Introduce the FrameSvgItem fastPath alternative, opt out of it on overlays
Fallback to the old code if there's something not (yet?) handled by the new implementation. This way we get to optimize for the the common use-case without breaking former, complex, code-paths. Reviewed by David Edmundson
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@ -157,7 +157,8 @@ bool FrameSvgItemMargins::isFixed() const
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FrameSvgItem::FrameSvgItem(QQuickItem *parent)
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: QQuickItem(parent),
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m_textureChanged(false),
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m_sizeChanged(false)
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m_sizeChanged(false),
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m_fastPath(true)
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{
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m_frameSvg = new Plasma::FrameSvg(this);
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m_margins = new FrameSvgItemMargins(m_frameSvg, this);
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@ -289,6 +290,8 @@ void FrameSvgItem::doUpdate()
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setImplicitHeight(m_frameSvg->marginSize(Plasma::Types::TopMargin) + m_frameSvg->marginSize(Plasma::Types::BottomMargin));
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}
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bool hasOverlay = !actualPrefix().startsWith(QLatin1String("mask-")) && m_frameSvg->hasElement(actualPrefix() % "overlay");
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m_fastPath = !hasOverlay;
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m_textureChanged = true;
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update();
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}
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@ -337,40 +340,62 @@ QSGNode *FrameSvgItem::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaint
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return Q_NULLPTR;
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}
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if (m_textureChanged) {
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delete oldNode;
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oldNode = 0;
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}
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if (!oldNode) {
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oldNode = new QSGNode;
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new FrameItemNode(this, FrameSvg::NoBorder, oldNode); //needs to be de first, in case of composeOverBorder
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::RightBorder, oldNode);
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m_sizeChanged = true;
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m_textureChanged = false;
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}
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FrameData* frame = frameData();
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if (frame && m_sizeChanged)
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{
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QRect geometry = m_frameSvg->d->contentGeometry(frame, QSize(width(), height()));
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for(int i = 0; i<oldNode->childCount(); ++i) {
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FrameItemNode* it = static_cast<FrameItemNode*>(oldNode->childAtIndex(i));
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it->reposition(geometry);
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if (m_fastPath) {
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if (m_textureChanged) {
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delete oldNode;
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oldNode = 0;
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}
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m_sizeChanged = false;
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} else if(!frame) {
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qWarning() << "no frame for" << imagePath() << prefix();
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if (!oldNode) {
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oldNode = new QSGNode;
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new FrameItemNode(this, FrameSvg::NoBorder, oldNode); //needs to be de first, in case of composeOverBorder
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::TopBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::BottomBorder | FrameSvg::RightBorder, oldNode);
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new FrameItemNode(this, FrameSvg::LeftBorder, oldNode);
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new FrameItemNode(this, FrameSvg::RightBorder, oldNode);
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m_sizeChanged = true;
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m_textureChanged = false;
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}
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FrameData* frame = frameData();
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if (frame && m_sizeChanged)
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{
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QRect geometry = m_frameSvg->d->contentGeometry(frame, QSize(width(), height()));
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for(int i = 0; i<oldNode->childCount(); ++i) {
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FrameItemNode* it = static_cast<FrameItemNode*>(oldNode->childAtIndex(i));
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it->reposition(geometry);
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}
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m_sizeChanged = false;
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} else if(!frame) {
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qWarning() << "no frame for" << imagePath() << prefix();
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}
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} else {
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SVGTextureNode *textureNode = dynamic_cast<SVGTextureNode *>(oldNode);
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if (!textureNode) {
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delete oldNode;
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textureNode = new SVGTextureNode;
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textureNode->setFiltering(QSGTexture::Nearest);
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m_textureChanged = true; //force updating the texture on our newly created node
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oldNode = textureNode;
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}
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if ((m_textureChanged || m_sizeChanged) || textureNode->texture()->textureSize() != m_frameSvg->size()) {
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QImage image = m_frameSvg->framePixmap().toImage();
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QSGTexture *texture = window()->createTextureFromImage(image);
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texture->setFiltering(QSGTexture::Nearest);
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textureNode->setTexture(texture);
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textureNode->setRect(0, 0, width(), height());
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m_textureChanged = false;
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m_sizeChanged = false;
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}
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}
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return oldNode;
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@ -194,6 +194,7 @@ private:
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Units m_units;
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bool m_textureChanged;
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bool m_sizeChanged;
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bool m_fastPath;
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};
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}
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