Page and PageStack
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123
declarativeimports/plasmacomponents/qml/Page.qml
Normal file
123
declarativeimports/plasmacomponents/qml/Page.qml
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@ -0,0 +1,123 @@
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Components project.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
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** the documentation and/or other materials provided with the
|
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** distribution.
|
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
|
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** the names of its contributors may be used to endorse or promote
|
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** products derived from this software without specific prior written
|
||||
** permission.
|
||||
**
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||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.1
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import "." 0.1
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Item {
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id: root
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// The status of the page. One of the following:
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// PageStatus.Inactive - the page is not visible
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// PageStatus.Activating - the page is transitioning into becoming the active page
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// PageStatus.Active - the page is the current active page
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// PageStatus.Deactivating - the page is transitioning into becoming inactive
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property int status: PageStatus.Inactive
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property PageStack pageStack
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// Defines orientation lock for a page
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property int orientationLock: PageOrientation.Automatic
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property Item tools: null
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visible: false
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width: visible && parent ? parent.width : internal.previousWidth
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height: visible && parent ? parent.height : internal.previousHeight
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onWidthChanged: internal.previousWidth = visible ? width : internal.previousWidth
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onHeightChanged: internal.previousHeight = visible ? height : internal.previousHeight
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onStatusChanged: {
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if (status == PageStatus.Activating)
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internal.orientationLockCheck();
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}
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onOrientationLockChanged: {
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if (status == PageStatus.Activating || status == PageStatus.Active)
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internal.orientationLockCheck();
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}
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// This is needed to make a parentless Page component visible in the Designer of QtCreator.
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// It's done here instead of binding the visible property because binding it to a script
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// block returning false would cause an element on the Page not to end up focused despite
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// specifying focus=true inside the active focus scope. The focus would be gained and lost
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// in createObject.
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Component.onCompleted: if (!parent) visible = true
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QtObject {
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id: internal
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property int previousWidth: 0
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property int previousHeight: 0
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function isScreenInPortrait() {
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return screen.currentOrientation == Screen.Portrait || screen.currentOrientation == Screen.PortraitInverted;
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}
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function isScreenInLandscape() {
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return screen.currentOrientation == Screen.Landscape || screen.currentOrientation == Screen.LandscapeInverted;
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}
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function orientationLockCheck() {
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switch (orientationLock) {
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case PageOrientation.Automatic:
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screen.allowedOrientations = Screen.Default
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break
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case PageOrientation.LockPortrait:
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screen.allowedOrientations = Screen.Portrait
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break
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case PageOrientation.LockLandscape:
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screen.allowedOrientations = Screen.Landscape
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break
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case PageOrientation.LockPrevious:
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screen.allowedOrientations = screen.currentOrientation
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break
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case PageOrientation.Manual:
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default:
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// Do nothing
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// In manual mode it is expected that orientation is set
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// explicitly to "screen.allowedOrientations" by the user.
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break
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}
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}
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}
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}
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229
declarativeimports/plasmacomponents/qml/PageStack.js
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229
declarativeimports/plasmacomponents/qml/PageStack.js
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@ -0,0 +1,229 @@
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Components project.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
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||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
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** distribution.
|
||||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
|
||||
** products derived from this software without specific prior written
|
||||
** permission.
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||||
**
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||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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// Page stack. Items are page containers.
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var pageStack = [];
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// Page component cache map. Key is page url, value is page component.
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var componentCache = {};
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// Returns the page stack depth.
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function getDepth() {
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return pageStack.length;
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}
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// Pushes a page on the stack.
