* use EaseIn for the icon button show
* show the button(s) in .2s rather than the very slow feeling .5s * don't leak the timeline * don't connect to the timeline signal more than once * comment in code that is ifdef'd out anyways * don't set the svg element for fg and bg unless it exists * remove some dead code svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=676786
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@ -23,7 +23,7 @@
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#include <QGraphicsSceneMouseEvent>
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#include <QGraphicsSceneMouseEvent>
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#include <QGraphicsView>
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#include <QGraphicsView>
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// #define PROVE_IT_CAN_BE_DONE
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//#define PROVE_IT_CAN_BE_DONE
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#ifdef PROVE_IT_CAN_BE_DONE
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#ifdef PROVE_IT_CAN_BE_DONE
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#include <private/qwindowsurface_p.h>
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#include <private/qwindowsurface_p.h>
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@ -78,7 +78,6 @@ class Icon::Private
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svgElements |= SvgForegroundPressed;
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svgElements |= SvgForegroundPressed;
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}
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}
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stepMenu = 0;
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stepMenu = 0;
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timeline = new QTimeLine;
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button1Pressed = false;
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button1Pressed = false;
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button1Hovered = false;
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button1Hovered = false;
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}
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}
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@ -104,7 +103,7 @@ class Icon::Private
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QSizeF size;
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QSizeF size;
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QSizeF iconSize;
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QSizeF iconSize;
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QIcon icon;
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QIcon icon;
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QTimeLine *timeline;
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QTimeLine timeline;
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ButtonState state;
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ButtonState state;
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Svg svg;
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Svg svg;
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int svgElements;
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int svgElements;
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@ -123,7 +122,10 @@ Icon::Icon(QGraphicsItem *parent)
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setEnabled(true);
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setEnabled(true);
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setFlags(ItemIsMovable);
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setFlags(ItemIsMovable);
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setPos(QPointF(0.0,0.0));
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setPos(QPointF(0.0,0.0));
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d->timeline->setDuration(500);
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connect(&d->timeline, SIGNAL(frameChanged(int)), this, SLOT(animateBubbles(int)));
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d->timeline.setCurveShape(QTimeLine::EaseInCurve);
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d->timeline.setDuration(200);
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d->timeline.setFrameRange(0, 5);
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}
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}
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Icon::~Icon()
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Icon::~Icon()
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@ -142,24 +144,23 @@ void Icon::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid
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Q_UNUSED(widget)
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Q_UNUSED(widget)
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#ifdef PROVE_IT_CAN_BE_DONE
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#ifdef PROVE_IT_CAN_BE_DONE
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// if (d->state == Private::HoverState && scene()) {
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if (d->state == Private::HoverState && scene()) {
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// QList<QGraphicsView*> views = scene()->views();
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QList<QGraphicsView*> views = scene()->views();
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// if (views.count() > 0) {
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if (views.count() > 0) {
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// QPixmap* pix = static_cast<QPixmap*>(views[0]->windowSurface()->paintDevice());
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QPixmap* pix = static_cast<QPixmap*>(views[0]->windowSurface()->paintDevice());
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// QImage image(boundingRect().size().toSize(), QImage::Format_ARGB32_Premultiplied);
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QImage image(boundingRect().size().toSize(), QImage::Format_ARGB32_Premultiplied);
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// {
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{
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// QPainter p(&image);
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QPainter p(&image);
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// p.drawPixmap(image.rect(), *pix, sceneBoundingRect());
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p.drawPixmap(image.rect(), *pix, sceneBoundingRect());
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// }
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}
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// expblur<16,7>(image, 8);
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expblur<16,7>(image, 8);
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// painter->save();
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painter->save();
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// painter->drawImage(0, 0, image);
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painter->drawImage(0, 0, image);
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// painter->restore();
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painter->restore();
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// }
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}
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// }
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}
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#endif
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#endif
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QString element;
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QString element;
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if (d->svgElements & Private::SvgBackground) {
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if (d->svgElements & Private::SvgBackground) {
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element = "background";
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element = "background";
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@ -167,7 +168,6 @@ void Icon::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid
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switch (d->state) {
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switch (d->state) {
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case Private::NoState:
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case Private::NoState:
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element = "background";
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break;
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break;
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case Private::HoverState:
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case Private::HoverState:
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if (d->svgElements & Private::SvgBackgroundHover) {
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if (d->svgElements & Private::SvgBackgroundHover) {
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@ -219,7 +219,6 @@ void Icon::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid
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switch (d->state) {
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switch (d->state) {
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case Private::NoState:
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case Private::NoState:
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element = "foreground";
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break;
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break;
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case Private::HoverState:
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case Private::HoverState:
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if (d->svgElements & Private::SvgForegroundHover) {
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if (d->svgElements & Private::SvgForegroundHover) {
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@ -244,19 +243,16 @@ void Icon::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid
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// Draw top-left button
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// Draw top-left button
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QColor colorButton1;
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QColor colorButton1;
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if (d->button1Hovered) {
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if (d->button1Hovered) {
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// colorButton1 = QColor(0, 49, 110); //Oxygen color
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element = "button1-hover";
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element = "button1-hover";
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} else if (d->button1Pressed) {
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} else if (d->button1Pressed) {
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// colorButton1 = QColor(29, 10, 85); //Oxygen color
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element = "button1-pressed";
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element = "button1-pressed";
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} else {
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} else {
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// colorButton1 = QColor(0, 67, 138); //Oxygen color
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element = "button1";
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element = "button1";
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}
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}
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KIcon exec("exec");
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KIcon exec("exec");
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painter->setRenderHint(QPainter::Antialiasing);
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painter->setRenderHint(QPainter::Antialiasing);
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painter->setOpacity(d->stepMenu*0.04);
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painter->setOpacity(d->stepMenu*0.2);
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// painter->setBrush(colorButton1);
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// painter->setBrush(colorButton1);
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painter->setPen(Qt::NoPen);
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painter->setPen(Qt::NoPen);
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@ -388,33 +384,20 @@ void Icon::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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d->button1Hovered = false;
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d->button1Hovered = false;
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}
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}
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if (d->timeline->state() == QTimeLine::Running) {
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d->timeline.setDirection(QTimeLine::Forward);
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d->timeline->setPaused(true);
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}
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d->timeline->setFrameRange(0, 25);
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d->timeline->setDirection(QTimeLine::Forward);
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connect(d->timeline, SIGNAL(frameChanged(int)), this, SLOT(animateBubbles(int)));
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d->state = Private::HoverState;
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d->state = Private::HoverState;
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QGraphicsItem::hoverEnterEvent(event);
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QGraphicsItem::hoverEnterEvent(event);
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d->timeline->start();
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d->timeline.start();
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}
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}
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void Icon::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
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void Icon::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
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{
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{
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if (d->timeline->state() == QTimeLine::Running) {
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d->timeline.setDirection(QTimeLine::Backward);
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d->timeline->setPaused(true);
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}
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d->timeline->setFrameRange(0, 25);
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d->timeline->setDirection(QTimeLine::Backward);
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connect(d->timeline, SIGNAL(frameChanged(int)), this, SLOT(animateBubbles(int)));
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d->state = Private::HoverState;
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d->state = Private::HoverState;
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QGraphicsItem::hoverEnterEvent(event);
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QGraphicsItem::hoverEnterEvent(event);
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d->timeline->start();
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d->timeline.start();
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d->state = Private::NoState;
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d->state = Private::NoState;
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QGraphicsItem::hoverLeaveEvent(event);
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QGraphicsItem::hoverLeaveEvent(event);
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}
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}
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