Adding notify signals to SvgItem
These signals are being added in order to keep track of property changes in the QML side. Signed-off-by: Luís Gabriel Lima <lampih@gmail.com>
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@ -42,6 +42,7 @@ SvgItem::~SvgItem()
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void SvgItem::setElementId(const QString &elementID)
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{
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m_elementID = elementID;
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emit elementIdChanged();
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emit naturalSizeChanged();
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update();
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}
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@ -74,6 +75,7 @@ void SvgItem::setSvg(Plasma::Svg *svg)
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connect(svg, SIGNAL(repaintNeeded()), this, SIGNAL(naturalSizeChanged()));
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connect(svg, SIGNAL(sizeChanged()), this, SIGNAL(naturalSizeChanged()));
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}
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emit svgChanged();
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emit naturalSizeChanged();
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}
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@ -88,6 +90,7 @@ void SvgItem::setSmooth(const bool smooth)
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return;
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}
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m_smooth = smooth;
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emit smoothChanged();
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update();
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}
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@ -32,7 +32,7 @@ class SvgItem : public QDeclarativeItem
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/**
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* The sub element of the svg we want to render. If empty the whole svg document will be painted.
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*/
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Q_PROPERTY(QString elementId READ elementId WRITE setElementId)
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Q_PROPERTY(QString elementId READ elementId WRITE setElementId NOTIFY elementIdChanged)
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/**
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* Svg class that is the source of the image, use it like that:
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@ -44,7 +44,7 @@ class SvgItem : public QDeclarativeItem
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* </code>
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* Instead of a Svg declaration it can also be the id of a Svg declared elsewhere, useful to share Svg instances.
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*/
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Q_PROPERTY(Plasma::Svg * svg READ svg WRITE setSvg)
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Q_PROPERTY(Plasma::Svg * svg READ svg WRITE setSvg NOTIFY svgChanged)
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/**
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* The natural, unscaled size of the svg document or the element. useful if a pixel perfect rendering of outlines is needed.
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@ -54,7 +54,7 @@ class SvgItem : public QDeclarativeItem
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/**
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* If true enable antialiasing in paint: default off, better quality but less performance.
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*/
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Q_PROPERTY(bool smooth READ smooth WRITE setSmooth)
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Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
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public:
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SvgItem(QDeclarativeItem *parent=0);
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@ -74,7 +74,10 @@ public:
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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Q_SIGNALS:
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void elementIdChanged();
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void svgChanged();
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void naturalSizeChanged();
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void smoothChanged();
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protected Q_SLOTS:
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void updateNeeded();
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