plasma-framework/svg.h

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/*
* Copyright 2006-2007 Aaron Seigo <aseigo@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_SVG_H
#define PLASMA_SVG_H
#include <QtCore/QObject>
#include <QtGui/QPixmap>
#include <plasma/plasma_export.h>
class QPainter;
class QPoint;
class QPointF;
class QRect;
class QRectF;
class QSize;
class QSizeF;
class QMatrix;
namespace Plasma
{
class FrameSvgPrivate;
class SvgPrivate;
class Theme;
/**
* @class Svg plasma/svg.h <Plasma/Svg>
*
* @short A theme aware image-centric SVG class
*
* Plasma::Svg provides a class for rendering SVG images to a QPainter in a
* convenient manner. Unless an absolute path to a file is provided, it loads
* the SVG document using Plasma::Theme. It also provides a number of internal
* optimizations to help lower the cost of painting SVGs, such as caching.
*
* @see Plasma::FrameSvg
**/
class PLASMA_EXPORT Svg : public QObject
{
Q_OBJECT
Q_ENUMS(ContentType)
Q_PROPERTY(QSize size READ size WRITE resize NOTIFY sizeChanged)
Q_PROPERTY(bool multipleImages READ containsMultipleImages WRITE setContainsMultipleImages)
Q_PROPERTY(QString imagePath READ imagePath WRITE setImagePath)
Q_PROPERTY(bool usingRenderingCache READ isUsingRenderingCache WRITE setUsingRenderingCache)
public:
/**
* Constructs an SVG object that implicitly shares and caches rendering
* As opposed to QSvgRenderer, which this class uses internally,
* Plasma::Svg represents an image generated from an SVG. As such, it
* has a related size and transform matrix (the latter being provided
* by the painter used to paint the image).
*
* The size is initialized to be the SVG's native size.
*
* @arg parent options QObject to parent this to
*
* @related Plasma::Theme
*/
explicit Svg(QObject *parent = 0);
~Svg();
/**
* Returns a pixmap of the SVG represented by this object.
*
* @arg elelementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
* @return a QPixmap of the rendered SVG
*/
Q_INVOKABLE QPixmap pixmap(const QString &elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg point the position to start drawing; the entire svg will be
* drawn starting at this point.
* @arg elelementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QPointF &point,
const QString &elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg x the horizontal coordinate to start painting from
* @arg y the vertical coordinate to start painting from
* @arg elelementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y,
const QString &elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg rect the rect to draw into; if smaller than the current size
* the drawing is starting at this point.
* @arg elelementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QRectF &rect,
const QString &elementID = QString());
/**
* Paints the SVG represented by this object
* @arg painter the QPainter to use
* @arg x the horizontal coordinate to start painting from
* @arg y the vertical coordinate to start painting from
* @arg width the width of the element to draw
* @arg height the height of the element do draw
* @arg elelementId the ID string of the element to render, or an empty
* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y, int width,
int height, const QString &elementID = QString());
/**
* Currently set size of the SVG
* @return the current size of the SVG
**/
QSize size() const;
/**
* Resizes the rendered image. Rendering will actually take place on
* the next call to paint.
* @arg width the new width
* @arg height the new height
**/
Q_INVOKABLE void resize(qreal width, qreal height);
/**
* Resizes the rendered image. Rendering will actually take place on
* the next call to paint.
* @arg size the new size of the image
**/
Q_INVOKABLE void resize(const QSizeF &size);
/**
* Resizes the rendered image to the natural size of the SVG.
* Rendering will actually take place on the next call to paint.
**/
Q_INVOKABLE void resize();
/**
* Size of a given element
* @arg elementId the id of the element to check
* @return the current size of a given element, given the current size of the Svg
**/
Q_INVOKABLE QSize elementSize(const QString &elementId) const;
/**
* The bounding rect of a given element
* @arg elementId the id of the element to check
* @return the current rect of a given element, given the current size of the Svg
**/
Q_INVOKABLE QRectF elementRect(const QString &elementId) const;
/**
* Check when an element exists in the loaded Svg
* @arg elementId the id of the element to check
* @return true if the element is defined in the Svg, otherwise false
**/
Q_INVOKABLE bool hasElement(const QString &elementId) const;
/**
* Returns the element (by id) at the given point. An empty string is
* returned if no element is at that point.
*/
Q_INVOKABLE QString elementAtPoint(const QPoint &point) const;
/**
* @return true if the SVG file exists and the document is valid,
* otherwise false. This method can be expensive as it
* causes disk access.
**/
Q_INVOKABLE bool isValid() const;
/**
* Set if the svg contains a single image or multiple ones.
* @arg multiple true if the svg contains multiple images
*/
void setContainsMultipleImages(bool multiple);
/**
* @return whether or not the svg contains multiple images or not
*/
bool containsMultipleImages() const;
/**
* Convenience method for setting the svg file to use for the Svg.
* @arg svgFilePath the filepath including name of the svg.
*/
void setImagePath(const QString &svgFilePath);
/**
* Convenience method to get the svg filepath and name of svg.
* @return the svg's filepath including name of the svg.
*/
QString imagePath() const;
/**
* Sets whether or not to cache the results of rendering to pixmaps.
* If the Svg is resized and re-rendered often without pattern to the resulting
* pixmap dimensions, then it may be less efficient to do disk caching. A good
* example might be a progress meter that uses an Svg object to paint itself:
* the meter will be changing often enoughi, with enough unpredictability and
* without re-use of the previous pixmaps to not get a gain from caching.
*
* Most Svg objects should use the caching feature, however.
* Therefore, the default is to use the render cache.
*
* @param useCache true to cache rendered pixmaps
* @since 4.3
*/
void setUsingRenderingCache(bool useCache);
/**
* @return true if the Svg is using caching for rendering results
* @since 4.3
*/
bool isUsingRenderingCache() const;
/**
* Sets the Plasma::Theme to use with this Svg object. By default, Svg
* objects use Plasma::Theme::default()
* @arg theme the theme object to use
* @since 4.3
*/
void setTheme(Plasma::Theme *theme);
/**
* @return the theme used by this Svg
*/
Theme *theme() const;
Q_SIGNALS:
void repaintNeeded();
void sizeChanged();
private:
SvgPrivate *const d;
Q_PRIVATE_SLOT(d, void themeChanged())
Q_PRIVATE_SLOT(d, void colorsChanged())
friend class SvgPrivate;
friend class FrameSvgPrivate;
friend class FrameSvg;
};
} // Plasma namespace
#endif // multiple inclusion guard