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function push(page, properties, replace, immediate) {
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// page order sanity check
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if ((!replace && page == currentPage)
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|| (replace && pageStack.length > 1
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&& page == pageStack[pageStack.length - 2].page)) {
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throw new Error("Cannot navigate so that the resulting page stack has two consecutive entries of the same page instance.");
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}
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// figure out if more than one page is being pushed
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var pages;
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if (page instanceof Array) {
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pages = page;
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page = pages.pop();
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if (page.createObject === undefined && page.parent === undefined && typeof page != "string") {
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properties = properties || page.properties;
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page = page.page;
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}
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}
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// get the current container
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var oldContainer = pageStack[pageStack.length - 1];
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// pop the old container off the stack if this is a replace
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if (oldContainer && replace) {
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pageStack.pop();
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}
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// push any extra defined pages onto the stack
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if (pages) {
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var i;
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for (i = 0; i < pages.length; i++) {
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var tPage = pages[i];
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var tProps;
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if (tPage.createObject === undefined && tPage.parent === undefined && typeof tPage != "string") {
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tProps = tPage.properties;
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tPage = tPage.page;
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}
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pageStack.push(initPage(tPage, tProps));
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}
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}
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// initialize the page
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var container = initPage(page, properties);
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// push the page container onto the stack
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pageStack.push(container);
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depth = pageStack.length;
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currentPage = container.page;
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// perform page transition
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immediate = immediate || !oldContainer;
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var orientationChange = false;
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if (oldContainer) {
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orientationChange = orientationChanges(oldContainer.page, container.page);
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oldContainer.pushExit(replace, immediate, orientationChange);
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}
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// sync tool bar
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var tools = container.page.tools || null;
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if (toolBar) {
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toolBar.setTools(tools, immediate ? "set" : replace ? "replace" : "push");
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}
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container.pushEnter(immediate, orientationChange);
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return container.page;
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}
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// Initializes a page and its container.
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function initPage(page, properties) {
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var container = containerComponent.createObject(root);
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var pageComp;
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if (page.createObject) {
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// page defined as component
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pageComp = page;
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} else if (typeof page == "string") {
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// page defined as string (a url)
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pageComp = componentCache[page];
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if (!pageComp) {
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pageComp = componentCache[page] = Qt.createComponent(page);
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}
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}
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if (pageComp) {
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if (pageComp.status == Component.Error) {
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throw new Error("Error while loading page: " + pageComp.errorString());
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} else {
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// instantiate page from component
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page = pageComp.createObject(container, properties || {});
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}
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} else {
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// copy properties to the page
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for (var prop in properties) {
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if (properties.hasOwnProperty(prop)) {
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page[prop] = properties[prop];
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}
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}
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}
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container.page = page;
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container.owner = page.parent;
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// the page has to be reparented if
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if (page.parent != container) {
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page.parent = container;
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}
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if (page.pageStack !== undefined) {
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page.pageStack = root;
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}
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return container;
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}
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// Pops a page off the stack.
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function pop(page, immediate) {
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// make sure there are enough pages in the stack to pop
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if (pageStack.length > 1) {
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// pop the current container off the stack and get the next container
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var oldContainer = pageStack.pop();
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var container = pageStack[pageStack.length - 1];
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if (page !== undefined) {
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// an unwind target has been specified - pop until we find it
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while (page != container.page && pageStack.length > 1) {
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container.cleanup();
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pageStack.pop();
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container = pageStack[pageStack.length - 1];
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}
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}
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depth = pageStack.length;
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currentPage = container.page;
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// perform page transition
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var orientationChange = orientationChanges(oldContainer.page, container.page);
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oldContainer.popExit(immediate, orientationChange);
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container.popEnter(immediate, orientationChange);
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// sync tool bar
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var tools = container.page.tools || null;
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if (toolBar) {
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toolBar.setTools(tools, immediate ? "set" : "pop");
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}
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return oldContainer.page;
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} else {
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return null;
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}
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}
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// Checks if the orientation changes between oldPage and newPage
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function orientationChanges(oldPage, newPage) {
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return newPage.orientationLock != PageOrientation.Automatic
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&& newPage.orientationLock != PageOrientation.LockPrevious
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&& newPage.orientationLock != oldPage.orientationLock
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}
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// Clears the page stack.
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function clear() {
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var container;
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while (container = pageStack.pop()) {
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container.cleanup();
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}
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depth = 0;
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currentPage = null;
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}
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// Iterates through all pages in the stack (top to bottom) to find a page.
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function find(func) {
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for (var i = pageStack.length - 1; i >= 0; i--) {
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var page = pageStack[i].page;
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if (func(page)) {
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return page;
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}
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}
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return null;
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}
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459
declarativeimports/plasmacomponents/qml/PageStack.qml
Normal file
459
declarativeimports/plasmacomponents/qml/PageStack.qml
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@ -0,0 +1,459 @@
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/****************************************************************************
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**
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** Copyright (C) 2011 Marco Martin <mart@kde.org>
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
|
||||
**
|
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** This file is part of the Qt Components project.
|
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**
|
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** $QT_BEGIN_LICENSE:BSD$
|
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** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
|
||||
** the names of its contributors may be used to endorse or promote
|
||||
** products derived from this software without specific prior written
|
||||
** permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
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// The PageStack item defines a container for pages and a stack-based
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// navigation model. Pages can be defined as QML items or components.
