Moving rotation related only parameters back to RotationAnimation.
The idea is to keep in AbstractAnimationPrivate only what is shared by all (or at least most) of animations. svn path=/trunk/KDE/kdelibs/; revision=1039035
This commit is contained in:
parent
d82ac07001
commit
8a930cbaca
@ -28,8 +28,8 @@ namespace Plasma
|
||||
{
|
||||
|
||||
AbstractAnimationPrivate::AbstractAnimationPrivate()
|
||||
: easingCurve(QEasingCurve::Linear),
|
||||
animVisible(true),
|
||||
: animVisible(true),
|
||||
easingCurve(QEasingCurve::Linear),
|
||||
forwards(true)
|
||||
{
|
||||
}
|
||||
@ -105,37 +105,6 @@ bool AbstractAnimation::isVisible() const
|
||||
return d->animVisible;
|
||||
}
|
||||
|
||||
|
||||
Qt::Axis AbstractAnimation::axis() const
|
||||
{
|
||||
return d->axis;
|
||||
}
|
||||
|
||||
void AbstractAnimation::setAxis(const Qt::Axis &axis)
|
||||
{
|
||||
d->axis = axis;
|
||||
}
|
||||
|
||||
qint8 AbstractAnimation::reference() const
|
||||
{
|
||||
return d->reference;
|
||||
}
|
||||
|
||||
void AbstractAnimation::setReference(const qint8 &reference)
|
||||
{
|
||||
d->reference = reference;
|
||||
}
|
||||
|
||||
qreal AbstractAnimation::angle() const
|
||||
{
|
||||
return d->angle;
|
||||
}
|
||||
|
||||
void AbstractAnimation::setAngle(const qreal &angle)
|
||||
{
|
||||
d->angle = angle;
|
||||
}
|
||||
|
||||
void AbstractAnimation::start()
|
||||
{
|
||||
QAbstractAnimation* anim = toQAbstractAnimation(parent());
|
||||
|
@ -53,14 +53,6 @@ class PLASMA_EXPORT AbstractAnimation : public QObject
|
||||
Q_PROPERTY(QGraphicsWidget *widgetToAnimate READ widgetToAnimate WRITE setWidgetToAnimate)
|
||||
Q_PROPERTY(bool forwards READ forwards WRITE setForwards)
|
||||
|
||||
/**
|
||||
* TODO: add missing properties (e.g. angle, axis, reference, etc)
|
||||
*/
|
||||
Q_PROPERTY(Qt::Axis axis READ axis WRITE setAxis)
|
||||
Q_PROPERTY(qint8 reference READ reference WRITE setReference)
|
||||
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/* FIXME: find a better place and name for it. */
|
||||
@ -147,42 +139,6 @@ public:
|
||||
*/
|
||||
bool isVisible() const;
|
||||
|
||||
/**
|
||||
* get animation rotation axis (e.g. YAxis, ZAxis, XAxis)
|
||||
*/
|
||||
Qt::Axis axis() const;
|
||||
|
||||
/**
|
||||
* set animation rotation axis
|
||||
* @arg axis Rotation (e.g. YAxis, ZAxis, XAxis)
|
||||
*/
|
||||
void setAxis(const Qt::Axis &axis);
|
||||
|
||||
/**
|
||||
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
*/
|
||||
qint8 reference() const;
|
||||
|
||||
/**
|
||||
* Set rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
* @arg reference The reference
|
||||
*/
|
||||
void setReference(const qint8 &reference);
|
||||
|
||||
/**
|
||||
* Animation rotation angle (e.g. 45, 180, etc)
|
||||
*/
|
||||
qreal angle() const;
|
||||
|
||||
/**
|
||||
* Set animation rotation angle (e.g. 45, 180, etc)
|
||||
* @arg angle The angle
|
||||
*/
|
||||
void setAngle(const qreal &angle);
|
||||
|
||||
|
||||
public slots:
|
||||
|
||||
/**
|
||||
|
@ -35,6 +35,24 @@ public:
|
||||
* when the animation runs
|
||||
*/
|
||||
QGraphicsRotation *rotation;
|
||||
|
||||
/**
|
||||
* Animation rotation angle (e.g. 45, 180, etc)
|
||||
*/
|
||||
qreal angle;
|
||||
|
||||
/**
|
||||
* Rotation axis (e.g. X, Y, Z)
|
||||
*/
|
||||
Qt::Axis axis;
|
||||
|
||||
/**
|
||||
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
