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update internal docs for building aapt2 on mac
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INTERNAL.md
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INTERNAL.md
@ -251,7 +251,7 @@ we lose the ability to quickly build just the aapt binary. So the Windows proced
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2. `lunch sdk-eng`
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3. `make OUT_DIR=out-x64 LOCAL_MULTILIB=64 USE_NINJA=false aapt`
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As of Android Oreo (API 26) all aapt binaries are 64 bit.
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As of Android Oreo (API 26) all aapt binaries are 64 bit (With exception of Windows).
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### Building the aapt2 binary.
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@ -267,7 +267,20 @@ we lose the ability to quickly build just the aapt2 binary. So the Windows proce
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2. `strip out/host/windows-x86/bin/aapt2.exe`
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#### Mac
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1. `make OUT_DIR=out-x64 LOCAL_MULTILIB=64 USE_NINJA=false aapt2`
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1. `export ANDROID_JAVA_HOME=/Path/To/Jdk`
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2. `source build/envsetup.sh`
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3. `make OUT_DIR=out-x64 LOCAL_MULTILIB=64 USE_NINJA=false aapt2`
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4. `strip out-x64/host/darwin-x86/bin/aapt2`
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#### Confirming aapt/aapt2 builds are static
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There are some issues with some dependencies (namely `libc++`) in which they are built in the shared state. This is
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alright in the scope and context of AOSP/Android Studio, but once you leave those two behind and start using aapt on
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its own, you encounter some issues. The key is to force `libc++` to be built statically which takes some tweaks with the
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AOSP build systems as that dependency isn't standard like `libz` and others.
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You can test the finalized project using tools like `ldd` (unix) and `otool -L` (mac) for testing the binaries looking
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for shared dependencies.
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# Gradle Tips n Tricks
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