Initial WaterAnimation implementation
This water animation uses the RippleEffect class to simulate a cool water animation on the target widget svn path=/trunk/KDE/kdelibs/; revision=1116474
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@ -62,6 +62,7 @@ set(plasma_LIB_SRCS
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animations/stackedlayout.cpp
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animations/stackedlayout.cpp
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animations/geometry.cpp
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animations/geometry.cpp
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animations/zoom.cpp
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animations/zoom.cpp
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animations/water.cpp
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applet.cpp
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applet.cpp
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configloader.cpp
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configloader.cpp
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containment.cpp
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containment.cpp
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69
animations/water.cpp
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69
animations/water.cpp
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/*
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* Copyright (C) 2010 Bruno Abinader <bruno.abinader@indt.org.br>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <plasma/private/effects/ripple_p.h>
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#include "water_p.h"
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namespace Plasma
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{
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WaterAnimation::WaterAnimation(QObject *parent)
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: EasingAnimation(parent),
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m_offset(1)
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{
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}
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qint8 WaterAnimation::offset() const
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{
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return m_offset;
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}
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void WaterAnimation::setOffset(qint8 offset)
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{
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m_offset = offset;
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}
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void WaterAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
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{
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QGraphicsWidget *widget = targetWidget();
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if (!widget) {
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return;
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}
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RippleEffect *effect = qobject_cast<RippleEffect*>(widget->graphicsEffect());
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if (!effect) {
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effect = new RippleEffect(widget);
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widget->setGraphicsEffect(effect);
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}
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if (oldState == Stopped && newState == Running) {
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effect->setOffset(m_offset);
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effect->setEnabled(true);
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} else if (newState == Stopped) {
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effect->setEnabled(false);
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}
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}
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void WaterAnimation::updateEffectiveTime(int currentTime)
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{
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QGraphicsWidget *widget = targetWidget();
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if (widget && widget->graphicsEffect()) {
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widget->graphicsEffect()->setProperty("opacity", currentTime / qreal(duration()));
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}
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}
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} // namespace Plasma
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68
animations/water_p.h
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68
animations/water_p.h
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@ -0,0 +1,68 @@
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/*
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* Copyright (C) 2010 Bruno Abinader <bruno.abinader@indt.org.br>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PLASMA_ANIMATIONS_WATER_P_H
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#define PLASMA_ANIMATIONS_WATER_P_H
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#include <plasma/animations/easinganimation_p.h>
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namespace Plasma
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{
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/*
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* @class Water plasma/animations/water_p.h
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* @short Water animation using ripple effect
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*
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* Simulates a water animation using ripple effect
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*/
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class WaterAnimation : public EasingAnimation
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{
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Q_OBJECT
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Q_PROPERTY(qint8 offset READ offset WRITE setOffset)
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public:
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/**
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* Default constructor
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* @param parent Animation object parent
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*/
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explicit WaterAnimation(QObject *parent = 0);
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/**
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* Returns the ripple offset. The ripple offset is the distance between neighbour pixels used to
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* calculate the wave propagation.
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* @return ripple offset
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*/
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qint8 offset() const;
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public slots:
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/**
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* Sets the ripple offset
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* @param offset ripple offset
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*/
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void setOffset(qint8 offset);
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protected:
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void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
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void updateEffectiveTime(int currentTime);
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private:
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qint8 m_offset; /** Ripple offset (default is 1) */
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};
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} // namespace Plasma
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#endif // PLASMA_ANIMATIONS_WATER_P_H
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@ -30,6 +30,7 @@
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#include "animations/geometry_p.h"
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#include "animations/geometry_p.h"
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#include "animations/zoom_p.h"
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#include "animations/zoom_p.h"
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#include "animations/pixmaptransition_p.h"
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#include "animations/pixmaptransition_p.h"
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#include "animations/water_p.h"
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namespace Plasma
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namespace Plasma
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{
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{
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@ -75,6 +76,10 @@ Plasma::Animation* Animator::create(Animator::Animation type, QObject *parent)
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result = new Plasma::PixmapTransition(parent);
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result = new Plasma::PixmapTransition(parent);
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break;
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break;
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case WaterAnimation:
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result = new Plasma::WaterAnimation(parent);
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break;
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default:
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default:
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kDebug() << "Unsupported animation type.";
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kDebug() << "Unsupported animation type.";
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}
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}
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SlideAnimation, /*<< Move the position of animated object */
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SlideAnimation, /*<< Move the position of animated object */
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GeometryAnimation, /*<< Geometry animation*/
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GeometryAnimation, /*<< Geometry animation*/
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ZoomAnimation, /*<<Zoom animation */
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ZoomAnimation, /*<<Zoom animation */
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PixmapTransitionAnimation /*<< Transition between two pixmaps*/
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PixmapTransitionAnimation, /*<< Transition between two pixmaps*/
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WaterAnimation /*<< Water animation using ripple effect */
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};
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};
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enum CurveShape {
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enum CurveShape {
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