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import QtQuick 1.1
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import "." 0.1
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import "PageStack.js" as Engine
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Item {
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id: root
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width: parent ? parent.width : 0
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height: parent ? parent.height : 0
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property int depth: Engine.getDepth()
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property Item currentPage: null
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property ToolBar toolBar
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property variant initialPage
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// Indicates whether there is an ongoing page transition.
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property bool busy: internal.ongoingTransitionCount > 0
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// Pushes a page on the stack.
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// The page can be defined as a component, item or string.
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// If an item is used then the page will get re-parented.
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// If a string is used then it is interpreted as a url that is used to load a page component.
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//
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// The page can also be given as an array of pages. In this case all those pages will be pushed
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// onto the stack. The items in the stack can be components, items or strings just like for single
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// pages. Additionally an object can be used, which specifies a page and an optional properties
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// property. This can be used to push multiple pages while still giving each of them properties.
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// When an array is used the transition animation will only be to the last page.
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//
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// The properties argument is optional and allows defining a map of properties to set on the page.
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// If the immediate argument is true then no transition animation is performed.
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// Returns the page instance.
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function push(page, properties, immediate)
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||||
{
|
||||
return Engine.push(page, properties, false, immediate);
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}
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// Pops a page off the stack.
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// If page is specified then the stack is unwound to that page, to unwind to the first page specify
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||||
// page as null. If the immediate argument is true then no transition animation is performed.
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// Returns the page instance that was popped off the stack.
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function pop(page, immediate)
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{
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return Engine.pop(page, immediate);
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}
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// Replaces a page on the stack.
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// See push() for details.
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function replace(page, properties, immediate)
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{
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return Engine.push(page, properties, true, immediate);
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}
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// Clears the page stack.
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function clear()
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{
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return Engine.clear();
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}
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// Iterates through all pages (top to bottom) and invokes the specified function.
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// If the specified function returns true the search stops and the find function
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// returns the page that the iteration stopped at. If the search doesn't result
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// in any page being found then null is returned.
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function find(func)
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{
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||||
return Engine.find(func);
|
||||
}
|
||||
|
||||
// Called when the page stack visibility changes.
|
||||
onVisibleChanged: {
|
||||
if (currentPage) {
|
||||
internal.setPageStatus(currentPage, visible ? PageStatus.Active : PageStatus.Inactive);
|
||||
if (visible)
|
||||
currentPage.visible = currentPage.parent.visible = true;
|
||||
}
|
||||
}
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||||
|
||||
onInitialPageChanged: {
|
||||
if (initialPage) {
|
||||
if (depth == 0)
|
||||
push(initialPage, null, true)
|
||||
else if (depth == 1)
|
||||
replace(initialPage, null, true)
|
||||
else
|
||||
console.log("Cannot update PageStack.initialPage")
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (initialPage && depth == 0)
|
||||
push(initialPage, null, true)
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: internal
|
||||
|
||||
// The number of ongoing transitions.
|
||||
property int ongoingTransitionCount: 0
|
||||
|
||||
// Sets the page status.
|
||||
function setPageStatus(page, status)
|
||||
{
|
||||
if (page != null) {
|
||||
if (page.status !== undefined) {
|
||||
if (status == PageStatus.Active && page.status == PageStatus.Inactive)
|
||||
page.status = PageStatus.Activating;
|
||||
else if (status == PageStatus.Inactive && page.status == PageStatus.Active)
|
||||
page.status = PageStatus.Deactivating;
|
||||
|
||||
page.status = status;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Component for page containers.
|
||||
Component {
|
||||
id: containerComponent
|
||||
|
||||
Item {
|
||||
id: container
|
||||
|
||||
width: parent ? parent.width : 0
|
||||
height: parent ? parent.height : 0
|
||||
|
||||
// The states correspond to the different possible positions of the container.
|
||||
state: "Hidden"
|
||||
|
||||
// The page held by this container.
|
||||
property Item page: null
|
||||
|
||||
// The owner of the page.
