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docs: update internal for building aapt/aapt2
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INTERNAL.md
38
INTERNAL.md
@ -224,7 +224,7 @@ original as they were.
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### First we need the AOSP source
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As cheesy as it is, just follow this [downloading](https://source.android.com/source/downloading.html) link in order
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to get the source downloaded. This is no small download, expect to use 80-100GB.
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to get the source downloaded. This is no small download, expect to use 150-250GB.
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After that, you need to build AOSP via this [documentation](https://source.android.com/source/building.html) guide. Now
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we aren't building the entire AOSP package, the initial build is to just see if you are capable of building it.
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@ -236,27 +236,25 @@ We check out a certain tag or branch. Currently we use
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### Including our modified `frameworks/base` package.
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There is probably a more automated way to do this, but for now just remove all the files in `frameworks/base`. Now
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you can clone the modified repo from first step into this directory.
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There is probably a more automated way to do this, but for now:
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1. `cd frameworks/base`
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2. `git remote add origin git@github.com:iBotPeaches/platform_frameworks_base.git`
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3. `git fetch origin -v`
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4. `git checkout origin/master`
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### Building the aapt1 (Legacy) binary.
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The steps below are different per flavor and operating system. For cross compiling the Windows binary on Unix,
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we lose the ability to quickly build just the aapt binary. So the Windows procedure builds the entire Sdk.
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The steps below are different per flavor and operating system.
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#### Unix
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#### Linux / Windows
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1. `source build/envsetup.sh`
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2. `lunch sdk-eng`
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3. `make LOCAL_MULTILIB=64 USE_NINJA=false aapt`
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4. `strip out/host/linux-x86/bin/aapt`
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5. `strip out/host/linux-x86/bin/aapt_64`
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#### Windows
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1. `source build/envsetup.sh`
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2. `lunch sdk-eng`
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3. `make LOCAL_MULTILIB=64 USE_NINJA=false aapt`
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4. `strip out/host/windows-x86/bin/aapt.exe`
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5. `strip out/host/windows-x86/bin/aapt_64.exe`
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6. `strip out/host/windows-x86/bin/aapt.exe`
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7. `strip out/host/windows-x86/bin/aapt_64.exe`
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#### Mac
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1. `source build/envsetup.sh`
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@ -264,22 +262,18 @@ we lose the ability to quickly build just the aapt binary. So the Windows proced
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3. `make LOCAL_MULTILIB=64 USE_NINJA=false aapt`
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4. `strip out/host/darwin-x86/bin/aapt_64`
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32/64 bit binaries will be built for Unix and Windows.
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32/64 bit binaries will be built for Linux and Windows.
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### Building the aapt2 binary.
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The steps below are different per flavor and operating system. For cross compiling the Windows binary on Unix,
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we lose the ability to quickly build just the aapt2 binary. So the Windows procedure builds the entire Sdk.
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The steps below are different per flavor and operating system.
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#### Unix
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#### Linux / Windows
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1. `make LOCAL_MULTILIB=64 USE_NINJA=false aapt2`
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2. `strip out/host/linux-x86/bin/aapt2`
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3. `strip out/host/linux-x86/bin/aapt2_64`
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#### Windows
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1. `make PRODUCT-sdk-win_sdk USE_NINJA=false`
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2. `strip out/host/windows-x86/bin/aapt2.exe`
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3. `strip out/host/windows-x86/bin/aapt2_64.exe`
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4. `strip out/host/windows-x86/bin/aapt2.exe`
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5. `strip out/host/windows-x86/bin/aapt2_64.exe`
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#### Mac
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1. `export ANDROID_JAVA_HOME=/Path/To/Jdk`
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