Iterate over svgitem
Don't upload textures every time we resize, makes the resize much smoother. Make it possible to show and hide borders
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c4d9bcb362
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@ -35,36 +35,61 @@ namespace Plasma
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class FrameItemNode : public SVGTextureNode
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{
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public:
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FrameItemNode(FrameSvgItem* frameSvg, FrameSvg::EnabledBorders borders, const QString& prefix)
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FrameItemNode(FrameSvgItem* frameSvg, FrameSvg::EnabledBorders borders, QSGNode* parent)
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: SVGTextureNode()
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, m_frameSvg(frameSvg)
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, m_border(borders)
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, m_lastParent(parent)
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{
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setPrefix(prefix);
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m_lastParent->appendChildNode(this);
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fetchPrefix();
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}
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void setPrefix(const QString& prefix)
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void fetchPrefix()
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{
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QString elementId = prefix % FrameSvgPrivate::borderToElementId(m_border);
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QString prefix = m_frameSvg->prefix();
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QString elementId = FrameSvgPrivate::borderToElementId(m_border);
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if (!prefix.isEmpty())
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elementId.prepend(prefix + '-');
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QSize someSize = m_frameSvg->frameSvg()->elementSize(elementId);
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QImage image = m_frameSvg->frameSvg()->image(someSize, elementId);
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auto texture = m_frameSvg->window()->createTextureFromImage(image);
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texture->setFiltering(QSGTexture::Nearest);
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setTexture(texture);
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setVisible(!image.isNull());
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if(!image.isNull()) {
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QSGTexture* texture = m_frameSvg->window()->createTextureFromImage(image);
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setTexture(texture);
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} else {
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qDebug() << "not painting " << elementId;
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}
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}
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void reposition(const QRect& geometry) {
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void reposition(const QRect& geometry)
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{
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FrameData* frameData = m_frameSvg->frameData();
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if (!frameData)
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return;
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QRect newGeometry = FrameSvgPrivate::sectionRect(frameData, m_border, geometry);
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qDebug() << "repositioning" << newGeometry << m_border;
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setRect(newGeometry);
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setRect(FrameSvgPrivate::sectionRect(frameData, m_border, geometry));
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}
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void setVisible(bool visible)
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{
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if (visible == bool(parent()))
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return;
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if (visible) {
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m_lastParent->appendChildNode(this);
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} else {
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m_lastParent->removeChildNode(this);
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}
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}
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private:
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FrameSvgItem* m_frameSvg;
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FrameSvg::EnabledBorders m_border;
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QSGNode *m_lastParent;
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};
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@ -135,7 +160,8 @@ bool FrameSvgItemMargins::isFixed() const
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FrameSvgItem::FrameSvgItem(QQuickItem *parent)
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: QQuickItem(parent),
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m_textureChanged(false)
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m_textureChanged(false),
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m_sizeChanged(false)
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{
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m_frameSvg = new Plasma::FrameSvg(this);
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m_margins = new FrameSvgItemMargins(m_frameSvg, this);
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@ -252,7 +278,7 @@ void FrameSvgItem::geometryChanged(const QRectF &newGeometry,
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{
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if (isComponentComplete()) {
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m_frameSvg->resizeFrame(newGeometry.size());
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m_textureChanged = true;
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m_sizeChanged = true;
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}
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QQuickItem::geometryChanged(newGeometry, oldGeometry);
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}
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@ -267,7 +293,7 @@ void FrameSvgItem::doUpdate()
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setImplicitHeight(m_frameSvg->marginSize(Plasma::Types::TopMargin) + m_frameSvg->marginSize(Plasma::Types::BottomMargin));
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}
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m_textureChanged = true;
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m_sizeChanged = true;
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update();
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}
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@ -315,55 +341,40 @@ QSGNode *FrameSvgItem::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaint
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return Q_NULLPTR;
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}
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if(!oldNode) { //FIXME or theme changed or enabled borders changed
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if (m_textureChanged) {
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delete oldNode;
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oldNode = new QSGNode;
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//we're abusing transformOrigin enum here to get access to values
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//these MUST be uploaded in the same order
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::LeftBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::RightBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::TopBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::BottomBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::LeftBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::RightBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::LeftBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::RightBorder, m_prefix));
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oldNode->appendChildNode(new FrameItemNode(this, FrameSvg::NoBorder, m_prefix));
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//set sizeDirty=true
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oldNode = 0;
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}
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if (!oldNode) {
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oldNode = new QSGNode;
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//FIXME if (m_sizeDirty)
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::NoBorder, oldNode);
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m_sizeChanged = true;
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m_textureChanged = false;
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}
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FrameData* frame = frameData();
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if (frame && m_sizeChanged)
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{
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// QRect geometry = m_frameSvg->contentsRect().toRect();
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QRect geometry = m_frameSvg->d->contentGeometry(frameData(), QSize(width(), height()));
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//TODO cast root node add a convenience method on it?
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QRect geometry = m_frameSvg->d->contentGeometry(frame, QSize(width(), height()));
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for(int i = 0; i<oldNode->childCount(); ++i) {
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FrameItemNode* it = static_cast<FrameItemNode*>(oldNode->childAtIndex(i));
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it->reposition(geometry);
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}
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//TODO sizeDirty = false
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m_sizeChanged = false;
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}
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// SVGTextureNode *textureNode = static_cast<SVGTextureNode *>(oldNode);
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// if (!textureNode) {
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// textureNode = new SVGTextureNode;
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// textureNode->setFiltering(QSGTexture::Nearest);
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// m_textureChanged = true; //force updating the texture on our newly created node
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// }
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//
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// if (m_textureChanged || textureNode->texture()->textureSize() != m_frameSvg->size()) {
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// const QImage image = m_frameSvg->framePixmap().toImage();
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// QSGTexture *texture = window()->createTextureFromImage(image);
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// texture->setFiltering(QSGTexture::Nearest);
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// textureNode->setTexture(texture);
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// m_textureChanged = false;
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// textureNode->setRect(0, 0, width(), height());
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// }
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return oldNode;
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}
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@ -192,6 +192,7 @@ private:
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QString m_prefix;
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Units m_units;
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bool m_textureChanged;
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bool m_sizeChanged;
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};
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}
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