+Disable old medianotifier autostart, it now has to be loaded explicitely to be used.
+Add new applet solidnotifier wich will in future show new devices.I put it directly here because it was a default applet wich will be loaded on start. Send me email if problem. +Modify solidnotifierengine in order to connect it with solid.Just connect signal, no filter and so +Problem in solidnotifier applet->don't find the solidnotifier engine.See it later. svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=684582
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@ -217,7 +217,7 @@ void Phase::animateItem(QGraphicsItem* item, Animation animation)
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void Phase::moveItem(QGraphicsItem* item, Movement movement, QPoint destination)
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void Phase::moveItem(QGraphicsItem* item, Movement movement, QPoint destination)
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{
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{
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kDebug()<<k_funcinfo<<endl;
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//kDebug()<<k_funcinfo<<endl;
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QMap<QGraphicsItem*, MovementState*>::iterator it = d->movingItems.find(item);
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QMap<QGraphicsItem*, MovementState*>::iterator it = d->movingItems.find(item);
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if (it != d->movingItems.end()) {
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if (it != d->movingItems.end()) {
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delete it.value();
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delete it.value();
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@ -358,7 +358,7 @@ void Phase::timerEvent(QTimerEvent *event)
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elapsed = d->time.elapsed();
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elapsed = d->time.elapsed();
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}
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}
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d->time.restart();
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d->time.restart();
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kDebug() << "timeEvent, elapsed time: " << elapsed << endl;
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//kDebug() << "timeEvent, elapsed time: " << elapsed << endl;
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foreach (AnimationState* state, d->animatedItems) {
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foreach (AnimationState* state, d->animatedItems) {
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if (state->currentInterval <= elapsed) {
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if (state->currentInterval <= elapsed) {
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@ -394,7 +394,7 @@ void Phase::timerEvent(QTimerEvent *event)
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qreal progress = state->frames;
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qreal progress = state->frames;
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progress = state->currentFrame / progress;
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progress = state->currentFrame / progress;
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progress = qMin(1.0, qMax(0.0, progress));
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progress = qMin(1.0, qMax(0.0, progress));
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kDebug()<<progress<<endl;
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//kDebug()<<progress<<endl;
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d->performMovement(progress, state);
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d->performMovement(progress, state);
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state->currentInterval = state->interval;
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state->currentInterval = state->interval;
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animationsRemain = true;
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animationsRemain = true;
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