turn floating point constants into qreal's when passing them to qMin or qMax.
found when testing the new Krazy plugin for checking this condition. svn path=/trunk/KDE/kdelibs/; revision=1171729
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@ -256,7 +256,7 @@ int Animator::animateItem(QGraphicsItem *item, Animation animation)
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state->item = item;
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state->animation = animation;
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state->curve = d->driver->animationCurve(animation);
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state->frames = qMax(1.0, frames * (duration / 1000.0));
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state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
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state->currentFrame = 0;
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state->interval = d->driver->animationDuration(animation) / qreal(state->frames);
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state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
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@ -311,7 +311,7 @@ int Animator::moveItem(QGraphicsItem *item, Movement movement, const QPoint &des
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state->movement = movement;
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state->curve = d->driver->movementAnimationCurve(movement);
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int duration = d->driver->movementAnimationDuration(movement);
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state->frames = qMax(1.0, frames * (duration / 1000.0));
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state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
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state->currentFrame = 0;
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state->interval = duration / qreal(state->frames);
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state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
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@ -437,7 +437,7 @@ int Animator::animateElement(QGraphicsItem *item, Animation animation)
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state->item = item;
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state->curve = d->driver->elementAnimationCurve(animation);
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state->animation = animation;
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state->frames = qMax(1.0, frames * (duration / 1000.0));
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state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
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state->currentFrame = 0;
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state->interval = duration / qreal(state->frames);
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state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
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@ -236,7 +236,7 @@ void AppletHandle::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
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//kDebug() << "opaquePoint" << opaquePoint
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// << m_background->marginSize(LeftMargin) << m_decorationRect.width();
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g.setColorAt(0.0, Qt::transparent);
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g.setColorAt(qMax(0.0, opaquePoint - 0.05), Qt::transparent);
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g.setColorAt(qMax(qreal(0.0), opaquePoint - 0.05), Qt::transparent);
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g.setColorAt(opaquePoint, transparencyColor);
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g.setColorAt(1.0, transparencyColor);
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} else {
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