|
||||
property Item owner: null
|
||||
|
||||
// The width of the longer screen dimension
|
||||
property int screenWidth: Math.max(screen.width, screen.height)
|
||||
|
||||
// Duration of transition animation (in ms)
|
||||
property int transitionDuration: 250
|
||||
|
||||
// Flag that indicates the container should be cleaned up after the transition has ended.
|
||||
property bool cleanupAfterTransition: false
|
||||
|
||||
// Flag that indicates if page transition animation is running
|
||||
property bool transitionAnimationRunning: false
|
||||
|
||||
// State to be set after previous state change animation has finished
|
||||
property string pendingState: "none"
|
||||
|
||||
// Ensures that transition finish actions are executed
|
||||
// in case the object is destroyed before reaching the
|
||||
// end state of an ongoing transition
|
||||
Component.onDestruction: {
|
||||
if (transitionAnimationRunning)
|
||||
transitionEnded();
|
||||
}
|
||||
|
||||
// Sets pending state as current if state change is delayed
|
||||
onTransitionAnimationRunningChanged: {
|
||||
if (!transitionAnimationRunning && pendingState != "none") {
|
||||
state = pendingState;
|
||||
pendingState = "none";
|
||||
}
|
||||
}
|
||||
|
||||
// Handles state change depening on transition animation status
|
||||
function setState(newState)
|
||||
{
|
||||
if (transitionAnimationRunning)
|
||||
pendingState = newState;
|
||||
else
|
||||
state = newState;
|
||||
}
|
||||
|
||||
// Performs a push enter transition.
|
||||
function pushEnter(immediate, orientationChanges)
|
||||
{
|
||||
if (!immediate) {
|
||||
if (orientationChanges)
|
||||
setState("LandscapeRight");
|
||||
else
|
||||
setState("Right");
|
||||
}
|
||||
setState("");
|
||||
page.visible = true;
|
||||
if (root.visible && immediate)
|
||||
internal.setPageStatus(page, PageStatus.Active);
|
||||
}
|
||||
|
||||
// Performs a push exit transition.
|
||||
function pushExit(replace, immediate, orientationChanges)
|
||||
{
|
||||
if (orientationChanges)
|
||||
setState(immediate ? "Hidden" : "LandscapeLeft");
|
||||
else
|
||||
setState(immediate ? "Hidden" : "Left");
|
||||
if (root.visible && immediate)
|
||||
internal.setPageStatus(page, PageStatus.Inactive);
|
||||
if (replace) {
|
||||
if (immediate)
|
||||
cleanup();
|
||||
else
|
||||
cleanupAfterTransition = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Performs a pop enter transition.
|
||||
function popEnter(immediate, orientationChanges)
|
||||
{
|
||||
if (!immediate)
|
||||
state = orientationChanges ? "LandscapeLeft" : "Left";
|
||||
setState("");
|
||||
page.visible = true;
|
||||
if (root.visible && immediate)
|
||||
internal.setPageStatus(page, PageStatus.Active);
|
||||
}
|
||||
|
||||
// Performs a pop exit transition.
|
||||
function popExit(immediate, orientationChanges)
|
||||
{
|
||||
if (orientationChanges)
|
||||
setState(immediate ? "Hidden" : "LandscapeRight");
|
||||
else
|
||||
setState(immediate ? "Hidden" : "Right");
|
||||
|
||||
if (root.visible && immediate)
|
||||
internal.setPageStatus(page, PageStatus.Inactive);
|
||||
if (immediate)
|
||||
cleanup();
|
||||
else
|
||||
cleanupAfterTransition = true;
|
||||
}
|
||||
|
||||
// Called when a transition has started.
|
||||
function transitionStarted()
|
||||
{
|
||||
transitionAnimationRunning = true;
|
||||
internal.ongoingTransitionCount++;
|
||||
if (root.visible)
|
||||
internal.setPageStatus(page, (state == "") ? PageStatus.Activating : PageStatus.Deactivating);
|
||||
}
|
||||
|
||||
// Called when a transition has ended.
|
||||
function transitionEnded()
|
||||
{
|
||||
if (state != "")
|
||||
state = "Hidden";
|
||||
if (root.visible)
|
||||
internal.setPageStatus(page, (state == "") ? PageStatus.Active : PageStatus.Inactive);
|
||||
|
||||
internal.ongoingTransitionCount--;
|
||||
transitionAnimationRunning = false;
|
||||
if (cleanupAfterTransition)
|
||||
cleanup();
|
||||
}
|
||||
|
||||
states: [
|
||||
// Explicit properties for default state.
