fix coding style

svn path=/trunk/KDE/kdelibs/; revision=1041163
This commit is contained in:
Igor Trindade Oliveira 2009-10-27 14:22:21 +00:00
parent 6c0f314c8b
commit 28bab1f99d
7 changed files with 59 additions and 58 deletions

View File

@ -66,8 +66,8 @@ QAbstractAnimation* ExpandAnimation::render(QObject* parent)
//Recreate only if needed //Recreate only if needed
QPropertyAnimation *anim = dynamic_cast<QPropertyAnimation* >(animation()); QPropertyAnimation *anim = dynamic_cast<QPropertyAnimation* >(animation());
if (!anim) { if (!anim) {
anim = new QPropertyAnimation(m_object, "geometry", parent); anim = new QPropertyAnimation(m_object, "geometry", parent);
setAnimation(anim); setAnimation(anim);
} }
anim->setEndValue(geometry); anim->setEndValue(geometry);
anim->setDuration(duration()); anim->setDuration(duration());

View File

@ -62,8 +62,8 @@ QAbstractAnimation* GrowAnimation::render(QObject* parent){
//Recreate only if needed //Recreate only if needed
QPropertyAnimation *anim = dynamic_cast<QPropertyAnimation* >(animation()); QPropertyAnimation *anim = dynamic_cast<QPropertyAnimation* >(animation());
if (!anim) { if (!anim) {
anim = new QPropertyAnimation(m_object, "geometry", parent); anim = new QPropertyAnimation(m_object, "geometry", parent);
setAnimation(anim); setAnimation(anim);
} }
anim->setEndValue(QRectF( anim->setEndValue(QRectF(

View File

@ -34,8 +34,8 @@ QAbstractAnimation* PauseAnimation::render(QObject* parent)
//Recreate only if needed //Recreate only if needed
QPauseAnimation *anim = dynamic_cast<QPauseAnimation* >(animation()); QPauseAnimation *anim = dynamic_cast<QPauseAnimation* >(animation());
if (!anim) { if (!anim) {
anim = new QPauseAnimation(duration(), parent); anim = new QPauseAnimation(duration(), parent);
setAnimation(anim); setAnimation(anim);
} }
return anim; return anim;

View File

@ -114,32 +114,32 @@ void PulseAnimation::createAnimation(qreal duration, qreal scale)
QParallelAnimationGroup *anim = dynamic_cast<QParallelAnimationGroup* >(animation()); QParallelAnimationGroup *anim = dynamic_cast<QParallelAnimationGroup* >(animation());
if (!anim) { if (!anim) {
d->pulseGeometry = new QRectF(d->under->geometry()); d->pulseGeometry = new QRectF(d->under->geometry());
QParallelAnimationGroup *group = new QParallelAnimationGroup(this); QParallelAnimationGroup *group = new QParallelAnimationGroup(this);
d->opacityAnimation = new QPropertyAnimation(d->under, "opacity"); d->opacityAnimation = new QPropertyAnimation(d->under, "opacity");
d->opacityAnimation->setDuration(duration); d->opacityAnimation->setDuration(duration);
d->opacityAnimation->setEndValue(0); d->opacityAnimation->setEndValue(0);
group->addAnimation(d->opacityAnimation); group->addAnimation(d->opacityAnimation);
/* TODO: move this to a function */ /* TODO: move this to a function */
d->geometryAnimation = new QPropertyAnimation(d->under, "geometry"); d->geometryAnimation = new QPropertyAnimation(d->under, "geometry");
d->geometryAnimation->setDuration(duration); d->geometryAnimation->setDuration(duration);
QRectF initial(d->under->geometry()); QRectF initial(d->under->geometry());
qreal W = initial.width() * scale * 0.33; qreal W = initial.width() * scale * 0.33;
qreal H = initial.height() * scale * 0.33; qreal H = initial.height() * scale * 0.33;
QRectF end(initial.x() - W, initial.y() - H, initial.width() * scale, QRectF end(initial.x() - W, initial.y() - H, initial.width() * scale,
initial.height() * scale); initial.height() * scale);
d->geometryAnimation->setEndValue(end); d->geometryAnimation->setEndValue(end);
group->addAnimation(d->geometryAnimation); group->addAnimation(d->geometryAnimation);
d->scaleAnimation = new QPropertyAnimation(d->under, "scale"); d->scaleAnimation = new QPropertyAnimation(d->under, "scale");
d->scaleAnimation->setDuration(duration); d->scaleAnimation->setDuration(duration);
d->scaleAnimation->setEndValue(scale); d->scaleAnimation->setEndValue(scale);
/* The group takes ownership of all animations */ /* The group takes ownership of all animations */
group->addAnimation(d->scaleAnimation); group->addAnimation(d->scaleAnimation);
d->animation = group; d->animation = group;
setAnimation(d->animation); setAnimation(d->animation);
dirty = true; dirty = true;
} else { } else {
@ -166,9 +166,9 @@ void PulseAnimation::createAnimation(qreal duration, qreal scale)
} }
if (dirty) { if (dirty) {
//This makes sure that if there is *not* a shadow widget, the //This makes sure that if there is *not* a shadow widget, the
//parent widget will still remain visible //parent widget will still remain visible
connect(d->animation, SIGNAL(finished()), this, SLOT(resetPulser())); connect(d->animation, SIGNAL(finished()), this, SLOT(resetPulser()));
} }
} }

