137 lines
5.1 KiB
Python
137 lines
5.1 KiB
Python
|
from conans import ConanFile, CMake, tools
|
||
|
from conans.errors import ConanException, ConanInvalidConfiguration
|
||
|
import os
|
||
|
import shutil
|
||
|
import textwrap
|
||
|
|
||
|
|
||
|
class LibrwConan(ConanFile):
|
||
|
name = "librw"
|
||
|
version = "master"
|
||
|
license = "MIT"
|
||
|
settings = "os", "arch", "compiler", "build_type"
|
||
|
generators = "cmake", "cmake_find_package"
|
||
|
options = {
|
||
|
"platform": ["null", "gl3", "d3d9", "ps2"],
|
||
|
"gl3_gfxlib": ["glfw", "sdl2"],
|
||
|
}
|
||
|
default_options = {
|
||
|
"platform": "gl3",
|
||
|
"gl3_gfxlib": "glfw",
|
||
|
"openal:with_external_libs": False,
|
||
|
"sdl2:vulkan": False,
|
||
|
"sdl2:opengl": True,
|
||
|
"sdl2:sdl2main": True,
|
||
|
}
|
||
|
no_copy_source = True
|
||
|
|
||
|
@property
|
||
|
def _os_is_playstation2(self):
|
||
|
try:
|
||
|
return self.settings.os == "Playstation2"
|
||
|
except ConanException:
|
||
|
return False
|
||
|
|
||
|
def config_options(self):
|
||
|
if self._os_is_playstation2:
|
||
|
self.options.platform = "ps2"
|
||
|
if self.settings.os == "Windows":
|
||
|
self.options.platform = "d3d9"
|
||
|
self.options["sdl2"].directx = False
|
||
|
|
||
|
def configure(self):
|
||
|
if self.options.platform != "gl3":
|
||
|
del self.options.gl3_gfxlib
|
||
|
|
||
|
def validate(self):
|
||
|
if self.options.platform == "d3d9" and self.settings.os != "Windows":
|
||
|
raise ConanInvalidConfiguration("platform=d3d9 can only be built for os=Windows")
|
||
|
if self._os_is_playstation2:
|
||
|
if self.options.platform not in ("null", "ps2"):
|
||
|
raise ConanInvalidConfiguration("os=Playstation2 only supports platform=(null,ps2)")
|
||
|
|
||
|
def requirements(self):
|
||
|
if self.options.platform == "gl3":
|
||
|
if self.options.gl3_gfxlib == "glfw":
|
||
|
self.requires("glfw/3.3.2")
|
||
|
elif self.options.gl3_gfxlib == "sdl2":
|
||
|
self.requires("sdl2/2.0.12@bincrafters/stable")
|
||
|
elif self.options.platform == "ps2":
|
||
|
self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
|
||
|
if self._os_is_playstation2:
|
||
|
self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
|
||
|
|
||
|
def export_sources(self):
|
||
|
for d in ("cmake", "skeleton", "src", "tools"):
|
||
|
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
|
||
|
self.copy("args.h")
|
||
|
self.copy("rw.h")
|
||
|
self.copy("CMakeLists.txt")
|
||
|
self.copy("LICENSE")
|
||
|
|
||
|
@property
|
||
|
def _librw_platform(self):
|
||
|
return {
|
||
|
"null": "NULL",
|
||
|
"gl3": "GL3",
|
||
|
"d3d9": "D3D9",
|
||
|
"ps2": "PS2",
|
||
|
}[str(self.options.platform)]
|
||
|
|
||
|
def build(self):
|
||
|
if self.source_folder == self.build_folder:
|
||
|
raise Exception("cannot build with source_folder == build_folder")
|
||
|
if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
|
||
|
tools.save("Findglfw3.cmake",
|
||
|
textwrap.dedent(
|
||
|
"""
|
||
|
if(NOT TARGET glfw)
|
||
|
message(STATUS "Creating glfw TARGET")
|
||
|
add_library(glfw INTERFACE IMPORTED)
|
||
|
set_target_properties(glfw PROPERTIES
|
||
|
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
|
||
|
endif()
|
||
|
"""), append=True)
|
||
|
tools.save("CMakeLists.txt",
|
||
|
textwrap.dedent(
|
||
|
"""
|
||
|
cmake_minimum_required(VERSION 3.0)
|
||
|
project(cmake_wrapper)
|
||
|
|
||
|
include("{}/conanbuildinfo.cmake")
|
||
|
conan_basic_setup(TARGETS)
|
||
|
|
||
|
add_subdirectory("{}" librw)
|
||
|
""").format(self.install_folder.replace("\\", "/"),
|
||
|
self.source_folder.replace("\\", "/")))
|
||
|
cmake = CMake(self)
|
||
|
env = {}
|
||
|
cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
|
||
|
cmake.definitions["LIBRW_INSTALL"] = True
|
||
|
cmake.definitions["LIBRW_TOOLS"] = True
|
||
|
if self.options.platform == "gl3":
|
||
|
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
|
||
|
if self._os_is_playstation2:
|
||
|
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
|
||
|
with tools.environment_append(env):
|
||
|
cmake.configure(source_folder=self.build_folder)
|
||
|
cmake.build()
|
||
|
|
||
|
def package(self):
|
||
|
cmake = CMake(self)
|
||
|
cmake.install()
|
||
|
|
||
|
def package_info(self):
|
||
|
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
|
||
|
self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
|
||
|
if self.options.platform == "null":
|
||
|
self.cpp_info.defines.append("RW_NULL")
|
||
|
elif self.options.platform == "gl3":
|
||
|
self.cpp_info.defines.append("RW_GL3")
|
||
|
if self.options.gl3_gfxlib == "sdl2":
|
||
|
self.cpp_info.defines.append("LIBRW_SDL2")
|
||
|
elif self.options.platform == "d3d9":
|
||
|
self.cpp_info.defines.append("RW_D3D9")
|
||
|
elif self.options.platform == "ps2":
|
||
|
self.cpp_info.defines.append("RW_PS2")
|