avoid a possible null pointer ussage
propAnim has been already checked for not being null, but was not checked here. REVIEW: 106782
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@ -987,7 +987,7 @@ void AppletHandle::startFading(FadeType anim, const QPointF &hoverPos, bool pres
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m_animType = anim;
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m_animType = anim;
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//kDebug() << "animating for " << time << "ms";
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//kDebug() << "animating for " << time << "ms";
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if (m_animType == FadeIn) {
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if (m_animType == FadeIn && propAnim) {
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propAnim->setDirection(QAbstractAnimation::Forward);
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propAnim->setDirection(QAbstractAnimation::Forward);
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propAnim->start();
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propAnim->start();
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} else if (propAnim) {
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} else if (propAnim) {
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