Moved all variables from a pimple to data members in stackedrotation

(saves one new/delete operation).

svn path=/trunk/KDE/kdelibs/; revision=1060048
This commit is contained in:
Adenilson Cavalcanti Da Silva 2009-12-07 23:22:47 +00:00
parent 6afab7d906
commit 465fe34d77
2 changed files with 83 additions and 91 deletions

View File

@ -20,11 +20,9 @@
/***********************************************************************/ /***********************************************************************/
#include "rotationstacked.h" #include "rotationstacked.h"
#include <QGraphicsRotation> #include <QGraphicsRotation>
#include <QSequentialAnimationGroup> #include <QSequentialAnimationGroup>
#include <QWeakPointer> #include <QWeakPointer>
#include <kdebug.h> #include <kdebug.h>
#include "stackedlayout.h" #include "stackedlayout.h"
@ -33,77 +31,58 @@
namespace Plasma namespace Plasma
{ {
class RotationStackedAnimationPrivate {
public:
QGraphicsRotation *backRotation;
QGraphicsRotation *frontRotation;
int frontStartAngle, frontEndAngle;
int backStartAngle, backEndAngle;
qint8 reference;
/**
* Animation direction: where the animation will move.
*/
Plasma::AnimationDirection animDirection;
QWeakPointer<QGraphicsWidget> backWidget;
StackedLayout *sLayout;
};
RotationStackedAnimation::RotationStackedAnimation(QObject *parent) RotationStackedAnimation::RotationStackedAnimation(QObject *parent)
: Animation(parent), : Animation(parent)
d(new RotationStackedAnimationPrivate)
{ {
d->backRotation = new QGraphicsRotation(this); backRotation = new QGraphicsRotation(this);
d->frontRotation = new QGraphicsRotation(this); frontRotation = new QGraphicsRotation(this);
sLayout = new StackedLayout;
d->sLayout = new StackedLayout;
}
void RotationStackedAnimation::setMovementDirection(const qint8 &direction)
{
d->animDirection = static_cast<Plasma::AnimationDirection>(direction);
}
qint8 RotationStackedAnimation::movementDirection() const
{
return static_cast<qint8>(d->animDirection);
} }
RotationStackedAnimation::~RotationStackedAnimation() RotationStackedAnimation::~RotationStackedAnimation()
{ {
delete d; /* TODO: test what is lacking a parent and delete it */
} }
void RotationStackedAnimation::setMovementDirection(const qint8 &direction)
{
animDirection = static_cast<Plasma::AnimationDirection>(direction);
}
qint8 RotationStackedAnimation::movementDirection() const
{
return static_cast<qint8>(animDirection);
}
void RotationStackedAnimation::setReference(const qint8 &reference) void RotationStackedAnimation::setReference(const qint8 &reference)
{ {
d->reference = reference; m_reference = reference;
} }
qint8 RotationStackedAnimation::reference() const qint8 RotationStackedAnimation::reference() const
{ {
return d->reference; return m_reference;
} }
QGraphicsWidget *RotationStackedAnimation::backWidget() QGraphicsWidget *RotationStackedAnimation::backWidget()
{ {
return d->backWidget.data(); return m_backWidget.data();
} }
void RotationStackedAnimation::setBackWidget(QGraphicsWidget *backWidget) void RotationStackedAnimation::setBackWidget(QGraphicsWidget *backWidget)
{ {
d->backWidget = backWidget; m_backWidget = backWidget;
if(widgetToAnimate()) { if(widgetToAnimate()) {
d->sLayout->addWidget(widgetToAnimate()); sLayout->addWidget(widgetToAnimate());
d->sLayout->addWidget(d->backWidget.data()); sLayout->addWidget(m_backWidget.data());
} }
//render(parent());
} }
QGraphicsLayoutItem *RotationStackedAnimation::layout() QGraphicsLayoutItem *RotationStackedAnimation::layout()
{ {
return d->sLayout; return sLayout;
} }
void RotationStackedAnimation::updateState( void RotationStackedAnimation::updateState(
@ -128,40 +107,40 @@ void RotationStackedAnimation::updateState(
vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0); vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0);
vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0); vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0);
if (d->animDirection == MoveLeft || d->animDirection == MoveRight) { if (animDirection == MoveLeft || animDirection == MoveRight) {
d->frontRotation->setAxis(Qt::YAxis); frontRotation->setAxis(Qt::YAxis);
d->backRotation->setAxis(Qt::YAxis); backRotation->setAxis(Qt::YAxis);
if (d->animDirection == MoveLeft) { if (animDirection == MoveLeft) {
/* TODO: the order way */ /* TODO: the order way */
} else { } else {
d->frontStartAngle = 0; frontStartAngle = 0;
d->frontEndAngle = 90; frontEndAngle = 90;
d->backStartAngle = 265; //hack backStartAngle = 265; //hack
d->backEndAngle = 360; backEndAngle = 360;
} }
} }
} }
d->frontRotation->setOrigin(vector.first); frontRotation->setOrigin(vector.first);
d->backRotation->setOrigin(vector.second); backRotation->setOrigin(vector.second);
QList<QGraphicsTransform *> backTransformation; QList<QGraphicsTransform *> backTransformation;
QList<QGraphicsTransform *> frontTransformation; QList<QGraphicsTransform *> frontTransformation;
frontTransformation.append(d->frontRotation); frontTransformation.append(frontRotation);
backTransformation.append(d->backRotation); backTransformation.append(backRotation);
widgets.first->setTransformations(frontTransformation); widgets.first->setTransformations(frontTransformation);
widgets.second->setTransformations(backTransformation); widgets.second->setTransformations(backTransformation);
if (oldState == Stopped && newState == Running) { if (oldState == Stopped && newState == Running) {
d->frontRotation->setAngle(direction() == Forward ? d->frontStartAngle : d->frontEndAngle); frontRotation->setAngle(direction() == Forward ? frontStartAngle : frontEndAngle);
d->backRotation->setAngle(direction() == Forward ? d->backStartAngle : d->backEndAngle); backRotation->setAngle(direction() == Forward ? backStartAngle : backEndAngle);
} else if(newState == Stopped) { } else if(newState == Stopped) {
d->frontRotation->setAngle(direction() == Forward ? d->frontEndAngle : d->frontStartAngle); frontRotation->setAngle(direction() == Forward ? frontEndAngle : frontStartAngle);
d->backRotation->setAngle(direction() == Forward ? d->backEndAngle : d->backStartAngle); backRotation->setAngle(direction() == Forward ? backEndAngle : backStartAngle);
} }
} }
@ -172,14 +151,14 @@ void RotationStackedAnimation::updateCurrentTime(int currentTime)
qreal delta; qreal delta;
if (currentTime <= duration()/2) { if (currentTime <= duration()/2) {
delta = (currentTime*2)/qreal(duration()); delta = (currentTime*2)/qreal(duration());
d->sLayout->setCurrentWidgetIndex(0); sLayout->setCurrentWidgetIndex(0);
delta = d->frontEndAngle * delta; delta = frontEndAngle * delta;
d->frontRotation->setAngle(delta); frontRotation->setAngle(delta);
} else { } else {
delta = (currentTime/2) / qreal(duration()); delta = (currentTime/2) / qreal(duration());
d->sLayout->setCurrentWidgetIndex(1); sLayout->setCurrentWidgetIndex(1);
delta = d->backEndAngle * delta; delta = backEndAngle * delta;
d->backRotation->setAngle(delta); backRotation->setAngle(delta);
} }
} }
} }

