83 lines
2.6 KiB
QML
83 lines
2.6 KiB
QML
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/***************************************************************************
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* Copyright 2010 by Davide Bettio <davide.bettio@kdemail.net> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
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***************************************************************************/
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import QtQuick 1.0
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import "gamelogic.js" as GameLogic
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Image {
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id: pairsCanvas;
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width: 800;
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height: 480;
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source: "background.jpg"
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property Item currentCard;
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property int matchesCountdown;
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onMatchesCountdownChanged: {
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if (matchesCountdown == 0) {
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gameTimer.running = false
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winMessage.y = pairsCanvas.height/2 - winMessage.height/2
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}
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}
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Column {
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Image {
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source: "cards-reset.png"
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MouseArea {
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anchors.fill: parent;
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onClicked: GameLogic.init();
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}
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}
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GameTimer {
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id: gameTimer
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width: parent.width
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}
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}
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ListModel {
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id: elements
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Component.onCompleted: {
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GameLogic.init()
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}
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}
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Grid {
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id: mainGrid
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anchors.fill: parent
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rows: GameLogic.rows
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columns: GameLogic.columns
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spacing: 5
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Repeater {
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id: repeater
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model: elements
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delegate: Card {
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cardPicture: card+"-card.png"
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}
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}
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}
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WinMessage {
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id: winMessage
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anchors.horizontalCenter: mainGrid.horizontalCenter
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y: -height
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}
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}
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