plasma-framework/examples/applets/pairsgame/contents/ui/gamelogic.js

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/***************************************************************************
* Copyright 2010 by Davide Bettio <davide.bettio@kdemail.net> *
* Copyright 2010 by Marco Martin <mart@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
***************************************************************************/
var rows = 3
var columns = 4
var maxVal = rows*columns
var elementsGrid = new Array(rows)
for (var i=0; i < rows; ++i) {
elementsGrid[i] = new Array(columns)
}
function init()
{
gameTimer.running = true
gameTimer.time = 0
winMessage.y = -winMessage.height
matchesCountdown = rows*columns / 2;
var pairs = new Array("bug", "bug", "clock", "clock", "kde", "kde", "konqueror", "konqueror", "magicwand", "magicwand", "plasma", "plasma")
elements.clear();
var remaining = maxVal
for (var i=0; i < maxVal; ++i) {
var randVal = Math.round((Math.random()*remaining-1))
var element = pairs.splice(randVal, 1)
--remaining
elements.append({"card": String(element)})
elementsGrid[Math.floor(i/columns)][columns%i] = element
}
}