View File

@ -26,15 +26,14 @@
#include <plasma/plasma_export.h> #include <plasma/plasma_export.h>
#include <QGraphicsLayoutItem> #include <QGraphicsLayoutItem>
class QGraphicsRotation;
class StackedLayout;
namespace Plasma { namespace Plasma {
class RotationStackedAnimationPrivate;
/* TODO: /* TODO:
* create a parent class for rotations * create a parent class for rotations
*/ */
class RotationStackedAnimation : public Animation class RotationStackedAnimation : public Animation
{ {
Q_OBJECT Q_OBJECT
@ -43,35 +42,49 @@ class RotationStackedAnimation : public Animation
Q_PROPERTY(qint8 reference READ reference WRITE setReference) Q_PROPERTY(qint8 reference READ reference WRITE setReference)
Q_PROPERTY(QGraphicsWidget* backWidget READ backWidget WRITE setBackWidget) Q_PROPERTY(QGraphicsWidget* backWidget READ backWidget WRITE setBackWidget)
public: public:
RotationStackedAnimation(QObject *parent = 0); RotationStackedAnimation(QObject *parent = 0);
~RotationStackedAnimation();
/** ~RotationStackedAnimation();
* Set the animation direction
* @arg direction animation direction
*/
void setMovementDirection(const qint8 &direction);
/** /**
* Get the animation direction * Set the animation direction
*/ * @arg direction animation direction
qint8 movementDirection() const; */
void setMovementDirection(const qint8 &direction);
void setReference(const qint8 &reference); /**
qint8 reference() const; * Get the animation direction
*/
qint8 movementDirection() const;
QGraphicsLayoutItem *layout(); void setReference(const qint8 &reference);
qint8 reference() const;
QGraphicsWidget *backWidget(); QGraphicsLayoutItem *layout();
void setBackWidget(QGraphicsWidget *backWidget);
protected: QGraphicsWidget *backWidget();
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); void setBackWidget(QGraphicsWidget *backWidget);
void updateCurrentTime(int currentTime);
protected:
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
void updateCurrentTime(int currentTime);
private:
qint8 m_reference;
/**
* Animation direction: where the animation will move.
*/
Plasma::AnimationDirection animDirection;
int frontStartAngle;
int frontEndAngle;
int backStartAngle;
int backEndAngle;
QWeakPointer<QGraphicsWidget> m_backWidget;
QGraphicsRotation *backRotation;
QGraphicsRotation *frontRotation;
StackedLayout *sLayout;
private:
RotationStackedAnimationPrivate *d;
}; };
} // Plasma } // Plasma