API REVIEW: curve(movement) -> movementAnimationCurve(movement)

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=800747
This commit is contained in:
Davide Bettio 2008-04-24 19:22:44 +00:00
parent 921afdb3db
commit 0dc5009d81
3 changed files with 3 additions and 3 deletions

View File

@ -83,7 +83,7 @@ Phase::CurveShape Animator::animationCurve(Plasma::Phase::Animation) const
return Phase::EaseInOutCurve; return Phase::EaseInOutCurve;
} }
Phase::CurveShape Animator::curve(Plasma::Phase::Movement) const Phase::CurveShape Animator::movementAnimationCurve(Plasma::Phase::Movement) const
{ {
return Phase::EaseInOutCurve; return Phase::EaseInOutCurve;
} }

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@ -51,7 +51,7 @@ public:
virtual int movementAnimationDuration(Plasma::Phase::Movement) const; virtual int movementAnimationDuration(Plasma::Phase::Movement) const;
virtual int elementAnimationDuration(Plasma::Phase::ElementAnimation) const; virtual int elementAnimationDuration(Plasma::Phase::ElementAnimation) const;
virtual Phase::CurveShape animationCurve(Plasma::Phase::Animation) const; virtual Phase::CurveShape animationCurve(Plasma::Phase::Animation) const;
virtual Phase::CurveShape curve(Plasma::Phase::Movement) const; virtual Phase::CurveShape movementAnimationCurve(Plasma::Phase::Movement) const;
virtual Phase::CurveShape curve(Plasma::Phase::ElementAnimation) const; virtual Phase::CurveShape curve(Plasma::Phase::ElementAnimation) const;
// Element animations // Element animations

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@ -319,7 +319,7 @@ void Phase::moveItem(QGraphicsItem* item, Movement movement, const QPoint &desti
state->start = item->pos().toPoint(); state->start = item->pos().toPoint();
state->item = item; state->item = item;
state->movement = movement; state->movement = movement;
state->curve = d->animator->curve(movement); state->curve = d->animator->movementAnimationCurve(movement);
//TODO: variance in times based on the value of animation //TODO: variance in times based on the value of animation
state->frames = frames / 2; state->frames = frames / 2;
state->currentFrame = 0; state->currentFrame = 0;