Fix one-pixel distance from some edges.
REVIEW: 103595
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parent
78b79686f8
commit
6dcaf4fe7f
20
corona.cpp
20
corona.cpp
@ -540,8 +540,8 @@ QPoint Corona::popupPosition(const QGraphicsItem *item, const QSize &s, Qt::Alig
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pos.setX(pos.x() + actualItem->boundingRect().width() - s.width());
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}
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if (pos.x() + s.width() > v->geometry().right()) {
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pos.setX(v->geometry().right() - s.width());
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if (pos.x() + s.width() > v->geometry().x() + v->geometry().width()) {
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pos.setX((v->geometry().x() + v->geometry().width()) - s.width());
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} else {
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pos.setX(qMax(pos.x(), v->geometry().left()));
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}
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@ -555,8 +555,8 @@ QPoint Corona::popupPosition(const QGraphicsItem *item, const QSize &s, Qt::Alig
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pos.setY(pos.y() + actualItem->boundingRect().height() - s.height());
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}
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if (pos.y() + s.height() > v->geometry().bottom()) {
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pos.setY(v->geometry().bottom() - s.height());
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if (pos.y() + s.height() > v->geometry().y() + v->geometry().height()) {
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pos.setY((v->geometry().y() + v->geometry().height()) - s.height());
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} else {
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pos.setY(qMax(pos.y(), v->geometry().top()));
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}
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@ -591,10 +591,10 @@ QPoint Corona::popupPosition(const QGraphicsItem *item, const QSize &s, Qt::Alig
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pos.setY(v->geometry().y() - s.height());
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break;
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case TopEdge:
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pos.setY(v->geometry().bottom());
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pos.setY(v->geometry().y() + v->geometry().height());
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break;
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case LeftEdge:
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pos.setX(v->geometry().right());
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pos.setX(v->geometry().x() + v->geometry().width());
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break;
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case RightEdge:
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pos.setX(v->geometry().x() - s.width());
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@ -609,12 +609,12 @@ QPoint Corona::popupPosition(const QGraphicsItem *item, const QSize &s, Qt::Alig
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//kDebug() << "==> rect for" << screen << "is" << screenRect;
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if (loc != LeftEdge && pos.x() + s.width() > screenRect.right()) {
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pos.rx() -= ((pos.x() + s.width()) - screenRect.right());
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if (loc != LeftEdge && pos.x() + s.width() > screenRect.x() + screenRect.width()) {
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pos.rx() -= ((pos.x() + s.width()) - (screenRect.x() + screenRect.width()));
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}
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if (loc != TopEdge && pos.y() + s.height() > screenRect.bottom()) {
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pos.ry() -= ((pos.y() + s.height()) - screenRect.bottom());
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if (loc != TopEdge && pos.y() + s.height() > screenRect.y() + screenRect.height()) {
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pos.ry() -= ((pos.y() + s.height()) - (screenRect.y() + screenRect.height()));
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}
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pos.rx() = qMax(0, pos.x());
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