|
||||
State {
|
||||
name: ""
|
||||
PropertyChanges { target: container; visible: true; opacity: 1 }
|
||||
},
|
||||
// Start state for pop entry, end state for push exit.
|
||||
State {
|
||||
name: "Left"
|
||||
PropertyChanges { target: container; x: -width / 2; opacity: 0 }
|
||||
},
|
||||
// Start state for pop entry, end state for push exit
|
||||
// when exiting portrait and entering landscape.
|
||||
State {
|
||||
name: "LandscapeLeft"
|
||||
PropertyChanges { target: container; x: -screenWidth / 2; opacity: 0 }
|
||||
},
|
||||
// Start state for push entry, end state for pop exit.
|
||||
State {
|
||||
name: "Right"
|
||||
PropertyChanges { target: container; x: width / 2; opacity: 0 }
|
||||
},
|
||||
// Start state for push entry, end state for pop exit
|
||||
// when exiting portrait and entering landscape.
|
||||
State {
|
||||
name: "LandscapeRight"
|
||||
PropertyChanges { target: container; x: screenWidth / 2; opacity: 0 }
|
||||
},
|
||||
// Inactive state.
|
||||
State {
|
||||
name: "Hidden"
|
||||
PropertyChanges { target: container; visible: false }
|
||||
}
|
||||
]
|
||||
|
||||
transitions: [
|
||||
// Push exit transition
|
||||
Transition {
|
||||
from: ""; to: "Left"
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Pop entry transition
|
||||
Transition {
|
||||
from: "Left"; to: ""
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Push exit transition landscape
|
||||
Transition {
|
||||
from: ""; to: "LandscapeLeft"
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Pop entry transition landscape
|
||||
Transition {
|
||||
from: "LandscapeLeft"; to: ""
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Pop exit transition
|
||||
Transition {
|
||||
from: ""; to: "Right"
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
// Workaround for transition animation bug causing ghost view with page pop transition animation
|
||||
// TODO: Root cause still unknown
|
||||
PropertyAnimation {}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Push entry transition
|
||||
Transition {
|
||||
from: "Right"; to: ""
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Pop exit transition landscape
|
||||
Transition {
|
||||
from: ""; to: "LandscapeRight"
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.InQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
// Workaround for transition animation bug causing ghost view with page pop transition animation
|
||||
// TODO: Root cause still unknown
|
||||
PropertyAnimation {}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
},
|
||||
// Push entry transition landscape
|
||||
Transition {
|
||||
from: "LandscapeRight"; to: ""
|
||||
SequentialAnimation {
|
||||
ScriptAction { script: transitionStarted() }
|
||||
ParallelAnimation {
|
||||
PropertyAnimation { properties: "x"; easing.type: Easing.OutQuad; duration: transitionDuration }
|
||||
PropertyAnimation { properties: "opacity"; easing.type: Easing.Linear; duration: transitionDuration }
|
||||
}
|
||||
ScriptAction { script: transitionEnded() }
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
// Cleans up the container and then destroys it.
|
||||
function cleanup()
|
||||
{
|
||||
if (page != null) {
|
||||
if (page.status == PageStatus.Active)
|
||||
internal.setPageStatus(page, PageStatus.Inactive);
|
||||
if (owner != container) {
|
||||
// container is not the owner of the page - re-parent back to original owner
|
||||
page.visible = false;
|
||||
page.parent = owner;
|
||||
}
|
||||
}
|
||||
container.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,14 +24,11 @@ ToolBar 0.1 ToolBar.qml
|
||||
ToolButton 0.1 ToolButton.qml
|
||||
ListItem 0.1 ToolButton.qml
|
||||
|
||||
CommonDialog 0.1 CommonDialog.qml
|
||||
Dialog 0.1 Dialog.qml
|
||||
QueryDialog 0.1 QueryDialog.qml
|
||||
SelectionDialog 0.1 SelectionDialog.qml
|
||||
Page 0.1 Page.qml
|
||||
PageStack 0.1 PageStack.qml
|
||||
Window 0.1 Window.qml
|
||||
|
||||
|
||||
TabBar 0.1 TabBar.qml
|
||||
TabButton 0.1 TabButton.qml
|
||||
TabGroup 0.1 TabGroup.qml
|
||||
|
Loading…
Reference in New Issue
Block a user