Introduce the FrameSvgItem fastPath alternative, opt out of it on overlays
Fallback to the old code if there's something not (yet?) handled by the new implementation. This way we get to optimize for the the common use-case without breaking former, complex, code-paths. Reviewed by David Edmundson
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@ -157,7 +157,8 @@ bool FrameSvgItemMargins::isFixed() const
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FrameSvgItem::FrameSvgItem(QQuickItem *parent)
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FrameSvgItem::FrameSvgItem(QQuickItem *parent)
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: QQuickItem(parent),
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: QQuickItem(parent),
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m_textureChanged(false),
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m_textureChanged(false),
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m_sizeChanged(false)
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m_sizeChanged(false),
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m_fastPath(true)
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{
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{
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m_frameSvg = new Plasma::FrameSvg(this);
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m_frameSvg = new Plasma::FrameSvg(this);
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m_margins = new FrameSvgItemMargins(m_frameSvg, this);
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m_margins = new FrameSvgItemMargins(m_frameSvg, this);
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@ -289,6 +290,8 @@ void FrameSvgItem::doUpdate()
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setImplicitHeight(m_frameSvg->marginSize(Plasma::Types::TopMargin) + m_frameSvg->marginSize(Plasma::Types::BottomMargin));
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setImplicitHeight(m_frameSvg->marginSize(Plasma::Types::TopMargin) + m_frameSvg->marginSize(Plasma::Types::BottomMargin));
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}
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}
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bool hasOverlay = !actualPrefix().startsWith(QLatin1String("mask-")) && m_frameSvg->hasElement(actualPrefix() % "overlay");
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m_fastPath = !hasOverlay;
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m_textureChanged = true;
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m_textureChanged = true;
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update();
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update();
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}
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}
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@ -337,6 +340,7 @@ QSGNode *FrameSvgItem::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaint
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return Q_NULLPTR;
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return Q_NULLPTR;
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}
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}
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if (m_fastPath) {
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if (m_textureChanged) {
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if (m_textureChanged) {
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delete oldNode;
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delete oldNode;
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oldNode = 0;
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oldNode = 0;
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@ -372,6 +376,27 @@ QSGNode *FrameSvgItem::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaint
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} else if(!frame) {
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} else if(!frame) {
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qWarning() << "no frame for" << imagePath() << prefix();
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qWarning() << "no frame for" << imagePath() << prefix();
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}
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}
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} else {
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SVGTextureNode *textureNode = dynamic_cast<SVGTextureNode *>(oldNode);
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if (!textureNode) {
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delete oldNode;
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textureNode = new SVGTextureNode;
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textureNode->setFiltering(QSGTexture::Nearest);
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m_textureChanged = true; //force updating the texture on our newly created node
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oldNode = textureNode;
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}
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if ((m_textureChanged || m_sizeChanged) || textureNode->texture()->textureSize() != m_frameSvg->size()) {
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QImage image = m_frameSvg->framePixmap().toImage();
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QSGTexture *texture = window()->createTextureFromImage(image);
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texture->setFiltering(QSGTexture::Nearest);
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textureNode->setTexture(texture);
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textureNode->setRect(0, 0, width(), height());
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m_textureChanged = false;
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m_sizeChanged = false;
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}
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}
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return oldNode;
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return oldNode;
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}
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}
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@ -194,6 +194,7 @@ private:
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Units m_units;
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Units m_units;
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bool m_textureChanged;
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bool m_textureChanged;
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bool m_sizeChanged;
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bool m_sizeChanged;
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bool m_fastPath;
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};
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};
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}
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}
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