Updated Button.qml form PlasmaComponents to have:
- Animations - A state machine - More margin when an icon is used - A few cleanups REVIEW: 103020
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@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 by Mark Gaiser <markg85@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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@ -33,37 +34,36 @@ Item {
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signal clicked()
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width: Math.max(50, icon.width + label.paintedWidth + surfaceNormal.margins.left + surfaceNormal.margins.right) + ((icon.valid) ? surfaceNormal.margins.left : 0);
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height: Math.max(20, Math.max(icon.height, label.paintedHeight) + surfaceNormal.margins.top + surfaceNormal.margins.bottom)
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function pressButton() {
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if (button.enabled)
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surface.prefix = "pressed";
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}
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function releaseButton() {
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if (!button.enabled)
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return;
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if (button.checkable)
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button.checked = !button.checked;
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// TODO: "checked" state must have special graphics?
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if (button.checked)
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surface.prefix = "pressed";
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else
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surface.prefix = "normal";
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button.clicked();
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button.forceActiveFocus();
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}
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width: Math.max(50, icon.width + label.paintedWidth + surface.margins.left + surface.margins.right)
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height: Math.max(20, Math.max(icon.height, label.paintedHeight) + surface.margins.top + surface.margins.bottom)
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// TODO: needs to define if there will be specific graphics for
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// disabled buttons
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opacity: enabled ? 1.0 : 0.5
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Keys.onSpacePressed: pressButton();
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Keys.onReturnPressed: pressButton();
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function pressButton() {
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if(button.enabled) {
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buttonContent.state = "pressed"
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}
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}
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function releaseButton() {
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if(button.enabled) {
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buttonContent.state = "normal"
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if (button.checkable) {
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button.checked = !button.checked;
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}
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// TODO: "checked" state must have special graphics?
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button.clicked();
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button.forceActiveFocus();
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}
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}
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Keys.onSpacePressed: pressButton()
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Keys.onReturnPressed: pressButton()
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Keys.onReleased: {
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if (event.key == Qt.Key_Space ||
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event.key == Qt.Key_Return)
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@ -85,21 +85,57 @@ Item {
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anchors.fill: parent
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}
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// The normal button state
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PlasmaCore.FrameSvgItem {
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id: surface
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id: surfaceNormal
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anchors.fill: parent
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imagePath: "widgets/button"
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prefix: "normal"
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}
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// The pressed state
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PlasmaCore.FrameSvgItem {
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id: surfacePressed
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anchors.fill: parent
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imagePath: "widgets/button"
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prefix: "pressed"
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opacity: 0
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}
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Item {
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id: buttonContent
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states: [
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State { name: "normal" },
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State { name: "pressed" }
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]
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transitions: [
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Transition {
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to: "normal"
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// Cross fade from pressed to normal
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ParallelAnimation {
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NumberAnimation { target: surfaceNormal; property: "opacity"; to: 1; duration: 100 }
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NumberAnimation { target: surfacePressed; property: "opacity"; to: 0; duration: 100 }
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}
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},
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Transition {
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to: "pressed"
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// Cross fade from normal to pressed
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ParallelAnimation {
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NumberAnimation { target: surfaceNormal; property: "opacity"; to: 0; duration: 100 }
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NumberAnimation { target: surfacePressed; property: "opacity"; to: 1; duration: 100 }
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}
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}
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]
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anchors {
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fill: parent
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leftMargin: surface.margins.left
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topMargin: surface.margins.top
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rightMargin: surface.margins.right
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bottomMargin: surface.margins.bottom
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leftMargin: surfaceNormal.margins.left
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topMargin: surfaceNormal.margins.top
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rightMargin: surfaceNormal.margins.right
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bottomMargin: surfaceNormal.margins.bottom
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}
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IconLoader {
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@ -118,9 +154,11 @@ Item {
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anchors {
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top: parent.top
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bottom: parent.bottom
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left: icon.valid ? icon.right : parent.left
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right: parent.right
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left: icon.valid ? icon.right : parent.left
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leftMargin: icon.valid ? parent.anchors.leftMargin : 0
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}
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font.capitalization: theme.defaultFont.capitalization
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font.family: theme.defaultFont.family
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font.italic: theme.defaultFont.italic
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@ -141,13 +179,8 @@ Item {
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anchors.fill: parent
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hoverEnabled: true
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onPressed: {
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pressButton();
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}
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onReleased: {
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releaseButton();
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}
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onPressed: pressButton()
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onReleased: releaseButton()
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onEntered: {
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shadow.state = "hover"
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}
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@ -162,4 +195,3 @@ Item {
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}
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}
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}
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