experimental brnch for inline edit menu

This commit is contained in:
Marco Martin 2015-07-15 19:23:30 +02:00
parent 1b8960c382
commit 7525a0db40
3 changed files with 203 additions and 0 deletions

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@ -0,0 +1,196 @@
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
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****************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.1
import QtQuick.Controls.Styles 1.1
import QtQuick.Controls.Private 1.0
import org.kde.plasma.core 2.0 as PlasmaCore
import org.kde.plasma.components 2.0 as PlasmaComponents
Item {
anchors.fill: parent
property bool __showMenuFromTouchAndHold: false
property Component defaultMenu: PlasmaCore.FrameSvgItem {
id: popup
imagePath: "widgets/background"
visible: false
width: childrenRect.width + margins.left + margins.right
height: childrenRect.height + margins.top + margins.bottom
z: 9999
function __popup(pos) {
popup.x = pos.x;
popup.y = pos.y;
popup.visible = true;
input.z = 9999
print("POPUP MENU"+pos.y+" "+popup.x+" "+popup.width+" "+popup.parent)
//popup.y = 0
//popup.parent = input.parent.parent.parent.parent.parent
var par = popup.parent
while (par) {
popup.parent = par
par = parent.parent
}
popup.z = 9999
}
function __dismissMenu() {
popup.visible = false;
input.z = 0
}
Row {
x: parent.margins.left
y: parent.margins.top
property Item checkedButton
PlasmaComponents.ToolButton {
iconSource: "edit-cut"
flat: false
onClicked: {
cut();
select(input.cursorPosition, input.cursorPosition);
}
}
PlasmaComponents.ToolButton {
iconSource: "edit-copy"
flat: false
onClicked: {
copy();
select(input.cursorPosition, input.cursorPosition);
}
}
PlasmaComponents.ToolButton {
iconSource: "edit-paste"
flat: false
onClicked: {
paste();
}
}
}
}
Connections {
target: mouseArea
function clearFocusFromOtherItems()
{
var selectionItem = TextSingleton.selectionItem;
if (!selectionItem)
return;
var otherPos = selectionItem.cursorPosition;
selectionItem.select(otherPos, otherPos)
}
onClicked: {
if (control.menu && getMenuInstance().__popupVisible) {
select(input.cursorPosition, input.cursorPosition);
} else {
input.activate();
clearFocusFromOtherItems();
}
if (input.activeFocus) {
var pos = input.positionAt(mouse.x, mouse.y)
input.moveHandles(pos, pos)
}
}
onPressAndHold: {
var pos = input.positionAt(mouseArea.mouseX, mouseArea.mouseY);
input.select(pos, pos);
var hasSelection = selectionStart != selectionEnd;
selectWord();
}
onReleased: __showMenuFromTouchAndHold = false
onCanceled: __showMenuFromTouchAndHold = false
}
Connections {
target: cursorHandle ? cursorHandle : null
ignoreUnknownSignals: true
onPressedChanged: menuTimer.start()
}
Connections {
target: selectionHandle ? selectionHandle : null
ignoreUnknownSignals: true
onPressedChanged: menuTimer.start()
}
Connections {
target: flickable
ignoreUnknownSignals: true
onMovingChanged: menuTimer.start()
}
Connections {
id: selectionConnections
target: input
ignoreUnknownSignals: true
onSelectionStartChanged: menuTimer.start()
onSelectionEndChanged: menuTimer.start()
onActiveFocusChanged: menuTimer.start()
}
Timer {
// We use a timer so that we end up with one update when multiple connections fire at the same time.
// Basically we wan't the menu to be open if the user does a press and hold, or if we have a selection.
// The exceptions are if the user is moving selection handles or otherwise touching the screen (e.g flicking).
// What is currently missing are showing a magnifyer to place the cursor, and to reshow the edit menu when
// flicking stops.
id: menuTimer
interval: 1
onTriggered: {
if (!control.menu)
return;
if ((__showMenuFromTouchAndHold || selectionStart !== selectionEnd)
&& control.activeFocus
&& (!cursorHandle.pressed && !selectionHandle.pressed)
&& (!flickable || !flickable.moving)
&& (cursorHandle.delegate)) {
var p1 = input.positionToRectangle(input.selectionStart);
var p2 = input.positionToRectangle(input.selectionEnd);
var topLeft = input.mapToItem(input, p1.x, input.height);
var size = Qt.size(p2.x - p1.x + p1.width, p2.y - p1.y + p1.height)
var targetRect = Qt.rect(topLeft.x, topLeft.y, size.width, size.height);
getMenuInstance().__dismissMenu();
getMenuInstance().__popup(targetRect, -1, MenuPrivate.EditMenu);
} else {
getMenuInstance().__dismissMenu();
}
}
}
}

View File

@ -67,4 +67,7 @@ QtQuickControlStyle.TextAreaStyle {
incrementControl: svs.incrementControl
decrementControl: svs.decrementControl
__cursorHandle: CursorHandleStyle {}
__selectionHandle: SelectionHandleStyle {}
__editMenu: EditMenuTouch {}
}

View File

@ -65,4 +65,8 @@ QtQuickControlStyle.TextFieldStyle {
root.padding.bottom = base.margins.bottom
}
}
__cursorHandle: CursorHandleStyle {}
__selectionHandle: SelectionHandleStyle {}
__editMenu: EditMenuTouch {}
}