163 lines
5.0 KiB
QML
163 lines
5.0 KiB
QML
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
|
||
|
** All rights reserved.
|
||
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
||
|
**
|
||
|
** This file is part of the QtDeclarative module of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** No Commercial Usage
|
||
|
** This file contains pre-release code and may not be distributed.
|
||
|
** You may use this file in accordance with the terms and conditions
|
||
|
** contained in the Technology Preview License Agreement accompanying
|
||
|
** this package.
|
||
|
**
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||
|
** General Public License version 2.1 as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||
|
** packaging of this file. Please review the following information to
|
||
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||
|
**
|
||
|
** In addition, as a special exception, Nokia gives you certain additional
|
||
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||
|
**
|
||
|
** If you have questions regarding the use of this file, please contact
|
||
|
** Nokia at qt-info@nokia.com.
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
import Qt 4.7
|
||
|
import "SamegameCore"
|
||
|
import "SamegameCore/samegame.js" as Logic
|
||
|
|
||
|
Rectangle {
|
||
|
id: screen
|
||
|
width: 490; height: 720
|
||
|
property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
|
||
|
clip:true
|
||
|
|
||
|
SystemPalette { id: activePalette }
|
||
|
|
||
|
Item {
|
||
|
width: parent.width
|
||
|
anchors { top: parent.top; left:parent.left; right: parent.right; bottom: toolBar.top }
|
||
|
|
||
|
Image {
|
||
|
id: background
|
||
|
anchors.fill: parent
|
||
|
source: "SamegameCore/pics/background.png"
|
||
|
fillMode: Image.Scale
|
||
|
}
|
||
|
|
||
|
Item {
|
||
|
id: gameCanvas
|
||
|
property int score: 0
|
||
|
property int blockSize: 40
|
||
|
|
||
|
z: 20; anchors.centerIn: parent
|
||
|
width: parent.width - (parent.width % blockSize);
|
||
|
height: parent.height - (parent.height % blockSize);
|
||
|
|
||
|
MouseArea {
|
||
|
anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
|
||
|
|
||
|
Dialog {
|
||
|
id: nameInputDialog
|
||
|
|
||
|
property int initialWidth: 0
|
||
|
|
||
|
anchors.centerIn: parent
|
||
|
z: 22;
|
||
|
|
||
|
Behavior on width {
|
||
|
NumberAnimation {}
|
||
|
enabled: nameInputDialog.initialWidth != 0
|
||
|
}
|
||
|
|
||
|
onOpened: nameInputText.focus = true;
|
||
|
onClosed: {
|
||
|
nameInputText.focus = false;
|
||
|
if (nameInputText.text != "")
|
||
|
Logic.saveHighScore(nameInputText.text);
|
||
|
}
|
||
|
Text {
|
||
|
id: dialogText
|
||
|
anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
|
||
|
text: "You won! Please enter your name: "
|
||
|
}
|
||
|
MouseArea {
|
||
|
anchors.fill: parent
|
||
|
onClicked: {
|
||
|
if (nameInputText.text == "")
|
||
|
nameInputText.openSoftwareInputPanel();
|
||
|
else
|
||
|
nameInputDialog.forceClose();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
TextInput {
|
||
|
id: nameInputText
|
||
|
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
|
||
|
focus: false
|
||
|
autoScroll: false
|
||
|
maximumLength: 24
|
||
|
onTextChanged: {
|
||
|
var newWidth = nameInputText.width + dialogText.width + 40;
|
||
|
if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
|
||
|
|| (nameInputDialog.width > nameInputDialog.initialWidth) )
|
||
|
nameInputDialog.width = newWidth;
|
||
|
}
|
||
|
onAccepted: {
|
||
|
nameInputDialog.forceClose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Rectangle {
|
||
|
id: toolBar
|
||
|
width: parent.width; height: 32
|
||
|
color: activePalette.window
|
||
|
anchors.bottom: screen.bottom
|
||
|
|
||
|
Button {
|
||
|
id: newGameButton
|
||
|
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
|
||
|
text: "New Game"
|
||
|
onClicked: Logic.startNewGame()
|
||
|
}
|
||
|
|
||
|
Button {
|
||
|
visible: !inAnotherDemo
|
||
|
text: "Quit"
|
||
|
anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
|
||
|
onClicked: Qt.quit();
|
||
|
}
|
||
|
|
||
|
Text {
|
||
|
id: score
|
||
|
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
|
||
|
text: "Score: " + gameCanvas.score
|
||
|
font.bold: true
|
||
|
color: activePalette.windowText
|
||
|
}
|
||
|
}
|
||
|
}
|