show() causes an implicit animation which will emit target[Item]Reached signals; this makes the first show smoother in the device notifier
svn path=/trunk/KDE/kdelibs/; revision=1032154
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@ -133,10 +133,6 @@ void ItemBackground::setTarget(const QRectF &newGeometry)
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setGeometry(newGeometry);
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d->oldGeometry = newGeometry;
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show();
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targetReached(newGeometry);
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if (d->target) {
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emit targetItemReached(d->target);
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}
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} else {
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d->fading = false;
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d->opacity = 1;
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