From 7ea4c5c8c14c1c5156841584124b9cf1a63c6cb5 Mon Sep 17 00:00:00 2001 From: Kai Uwe Broulik Date: Mon, 12 Mar 2018 16:22:05 +0100 Subject: [PATCH] Add precision to fading fragment material shader also --- src/declarativeimports/core/fadingmaterial.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/declarativeimports/core/fadingmaterial.frag b/src/declarativeimports/core/fadingmaterial.frag index cd8c539a9..5e2043755 100644 --- a/src/declarativeimports/core/fadingmaterial.frag +++ b/src/declarativeimports/core/fadingmaterial.frag @@ -1,8 +1,8 @@ varying highp vec2 v_coord; uniform sampler2D u_src; -uniform vec4 u_src_rect; +uniform highp vec4 u_src_rect; uniform sampler2D u_target; -uniform vec4 u_target_rect; +uniform highp vec4 u_target_rect; uniform highp float u_transitionProgress; uniform lowp float qt_Opacity; void main() {