*/
|
||||
qint8 reference;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -133,4 +151,34 @@ QPropertyAnimation *RotationAnimation::render(QObject *parent)
|
||||
return rotationAnimation;
|
||||
}
|
||||
|
||||
Qt::Axis RotationAnimation::axis() const
|
||||
{
|
||||
return d->axis;
|
||||
}
|
||||
|
||||
void RotationAnimation::setAxis(const Qt::Axis &axis)
|
||||
{
|
||||
d->axis = axis;
|
||||
}
|
||||
|
||||
qint8 RotationAnimation::reference() const
|
||||
{
|
||||
return d->reference;
|
||||
}
|
||||
|
||||
void RotationAnimation::setReference(const qint8 &reference)
|
||||
{
|
||||
d->reference = reference;
|
||||
}
|
||||
|
||||
qreal RotationAnimation::angle() const
|
||||
{
|
||||
return d->angle;
|
||||
}
|
||||
|
||||
void RotationAnimation::setAngle(const qreal &angle)
|
||||
{
|
||||
d->angle = angle;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -31,12 +31,57 @@ class RotationAnimationPrivate;
|
||||
|
||||
class RotationAnimation : public Animation
|
||||
{
|
||||
public:
|
||||
RotationAnimation(const qint8 &reference = Center,
|
||||
const Qt::Axis &axis = Qt::ZAxis, const qreal &angle = 180);
|
||||
~RotationAnimation();
|
||||
|
||||
QPropertyAnimation* render(QObject* parent = 0);
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(Qt::Axis axis READ axis WRITE setAxis)
|
||||
Q_PROPERTY(qint8 reference READ reference WRITE setReference)
|
||||
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
|
||||
|
||||
public:
|
||||
RotationAnimation(const qint8 &reference = Center,
|
||||
const Qt::Axis &axis = Qt::ZAxis,
|
||||
const qreal &angle = 180);
|
||||
|
||||
~RotationAnimation();
|
||||
|
||||
QPropertyAnimation* render(QObject* parent = 0);
|
||||
|
||||
/**
|
||||
* get animation rotation axis (e.g. YAxis, ZAxis, XAxis)
|
||||
*/
|
||||
Qt::Axis axis() const;
|
||||
|
||||
/**
|
||||
* set animation rotation axis
|
||||
* @arg axis Rotation (e.g. YAxis, ZAxis, XAxis)
|
||||
*/
|
||||
void setAxis(const Qt::Axis &axis);
|
||||
|
||||
/**
|
||||
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
*/
|
||||
qint8 reference() const;
|
||||
|
||||
/**
|
||||
* Set rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
* @arg reference The reference
|
||||
*/
|
||||
void setReference(const qint8 &reference);
|
||||
|
||||
/**
|
||||
* Animation rotation angle (e.g. 45, 180, etc)
|
||||
*/
|
||||
qreal angle() const;
|
||||
|
||||
/**
|
||||
* Set animation rotation angle (e.g. 45, 180, etc)
|
||||
* @arg angle The angle
|
||||
*/
|
||||
void setAngle(const qreal &angle);
|
||||
|
||||
|
||||
|
||||
private:
|
||||
RotationAnimationPrivate *const d;
|
||||
|
@ -60,23 +60,7 @@ public:
|
||||
QEasingCurve::Type easingCurve;
|
||||
|
||||
/**
|
||||
* Animation rotation angle (e.g. 45, 180, etc)
|
||||
*/
|
||||
qreal angle;
|
||||
|
||||
/**
|
||||
* Rotation axis (e.g. X, Y, Z)
|
||||
*/
|
||||
Qt::Axis axis;
|
||||
|
||||
/**
|
||||
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
|
||||
* be combined (i.e. Center|Up)
|
||||
*/
|
||||
qint8 reference;
|
||||
|
||||
/**
|
||||
* Animation direction, I supose that the idea is to offer a way
|
||||
* Animation direction, the idea is to offer a way
|
||||
* to rewind the animation by setDirection(QAbstractAnimation::Backward).
|
||||
*/
|
||||
bool forwards;
|
||||
|
Loading…
x
Reference in New Issue
Block a user