plasma-framework/animator.cpp

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/*
* Copyright(C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animator.h"
#include "private/animator_p.h"
#include <kdebug.h>
#include "animations/animation.h"
#include "animations/fade_p.h"
#include "animations/grow_p.h"
#include "animations/pulser_p.h"
#include "animations/rotation_p.h"
#include "animations/slide_p.h"
#include "animations/rotationstacked_p.h"
#include "animations/geometry_p.h"
#include "animations/zoom_p.h"
namespace Plasma
{
Plasma::Animation* Animator::create(Animator::Animation type, QObject *parent)
{
Plasma::Animation *result = 0;
switch (type) {
case FadeAnimation:
result = new Plasma::FadeAnimation(parent);
break;
case GrowAnimation:
result = new Plasma::GrowAnimation(parent);
break;
case PulseAnimation:
result = new Plasma::PulseAnimation(parent);
break;
case RotationAnimation:
result = new Plasma::RotationAnimation(parent);
break;
case RotationStackedAnimation:
result = new Plasma::RotationStackedAnimation(parent);
break;
case SlideAnimation:
result = new Plasma::SlideAnimation(parent);
break;
case GeometryAnimation:
result = new Plasma::GeometryAnimation(parent);
break;
case ZoomAnimation:
result = new Plasma::ZoomAnimation(parent);
break;
default:
kDebug() << "Unsupported animation type.";
}
return result;
}
} // namespace Plasma
#include <animator.moc>