Set visibility on mainItem to match Dialog
Otherwise we can have an invisible dialog in which the items think they are visible. QtQuick is smart enough to not redraw anything if the window isn't visible, but a lot of bits of our code check the visibility flag to enable/disable animations. These animation timers do still trigger when the window isn't visible which wastes CPU cycles. We are already meddling with the visibility flag so this shouldn't have too much impact. Change-Id: I92b969e60b4fdbe4ff2c70f9cce6e3408482a862
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@ -237,6 +237,10 @@ void DialogPrivate::updateTheme()
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void DialogPrivate::updateVisibility(bool visible)
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void DialogPrivate::updateVisibility(bool visible)
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{
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{
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if (mainItem) {
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mainItem->setVisible(visible);
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}
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if (visible) {
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if (visible) {
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if (visualParent && visualParent->window()) {
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if (visualParent && visualParent->window()) {
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q->setTransientParent(visualParent->window());
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q->setTransientParent(visualParent->window());
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@ -269,6 +273,7 @@ void DialogPrivate::updateVisibility(bool visible)
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}
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}
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}
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}
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if (!(q->flags() & Qt::ToolTip)) {
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if (!(q->flags() & Qt::ToolTip)) {
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KWindowEffects::SlideFromLocation slideLocation = KWindowEffects::NoEdge;
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KWindowEffects::SlideFromLocation slideLocation = KWindowEffects::NoEdge;
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@ -675,7 +680,7 @@ void Dialog::setMainItem(QQuickItem *mainItem)
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d->mainItem = mainItem;
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d->mainItem = mainItem;
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if (mainItem) {
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if (mainItem) {
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d->mainItem->setVisible(true);
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d->mainItem->setVisible(isVisible());
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mainItem->setParentItem(contentItem());
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mainItem->setParentItem(contentItem());
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connect(mainItem, SIGNAL(widthChanged()), this, SLOT(slotMainItemSizeChanged()));
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connect(mainItem, SIGNAL(widthChanged()), this, SLOT(slotMainItemSizeChanged()));
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