||
i = 0;
|
||||
updateData.foobar = 0;
|
||||
for(link = clumpData->link.next; link; link = next){
|
||||
next = link->next;
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->UpdateBlend(timeDelta)){
|
||||
CAnimManager::UncompressAnimation(assoc->hierarchy);
|
||||
updateData.nodes[i++] = assoc->GetNode(0);
|
||||
if(assoc->flags & ASSOC_MOVEMENT){
|
||||
totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
|
||||
totalBlend += assoc->blendAmount;
|
||||
}else
|
||||
updateData.foobar = 1;
|
||||
}
|
||||
}
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
|
||||
else
|
||||
#endif
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
||||
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
|
||||
assoc->UpdateTime(timeDelta, relSpeed);
|
||||
}
|
||||
RwFrameUpdateObjects(RpClumpGetFrame(clump));
|
||||
}
|
42
src/animation/RpAnimBlend.h
Normal file
42
src/animation/RpAnimBlend.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
class CAnimBlendNode;
|
||||
class CAnimBlendAssociation;
|
||||
class CAnimBlendClumpData;
|
||||
struct AnimBlendFrameData;
|
||||
|
||||
struct AnimBlendFrameUpdateData
|
||||
{
|
||||
int foobar; // TODO: figure out what this actually means
|
||||
CAnimBlendNode *nodes[16];
|
||||
};
|
||||
|
||||
extern RwInt32 ClumpOffset;
|
||||
#define RPANIMBLENDCLUMPDATA(o) (RWPLUGINOFFSET(CAnimBlendClumpData*, o, ClumpOffset))
|
||||
|
||||
bool RpAnimBlendPluginAttach(void);
|
||||
CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc);
|
||||
CAnimBlendAssociation *RpAnimBlendGetNextAssociation(CAnimBlendAssociation *assoc, uint32 mask);
|
||||
void RpAnimBlendAllocateData(RpClump *clump);
|
||||
|
||||
void RpAnimBlendClumpSetBlendDeltas(RpClump *clump, uint32 mask, float delta);
|
||||
void RpAnimBlendClumpRemoveAllAssociations(RpClump *clump);
|
||||
void RpAnimBlendClumpRemoveAssociations(RpClump *clump, uint32 mask);
|
||||
void RpAnimBlendClumpInit(RpClump *clump);
|
||||
bool RpAnimBlendClumpIsInitialized(RpClump *clump);
|
||||
void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames);
|
||||
AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
|
||||
void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int n);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
|
||||
void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
|
||||
|
||||
|
||||
extern CAnimBlendClumpData *gpAnimBlendClump;
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
401
src/audio/AudioCollision.cpp
Normal file
401
src/audio/AudioCollision.cpp
Normal file
@ -0,0 +1,401 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "DMAudio.h"
|
||||
#include "Entity.h"
|
||||
#include "AudioCollision.h"
|
||||
#include "AudioManager.h"
|
||||
#include "AudioSamples.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "sampman.h"
|
||||
|
||||
void
|
||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||
float velocity)
|
||||
{
|
||||
float distSquared;
|
||||
CVector v1;
|
||||
CVector v2;
|
||||
|
||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bIsPaused ||
|
||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
||||
return;
|
||||
|
||||
if(entity1->IsBuilding()) {
|
||||
v1 = v2 = entity2->GetPosition();
|
||||
} else if(entity2->IsBuilding()) {
|
||||
v1 = v2 = entity1->GetPosition();
|
||||
} else {
|
||||
v1 = entity1->GetPosition();
|
||||
v2 = entity2->GetPosition();
|
||||
}
|
||||
CVector pos = (v1 + v2) * 0.5f;
|
||||
distSquared = GetDistanceSquared(pos);
|
||||
if(distSquared < SQR(COLLISION_MAX_DIST)) {
|
||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioCollisionManager::AddCollisionToRequestedQueue()
|
||||
{
|
||||
uint32 collisionsIndex;
|
||||
uint32 i;
|
||||
|
||||
|
||||
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
|
||||
collisionsIndex = m_bCollisionsInQueue++;
|
||||
else {
|
||||
collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
|
||||
if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
|
||||
}
|
||||
|
||||
m_asCollisions1[collisionsIndex] = m_sQueue;
|
||||
|
||||
i = 0;
|
||||
if(collisionsIndex) {
|
||||
while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
|
||||
if(++i >= collisionsIndex) {
|
||||
m_bIndicesTable[i] = collisionsIndex;
|
||||
return;
|
||||
}
|
||||
}
|
||||
memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
|
||||
}
|
||||
m_bIndicesTable[i] = collisionsIndex;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServiceCollisions()