View File

@ -145,8 +145,8 @@ QPropertyAnimation *RotationAnimation::render(QObject *parent)
QPropertyAnimation *rotationAnimation = dynamic_cast<QPropertyAnimation* >(animation()); QPropertyAnimation *rotationAnimation = dynamic_cast<QPropertyAnimation* >(animation());
if (!rotationAnimation) { if (!rotationAnimation) {
rotationAnimation = new QPropertyAnimation(d->rotation, "angle", m_object); rotationAnimation = new QPropertyAnimation(d->rotation, "angle", m_object);
setAnimation(rotationAnimation); setAnimation(rotationAnimation);
} }
rotationAnimation->setStartValue(0); rotationAnimation->setStartValue(0);

View File

@ -98,19 +98,19 @@ QAbstractAnimation *RotationStackedAnimation::render(QObject *parent)
QSequentialAnimationGroup *groupAnim = dynamic_cast<QSequentialAnimationGroup* >(animation()); QSequentialAnimationGroup *groupAnim = dynamic_cast<QSequentialAnimationGroup* >(animation());
if (!groupAnim) { if (!groupAnim) {
groupAnim = new QSequentialAnimationGroup(parent); groupAnim = new QSequentialAnimationGroup(parent);
frontAnim = new QPropertyAnimation(d->frontRotation, "angle", groupAnim); frontAnim = new QPropertyAnimation(d->frontRotation, "angle", groupAnim);
backAnim = new QPropertyAnimation(d->backRotation, "angle", groupAnim); backAnim = new QPropertyAnimation(d->backRotation, "angle", groupAnim);
setAnimation(groupAnim); setAnimation(groupAnim);
dirty = true; dirty = true;
} else { } else {
if (groupAnim->animationCount() == 2) { if (groupAnim->animationCount() == 2) {
frontAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(0)); frontAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(0));
backAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(1)); backAnim = dynamic_cast<QPropertyAnimation* >(groupAnim->animationAt(1));
} else { } else {
kDebug() << "_ Where are my little animations? Duh!"; kDebug() << "_ Where are my little animations? Duh!";
return groupAnim; return groupAnim;
} }
} }
const qreal widgetFrontWidth = widgets.first->size().width(); const qreal widgetFrontWidth = widgets.first->size().width();
@ -155,9 +155,9 @@ QAbstractAnimation *RotationStackedAnimation::render(QObject *parent)
backAnim->setDuration(duration()/2); backAnim->setDuration(duration()/2);
if (dirty) { if (dirty) {
connect(frontAnim, SIGNAL(finished()), this, SLOT(rotateBackWidget())); connect(frontAnim, SIGNAL(finished()), this, SLOT(rotateBackWidget()));
groupAnim->addAnimation(frontAnim); groupAnim->addAnimation(frontAnim);
groupAnim->addAnimation(backAnim); groupAnim->addAnimation(backAnim);
} }
return groupAnim; return groupAnim;

View File

@ -42,21 +42,22 @@ QAbstractAnimation* SlideAnimation::render(QObject* parent)
qreal newX = x; qreal newX = x;
qreal newY = y; qreal newY = y;
kDebug()<<direction( );
switch (direction()) { switch (direction()) {
case MoveUp: case MoveUp:
newY = y - distance(); newY -= distance();
break; break;
case MoveRight: case MoveRight:
newX = x + distance(); newX += distance();
break; break;
case MoveDown: case MoveDown:
newY = y + distance(); newY += distance();
break; break;
case MoveLeft: case MoveLeft:
newX = x - distance(); newX -= distance();
break; break;
case MoveUpRight: case MoveUpRight:
@ -81,11 +82,11 @@ QAbstractAnimation* SlideAnimation::render(QObject* parent)
//QObject::connect(anim, SIGNAL(finished()), anim, SLOT(deleteLater())); //QObject::connect(anim, SIGNAL(finished()), anim, SLOT(deleteLater()));
if (dirty) { if (dirty) {
if (isVisible()) { if (isVisible()) {
QObject::connect(anim, SIGNAL(finished()), m_object, SLOT(show())); QObject::connect(anim, SIGNAL(finished()), m_object, SLOT(show()));
} else { } else {
QObject::connect(anim, SIGNAL(finished()), m_object, SLOT(hide())); QObject::connect(anim, SIGNAL(finished()), m_object, SLOT(hide()));
} }
} }
return anim; return anim;