2007-07-24 23:50:37 +02:00
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/*
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2007-08-06 13:20:02 +02:00
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* Copyright 2007 Zack Rusin <zack@kde.org>
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2007-07-24 23:50:37 +02:00
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License version 2 as
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* published by the Free Software Foundation
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PLASMA_GLAPPLET_H
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#define PLASMA_GLAPPLET_H
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#include <plasma/applet.h>
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#include <QtOpenGL/QGLWidget>
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namespace Plasma
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{
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/**
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* @short Plasma Applet that is fully rendererd using OpengGL
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*
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*/
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class PLASMA_EXPORT GLApplet : public Applet
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{
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Q_OBJECT
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public:
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/**
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* @arg parent the QGraphicsItem this applet is parented to
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* @arg servideId the name of the .desktop file containing the
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* information about the widget
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* @arg appletId a unique id used to differentiate between multiple
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* instances of the same Applet type
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*/
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GLApplet(QGraphicsItem *parent,
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const QString &serviceId,
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int appletId);
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/**
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* This constructor is to be used with the plugin loading systems
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* found in KPluginInfo and KService. The argument list is expected
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* to have two elements: the KService service ID for the desktop entry
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* and an applet ID which must be a base 10 number.
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*
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* @arg parent a QObject parent; you probably want to pass in 0
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* @arg args a list of strings containing two entries: the service id
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* and the applet id
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*/
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GLApplet(QObject *parent, const QStringList &args);
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~GLApplet();
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GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D);
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void deleteTexture(GLuint texture_id);
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/**
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* Reimplement this method to render using OpenGL. QPainter passed
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* to this method will always use OpenGL engine and rendering
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* using OpenGL api directly is supported.
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*/
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virtual void paintGLInterface(QPainter *painter,
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const QStyleOptionGraphicsItem *option) = 0;
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void makeCurrent();
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private:
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virtual void paintInterface(QPainter *painter,
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const QStyleOptionGraphicsItem *option,
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const QRect &contentsRect);
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private:
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class Private;
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Private *const d;
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};
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}
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#endif
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