|
||||
{
|
||||
int i, j;
|
||||
bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||
bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||
|
||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
|
||||
|
||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||
) {
|
||||
abRepeatedCollision1[index] = TRUE;
|
||||
abRepeatedCollision2[j] = TRUE;
|
||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
||||
if (!abRepeatedCollision2[i]) {
|
||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
|
||||
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||
if (!abRepeatedCollision1[index]) {
|
||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||
if (!abRepeatedCollision2[j]) {
|
||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
|
||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
||||
}
|
||||
|
||||
static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRAVEL_1,
|
||||
SFX_COL_MUD_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_CAR_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_GARAGE_DOOR_1,
|
||||
SFX_COL_CAR_PANEL_1,
|
||||
SFX_COL_THICK_METAL_PLATE_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_LAMP_POST_1,
|
||||
SFX_COL_HYDRANT_1,
|
||||
SFX_COL_HYDRANT_1,
|
||||
SFX_COL_METAL_CHAIN_FENCE_1,
|
||||
SFX_COL_PED_1,
|
||||
SFX_COL_SAND_1,
|
||||
SFX_SPLASH_1,
|
||||
SFX_COL_WOOD_CRATES_1,
|
||||
SFX_COL_WOOD_BENCH_1,
|
||||
SFX_COL_WOOD_SOLID_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_VEG_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_CONTAINER_1,
|
||||
SFX_COL_NEWS_VENDOR_1,
|
||||
SFX_TYRE_BUMP,
|
||||
SFX_COL_CARDBOARD_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_GATE};
|
||||
|
||||
void
|
||||
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
{
|
||||
uint16 s1;
|
||||
uint16 s2;
|
||||
|
||||
uint32 emittingVol;
|
||||
float ratio;
|
||||
|
||||
static uint16 counter = 28;
|
||||
|
||||
for(int32 i = 0; i < 2; i++) {
|
||||
if(i) {
|
||||
s1 = col.m_bSurface2;
|
||||
s2 = col.m_bSurface1;
|
||||
} else {
|
||||
s1 = col.m_bSurface1;
|
||||
s2 = col.m_bSurface2;
|
||||
}
|
||||
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
|
||||
if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
|
||||
if(s1 == SURFACE_CAR && ratio < 0.6f) {
|
||||
s1 = SURFACE_CAR_PANEL;
|
||||
ratio = Min(1.f, 2.f * ratio);
|
||||
}
|
||||
emittingVol = 40 * ratio;
|
||||
if(emittingVol) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
|
||||
ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
||||
switch(m_sQueueSample.m_nSampleIndex) {
|
||||
case SFX_COL_TARMAC_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
||||
break;
|
||||
case SFX_COL_CAR_PANEL_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
||||
break;
|
||||
case SFX_COL_LAMP_POST_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
|
||||
break;
|
||||
case SFX_COL_METAL_CHAIN_FENCE_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
|
||||
break;
|
||||
case SFX_COL_PED_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
|
||||
break;
|
||||
case SFX_COL_WOOD_CRATES_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
|
||||
break;
|
||||
case SFX_COL_WOOD_BENCH_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
|
||||
break;
|
||||
case SFX_COL_VEG_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
||||
break;
|
||||
case SFX_COL_NEWS_VENDOR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
||||
break;
|
||||
case SFX_COL_CAR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
||||
break;
|
||||
case SFX_COL_CARDBOARD_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
switch(s1) {
|
||||
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
||||
case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
|
||||
case SURFACE_WATER:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
|
||||
case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
|
||||
default:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
}
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
if(counter >= 255) counter = 28;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nPriority = 11;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
|
||||
m_sQueueSample.m_bStatic = TRUE;
|
||||
m_sQueueSample.m_bReverb = TRUE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
|
||||
{
|
||||
if(col.m_fIntensity2 > 0.0016f) {
|
||||
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
||||
