2020-08-13 21:08:54 +02:00
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/*
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SPDX-FileCopyrightText: 2010 Davide Bettio <davide.bettio@kdemail.net>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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2013-09-04 11:42:40 +02:00
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import QtQuick 1.0
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import "gamelogic.js" as GameLogic
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Image {
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id: pairsCanvas;
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width: 800;
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height: 480;
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source: "background.jpg"
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property Item currentCard;
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property int matchesCountdown;
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onMatchesCountdownChanged: {
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if (matchesCountdown == 0) {
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gameTimer.running = false
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winMessage.y = pairsCanvas.height/2 - winMessage.height/2
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}
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}
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Column {
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Image {
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source: "cards-reset.png"
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MouseArea {
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anchors.fill: parent;
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onClicked: GameLogic.init();
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}
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}
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GameTimer {
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id: gameTimer
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width: parent.width
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}
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}
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ListModel {
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id: elements
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Component.onCompleted: {
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GameLogic.init()
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}
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}
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Grid {
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id: mainGrid
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anchors.fill: parent
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rows: GameLogic.rows
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columns: GameLogic.columns
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spacing: 5
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Repeater {
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id: repeater
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model: elements
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delegate: Card {
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cardPicture: card+"-card.png"
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}
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}
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}
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WinMessage {
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id: winMessage
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anchors.horizontalCenter: mainGrid.horizontalCenter
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y: -height
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}
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}
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