backport 3d vector fix
svn path=/branches/KDE/4.4/kdelibs/; revision=1072234
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@ -89,12 +89,15 @@ void RotationAnimation::updateState(QAbstractAnimation::State newState, QAbstrac
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if (axis() == Qt::XAxis) {
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if (axis() == Qt::XAxis) {
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switch (reference()) {
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switch (reference()) {
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case Center:
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case Center:
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vector.setX(widgetWidth/2);
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vector.setY(widgetHeight/2);
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vector.setY(widgetHeight/2);
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break;
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break;
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case Up:
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case Up:
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vector.setX(widgetWidth/2);
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vector.setY(0);
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vector.setY(0);
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break;
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break;
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case Down:
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case Down:
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vector.setX(widgetWidth/2);
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vector.setY(widgetHeight);
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vector.setY(widgetHeight);
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break;
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break;
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}
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}
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@ -103,12 +106,15 @@ void RotationAnimation::updateState(QAbstractAnimation::State newState, QAbstrac
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switch (reference()) {
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switch (reference()) {
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case Center:
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case Center:
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vector.setX(widgetWidth/2);
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vector.setX(widgetWidth/2);
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vector.setY(widgetHeight/2);
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break;
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break;
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case Left:
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case Left:
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vector.setX(0);
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vector.setX(0);
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vector.setY(widgetHeight/2);
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break;
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break;
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case Right:
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case Right:
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vector.setX(widgetWidth);
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vector.setX(widgetWidth);
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vector.setY(widgetHeight/2);
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break;
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break;
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}
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}
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