very basic prototype for delete undo
the idea is to just hide applets at first and then offer a really delete and undo buttons Change-Id: I4d869cb58f5c0fb0163d5d4d6b265af860d8727e
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81b25be5c5
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@ -253,7 +253,8 @@ public:
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ActiveStatus = 2, /**< The Item is active **/
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NeedsAttentionStatus = 3, /**< The Item needs attention **/
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RequiresAttentionStatus = 4, /**< The Item needs persistent attention **/
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AcceptingInputStatus = 5 /**< The Item is accepting input **/
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AcceptingInputStatus = 5, /**< The Item is accepting input **/
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AwaitingDeletionStatus = -1 /**< The user asked to delete this applet*/
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};
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Q_ENUMS(ItemStatus)
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@ -220,6 +220,13 @@ void AppletPrivate::askDestroy()
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return; //don't double delete
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}
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if (itemStatus == Types::AwaitingDeletionStatus) {
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transient = true;
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cleanUpAndDelete();
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} else {
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q->setStatus(Types::AwaitingDeletionStatus);
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}
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/*
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if (q->isContainment()) {
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QMessageBox *box = new QMessageBox(QMessageBox::Warning, i18nc("@title:window %1 is the name of the containment", "Remove %1", q->title()), i18nc("%1 is the name of the containment", "Do you really want to remove this %1?", q->title()), QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No));
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box->setWindowFlags((Qt::WindowFlags)(box->windowFlags() | Qt::WA_DeleteOnClose));
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@ -238,10 +245,9 @@ void AppletPrivate::askDestroy()
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});
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return;
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}
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}*/
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transient = true;
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cleanUpAndDelete();
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}
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void AppletPrivate::globalShortcutChanged()
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@ -115,6 +115,9 @@ void ContainmentPrivate::configChanged()
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void ContainmentPrivate::checkStatus(Plasma::Types::ItemStatus appletStatus)
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{
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if (appletStatus == Types::AwaitingDeletionStatus) {
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return;
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}
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//qDebug() << "================== "<< appletStatus << q->status();
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if (appletStatus == q->status()) {
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emit q->statusChanged(appletStatus);
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@ -72,6 +72,7 @@ AppletInterface::AppletInterface(DeclarativeAppletScript *script, const QVariant
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connect(applet(), &Plasma::Applet::statusChanged,
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this, &AppletInterface::statusChanged);
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connect(applet(), &Plasma::Applet::activated,
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this, &AppletInterface::activated);
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