Migrate AppearAnimation and DisappearAnimation to Animators
Also clean them up a bit and drop the "smooth" dance as it doesn't make a difference with QtQuick 2. Differential Revision: https://phabricator.kde.org/D4572
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@ -18,7 +18,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
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*/
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import QtQuick 2.0
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import QtQuick 2.2
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SequentialAnimation {
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id: appearAnimation
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@ -27,25 +27,28 @@ SequentialAnimation {
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property Item targetItem
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property int duration: units.longDuration
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// Fast scaling while we're animation == more FPS
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ScriptAction { script: { targetItem.smooth = false; targetItem.visible = true; } }
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ParallelAnimation {
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PropertyAnimation {
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target: targetItem
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properties: "opacity"
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from: 0; to: 1.0
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duration: appearAnimation.duration;
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easing.type: Easing.InExpo;
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}
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PropertyAnimation {
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target: targetItem
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properties: "scale"
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from: 0.8; to: 1.0
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duration: appearAnimation.duration;
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easing.type: Easing.InExpo;
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// Animators run on the render thread so they kick in slightly delayed
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// so explicitly set the item's opacity to 0 before starting the animation
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ScriptAction {
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script: {
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targetItem.opacity = 0
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}
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}
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ScriptAction { script: targetItem.smooth = true }
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ParallelAnimation {
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OpacityAnimator {
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target: targetItem
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from: 0
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to: 1.0
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duration: appearAnimation.duration
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easing.type: Easing.InExpo
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}
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ScaleAnimator {
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target: targetItem
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from: 0.8
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to: 1.0
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duration: appearAnimation.duration
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easing.type: Easing.InExpo
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}
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}
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}
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@ -18,8 +18,7 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
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*/
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import QtQuick 2.0
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import org.kde.plasma.core 2.0 as PlasmaCore
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import QtQuick 2.2
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SequentialAnimation {
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id: disappearAnimation
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@ -28,29 +27,25 @@ SequentialAnimation {
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property Item targetItem
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property int duration: units.longDuration
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ScriptAction { script: targetItem.smooth = false; }
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ParallelAnimation {
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PropertyAnimation {
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properties: "opacity"
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OpacityAnimator {
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duration: disappearAnimation.duration
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from: 1.0
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to: 0
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target: disappearAnimation.targetItem
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easing.type: Easing.OutExpo;
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easing.type: Easing.OutExpo
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}
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PropertyAnimation {
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properties: "scale"
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ScaleAnimator {
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target: disappearAnimation.targetItem
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from: 1.0
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to: 0.8
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duration: disappearAnimation.duration * 0.6
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easing.type: Easing.OutExpo;
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easing.type: Easing.OutExpo
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}
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}
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ScriptAction {
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script: {
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targetItem.smooth = true;
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targetItem.visible = false;
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}
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}
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