Make sure the FrameSvg and Svg instances have the right devicePixelRatio
Summary: On wayland (at least) it's initialized when the window is assigned, so we need to listen to the itemChanged to adopt it. Test Plan: manual testing Reviewers: #plasma, hein Reviewed By: #plasma, hein Subscribers: hein, plasma-devel, #frameworks Tags: #plasma, #frameworks Differential Revision: https://phabricator.kde.org/D10420
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@ -612,15 +612,16 @@ void FrameSvgItem::componentComplete()
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void FrameSvgItem::updateDevicePixelRatio()
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{
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m_frameSvg->setScaleFactor(qMax<qreal>(1.0, floor(Units::instance().devicePixelRatio())));
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//devicepixelratio is always set integer in the svg, so needs at least 192dpi to double up.
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//(it needs to be integer to have lines contained inside a svg piece to keep being pixel aligned)
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if (window()) {
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m_frameSvg->setDevicePixelRatio(qMax<qreal>(1.0, floor(window()->devicePixelRatio())));
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} else {
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m_frameSvg->setDevicePixelRatio(qMax<qreal>(1.0, floor(qApp->devicePixelRatio())));
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}
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m_frameSvg->setScaleFactor(qMax<qreal>(1.0, floor(Units::instance().devicePixelRatio())));
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const auto newDevicePixelRation = qMax<qreal>(1.0, floor(window() ? window()->devicePixelRatio() : qApp->devicePixelRatio()));
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if (newDevicePixelRation != m_frameSvg->devicePixelRatio()) {
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m_frameSvg->setDevicePixelRatio(qMax<qreal>(1.0, newDevicePixelRation));
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m_textureChanged = true;
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}
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}
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void FrameSvgItem::applyPrefixes()
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@ -657,5 +658,14 @@ void FrameSvgItem::applyPrefixes()
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}
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}
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void FrameSvgItem::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData & value)
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{
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if (change == ItemSceneChange && value.window) {
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updateDevicePixelRatio();
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}
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QQuickItem::itemChange(change, value);
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}
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} // Plasma namespace
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@ -227,7 +227,7 @@ public:
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QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
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void itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData & data) override;
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protected:
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void classBegin() Q_DECL_OVERRIDE;
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@ -563,6 +563,7 @@ void IconItem::loadPixmap()
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update();
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return;
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} else if (m_svgIcon) {
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m_svgIcon->setDevicePixelRatio(window() ? window()->devicePixelRatio() : qApp->devicePixelRatio());
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m_svgIcon->resize(size, size);
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if (!m_svgIconName.isEmpty() && m_svgIcon->hasElement(m_svgIconName)) {
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result = m_svgIcon->pixmap(m_svgIconName);
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