[PC3/BusyIndicator] Avoid running invisible animation
Running is a property managed by a state machine. It is bound in the transition between states. We don't run a transition to get to the first state. These transitions aren't needed and can be written away simplifying the code considerably in the process. This means krunner is invisibly animating at 60fps constantly even when it's not doing anything.
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@ -31,6 +31,15 @@ T.BusyIndicator {
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implicitWidth: PlasmaCore.Units.gridUnit * 2
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implicitHeight: implicitWidth
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visible: opacity > 0
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opacity: control.running ? 1.0 : 0.0
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Behavior on opacity {
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OpacityAnimator {
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duration: PlasmaCore.Units.shortDuration
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easing.type: Easing.OutQuad
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}
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}
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PlasmaCore.SvgItem {
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id: busyIndicatorSvgItem
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@ -52,69 +61,8 @@ T.BusyIndicator {
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to: 360
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duration: 2000
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loops: Animation.Infinite
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running: visible
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}
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}
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}
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state: control.running ? "running" : "hidden"
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states: [
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State {
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name: "hidden"
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PropertyChanges {
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target: contentItem
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opacity: 0
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}
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},
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State {
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name: "running"
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PropertyChanges {
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target: contentItem
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opacity: 1
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}
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}
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]
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transitions: [
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Transition {
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from: "*"
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to: "hidden"
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SequentialAnimation {
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OpacityAnimator {
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duration: PlasmaCore.Units.shortDuration
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easing.type: Easing.OutQuad
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}
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PropertyAction {
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target: contentItem
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property: "visible"
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value: false
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}
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}
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PropertyAction {
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target: rotationAnimator
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property: "running"
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value: false
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}
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},
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Transition {
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from: "*"
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to: "running"
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PropertyAction {
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target: rotationAnimator
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property: "running"
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value: true
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}
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SequentialAnimation {
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PropertyAction {
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target: contentItem
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property: "visible"
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value: true
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}
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OpacityAnimator {
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duration: PlasmaCore.Units.shortDuration
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easing.type: Easing.OutQuad
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}
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}
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}
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]
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}
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