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https://github.com/revanced/revanced-patches
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refactor: remove unused extension methods
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@ -42,160 +42,7 @@ fun MutableClass.transformMethods(transform: MutableMethod.() -> MutableMethod)
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methods.addAll(transformedMethods)
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methods.addAll(transformedMethods)
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}
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}
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/**
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* Insert an event hook at the top of the method. If the hook returns true, the event is consumed and the method will return with true
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*
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* the hook method MUST return a boolean and MUST take two parameters, like so:
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* fun hook(thisRef: Object, eventData: Object): Boolean {}
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*
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* The final injected code will resemble the following logic:
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* if( YouHook(this, event) ) { return true; }
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* ...
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*
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* @param hookRef reference to the hook method
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*/
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internal fun MutableMethod.injectConsumableEventHook(hookRef: ImmutableMethodReference) {
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val isStaticMethod = AccessFlags.STATIC.isSet(this.accessFlags)
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this.implementation?.let { impl ->
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// create label to index 0 to continue to the normal program flow
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val lblContinueNormalFlow = impl.newLabelForIndex(0)
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// define registers
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/** V0 */
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val regV0 = 0
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/** this */
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val regP0 = impl.registerCount - this.parameters.size - (if (isStaticMethod) 0 else 1)
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/** motionEvent */
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val regP1 = regP0 + 1
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// insert instructions at the start of the method:
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// if( Hook(this, event) ) { return true; }
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impl.addInstructions(
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0, listOf(
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// invoke-static { p0, p1 } <hook>
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BuilderInstruction35c(
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Opcode.INVOKE_STATIC,
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2,
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regP0,
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regP1,
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0, 0, 0,
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hookRef
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),
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// move-result v0
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BuilderInstruction11x(
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Opcode.MOVE_RESULT,
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regV0
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),
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// if-eqz v0, :continue_normal_flow
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BuilderInstruction21t(
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Opcode.IF_EQZ,
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regV0,
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lblContinueNormalFlow
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),
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// const/4 v0, 0x1
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BuilderInstruction11n(
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Opcode.CONST_4,
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regV0,
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0x1
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),
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// return v0
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BuilderInstruction11x(
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Opcode.RETURN,
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regV0
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)
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// :continue_normal_flow
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)
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)
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}
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}
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/**
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* inject resources into the patched app
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*
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* @param classLoader classloader to use for loading the resources
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* @param patchDirectoryPath path to the files. this will be the directory you created under the 'resources' source folder
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* @param resourceType the resource type, for example 'drawable'. this has to match both the source and the target
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* @param resourceFileNames names of all resources of this type to inject
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*/
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fun ResourceContext.injectResources(
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classLoader: ClassLoader,
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patchDirectoryPath: String,
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resourceType: String,
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resourceFileNames: List<String>
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) {
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resourceFileNames.forEach { name ->
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val relativePath = "$resourceType/$name"
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val sourceRes = classLoader.getResourceAsStream("$patchDirectoryPath/$relativePath")
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?: throw PatchResultError("could not open resource '$patchDirectoryPath/$relativePath'")
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Files.copy(
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sourceRes,
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this["res"].resolve(relativePath).toPath()
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)
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}
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}
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/**
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* inject strings into the patched app
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*
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* @param classLoader classloader to use for loading the resources
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* @param patchDirectoryPath path to the files. this will be the directory you created under the 'resources' source folder
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* @param languageIdentifier ISO 639-2 two- letter language code identifier (aka the one android uses for values directory)
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*/
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fun ResourceContext.injectStrings(
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classLoader: ClassLoader,
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patchDirectoryPath: String,
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languageIdentifier: String? = null,
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) {
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val relativePath =
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if (languageIdentifier.isNullOrBlank()) "values/strings.xml" else "values/strings-$languageIdentifier.xml"
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// open source strings.xml
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val sourceInputStream = classLoader.getResourceAsStream("$patchDirectoryPath/$relativePath")
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?: throw PatchResultError("failed to open '$patchDirectoryPath/$relativePath'")
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xmlEditor[sourceInputStream].use { sourceStringsXml ->
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val strings = sourceStringsXml.file.getElementsByTagName("resources").item(0).childNodes
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// open target strings.xml
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xmlEditor["res/$relativePath"].use { targetStringsXml ->
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val targetFile = targetStringsXml.file
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val targetRootNode = targetFile.getElementsByTagName("resources").item(0)
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// process all children strings in the source
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for (i in 0 until strings.length) {
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// clone the node from source to target
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val node = strings.item(i).cloneNode(true)
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targetFile.adoptNode(node)
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targetRootNode.appendChild(node)
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}
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}
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}
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}
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internal fun Node.doRecursively(action: (Node) -> Unit) {
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internal fun Node.doRecursively(action: (Node) -> Unit) {
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action(this)
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action(this)
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for (i in 0 until this.childNodes.length) this.childNodes.item(i).doRecursively(action)
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for (i in 0 until this.childNodes.length) this.childNodes.item(i).doRecursively(action)
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}
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}
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internal fun String.startsWithAny(vararg prefixes: String): Boolean {
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for (prefix in prefixes)
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if (this.startsWith(prefix))
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return true
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return false
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}
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internal fun String.equalsAny(vararg other: String): Boolean {
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for (_other in other)
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if (this == _other)
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return true
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return false
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}
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