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fix issue 2299: Unicode code points higher than 0x10000 decoding fails.
- Use CESU8 decoder instead of UTF-8 in StringBlock. - DEX uses Modified UTF-8 which is close to CESU-8 (https://source.android.com/devices/tech/dalvik/dex-format#mutf-8)
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@ -298,10 +298,22 @@ public class StringBlock {
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@VisibleForTesting
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String decodeString(int offset, int length) {
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final ByteBuffer wrappedBuffer = ByteBuffer.wrap(m_strings, offset, length);
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try {
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return (m_isUTF8 ? UTF8_DECODER : UTF16LE_DECODER).decode(
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ByteBuffer.wrap(m_strings, offset, length)).toString();
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return (m_isUTF8 ? UTF8_DECODER : UTF16LE_DECODER).decode(wrappedBuffer).toString();
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} catch (CharacterCodingException ex) {
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LOGGER.warning("Failed to decode a string at offset " + offset + " of length " + length);
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if (!m_isUTF8) {
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return null;
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}
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}
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try {
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// in some places, Android uses 3-byte UTF-8 sequences instead of 4-bytes.
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// If decoding failed, we try to use CESU-8 decoder, which is closer to what Android actually uses.
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return CESU8_DECODER.decode(wrappedBuffer).toString();
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} catch (CharacterCodingException e) {
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LOGGER.warning("Failed to decode a string with CESU-8 decoder.");
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return null;
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}
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}
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@ -362,6 +374,7 @@ public class StringBlock {
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private final CharsetDecoder UTF16LE_DECODER = Charset.forName("UTF-16LE").newDecoder();
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private final CharsetDecoder UTF8_DECODER = Charset.forName("UTF-8").newDecoder();
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private final CharsetDecoder CESU8_DECODER = Charset.forName("CESU8").newDecoder();
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private static final Logger LOGGER = Logger.getLogger(StringBlock.class.getName());
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// ResChunk_header = header.type (0x0001) + header.headerSize (0x001C)
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