if(emittingVol) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
|
||||
ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nCounter = counter;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nPriority = 7;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
|
||||
m_sQueueSample.m_bStatic = FALSE;
|
||||
m_sQueueSample.m_nFramesToPlay = 5;
|
||||
m_sQueueSample.m_bReverb = TRUE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32
|
||||
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
|
||||
{
|
||||
uint8 surface1 = audioCollision.m_bSurface1;
|
||||
uint8 surface2 = audioCollision.m_bSurface2;
|
||||
int32 vol;
|
||||
float ratio;
|
||||
|
||||
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
||||
surface2 == SURFACE_HEDGE) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||
vol = 30.f * ratio;
|
||||
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
|
||||
surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
|
||||
return 0;
|
||||
} else {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
||||
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
||||
vol = 40.f * ratio;
|
||||
}
|
||||
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
|
||||
return vol;
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
|
||||
{
|
||||
switch(a) {
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_CARDBOARDBOX:
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
|
||||
case SURFACE_GLASS:
|
||||
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
|
||||
case SURFACE_TRANSPARENT_CLOTH:
|
||||
case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f);
|
||||
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
|
||||
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
|
||||
case SURFACE_SCAFFOLD_POLE:
|
||||
case SURFACE_METAL_GATE:
|
||||
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
|
||||
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
|
||||
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
|
||||
case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f);
|
||||
case SURFACE_SAND:
|
||||
case SURFACE_WATER:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
|
||||
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
|
||||
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
|
||||
case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f);
|
||||
case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f);
|
||||
case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f);
|
||||
case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f);
|
||||
default: break;
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c)
|
||||
{
|
||||
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionRatio(float a, float b, float c, float d)
|
||||
{
|
||||
float e;
|
||||
e = a;
|
||||
if(a <= b) return 0.0f;
|
||||
if(c <= a) e = c;
|
||||
return (e - b) / d;
|
||||
}
|
57
src/audio/AudioCollision.h
Normal file
57
src/audio/AudioCollision.h
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#define NUMAUDIOCOLLISIONS 10
|
||||
|
||||
class CEntity;
|
||||
|
||||
class cAudioCollision
|
||||
{
|
||||
public:
|
||||
CEntity *m_pEntity1;
|
||||
CEntity *m_pEntity2;
|
||||
uint8 m_bSurface1;
|
||||
uint8 m_bSurface2;
|
||||
float m_fIntensity1;
|
||||
float m_fIntensity2;
|
||||
CVector m_vecPosition;
|
||||
float m_fDistance;
|
||||
int32 m_nBaseVolume;
|
||||
|
||||
cAudioCollision() { Reset(); }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_pEntity1 = nil;
|
||||
m_pEntity2 = nil;
|
||||
m_bSurface1 = 0;
|
||||
m_bSurface2 = 0;
|
||||
m_fIntensity1 = m_fIntensity2 = 0.0f;
|
||||
m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_fDistance = 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cAudioCollision, 40);
|
||||
|
||||
class cAudioCollisionManager
|
||||
{
|
||||
public:
|
||||
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
|
||||
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
|
||||
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
|
||||
uint8 m_bCollisionsInQueue;
|
||||
cAudioCollision m_sQueue;
|
||||
|
||||
cAudioCollisionManager()
|
||||
{
|
||||
m_sQueue.Reset();
|
||||
|
||||
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
|
||||
m_bCollisionsInQueue = 0;
|
||||
}
|
||||
void AddCollisionToRequestedQueue();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cAudioCollisionManager, 852);
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user